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1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "gm.h"
9 #include "SkCanvas.h"
10 #include "SkSurface.h"
11 #include "sk_tool_utils.h"
12 
make_image(SkCanvas * rootCanvas,SkColor color)13 static sk_sp<SkImage> make_image(SkCanvas* rootCanvas, SkColor color) {
14     SkImageInfo info = SkImageInfo::MakeN32Premul(100, 100);
15     auto surface(sk_tool_utils::makeSurface(rootCanvas, info));
16 
17     SkPaint paint;
18     paint.setAntiAlias(true);
19     paint.setColor(color);
20     surface->getCanvas()->drawIRect(SkIRect::MakeXYWH(25, 25, 50, 50), paint);
21     return surface->makeImageSnapshot();
22 }
23 
24 DEF_SIMPLE_GM(localmatriximageshader, canvas, 250, 250) {
25     sk_sp<SkImage> redImage = make_image(canvas, SK_ColorRED);
26     SkMatrix translate = SkMatrix::MakeTrans(100.0f, 0.0f);
27     SkMatrix rotate;
28     rotate.setRotate(45.0f);
29     sk_sp<SkShader> redImageShader = redImage->makeShader(&translate);
30     sk_sp<SkShader> redLocalMatrixShader = redImageShader->makeWithLocalMatrix(rotate);
31 
32     // Rotate about the origin will happen first.
33     SkPaint paint;
34     paint.setShader(redLocalMatrixShader);
35     canvas->drawIRect(SkIRect::MakeWH(250, 250), paint);
36 
37     sk_sp<SkImage> blueImage = make_image(canvas, SK_ColorBLUE);
38     sk_sp<SkShader> blueImageShader = blueImage->makeShader(&rotate);
39     sk_sp<SkShader> blueLocalMatrixShader = blueImageShader->makeWithLocalMatrix(translate);
40 
41     // Translate will happen first.
42     paint.setShader(blueLocalMatrixShader);
43     canvas->drawIRect(SkIRect::MakeWH(250, 250), paint);
44 
45     canvas->translate(100.0f, 0.0f);
46 
47     // Use isAImage() and confirm that the shaders will draw exactly the same (to the right by 100).
48     SkShader::TileMode mode[2];
49     SkMatrix matrix;
50     SkImage* image = redLocalMatrixShader->isAImage(&matrix, mode);
51     paint.setShader(image->makeShader(mode[0], mode[1], &matrix));
52     canvas->drawIRect(SkIRect::MakeWH(250, 250), paint);
53     image = blueLocalMatrixShader->isAImage(&matrix, mode);
54     paint.setShader(image->makeShader(mode[0], mode[1], &matrix));
55     canvas->drawIRect(SkIRect::MakeWH(250, 250), paint);
56 }
57