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1 /*
2  * Copyright 2016 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SampleCode.h"
9 #include "SkAnimTimer.h"
10 #include "SkColor.h"
11 #include "SkRandom.h"
12 #include "SkRRect.h"
13 
14 #include "SkSGColor.h"
15 #include "SkSGDraw.h"
16 #include "SkSGGroup.h"
17 #include "SkSGPath.h"
18 #include "SkSGRect.h"
19 #include "SkSGScene.h"
20 #include "SkSGTransform.h"
21 
22 namespace {
23 
24 static const SkRect kBounds     = SkRect::MakeLTRB(0.1f, 0.1f, 0.9f, 0.9f);
25 static const SkSize kPaddleSize = SkSize::Make(0.03f, 0.1f);
26 static const SkScalar kBallSize = 0.04f;
27 static const SkScalar kShadowOpacity       = 0.40f;
28 static const SkScalar kShadowParallax      = 0.04f;
29 static const SkScalar kBackgroundStroke    = 0.01f;
30 static const uint32_t kBackgroundDashCount = 20;
31 
32 static const SkScalar kBallSpeedMax  = 0.0020f;
33 static const SkScalar kBallSpeedMin  = 0.0005f;
34 static const SkScalar kBallSpeedFuzz = 0.0002f;
35 
36 static const SkScalar kTimeScaleMin = 0.0f;
37 static const SkScalar kTimeScaleMax = 5.0f;
38 
39 // Box the value within [min, max), by applying infinite reflection on the interval endpoints.
box_reflect(SkScalar v,SkScalar min,SkScalar max)40 SkScalar box_reflect(SkScalar v, SkScalar min, SkScalar max) {
41     const SkScalar intervalLen = max - min;
42     SkASSERT(intervalLen > 0);
43 
44     // f(v) is periodic in 2 * intervalLen: one normal progression + one reflection
45     const SkScalar P = intervalLen * 2;
46     // relative to P origin
47     const SkScalar vP = v - min;
48     // map to [0, P)
49     const SkScalar vMod = (vP < 0) ? P - SkScalarMod(-vP, P) : SkScalarMod(vP, P);
50     // reflect if needed, to map to [0, intervalLen)
51     const SkScalar vInterval = vMod < intervalLen ? vMod : P - vMod;
52     // finally, reposition relative to min
53     return vInterval + min;
54 }
55 
56 // Compute <t, y> for the trajectory intersection with the next vertical edge.
find_yintercept(const SkPoint & pos,const SkVector & spd,const SkRect & box)57 std::tuple<SkScalar, SkScalar> find_yintercept(const SkPoint& pos, const SkVector& spd,
58                                                const SkRect& box) {
59     const SkScalar edge = spd.fX > 0 ? box.fRight : box.fLeft;
60     const SkScalar    t = (edge - pos.fX) / spd.fX;
61     SkASSERT(t >= 0);
62     const SkScalar   dY = t * spd.fY;
63 
64     return std::make_tuple(t, box_reflect(pos.fY + dY, box.fTop, box.fBottom));
65 }
66 
update_pos(const sk_sp<sksg::RRect> & rr,const SkPoint & pos)67 void update_pos(const sk_sp<sksg::RRect>& rr, const SkPoint& pos) {
68     // TODO: position setters on RRect?
69 
70     const auto r = rr->getRRect().rect();
71     const auto offsetX = pos.x() - r.x(),
72                offsetY = pos.y() - r.y();
73     rr->setRRect(rr->getRRect().makeOffset(offsetX, offsetY));
74 }
75 
76 } // anonymous ns
77 
78 class PongView final : public SampleView {
79 public:
80     PongView() = default;
81 
82 protected:
onOnceBeforeDraw()83     void onOnceBeforeDraw() override {
84         const SkRect fieldBounds = kBounds.makeOutset(kBallSize / 2, kBallSize / 2);
85         const SkRRect ball = SkRRect::MakeOval(SkRect::MakeWH(kBallSize, kBallSize));
86         const SkRRect paddle = SkRRect::MakeRectXY(SkRect::MakeWH(kPaddleSize.width(),
87                                                                   kPaddleSize.height()),
88                                                    kPaddleSize.width() / 2,
89                                                    kPaddleSize.width() / 2);
90         fBall.initialize(ball,
91                          SkPoint::Make(kBounds.centerX(), kBounds.centerY()),
92                          SkVector::Make(fRand.nextRangeScalar(kBallSpeedMin, kBallSpeedMax),
93                                         fRand.nextRangeScalar(kBallSpeedMin, kBallSpeedMax)));
94         fPaddle0.initialize(paddle,
95                             SkPoint::Make(fieldBounds.left() - kPaddleSize.width() / 2,
96                                           fieldBounds.centerY()),
97                             SkVector::Make(0, 0));
98         fPaddle1.initialize(paddle,
99                             SkPoint::Make(fieldBounds.right() + kPaddleSize.width() / 2,
100                                           fieldBounds.centerY()),
101                             SkVector::Make(0, 0));
102 
103         // Background decoration.
104         SkPath bgPath;
105         bgPath.moveTo(kBounds.left() , fieldBounds.top());
106         bgPath.lineTo(kBounds.right(), fieldBounds.top());
107         bgPath.moveTo(kBounds.left() , fieldBounds.bottom());
108         bgPath.lineTo(kBounds.right(), fieldBounds.bottom());
109         // TODO: stroke-dash support would come in handy right about now.
110         for (uint32_t i = 0; i < kBackgroundDashCount; ++i) {
111             bgPath.moveTo(kBounds.centerX(),
112                           kBounds.top() + (i + 0.25f) * kBounds.height() / kBackgroundDashCount);
113             bgPath.lineTo(kBounds.centerX(),
114                           kBounds.top() + (i + 0.75f) * kBounds.height() / kBackgroundDashCount);
115         }
116 
117         auto bg_path  = sksg::Path::Make(bgPath);
118         auto bg_paint = sksg::Color::Make(SK_ColorBLACK);
119         bg_paint->setStyle(SkPaint::kStroke_Style);
120         bg_paint->setStrokeWidth(kBackgroundStroke);
121 
122         auto ball_paint    = sksg::Color::Make(SK_ColorGREEN),
123              paddle0_paint = sksg::Color::Make(SK_ColorBLUE),
124              paddle1_paint = sksg::Color::Make(SK_ColorRED),
125              shadow_paint  = sksg::Color::Make(SK_ColorBLACK);
126         ball_paint->setAntiAlias(true);
127         paddle0_paint->setAntiAlias(true);
128         paddle1_paint->setAntiAlias(true);
129         shadow_paint->setAntiAlias(true);
130         shadow_paint->setOpacity(kShadowOpacity);
131 
132         // Build the scene graph.
133         auto group = sksg::Group::Make();
134         group->addChild(sksg::Draw::Make(std::move(bg_path), std::move(bg_paint)));
135         group->addChild(sksg::Draw::Make(fPaddle0.shadowNode, shadow_paint));
136         group->addChild(sksg::Draw::Make(fPaddle1.shadowNode, shadow_paint));
137         group->addChild(sksg::Draw::Make(fBall.shadowNode, shadow_paint));
138         group->addChild(sksg::Draw::Make(fPaddle0.objectNode, paddle0_paint));
139         group->addChild(sksg::Draw::Make(fPaddle1.objectNode, paddle1_paint));
140         group->addChild(sksg::Draw::Make(fBall.objectNode, ball_paint));
141 
142         // Handle everything in a normalized 1x1 space.
143         fContentMatrix = sksg::Matrix::Make(
144             SkMatrix::MakeRectToRect(SkRect::MakeWH(1, 1),
145                                      SkRect::MakeIWH(this->width(), this->height()),
146                                      SkMatrix::kFill_ScaleToFit));
147         auto root = sksg::Transform::Make(std::move(group), fContentMatrix);
148         fScene = sksg::Scene::Make(std::move(root), sksg::AnimatorList());
149 
150         // Off we go.
151         this->updatePaddleStrategy();
152     }
153 
onQuery(SkEvent * evt)154     bool onQuery(SkEvent* evt) override {
155         if (SampleCode::TitleQ(*evt)) {
156             SampleCode::TitleR(evt, "SGPong");
157             return true;
158         }
159 
160         SkUnichar uni;
161         if (SampleCode::CharQ(*evt, &uni)) {
162             switch (uni) {
163                 case '[':
164                     fTimeScale = SkTPin(fTimeScale - 0.1f, kTimeScaleMin, kTimeScaleMax);
165                     return true;
166                 case ']':
167                     fTimeScale = SkTPin(fTimeScale + 0.1f, kTimeScaleMin, kTimeScaleMax);
168                     return true;
169                 case 'I':
170                     fShowInval = !fShowInval;
171                     fScene->setShowInval(fShowInval);
172                     return true;
173                 default:
174                     break;
175             }
176         }
177         return this->INHERITED::onQuery(evt);
178     }
179 
onSizeChange()180     void onSizeChange() override {
181         if (fContentMatrix) {
182             fContentMatrix->setMatrix(SkMatrix::MakeRectToRect(SkRect::MakeWH(1, 1),
183                                                                SkRect::MakeIWH(this->width(),
184                                                                                this->height()),
185                                                                SkMatrix::kFill_ScaleToFit));
186         }
187 
188         this->INHERITED::onSizeChange();
189     }
190 
onDrawContent(SkCanvas * canvas)191     void onDrawContent(SkCanvas* canvas) override {
192         fScene->render(canvas);
193     }
194 
onAnimate(const SkAnimTimer & timer)195     bool onAnimate(const SkAnimTimer& timer) override {
196         // onAnimate may fire before the first draw.
197         if (fScene) {
198             SkScalar dt = (timer.msec() - fLastTick) * fTimeScale;
199             fLastTick = timer.msec();
200 
201             fPaddle0.posTick(dt);
202             fPaddle1.posTick(dt);
203             fBall.posTick(dt);
204 
205             this->enforceConstraints();
206 
207             fPaddle0.updateDom();
208             fPaddle1.updateDom();
209             fBall.updateDom();
210         }
211         return true;
212     }
213 
214 private:
215     struct Object {
initializePongView::Object216         void initialize(const SkRRect& rrect, const SkPoint& p, const SkVector& s) {
217             objectNode = sksg::RRect::Make(rrect);
218             shadowNode = sksg::RRect::Make(rrect);
219 
220             pos = p;
221             spd = s;
222             size = SkSize::Make(rrect.width(), rrect.height());
223         }
224 
posTickPongView::Object225         void posTick(SkScalar dt) {
226             pos += spd * dt;
227         }
228 
updateDomPongView::Object229         void updateDom() {
230             const SkPoint corner = pos - SkPoint::Make(size.width() / 2, size.height() / 2);
231             update_pos(objectNode, corner);
232 
233             // Simulate parallax shadow for a centered light source.
234             SkPoint shadowOffset = pos - SkPoint::Make(kBounds.centerX(), kBounds.centerY());
235             shadowOffset.scale(kShadowParallax);
236             const SkPoint shadowCorner = corner + shadowOffset;
237 
238             update_pos(shadowNode, shadowCorner);
239         }
240 
241         sk_sp<sksg::RRect> objectNode,
242                            shadowNode;
243         SkPoint            pos;
244         SkVector           spd;
245         SkSize             size;
246     };
247 
enforceConstraints()248     void enforceConstraints() {
249         // Perfect vertical reflection.
250         if (fBall.pos.fY < kBounds.fTop || fBall.pos.fY >= kBounds.fBottom) {
251             fBall.spd.fY = -fBall.spd.fY;
252             fBall.pos.fY = box_reflect(fBall.pos.fY, kBounds.fTop, kBounds.fBottom);
253         }
254 
255         // Horizontal bounce - introduces a speed fuzz.
256         if (fBall.pos.fX < kBounds.fLeft || fBall.pos.fX >= kBounds.fRight) {
257             fBall.spd.fX = this->fuzzBallSpeed(-fBall.spd.fX);
258             fBall.spd.fY = this->fuzzBallSpeed(fBall.spd.fY);
259             fBall.pos.fX = box_reflect(fBall.pos.fX, kBounds.fLeft, kBounds.fRight);
260             this->updatePaddleStrategy();
261         }
262     }
263 
fuzzBallSpeed(SkScalar spd)264     SkScalar fuzzBallSpeed(SkScalar spd) {
265         // The speed limits are absolute values.
266         const SkScalar   sign = spd >= 0 ? 1.0f : -1.0f;
267         const SkScalar fuzzed = fabs(spd) + fRand.nextRangeScalar(-kBallSpeedFuzz, kBallSpeedFuzz);
268 
269         return sign * SkTPin(fuzzed, kBallSpeedMin, kBallSpeedMax);
270     }
271 
updatePaddleStrategy()272     void updatePaddleStrategy() {
273         Object* pitcher = fBall.spd.fX > 0 ? &fPaddle0 : &fPaddle1;
274         Object* catcher = fBall.spd.fX > 0 ? &fPaddle1 : &fPaddle0;
275 
276         SkScalar t, yIntercept;
277         std::tie(t, yIntercept) = find_yintercept(fBall.pos, fBall.spd, kBounds);
278 
279         // The pitcher aims for a neutral/centered position.
280         pitcher->spd.fY = (kBounds.centerY() - pitcher->pos.fY) / t;
281 
282         // The catcher goes for the ball.  Duh.
283         catcher->spd.fY = (yIntercept - catcher->pos.fY) / t;
284     }
285 
286     std::unique_ptr<sksg::Scene> fScene;
287     sk_sp<sksg::Matrix>          fContentMatrix;
288     Object                       fPaddle0, fPaddle1, fBall;
289     SkRandom                     fRand;
290 
291     SkMSec                       fLastTick  = 0;
292     SkScalar                     fTimeScale = 1.0f;
293     bool                         fShowInval = false;
294 
295     typedef SampleView INHERITED;
296 };
297 
PongFactory()298 static SkView* PongFactory() { return new PongView; }
299 static SkViewRegister reg(PongFactory);
300