1 /* 2 * Copyright 2014 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef GrGLShaderStringBuilder_DEFINED 9 #define GrGLShaderStringBuilder_DEFINED 10 11 #include "GrAllocator.h" 12 #include "GrGpu.h" 13 #include "gl/GrGLContext.h" 14 #include "SkSLGLSLCodeGenerator.h" 15 #include "SkTypes.h" 16 17 std::unique_ptr<SkSL::Program> GrSkSLtoGLSL(const GrGLContext& context, GrGLenum type, 18 const char** skslStrings, int* lengths, int count, 19 const SkSL::Program::Settings& settings, 20 SkSL::String* glsl); 21 22 GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx, 23 GrGLuint programId, 24 GrGLenum type, 25 const char* glsl, 26 int glslLength, 27 GrGpu::Stats*, 28 const SkSL::Program::Settings& settings); 29 30 void GrGLPrintShader(const GrGLContext&, GrGLenum type, const char** skslStrings, int* lengths, 31 int count, const SkSL::Program::Settings&); 32 33 #endif 34