• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkPictureShader.h"
9 
10 #include "SkArenaAlloc.h"
11 #include "SkBitmap.h"
12 #include "SkBitmapProcShader.h"
13 #include "SkCanvas.h"
14 #include "SkColorSpaceXformCanvas.h"
15 #include "SkImage.h"
16 #include "SkImageShader.h"
17 #include "SkMatrixUtils.h"
18 #include "SkPicture.h"
19 #include "SkPictureImageGenerator.h"
20 #include "SkReadBuffer.h"
21 #include "SkResourceCache.h"
22 
23 #if SK_SUPPORT_GPU
24 #include "GrCaps.h"
25 #include "GrColorSpaceInfo.h"
26 #include "GrContext.h"
27 #include "GrFragmentProcessor.h"
28 #endif
29 
30 namespace {
31 static unsigned gBitmapSkaderKeyNamespaceLabel;
32 
33 struct BitmapShaderKey : public SkResourceCache::Key {
34 public:
BitmapShaderKey__anon1a808bce0111::BitmapShaderKey35     BitmapShaderKey(sk_sp<SkColorSpace> colorSpace,
36                     uint32_t shaderID,
37                     const SkRect& tile,
38                     SkShader::TileMode tmx,
39                     SkShader::TileMode tmy,
40                     const SkSize& scale,
41                     const SkMatrix& localMatrix,
42                     SkTransferFunctionBehavior blendBehavior)
43         : fColorSpace(std::move(colorSpace))
44         , fTile(tile)
45         , fTmx(tmx)
46         , fTmy(tmy)
47         , fScale(scale)
48         , fBlendBehavior(blendBehavior) {
49 
50         for (int i = 0; i < 9; ++i) {
51             fLocalMatrixStorage[i] = localMatrix[i];
52         }
53 
54         static const size_t keySize = sizeof(fColorSpace) +
55                                       sizeof(fTile) +
56                                       sizeof(fTmx) + sizeof(fTmy) +
57                                       sizeof(fScale) +
58                                       sizeof(fLocalMatrixStorage) +
59                                       sizeof(fBlendBehavior);
60         // This better be packed.
61         SkASSERT(sizeof(uint32_t) * (&fEndOfStruct - (uint32_t*)&fColorSpace) == keySize);
62         this->init(&gBitmapSkaderKeyNamespaceLabel, MakeSharedID(shaderID), keySize);
63     }
64 
MakeSharedID__anon1a808bce0111::BitmapShaderKey65     static uint64_t MakeSharedID(uint32_t shaderID) {
66         uint64_t sharedID = SkSetFourByteTag('p', 's', 'd', 'r');
67         return (sharedID << 32) | shaderID;
68     }
69 
70 private:
71     // TODO: there are some fishy things about using CS sk_sps in the key:
72     //   - false negatives: keys are memcmp'ed, so we don't detect equivalent CSs
73     //     (SkColorspace::Equals)
74     //   - we're keeping the CS alive, even when the client releases it
75     //
76     // Ideally we'd be using unique IDs or some other weak ref + purge mechanism
77     // when the CS is deleted.
78     sk_sp<SkColorSpace>        fColorSpace;
79     SkRect                     fTile;
80     SkShader::TileMode         fTmx, fTmy;
81     SkSize                     fScale;
82     SkScalar                   fLocalMatrixStorage[9];
83     SkTransferFunctionBehavior fBlendBehavior;
84 
85     SkDEBUGCODE(uint32_t fEndOfStruct;)
86 };
87 
88 struct BitmapShaderRec : public SkResourceCache::Rec {
BitmapShaderRec__anon1a808bce0111::BitmapShaderRec89     BitmapShaderRec(const BitmapShaderKey& key, SkShader* tileShader)
90         : fKey(key)
91         , fShader(SkRef(tileShader)) {}
92 
93     BitmapShaderKey fKey;
94     sk_sp<SkShader> fShader;
95     size_t          fBitmapBytes;
96 
getKey__anon1a808bce0111::BitmapShaderRec97     const Key& getKey() const override { return fKey; }
bytesUsed__anon1a808bce0111::BitmapShaderRec98     size_t bytesUsed() const override {
99         // Just the record overhead -- the actual pixels are accounted by SkImageCacherator.
100         return sizeof(fKey) + sizeof(SkImageShader);
101     }
getCategory__anon1a808bce0111::BitmapShaderRec102     const char* getCategory() const override { return "bitmap-shader"; }
diagnostic_only_getDiscardable__anon1a808bce0111::BitmapShaderRec103     SkDiscardableMemory* diagnostic_only_getDiscardable() const override { return nullptr; }
104 
Visitor__anon1a808bce0111::BitmapShaderRec105     static bool Visitor(const SkResourceCache::Rec& baseRec, void* contextShader) {
106         const BitmapShaderRec& rec = static_cast<const BitmapShaderRec&>(baseRec);
107         sk_sp<SkShader>* result = reinterpret_cast<sk_sp<SkShader>*>(contextShader);
108 
109         *result = rec.fShader;
110 
111         // The bitmap shader is backed by an image generator, thus it can always re-generate its
112         // pixels if discarded.
113         return true;
114     }
115 };
116 
117 static int32_t gNextID = 1;
next_id()118 uint32_t next_id() {
119     int32_t id;
120     do {
121         id = sk_atomic_inc(&gNextID);
122     } while (id == SK_InvalidGenID);
123     return static_cast<uint32_t>(id);
124 }
125 
126 } // namespace
127 
SkPictureShader(sk_sp<SkPicture> picture,TileMode tmx,TileMode tmy,const SkMatrix * localMatrix,const SkRect * tile,sk_sp<SkColorSpace> colorSpace)128 SkPictureShader::SkPictureShader(sk_sp<SkPicture> picture, TileMode tmx, TileMode tmy,
129                                  const SkMatrix* localMatrix, const SkRect* tile,
130                                  sk_sp<SkColorSpace> colorSpace)
131     : INHERITED(localMatrix)
132     , fPicture(std::move(picture))
133     , fTile(tile ? *tile : fPicture->cullRect())
134     , fTmx(tmx)
135     , fTmy(tmy)
136     , fColorSpace(std::move(colorSpace))
137     , fUniqueID(next_id())
138     , fAddedToCache(false) {}
139 
~SkPictureShader()140 SkPictureShader::~SkPictureShader() {
141     if (fAddedToCache.load()) {
142         SkResourceCache::PostPurgeSharedID(BitmapShaderKey::MakeSharedID(fUniqueID));
143     }
144 }
145 
Make(sk_sp<SkPicture> picture,TileMode tmx,TileMode tmy,const SkMatrix * localMatrix,const SkRect * tile)146 sk_sp<SkShader> SkPictureShader::Make(sk_sp<SkPicture> picture, TileMode tmx, TileMode tmy,
147                                       const SkMatrix* localMatrix, const SkRect* tile) {
148     if (!picture || picture->cullRect().isEmpty() || (tile && tile->isEmpty())) {
149         return SkShader::MakeEmptyShader();
150     }
151     return sk_sp<SkShader>(new SkPictureShader(std::move(picture), tmx, tmy, localMatrix, tile,
152                                                nullptr));
153 }
154 
CreateProc(SkReadBuffer & buffer)155 sk_sp<SkFlattenable> SkPictureShader::CreateProc(SkReadBuffer& buffer) {
156     SkMatrix lm;
157     buffer.readMatrix(&lm);
158     TileMode mx = (TileMode)buffer.read32();
159     TileMode my = (TileMode)buffer.read32();
160     SkRect tile;
161     buffer.readRect(&tile);
162 
163     sk_sp<SkPicture> picture;
164 
165     bool didSerialize = buffer.readBool();
166     if (didSerialize) {
167         picture = SkPicture::MakeFromBuffer(buffer);
168     }
169     return SkPictureShader::Make(picture, mx, my, &lm, &tile);
170 }
171 
flatten(SkWriteBuffer & buffer) const172 void SkPictureShader::flatten(SkWriteBuffer& buffer) const {
173     buffer.writeMatrix(this->getLocalMatrix());
174     buffer.write32(fTmx);
175     buffer.write32(fTmy);
176     buffer.writeRect(fTile);
177 
178     buffer.writeBool(true);
179     fPicture->flatten(buffer);
180 }
181 
refBitmapShader(const SkMatrix & viewMatrix,const SkMatrix * localM,SkColorSpace * dstColorSpace,const int maxTextureSize) const182 sk_sp<SkShader> SkPictureShader::refBitmapShader(const SkMatrix& viewMatrix, const SkMatrix* localM,
183                                                  SkColorSpace* dstColorSpace,
184                                                  const int maxTextureSize) const {
185     SkASSERT(fPicture && !fPicture->cullRect().isEmpty());
186 
187     SkMatrix m;
188     m.setConcat(viewMatrix, this->getLocalMatrix());
189     if (localM) {
190         m.preConcat(*localM);
191     }
192 
193     // Use a rotation-invariant scale
194     SkPoint scale;
195     //
196     // TODO: replace this with decomposeScale() -- but beware LayoutTest rebaselines!
197     //
198     if (!SkDecomposeUpper2x2(m, nullptr, &scale, nullptr)) {
199         // Decomposition failed, use an approximation.
200         scale.set(SkScalarSqrt(m.getScaleX() * m.getScaleX() + m.getSkewX() * m.getSkewX()),
201                   SkScalarSqrt(m.getScaleY() * m.getScaleY() + m.getSkewY() * m.getSkewY()));
202     }
203     SkSize scaledSize = SkSize::Make(SkScalarAbs(scale.x() * fTile.width()),
204                                      SkScalarAbs(scale.y() * fTile.height()));
205 
206     // Clamp the tile size to about 4M pixels
207     static const SkScalar kMaxTileArea = 2048 * 2048;
208     SkScalar tileArea = scaledSize.width() * scaledSize.height();
209     if (tileArea > kMaxTileArea) {
210         SkScalar clampScale = SkScalarSqrt(kMaxTileArea / tileArea);
211         scaledSize.set(scaledSize.width() * clampScale,
212                        scaledSize.height() * clampScale);
213     }
214 #if SK_SUPPORT_GPU
215     // Scale down the tile size if larger than maxTextureSize for GPU Path or it should fail on create texture
216     if (maxTextureSize) {
217         if (scaledSize.width() > maxTextureSize || scaledSize.height() > maxTextureSize) {
218             SkScalar downScale = maxTextureSize / SkMaxScalar(scaledSize.width(), scaledSize.height());
219             scaledSize.set(SkScalarFloorToScalar(scaledSize.width() * downScale),
220                            SkScalarFloorToScalar(scaledSize.height() * downScale));
221         }
222     }
223 #endif
224 
225     const SkISize tileSize = scaledSize.toCeil();
226     if (tileSize.isEmpty()) {
227         return SkShader::MakeEmptyShader();
228     }
229 
230     // The actual scale, compensating for rounding & clamping.
231     const SkSize tileScale = SkSize::Make(SkIntToScalar(tileSize.width()) / fTile.width(),
232                                           SkIntToScalar(tileSize.height()) / fTile.height());
233 
234     // |fColorSpace| will only be set when using an SkColorSpaceXformCanvas to do pre-draw xforms.
235     // This canvas is strictly for legacy mode.  A non-null |dstColorSpace| indicates that we
236     // should perform color correct rendering and xform at draw time.
237     SkASSERT(!fColorSpace || !dstColorSpace);
238     sk_sp<SkColorSpace> keyCS = dstColorSpace ? sk_ref_sp(dstColorSpace) : fColorSpace;
239     SkTransferFunctionBehavior blendBehavior = dstColorSpace ? SkTransferFunctionBehavior::kRespect
240                                                              : SkTransferFunctionBehavior::kIgnore;
241 
242     sk_sp<SkShader> tileShader;
243     BitmapShaderKey key(std::move(keyCS),
244                         fUniqueID,
245                         fTile,
246                         fTmx,
247                         fTmy,
248                         tileScale,
249                         this->getLocalMatrix(),
250                         blendBehavior);
251 
252     if (!SkResourceCache::Find(key, BitmapShaderRec::Visitor, &tileShader)) {
253         SkMatrix tileMatrix;
254         tileMatrix.setRectToRect(fTile, SkRect::MakeIWH(tileSize.width(), tileSize.height()),
255                                  SkMatrix::kFill_ScaleToFit);
256 
257         sk_sp<SkImage> tileImage = SkImage::MakeFromGenerator(
258                 SkPictureImageGenerator::Make(tileSize, fPicture, &tileMatrix, nullptr,
259                                               SkImage::BitDepth::kU8, sk_ref_sp(dstColorSpace)));
260         if (!tileImage) {
261             return nullptr;
262         }
263 
264         if (fColorSpace) {
265             tileImage = tileImage->makeColorSpace(fColorSpace, SkTransferFunctionBehavior::kIgnore);
266         }
267 
268         SkMatrix shaderMatrix = this->getLocalMatrix();
269         shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height());
270         tileShader = tileImage->makeShader(fTmx, fTmy, &shaderMatrix);
271 
272         SkResourceCache::Add(new BitmapShaderRec(key, tileShader.get()));
273         fAddedToCache.store(true);
274     }
275 
276     return tileShader;
277 }
278 
onIsRasterPipelineOnly(const SkMatrix & ctm) const279 bool SkPictureShader::onIsRasterPipelineOnly(const SkMatrix& ctm) const {
280     return SkImageShader::IsRasterPipelineOnly(ctm, kN32_SkColorType, kPremul_SkAlphaType,
281                                                fTmx, fTmy, this->getLocalMatrix());
282 }
283 
onAppendStages(const StageRec & rec) const284 bool SkPictureShader::onAppendStages(const StageRec& rec) const {
285     // Keep bitmapShader alive by using alloc instead of stack memory
286     auto& bitmapShader = *rec.fAlloc->make<sk_sp<SkShader>>();
287     bitmapShader = this->refBitmapShader(rec.fCTM, rec.fLocalM, rec.fDstCS);
288     return bitmapShader && as_SB(bitmapShader)->appendStages(rec);
289 }
290 
291 /////////////////////////////////////////////////////////////////////////////////////////
onMakeContext(const ContextRec & rec,SkArenaAlloc * alloc) const292 SkShaderBase::Context* SkPictureShader::onMakeContext(const ContextRec& rec, SkArenaAlloc* alloc)
293 const {
294     sk_sp<SkShader> bitmapShader(this->refBitmapShader(*rec.fMatrix, rec.fLocalMatrix,
295                                                        rec.fDstColorSpace));
296     if (!bitmapShader) {
297         return nullptr;
298     }
299 
300     PictureShaderContext* ctx =
301         alloc->make<PictureShaderContext>(*this, rec, std::move(bitmapShader), alloc);
302     if (nullptr == ctx->fBitmapShaderContext) {
303         ctx = nullptr;
304     }
305     return ctx;
306 }
307 
onMakeColorSpace(SkColorSpaceXformer * xformer) const308 sk_sp<SkShader> SkPictureShader::onMakeColorSpace(SkColorSpaceXformer* xformer) const {
309     sk_sp<SkColorSpace> dstCS = xformer->dst();
310     if (SkColorSpace::Equals(dstCS.get(), fColorSpace.get())) {
311         return sk_ref_sp(const_cast<SkPictureShader*>(this));
312     }
313 
314     return sk_sp<SkPictureShader>(new SkPictureShader(fPicture, fTmx, fTmy, &this->getLocalMatrix(),
315                                                       &fTile, std::move(dstCS)));
316 }
317 
318 /////////////////////////////////////////////////////////////////////////////////////////
319 
PictureShaderContext(const SkPictureShader & shader,const ContextRec & rec,sk_sp<SkShader> bitmapShader,SkArenaAlloc * alloc)320 SkPictureShader::PictureShaderContext::PictureShaderContext(
321         const SkPictureShader& shader, const ContextRec& rec, sk_sp<SkShader> bitmapShader,
322         SkArenaAlloc* alloc)
323     : INHERITED(shader, rec)
324     , fBitmapShader(std::move(bitmapShader))
325 {
326     fBitmapShaderContext = as_SB(fBitmapShader)->makeContext(rec, alloc);
327     //if fBitmapShaderContext is null, we are invalid
328 }
329 
getFlags() const330 uint32_t SkPictureShader::PictureShaderContext::getFlags() const {
331     SkASSERT(fBitmapShaderContext);
332     return fBitmapShaderContext->getFlags();
333 }
334 
shadeSpan(int x,int y,SkPMColor dstC[],int count)335 void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
336     SkASSERT(fBitmapShaderContext);
337     fBitmapShaderContext->shadeSpan(x, y, dstC, count);
338 }
339 
340 #ifndef SK_IGNORE_TO_STRING
toString(SkString * str) const341 void SkPictureShader::toString(SkString* str) const {
342     static const char* gTileModeName[SkShader::kTileModeCount] = {
343         "clamp", "repeat", "mirror"
344     };
345 
346     str->appendf("PictureShader: [%f:%f:%f:%f] ",
347                  fPicture->cullRect().fLeft,
348                  fPicture->cullRect().fTop,
349                  fPicture->cullRect().fRight,
350                  fPicture->cullRect().fBottom);
351 
352     str->appendf("(%s, %s)", gTileModeName[fTmx], gTileModeName[fTmy]);
353 
354     this->INHERITED::toString(str);
355 }
356 #endif
357 
358 #if SK_SUPPORT_GPU
asFragmentProcessor(const GrFPArgs & args) const359 std::unique_ptr<GrFragmentProcessor> SkPictureShader::asFragmentProcessor(
360         const GrFPArgs& args) const {
361     int maxTextureSize = 0;
362     if (args.fContext) {
363         maxTextureSize = args.fContext->caps()->maxTextureSize();
364     }
365     sk_sp<SkShader> bitmapShader(this->refBitmapShader(*args.fViewMatrix, args.fLocalMatrix,
366                                                        args.fDstColorSpaceInfo->colorSpace(),
367                                                        maxTextureSize));
368     if (!bitmapShader) {
369         return nullptr;
370     }
371     return as_SB(bitmapShader)
372             ->asFragmentProcessor(GrFPArgs(args.fContext, args.fViewMatrix,
373                                            args.fFilterQuality, args.fDstColorSpaceInfo));
374 }
375 #endif
376