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1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkSGPaintNode.h"
9 
10 namespace sksg {
11 
12 // Paint nodes don't generate damage on their own, but via their aggregation ancestor Draw nodes.
PaintNode()13 PaintNode::PaintNode() : INHERITED(kBubbleDamage_Trait) {}
14 
makePaint()15 const SkPaint& PaintNode::makePaint() {
16     SkASSERT(!this->hasInval());
17 
18     return fPaint;
19 }
20 
onRevalidate(InvalidationController *,const SkMatrix &)21 SkRect PaintNode::onRevalidate(InvalidationController*, const SkMatrix&) {
22     SkASSERT(this->hasInval());
23 
24     fPaint.reset();
25     fPaint.setAntiAlias(fAntiAlias);
26     fPaint.setBlendMode(fBlendMode);
27     fPaint.setStyle(fStyle);
28     fPaint.setStrokeWidth(fStrokeWidth);
29     fPaint.setStrokeMiter(fStrokeMiter);
30     fPaint.setStrokeJoin(fStrokeJoin);
31     fPaint.setStrokeCap(fStrokeCap);
32 
33     this->onApplyToPaint(&fPaint);
34 
35     // Compose opacity on top of the subclass value.
36     fPaint.setAlpha(SkScalarRoundToInt(fPaint.getAlpha() * SkTPin<SkScalar>(fOpacity, 0, 1)));
37 
38     return SkRect::MakeEmpty();
39 }
40 
41 } // namespace sksg
42