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1 /*
2  * Copyright 2006 The Android Open Source Project
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkFloatingPoint_DEFINED
9 #define SkFloatingPoint_DEFINED
10 
11 #include "../private/SkFloatBits.h"
12 #include "SkTypes.h"
13 #include "SkSafe_math.h"
14 #include <float.h>
15 
16 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE1
17     #include <xmmintrin.h>
18 #elif defined(SK_ARM_HAS_NEON)
19     #include <arm_neon.h>
20 #endif
21 
22 // For _POSIX_VERSION
23 #if defined(__unix__) || (defined(__APPLE__) && defined(__MACH__))
24 #include <unistd.h>
25 #endif
26 
27 // C++98 cmath std::pow seems to be the earliest portable way to get float pow.
28 // However, on Linux including cmath undefines isfinite.
29 // http://gcc.gnu.org/bugzilla/show_bug.cgi?id=14608
sk_float_pow(float base,float exp)30 static inline float sk_float_pow(float base, float exp) {
31     return powf(base, exp);
32 }
33 
34 #define sk_float_sqrt(x)        sqrtf(x)
35 #define sk_float_sin(x)         sinf(x)
36 #define sk_float_cos(x)         cosf(x)
37 #define sk_float_tan(x)         tanf(x)
38 #define sk_float_floor(x)       floorf(x)
39 #define sk_float_ceil(x)        ceilf(x)
40 #define sk_float_trunc(x)       truncf(x)
41 #ifdef SK_BUILD_FOR_MAC
42 #    define sk_float_acos(x)    static_cast<float>(acos(x))
43 #    define sk_float_asin(x)    static_cast<float>(asin(x))
44 #else
45 #    define sk_float_acos(x)    acosf(x)
46 #    define sk_float_asin(x)    asinf(x)
47 #endif
48 #define sk_float_atan2(y,x)     atan2f(y,x)
49 #define sk_float_abs(x)         fabsf(x)
50 #define sk_float_copysign(x, y) copysignf(x, y)
51 #define sk_float_mod(x,y)       fmodf(x,y)
52 #define sk_float_exp(x)         expf(x)
53 #define sk_float_log(x)         logf(x)
54 
55 #define sk_float_round(x) sk_float_floor((x) + 0.5f)
56 
57 // can't find log2f on android, but maybe that just a tool bug?
58 #ifdef SK_BUILD_FOR_ANDROID
sk_float_log2(float x)59     static inline float sk_float_log2(float x) {
60         const double inv_ln_2 = 1.44269504088896;
61         return (float)(log(x) * inv_ln_2);
62     }
63 #else
64     #define sk_float_log2(x)        log2f(x)
65 #endif
66 
67 #ifdef SK_BUILD_FOR_WIN
68     #define sk_float_isfinite(x)    _finite(x)
69     #define sk_float_isnan(x)       _isnan(x)
sk_float_isinf(float x)70     static inline int sk_float_isinf(float x) {
71         return x && (x + x == x);
72     }
73 #else
74     #define sk_float_isfinite(x)    isfinite(x)
75     #define sk_float_isnan(x)       isnan(x)
76     #define sk_float_isinf(x)       isinf(x)
77 #endif
78 
79 #define sk_double_isnan(a)          sk_float_isnan(a)
80 
81 #define SK_MaxS32FitsInFloat    2147483520
82 #define SK_MinS32FitsInFloat    -SK_MaxS32FitsInFloat
83 
84 #define SK_MaxS64FitsInFloat    (SK_MaxS64 >> (63-24) << (63-24))   // 0x7fffff8000000000
85 #define SK_MinS64FitsInFloat    -SK_MaxS64FitsInFloat
86 
87 /**
88  *  Return the closest int for the given float. Returns SK_MaxS32FitsInFloat for NaN.
89  */
sk_float_saturate2int(float x)90 static inline int sk_float_saturate2int(float x) {
91     x = SkTMin<float>(x, SK_MaxS32FitsInFloat);
92     x = SkTMax<float>(x, SK_MinS32FitsInFloat);
93     return (int)x;
94 }
95 
96 /**
97  *  Return the closest int for the given double. Returns SK_MaxS32 for NaN.
98  */
sk_double_saturate2int(double x)99 static inline int sk_double_saturate2int(double x) {
100     x = SkTMin<double>(x, SK_MaxS32);
101     x = SkTMax<double>(x, SK_MinS32);
102     return (int)x;
103 }
104 
105 /**
106  *  Return the closest int64_t for the given float. Returns SK_MaxS64FitsInFloat for NaN.
107  */
sk_float_saturate2int64(float x)108 static inline int64_t sk_float_saturate2int64(float x) {
109     x = SkTMin<float>(x, SK_MaxS64FitsInFloat);
110     x = SkTMax<float>(x, SK_MinS64FitsInFloat);
111     return (int64_t)x;
112 }
113 
114 #define sk_float_floor2int(x)   sk_float_saturate2int(sk_float_floor(x))
115 #define sk_float_round2int(x)   sk_float_saturate2int(sk_float_floor((x) + 0.5f))
116 #define sk_float_ceil2int(x)    sk_float_saturate2int(sk_float_ceil(x))
117 
118 #define sk_float_floor2int_no_saturate(x)   (int)sk_float_floor(x)
119 #define sk_float_round2int_no_saturate(x)   (int)sk_float_floor((x) + 0.5f)
120 #define sk_float_ceil2int_no_saturate(x)    (int)sk_float_ceil(x)
121 
122 #define sk_double_floor(x)          floor(x)
123 #define sk_double_round(x)          floor((x) + 0.5)
124 #define sk_double_ceil(x)           ceil(x)
125 #define sk_double_floor2int(x)      (int)floor(x)
126 #define sk_double_round2int(x)      (int)floor((x) + 0.5f)
127 #define sk_double_ceil2int(x)       (int)ceil(x)
128 
129 // Cast double to float, ignoring any warning about too-large finite values being cast to float.
130 // Clang thinks this is undefined, but it's actually implementation defined to return either
131 // the largest float or infinity (one of the two bracketing representable floats).  Good enough!
132 #if defined(__clang__) && (__clang_major__ * 1000 + __clang_minor__) >= 3007
133 __attribute__((no_sanitize("float-cast-overflow")))
134 #endif
sk_double_to_float(double x)135 static inline float sk_double_to_float(double x) {
136     return static_cast<float>(x);
137 }
138 
139 static const uint32_t kIEEENotANumber = 0x7fffffff;
140 #define SK_FloatNaN                 (*SkTCast<const float*>(&kIEEENotANumber))
141 #define SK_FloatInfinity            (+(float)INFINITY)
142 #define SK_FloatNegativeInfinity    (-(float)INFINITY)
143 
sk_float_rsqrt_portable(float x)144 static inline float sk_float_rsqrt_portable(float x) {
145     // Get initial estimate.
146     int i;
147     memcpy(&i, &x, 4);
148     i = 0x5F1FFFF9 - (i>>1);
149     float estimate;
150     memcpy(&estimate, &i, 4);
151 
152     // One step of Newton's method to refine.
153     const float estimate_sq = estimate*estimate;
154     estimate *= 0.703952253f*(2.38924456f-x*estimate_sq);
155     return estimate;
156 }
157 
158 // Fast, approximate inverse square root.
159 // Compare to name-brand "1.0f / sk_float_sqrt(x)".  Should be around 10x faster on SSE, 2x on NEON.
sk_float_rsqrt(float x)160 static inline float sk_float_rsqrt(float x) {
161 // We want all this inlined, so we'll inline SIMD and just take the hit when we don't know we've got
162 // it at compile time.  This is going to be too fast to productively hide behind a function pointer.
163 //
164 // We do one step of Newton's method to refine the estimates in the NEON and portable paths.  No
165 // refinement is faster, but very innacurate.  Two steps is more accurate, but slower than 1/sqrt.
166 //
167 // Optimized constants in the portable path courtesy of http://rrrola.wz.cz/inv_sqrt.html
168 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE1
169     return _mm_cvtss_f32(_mm_rsqrt_ss(_mm_set_ss(x)));
170 #elif defined(SK_ARM_HAS_NEON)
171     // Get initial estimate.
172     const float32x2_t xx = vdup_n_f32(x);  // Clever readers will note we're doing everything 2x.
173     float32x2_t estimate = vrsqrte_f32(xx);
174 
175     // One step of Newton's method to refine.
176     const float32x2_t estimate_sq = vmul_f32(estimate, estimate);
177     estimate = vmul_f32(estimate, vrsqrts_f32(xx, estimate_sq));
178     return vget_lane_f32(estimate, 0);  // 1 will work fine too; the answer's in both places.
179 #else
180     return sk_float_rsqrt_portable(x);
181 #endif
182 }
183 
184 // This is the number of significant digits we can print in a string such that when we read that
185 // string back we get the floating point number we expect.  The minimum value C requires is 6, but
186 // most compilers support 9
187 #ifdef FLT_DECIMAL_DIG
188 #define SK_FLT_DECIMAL_DIG FLT_DECIMAL_DIG
189 #else
190 #define SK_FLT_DECIMAL_DIG 9
191 #endif
192 
193 #endif
194