1 2 /* 3 * Copyright 2016 Google Inc. 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 9 #ifndef WindowContextFactory_mac_DEFINED 10 #define WindowContextFactory_mac_DEFINED 11 12 #include "SDL.h" 13 14 namespace sk_app { 15 16 class WindowContext; 17 struct DisplayParams; 18 19 namespace window_context_factory { 20 21 struct MacWindowInfo { 22 SDL_Window* fWindow; 23 SDL_GLContext fGLContext; 24 }; 25 NewVulkanForMac(const MacWindowInfo &,const DisplayParams &)26inline WindowContext* NewVulkanForMac(const MacWindowInfo&, const DisplayParams&) { 27 // No Vulkan support on Mac. 28 return nullptr; 29 } 30 31 WindowContext* NewGLForMac(const MacWindowInfo&, const DisplayParams&); 32 33 WindowContext* NewRasterForMac(const MacWindowInfo&, const DisplayParams&); 34 35 } // namespace window_context_factory 36 37 } // namespace sk_app 38 39 #endif 40