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1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 // This test only works with the GPU backend.
9 
10 #include "gm.h"
11 
12 #if SK_SUPPORT_GPU
13 #include "GrContext.h"
14 #include "GrContextPriv.h"
15 #include "GrProxyProvider.h"
16 #include "GrRenderTargetContext.h"
17 #include "GrTextureContext.h"
18 #include "GrFixedClip.h"
19 #include "SkColorPriv.h"
20 #include "SkGr.h"
21 #include "effects/GrPorterDuffXferProcessor.h"
22 #include "effects/GrSimpleTextureEffect.h"
23 
24 constexpr int S = 200;
25 constexpr int kStride = 2 * S;
26 
27 // Fill in the pixels:
28 //   gray  | white
29 //   -------------
30 //   black | gray
fill_in_pixels(SkPMColor * pixels)31 static void fill_in_pixels(SkPMColor* pixels) {
32     const SkPMColor gray  = SkPackARGB32(0x40, 0x40, 0x40, 0x40);
33     const SkPMColor white = SkPackARGB32(0xff, 0xff, 0xff, 0xff);
34     const SkPMColor black = SkPackARGB32(0x00, 0x00, 0x00, 0x00);
35 
36     int offset = 0;
37 
38     // fill upper-left
39     for (int y = 0; y < S; ++y) {
40         for (int x = 0; x < S; ++x) {
41             pixels[offset + y * kStride + x] = gray;
42         }
43     }
44     // fill upper-right
45     offset = S;
46     for (int y = 0; y < S; ++y) {
47         for (int x = 0; x < S; ++x) {
48             pixels[offset + y * kStride + x] = white;
49         }
50     }
51     // fill lower left
52     offset = S * kStride;
53     for (int y = 0; y < S; ++y) {
54         for (int x = 0; x < S; ++x) {
55             pixels[offset + y * kStride + x] = black;
56         }
57     }
58     // fill lower right
59     offset = S * kStride + S;
60     for (int y = 0; y < S; ++y) {
61         for (int x = 0; x < S; ++x) {
62             pixels[offset + y * kStride + x] = gray;
63         }
64     }
65 }
66 
67 DEF_SIMPLE_GM_BG(texdata, canvas, 2 * S, 2 * S, SK_ColorBLACK) {
68     GrRenderTargetContext* renderTargetContext =
69         canvas->internal_private_accessTopLayerRenderTargetContext();
70     if (!renderTargetContext) {
71         skiagm::GM::DrawGpuOnlyMessage(canvas);
72         return;
73     }
74 
75     GrContext* context = canvas->getGrContext();
76     if (!context) {
77         return;
78     }
79 
80     GrProxyProvider* proxyProvider = context->contextPriv().proxyProvider();
81     const SkImageInfo ii = SkImageInfo::Make(S, S, kBGRA_8888_SkColorType, kPremul_SkAlphaType);
82 
83     SkAutoTArray<SkPMColor> gTextureData((2 * S) * (2 * S));
84     const SkPMColor red   = SkPackARGB32(0x80, 0x80, 0x00, 0x00);
85     const SkPMColor blue  = SkPackARGB32(0x80, 0x00, 0x00, 0x80);
86     const SkPMColor green = SkPackARGB32(0x80, 0x00, 0x80, 0x00);
87     for (int i = 0; i < 2; ++i) {
88         fill_in_pixels(gTextureData.get());
89 
90         GrSurfaceDesc desc;
91         desc.fOrigin    = i ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOrigin;
92         desc.fWidth     = 2 * S;
93         desc.fHeight    = 2 * S;
94         desc.fConfig    = SkImageInfo2GrPixelConfig(ii, *context->caps());
95 
96         sk_sp<GrTextureProxy> proxy = proxyProvider->createTextureProxy(desc, SkBudgeted::kNo,
97                                                                         gTextureData.get(), 0);
98         if (!proxy) {
99             return;
100         }
101 
102         sk_sp<GrSurfaceContext> tContext = context->contextPriv().makeWrappedSurfaceContext(
103                                                                                   std::move(proxy));
104 
105         if (!tContext) {
106             return;
107         }
108 
109         // setup new clip
110         GrFixedClip clip(SkIRect::MakeWH(2*S, 2*S));
111 
112         GrPaint paint;
113         paint.setPorterDuffXPFactory(SkBlendMode::kSrcOver);
114 
115         SkMatrix vm;
116         if (i) {
117             vm.setRotate(90 * SK_Scalar1, S * SK_Scalar1, S * SK_Scalar1);
118         } else {
119             vm.reset();
120         }
121         paint.addColorTextureProcessor(tContext->asTextureProxyRef(), vm);
122 
123         renderTargetContext->drawRect(clip, GrPaint::Clone(paint), GrAA::kNo, vm,
124                                       SkRect::MakeWH(2 * S, 2 * S));
125 
126         // now update the lower right of the texture in first pass
127         // or upper right in second pass
128         for (int y = 0; y < S; ++y) {
129             for (int x = 0; x < S; ++x) {
130                 gTextureData[y * kStride + x] = ((x + y) % 2) ? (i ? green : red) : blue;
131             }
132         }
133 
134         if (!tContext->writePixels(ii, gTextureData.get(), 4 * kStride, S, i ? 0 : S)) {
135             continue;
136         }
137 
138         renderTargetContext->drawRect(clip, std::move(paint), GrAA::kNo, vm,
139                                       SkRect::MakeWH(2 * S, 2 * S));
140     }
141 }
142 #endif
143 
144