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1 /*
2  * Copyright 2018 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 /**************************************************************************************************
9  *** This file was autogenerated from GrCircleBlurFragmentProcessor.fp; do not modify.
10  **************************************************************************************************/
11 #ifndef GrCircleBlurFragmentProcessor_DEFINED
12 #define GrCircleBlurFragmentProcessor_DEFINED
13 #include "SkTypes.h"
14 #if SK_SUPPORT_GPU
15 #include "GrFragmentProcessor.h"
16 #include "GrCoordTransform.h"
17 class GrCircleBlurFragmentProcessor : public GrFragmentProcessor {
18 public:
circleRect()19     SkRect circleRect() const { return fCircleRect; }
textureRadius()20     float textureRadius() const { return fTextureRadius; }
solidRadius()21     float solidRadius() const { return fSolidRadius; }
22 
23     static std::unique_ptr<GrFragmentProcessor> Make(GrProxyProvider*, const SkRect& circle,
24                                                      float sigma);
25     GrCircleBlurFragmentProcessor(const GrCircleBlurFragmentProcessor& src);
26     std::unique_ptr<GrFragmentProcessor> clone() const override;
name()27     const char* name() const override { return "CircleBlurFragmentProcessor"; }
28 
29 private:
GrCircleBlurFragmentProcessor(SkRect circleRect,float textureRadius,float solidRadius,sk_sp<GrTextureProxy> blurProfileSampler)30     GrCircleBlurFragmentProcessor(SkRect circleRect, float textureRadius, float solidRadius,
31                                   sk_sp<GrTextureProxy> blurProfileSampler)
32             : INHERITED(kGrCircleBlurFragmentProcessor_ClassID,
33                         (OptimizationFlags)kCompatibleWithCoverageAsAlpha_OptimizationFlag)
34             , fCircleRect(circleRect)
35             , fTextureRadius(textureRadius)
36             , fSolidRadius(solidRadius)
37             , fBlurProfileSampler(std::move(blurProfileSampler)) {
38         this->addTextureSampler(&fBlurProfileSampler);
39     }
40     GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
41     void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override;
42     bool onIsEqual(const GrFragmentProcessor&) const override;
43     GR_DECLARE_FRAGMENT_PROCESSOR_TEST
44     SkRect fCircleRect;
45     float fTextureRadius;
46     float fSolidRadius;
47     TextureSampler fBlurProfileSampler;
48     typedef GrFragmentProcessor INHERITED;
49 };
50 #endif
51 #endif
52