1 /* 2 * Copyright 2015 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef GrResourceProvider_DEFINED 9 #define GrResourceProvider_DEFINED 10 11 #include "GrBuffer.h" 12 #include "GrPathRange.h" 13 #include "GrResourceCache.h" 14 #include "SkImageInfo.h" 15 #include "SkScalerContext.h" 16 17 class GrBackendRenderTarget; 18 class GrBackendSemaphore; 19 class GrBackendTexture; 20 class GrGpu; 21 class GrPath; 22 class GrRenderTarget; 23 class GrResourceProviderPriv; 24 class GrSemaphore; 25 class GrSingleOwner; 26 class GrStencilAttachment; 27 class GrTexture; 28 29 class GrStyle; 30 class SkDescriptor; 31 class SkPath; 32 class SkTypeface; 33 34 /** 35 * A factory for arbitrary resource types. This class is intended for use within the Gr code base. 36 * 37 * Some members force callers to make a flags (pendingIO) decision. This can be relaxed once 38 * https://bug.skia.org/4156 is fixed. 39 */ 40 class GrResourceProvider { 41 public: 42 GrResourceProvider(GrGpu* gpu, GrResourceCache* cache, GrSingleOwner* owner); 43 44 /** 45 * Finds a resource in the cache, based on the specified key. Prior to calling this, the caller 46 * must be sure that if a resource of exists in the cache with the given unique key then it is 47 * of type T. 48 */ 49 template <typename T> findByUniqueKey(const GrUniqueKey & key)50 sk_sp<T> findByUniqueKey(const GrUniqueKey& key) { 51 return sk_sp<T>(static_cast<T*>(this->findResourceByUniqueKey(key).release())); 52 } 53 54 /////////////////////////////////////////////////////////////////////////// 55 // Textures 56 57 /** 58 * Finds a texture that approximately matches the descriptor. Will be at least as large in width 59 * and height as desc specifies. If desc specifies that the texture should be a render target 60 * then result will be a render target. Format and sample count will always match the request. 61 * The contents of the texture are undefined. 62 */ 63 sk_sp<GrTexture> createApproxTexture(const GrSurfaceDesc&, uint32_t flags); 64 65 /** Create an exact fit texture with no initial data to upload. 66 */ 67 sk_sp<GrTexture> createTexture(const GrSurfaceDesc&, SkBudgeted, uint32_t flags = 0); 68 69 sk_sp<GrTexture> createTexture(const GrSurfaceDesc&, SkBudgeted, 70 const GrMipLevel texels[], int mipLevelCount, 71 SkDestinationSurfaceColorMode mipColorMode); 72 73 // Create a potentially loose fit texture with the provided data 74 sk_sp<GrTexture> createTexture(const GrSurfaceDesc&, SkBudgeted, const GrMipLevel&); 75 76 /////////////////////////////////////////////////////////////////////////// 77 // Wrapped Backend Surfaces 78 79 /** 80 * Wraps an existing texture with a GrTexture object. 81 * 82 * OpenGL: if the object is a texture Gr may change its GL texture params 83 * when it is drawn. 84 * 85 * @return GrTexture object or NULL on failure. 86 */ 87 sk_sp<GrTexture> wrapBackendTexture(const GrBackendTexture& tex, 88 GrWrapOwnership = kBorrow_GrWrapOwnership); 89 90 /** 91 * This makes the backend texture be renderable. If sampleCnt is > 1 and the underlying API 92 * uses separate MSAA render buffers then a MSAA render buffer is created that resolves 93 * to the texture. 94 */ 95 sk_sp<GrTexture> wrapRenderableBackendTexture(const GrBackendTexture& tex, 96 int sampleCnt, 97 GrWrapOwnership = kBorrow_GrWrapOwnership); 98 99 /** 100 * Wraps an existing render target with a GrRenderTarget object. It is 101 * similar to wrapBackendTexture but can be used to draw into surfaces 102 * that are not also textures (e.g. FBO 0 in OpenGL, or an MSAA buffer that 103 * the client will resolve to a texture). Currently wrapped render targets 104 * always use the kBorrow_GrWrapOwnership semantics. 105 * 106 * @return GrRenderTarget object or NULL on failure. 107 */ 108 sk_sp<GrRenderTarget> wrapBackendRenderTarget(const GrBackendRenderTarget&); 109 110 static const uint32_t kMinScratchTextureSize; 111 112 /** 113 * Either finds and refs, or creates a static buffer with the given parameters and contents. 114 * 115 * @param intendedType hint to the graphics subsystem about what the buffer will be used for. 116 * @param size minimum size of buffer to return. 117 * @param data optional data with which to initialize the buffer. 118 * @param key Key to be assigned to the buffer. 119 * 120 * @return The buffer if successful, otherwise nullptr. 121 */ 122 sk_sp<const GrBuffer> findOrMakeStaticBuffer(GrBufferType intendedType, size_t size, 123 const void* data, const GrUniqueKey& key); 124 125 /** 126 * Either finds and refs, or creates an index buffer with a repeating pattern for drawing 127 * contiguous vertices of a repeated mesh. If the return is non-null, the caller owns a ref on 128 * the returned GrBuffer. 129 * 130 * @param pattern the pattern of indices to repeat 131 * @param patternSize size in bytes of the pattern 132 * @param reps number of times to repeat the pattern 133 * @param vertCount number of vertices the pattern references 134 * @param key Key to be assigned to the index buffer. 135 * 136 * @return The index buffer if successful, otherwise nullptr. 137 */ findOrCreatePatternedIndexBuffer(const uint16_t * pattern,int patternSize,int reps,int vertCount,const GrUniqueKey & key)138 sk_sp<const GrBuffer> findOrCreatePatternedIndexBuffer(const uint16_t* pattern, 139 int patternSize, 140 int reps, 141 int vertCount, 142 const GrUniqueKey& key) { 143 if (auto buffer = this->findByUniqueKey<GrBuffer>(key)) { 144 return buffer; 145 } 146 return this->createPatternedIndexBuffer(pattern, patternSize, reps, vertCount, key); 147 } 148 149 /** 150 * Returns an index buffer that can be used to render quads. 151 * Six indices per quad: 0, 1, 2, 2, 1, 3, etc. 152 * The max number of quads is the buffer's index capacity divided by 6. 153 * Draw with GrPrimitiveType::kTriangles 154 * @ return the quad index buffer 155 */ refQuadIndexBuffer()156 sk_sp<const GrBuffer> refQuadIndexBuffer() { 157 if (auto buffer = this->findByUniqueKey<const GrBuffer>(fQuadIndexBufferKey)) { 158 return buffer; 159 } 160 return this->createQuadIndexBuffer(); 161 } 162 163 static int QuadCountOfQuadBuffer(); 164 165 /** 166 * Factories for GrPath and GrPathRange objects. It's an error to call these if path rendering 167 * is not supported. 168 */ 169 sk_sp<GrPath> createPath(const SkPath&, const GrStyle&); 170 sk_sp<GrPathRange> createPathRange(GrPathRange::PathGenerator*, const GrStyle&); 171 sk_sp<GrPathRange> createGlyphs(const SkTypeface*, const SkScalerContextEffects&, 172 const SkDescriptor*, const GrStyle&); 173 174 /** These flags govern which scratch resources we are allowed to return */ 175 enum Flags { 176 /** If the caller intends to do direct reads/writes to/from the CPU then this flag must be 177 * set when accessing resources during a GrOpList flush. This includes the execution of 178 * GrOp objects. The reason is that these memory operations are done immediately and 179 * will occur out of order WRT the operations being flushed. 180 * Make this automatic: https://bug.skia.org/4156 181 */ 182 kNoPendingIO_Flag = 0x1, 183 184 /** Normally the caps may indicate a preference for client-side buffers. Set this flag when 185 * creating a buffer to guarantee it resides in GPU memory. 186 */ 187 kRequireGpuMemory_Flag = 0x2, 188 }; 189 190 /** 191 * Returns a buffer. 192 * 193 * @param size minimum size of buffer to return. 194 * @param intendedType hint to the graphics subsystem about what the buffer will be used for. 195 * @param GrAccessPattern hint to the graphics subsystem about how the data will be accessed. 196 * @param flags see Flags enum. 197 * @param data optional data with which to initialize the buffer. 198 * 199 * @return the buffer if successful, otherwise nullptr. 200 */ 201 GrBuffer* createBuffer(size_t size, GrBufferType intendedType, GrAccessPattern, uint32_t flags, 202 const void* data = nullptr); 203 204 205 /** 206 * If passed in render target already has a stencil buffer, return true. Otherwise attempt to 207 * attach one and return true on success. 208 */ 209 bool attachStencilAttachment(GrRenderTarget* rt); 210 211 /** 212 * Wraps an existing texture with a GrRenderTarget object. This is useful when the provided 213 * texture has a format that cannot be textured from by Skia, but we want to raster to it. 214 * 215 * The texture is wrapped as borrowed. The texture object will not be freed once the 216 * render target is destroyed. 217 * 218 * @return GrRenderTarget object or NULL on failure. 219 */ 220 sk_sp<GrRenderTarget> wrapBackendTextureAsRenderTarget(const GrBackendTexture&, 221 int sampleCnt); 222 223 /** 224 * Assigns a unique key to a resource. If the key is associated with another resource that 225 * association is removed and replaced by this resource. 226 */ 227 void assignUniqueKeyToResource(const GrUniqueKey&, GrGpuResource*); 228 229 sk_sp<GrSemaphore> SK_WARN_UNUSED_RESULT makeSemaphore(bool isOwned = true); 230 231 enum class SemaphoreWrapType { 232 kWillSignal, 233 kWillWait, 234 }; 235 236 sk_sp<GrSemaphore> wrapBackendSemaphore(const GrBackendSemaphore&, 237 SemaphoreWrapType wrapType, 238 GrWrapOwnership = kBorrow_GrWrapOwnership); 239 240 // Takes the GrSemaphore and sets the ownership of the semaphore to the GrGpu object used by 241 // this class. This call is only used when passing a GrSemaphore from one context to another. 242 void takeOwnershipOfSemaphore(sk_sp<GrSemaphore>); 243 // Takes the GrSemaphore and resets the ownership of the semaphore so that it is not owned by 244 // any GrGpu. A follow up call to takeOwnershipofSemaphore must be made so that the underlying 245 // semaphore can be deleted. This call is only used when passing a GrSemaphore from one context 246 // to another. 247 void releaseOwnershipOfSemaphore(sk_sp<GrSemaphore>); 248 abandon()249 void abandon() { 250 fCache = nullptr; 251 fGpu = nullptr; 252 } 253 caps()254 const GrCaps* caps() const { return fCaps.get(); } overBudget()255 bool overBudget() const { return fCache->overBudget(); } 256 257 inline GrResourceProviderPriv priv(); 258 inline const GrResourceProviderPriv priv() const; 259 260 private: 261 sk_sp<GrGpuResource> findResourceByUniqueKey(const GrUniqueKey&); 262 263 // Attempts to find a resource in the cache that exactly matches the GrSurfaceDesc. Failing that 264 // it returns null. If non-null, the resulting texture is always budgeted. 265 sk_sp<GrTexture> refScratchTexture(const GrSurfaceDesc&, uint32_t scratchTextureFlags); 266 267 /* 268 * Try to find an existing scratch texture that exactly matches 'desc'. If successful 269 * update the budgeting accordingly. 270 */ 271 sk_sp<GrTexture> getExactScratch(const GrSurfaceDesc&, SkBudgeted, uint32_t flags); 272 cache()273 GrResourceCache* cache() { return fCache; } cache()274 const GrResourceCache* cache() const { return fCache; } 275 276 friend class GrResourceProviderPriv; 277 278 // Method made available via GrResourceProviderPriv gpu()279 GrGpu* gpu() { return fGpu; } gpu()280 const GrGpu* gpu() const { return fGpu; } 281 isAbandoned()282 bool isAbandoned() const { 283 SkASSERT(SkToBool(fGpu) == SkToBool(fCache)); 284 return !SkToBool(fCache); 285 } 286 287 sk_sp<const GrBuffer> createPatternedIndexBuffer(const uint16_t* pattern, 288 int patternSize, 289 int reps, 290 int vertCount, 291 const GrUniqueKey& key); 292 293 sk_sp<const GrBuffer> createQuadIndexBuffer(); 294 295 GrResourceCache* fCache; 296 GrGpu* fGpu; 297 sk_sp<const GrCaps> fCaps; 298 GrUniqueKey fQuadIndexBufferKey; 299 300 // In debug builds we guard against improper thread handling 301 SkDEBUGCODE(mutable GrSingleOwner* fSingleOwner;) 302 }; 303 304 #endif 305