1 /*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "Benchmark.h"
9 #include "SkBitmap.h"
10 #include "SkCanvas.h"
11 #include "SkShader.h"
12 #include "SkString.h"
13
create_gradient(SkBitmap * bm)14 static void create_gradient(SkBitmap* bm) {
15 SkASSERT(1 == bm->width());
16 const int height = bm->height();
17
18 float deltaB = 255.0f / height;
19 float blue = 255.0f;
20
21 for (int y = 0; y < height; y++) {
22 *bm->getAddr32(0, y) = SkColorSetRGB(0, 0, (U8CPU) blue);
23 blue -= deltaB;
24 }
25 }
26
27 // Test out the special case of a tiled 1xN texture. Test out opacity,
28 // filtering and the different tiling modes
29 class ConstXTileBench : public Benchmark {
30 SkPaint fPaint;
31 SkString fName;
32 bool fDoFilter;
33 bool fDoTrans;
34 bool fDoScale;
35 static const int kWidth = 1;
36 static const int kHeight = 300;
37
38 public:
ConstXTileBench(SkShader::TileMode xTile,SkShader::TileMode yTile,bool doFilter,bool doTrans,bool doScale)39 ConstXTileBench(SkShader::TileMode xTile,
40 SkShader::TileMode yTile,
41 bool doFilter,
42 bool doTrans,
43 bool doScale)
44 : fDoFilter(doFilter)
45 , fDoTrans(doTrans)
46 , fDoScale(doScale) {
47 SkBitmap bm;
48
49 bm.allocN32Pixels(kWidth, kHeight, true);
50 bm.eraseColor(SK_ColorWHITE);
51
52 create_gradient(&bm);
53
54 fPaint.setShader(SkShader::MakeBitmapShader(bm, xTile, yTile));
55
56 fName.printf("constXTile_");
57
58 static const char* gTileModeStr[SkShader::kTileModeCount] = { "C", "R", "M" };
59 fName.append(gTileModeStr[xTile]);
60 fName.append(gTileModeStr[yTile]);
61
62 if (doFilter) {
63 fName.append("_filter");
64 }
65
66 if (doTrans) {
67 fName.append("_trans");
68 }
69
70 if (doScale) {
71 fName.append("_scale");
72 }
73 }
74
75 protected:
onGetName()76 virtual const char* onGetName() {
77 return fName.c_str();
78 }
79
onDraw(int loops,SkCanvas * canvas)80 virtual void onDraw(int loops, SkCanvas* canvas) {
81 SkPaint paint(fPaint);
82 this->setupPaint(&paint);
83 paint.setFilterQuality(fDoFilter ? kLow_SkFilterQuality
84 : kNone_SkFilterQuality);
85 if (fDoTrans) {
86 paint.setColor(SkColorSetARGBMacro(0x80, 0xFF, 0xFF, 0xFF));
87 }
88
89 SkRect r;
90
91 if (fDoScale) {
92 r = SkRect::MakeWH(SkIntToScalar(2 * 640), SkIntToScalar(2 * 480));
93 canvas->scale(SK_ScalarHalf, SK_ScalarHalf);
94 } else {
95 r = SkRect::MakeWH(SkIntToScalar(640), SkIntToScalar(480));
96 }
97
98 SkPaint bgPaint;
99 bgPaint.setColor(SK_ColorWHITE);
100
101 for (int i = 0; i < loops; i++) {
102 if (fDoTrans) {
103 canvas->drawRect(r, bgPaint);
104 }
105
106 canvas->drawRect(r, paint);
107 }
108 }
109
110 private:
111 typedef Benchmark INHERITED;
112 };
113
114 // Scaled benches are trending towards free. Seems like caching.
115 // TODO(mtklein, reed): fix and reenable
116
117 //DEF_BENCH(return new ConstXTileBench(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, false, false, true))
118 DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, false, false, false))
119 //DEF_BENCH(return new ConstXTileBench(SkShader::kMirror_TileMode, SkShader::kMirror_TileMode, false, false, true))
120
121 DEF_BENCH(return new ConstXTileBench(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, true, false, false))
122 //DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, true, false, true))
123 DEF_BENCH(return new ConstXTileBench(SkShader::kMirror_TileMode, SkShader::kMirror_TileMode, true, false, false))
124
125 //DEF_BENCH(return new ConstXTileBench(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, false, true, true))
126 DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, false, true, false))
127 //DEF_BENCH(return new ConstXTileBench(SkShader::kMirror_TileMode, SkShader::kMirror_TileMode, false, true, true))
128
129 DEF_BENCH(return new ConstXTileBench(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, true, true, false))
130 //DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, true, true, true))
131 DEF_BENCH(return new ConstXTileBench(SkShader::kMirror_TileMode, SkShader::kMirror_TileMode, true, true, false))
132