1 /* 2 * Copyright 2012 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef GrTextureStripAtlas_DEFINED 9 #define GrTextureStripAtlas_DEFINED 10 11 #include "SkBitmap.h" 12 #include "SkOpts.h" 13 #include "SkGr.h" 14 #include "SkTDArray.h" 15 #include "SkTDynamicHash.h" 16 #include "SkTypes.h" 17 18 class GrSurfaceContext; 19 class GrTextureProxy; 20 21 /** 22 * Maintains a single large texture whose rows store many textures of a small fixed height, 23 * stored in rows across the x-axis such that we can safely wrap/repeat them horizontally. 24 */ 25 class GrTextureStripAtlas { 26 public: 27 /** 28 * Descriptor struct which we'll use as a hash table key 29 **/ 30 struct Desc { DescDesc31 Desc() { sk_bzero(this, sizeof(*this)); } 32 GrContext* fContext; 33 GrPixelConfig fConfig; 34 uint16_t fWidth, fHeight, fRowHeight; 35 uint16_t fUnusedPadding; 36 bool operator==(const Desc& other) const { 37 return 0 == memcmp(this, &other, sizeof(Desc)); 38 } 39 }; 40 41 /** 42 * Try to find an atlas with the required parameters, creates a new one if necessary 43 */ 44 static GrTextureStripAtlas* GetAtlas(const Desc& desc); 45 46 ~GrTextureStripAtlas(); 47 48 /** 49 * Add a texture to the atlas 50 * @param data Bitmap data to copy into the row 51 * @return The row index we inserted into, or -1 if we failed to find an open row. The caller 52 * is responsible for calling unlockRow() with this row index when it's done with it. 53 */ 54 int lockRow(const SkBitmap& data); 55 /** 56 * This is intended to be used when cloning a processor that already holds a lock. It is 57 * assumed that the row already has at least one lock. 58 */ 59 void lockRow(int row); 60 void unlockRow(int row); 61 62 /** 63 * These functions help turn an integer row index in [0, 1, 2, ... numRows] into a scalar y 64 * texture coordinate in [0, 1] that we can use in a shader. 65 * 66 * If a regular texture access without using the atlas looks like: 67 * 68 * texture2D(sampler, float2(x, y)) 69 * 70 * Then when using the atlas we'd replace it with: 71 * 72 * texture2D(sampler, float2(x, yOffset + y * scaleFactor)) 73 * 74 * Where yOffset, returned by getYOffset(), is the offset to the start of the row within the 75 * atlas and scaleFactor, returned by getNormalizedTexelHeight, is the normalized height of 76 * one texel row. 77 */ getYOffset(int row)78 SkScalar getYOffset(int row) const { return SkIntToScalar(row) / fNumRows; } getNormalizedTexelHeight()79 SkScalar getNormalizedTexelHeight() const { return fNormalizedYHeight; } 80 getContext()81 GrContext* getContext() const { return fDesc.fContext; } 82 83 sk_sp<GrTextureProxy> asTextureProxyRef() const; 84 85 private: 86 87 // Key to indicate an atlas row without any meaningful data stored in it 88 const static uint32_t kEmptyAtlasRowKey = 0xffffffff; 89 90 /** 91 * The state of a single row in our cache, next/prev pointers allow these to be chained 92 * together to represent LRU status 93 */ 94 struct AtlasRow : SkNoncopyable { AtlasRowAtlasRow95 AtlasRow() : fKey(kEmptyAtlasRowKey), fLocks(0), fNext(nullptr), fPrev(nullptr) { } 96 // GenerationID of the bitmap that is represented by this row, 0xffffffff means "empty" 97 uint32_t fKey; 98 // How many times this has been locked (0 == unlocked) 99 int32_t fLocks; 100 // We maintain an LRU linked list between unlocked nodes with these pointers 101 AtlasRow* fNext; 102 AtlasRow* fPrev; 103 }; 104 105 /** 106 * We'll only allow construction via the static GrTextureStripAtlas::GetAtlas 107 */ 108 GrTextureStripAtlas(Desc desc); 109 110 void lockTexture(); 111 void unlockTexture(); 112 113 /** 114 * Initialize our LRU list (if one already exists, clear it and start anew) 115 */ 116 void initLRU(); 117 118 /** 119 * Grabs the least recently used free row out of the LRU list, returns nullptr if no rows are free. 120 */ 121 AtlasRow* getLRU(); 122 123 void appendLRU(AtlasRow* row); 124 void removeFromLRU(AtlasRow* row); 125 126 /** 127 * Searches the key table for a key and returns the index if found; if not found, it returns 128 * the bitwise not of the index at which we could insert the key to maintain a sorted list. 129 **/ 130 int searchByKey(uint32_t key); 131 132 /** 133 * Compare two atlas rows by key, so we can sort/search by key 134 */ KeyLess(const AtlasRow & lhs,const AtlasRow & rhs)135 static bool KeyLess(const AtlasRow& lhs, const AtlasRow& rhs) { 136 return lhs.fKey < rhs.fKey; 137 } 138 139 #ifdef SK_DEBUG 140 void validate(); 141 #endif 142 143 /** 144 * Clean up callback registered with GrContext. Allows this class to 145 * free up any allocated AtlasEntry and GrTextureStripAtlas objects 146 */ 147 static void CleanUp(const GrContext* context, void* info); 148 149 // Hash table entry for atlases 150 class AtlasEntry : public ::SkNoncopyable { 151 public: 152 // for SkTDynamicHash GetKey(const AtlasEntry & entry)153 static const Desc& GetKey(const AtlasEntry& entry) { return entry.fDesc; } Hash(const Desc & desc)154 static uint32_t Hash(const Desc& desc) { return SkOpts::hash(&desc, sizeof(Desc)); } 155 156 // AtlasEntry proper AtlasEntry()157 AtlasEntry() : fAtlas(nullptr) {} ~AtlasEntry()158 ~AtlasEntry() { delete fAtlas; } 159 Desc fDesc; 160 GrTextureStripAtlas* fAtlas; 161 }; 162 163 class Hash; 164 static Hash* gAtlasCache; 165 166 static Hash* GetCache(); 167 168 // We increment gCacheCount for each atlas 169 static int32_t gCacheCount; 170 171 // A unique ID for this texture (formed with: gCacheCount++), so we can be sure that if we 172 // get a texture back from the texture cache, that it's the same one we last used. 173 const int32_t fCacheKey; 174 175 // Total locks on all rows (when this reaches zero, we can unlock our texture) 176 int32_t fLockedRows; 177 178 const Desc fDesc; 179 const uint16_t fNumRows; 180 sk_sp<GrSurfaceContext> fTexContext; 181 182 SkScalar fNormalizedYHeight; 183 184 // Array of AtlasRows which store the state of all our rows. Stored in a contiguous array, in 185 // order that they appear in our texture, this means we can subtract this pointer from a row 186 // pointer to get its index in the texture, and can save storing a row number in AtlasRow. 187 AtlasRow* fRows; 188 189 // Head and tail for linked list of least-recently-used rows (front = least recently used). 190 // Note that when a texture is locked, it gets removed from this list until it is unlocked. 191 AtlasRow* fLRUFront; 192 AtlasRow* fLRUBack; 193 194 // A list of pointers to AtlasRows that currently contain cached images, sorted by key 195 SkTDArray<AtlasRow*> fKeyTable; 196 }; 197 198 #endif 199