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1 /*
2  * Copyright 2016 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "Sk4fGradientBase.h"
9 #include "SkPaint.h"
10 #include <functional>
11 
12 namespace {
13 
pack_color(const SkColor4f & c4f,bool premul,const Sk4f & component_scale)14 Sk4f pack_color(const SkColor4f& c4f, bool premul, const Sk4f& component_scale) {
15     const Sk4f pm4f = premul
16         ? c4f.premul().to4f()
17         : Sk4f{c4f.fR, c4f.fG, c4f.fB, c4f.fA};
18 
19     return pm4f * component_scale;
20 }
21 
22 class IntervalIterator {
23 public:
IntervalIterator(const SkGradientShaderBase & shader,SkColorSpace * dstCS,bool reverse)24     IntervalIterator(const SkGradientShaderBase& shader, SkColorSpace* dstCS, bool reverse)
25         : fShader(shader)
26         , fDstCS(dstCS)
27         , fFirstPos(reverse ? SK_Scalar1 : 0)
28         , fBegin(reverse ? shader.fColorCount - 1 : 0)
29         , fAdvance(reverse ? -1 : 1) {
30         SkASSERT(shader.fColorCount > 0);
31     }
32 
iterate(std::function<void (const SkColor4f &,const SkColor4f &,SkScalar,SkScalar)> func) const33     void iterate(std::function<void(const SkColor4f&, const SkColor4f&,
34                                     SkScalar, SkScalar)> func) const {
35         if (!fShader.fOrigPos) {
36             this->iterateImplicitPos(func);
37             return;
38         }
39 
40         const int end = fBegin + fAdvance * (fShader.fColorCount - 1);
41         int prev = fBegin;
42         SkScalar prevPos = fFirstPos;
43 
44         do {
45             const int curr = prev + fAdvance;
46             SkASSERT(curr >= 0 && curr < fShader.fColorCount);
47 
48             const SkScalar currPos = fShader.fOrigPos[curr];
49             if (currPos != prevPos) {
50                 SkASSERT((currPos - prevPos > 0) == (fAdvance > 0));
51                 func(fShader.getXformedColor(prev, fDstCS), fShader.getXformedColor(curr, fDstCS),
52                      prevPos, currPos);
53             }
54 
55             prev = curr;
56             prevPos = currPos;
57         } while (prev != end);
58     }
59 
60 private:
iterateImplicitPos(std::function<void (const SkColor4f &,const SkColor4f &,SkScalar,SkScalar)> func) const61     void iterateImplicitPos(std::function<void(const SkColor4f&, const SkColor4f&,
62                                                SkScalar, SkScalar)> func) const {
63         // When clients don't provide explicit color stop positions (fPos == nullptr),
64         // the color stops are distributed evenly across the unit interval
65         // (implicit positioning).
66         const SkScalar dt = fAdvance * SK_Scalar1 / (fShader.fColorCount - 1);
67         const int end = fBegin + fAdvance * (fShader.fColorCount - 2);
68         int prev = fBegin;
69         SkScalar prevPos = fFirstPos;
70 
71         while (prev != end) {
72             const int curr = prev + fAdvance;
73             SkASSERT(curr >= 0 && curr < fShader.fColorCount);
74 
75             const SkScalar currPos = prevPos + dt;
76             func(fShader.getXformedColor(prev, fDstCS),
77                  fShader.getXformedColor(curr, fDstCS),
78                  prevPos, currPos);
79             prev = curr;
80             prevPos = currPos;
81         }
82 
83         // emit the last interval with a pinned end position, to avoid precision issues
84         func(fShader.getXformedColor(prev, fDstCS),
85              fShader.getXformedColor(prev + fAdvance, fDstCS),
86              prevPos, 1 - fFirstPos);
87     }
88 
89     const SkGradientShaderBase& fShader;
90     SkColorSpace*               fDstCS;
91     const SkScalar              fFirstPos;
92     const int                   fBegin;
93     const int                   fAdvance;
94 };
95 
addMirrorIntervals(const SkGradientShaderBase & shader,SkColorSpace * dstCS,const Sk4f & componentScale,bool premulColors,bool reverse,Sk4fGradientIntervalBuffer::BufferType * buffer)96 void addMirrorIntervals(const SkGradientShaderBase& shader,
97                         SkColorSpace* dstCS,
98                         const Sk4f& componentScale,
99                         bool premulColors, bool reverse,
100                         Sk4fGradientIntervalBuffer::BufferType* buffer) {
101     const IntervalIterator iter(shader, dstCS, reverse);
102     iter.iterate([&] (const SkColor4f& c0, const SkColor4f& c1, SkScalar t0, SkScalar t1) {
103         SkASSERT(buffer->empty() || buffer->back().fT1 == 2 - t0);
104 
105         const auto mirror_t0 = 2 - t0;
106         const auto mirror_t1 = 2 - t1;
107         // mirror_p1 & mirror_p1 may collapse for very small values - recheck to avoid
108         // triggering Interval asserts.
109         if (mirror_t0 != mirror_t1) {
110             buffer->emplace_back(pack_color(c0, premulColors, componentScale), mirror_t0,
111                                  pack_color(c1, premulColors, componentScale), mirror_t1);
112         }
113     });
114 }
115 
116 } // anonymous namespace
117 
Sk4fGradientInterval(const Sk4f & c0,SkScalar t0,const Sk4f & c1,SkScalar t1)118 Sk4fGradientInterval::Sk4fGradientInterval(const Sk4f& c0, SkScalar t0,
119                                            const Sk4f& c1, SkScalar t1)
120     : fT0(t0)
121     , fT1(t1) {
122     SkASSERT(t0 != t1);
123     // Either p0 or p1 can be (-)inf for synthetic clamp edge intervals.
124     SkASSERT(SkScalarIsFinite(t0) || SkScalarIsFinite(t1));
125 
126     const auto dt = t1 - t0;
127 
128     // Clamp edge intervals are always zero-ramp.
129     SkASSERT(SkScalarIsFinite(dt) || (c0 == c1).allTrue());
130     SkASSERT(SkScalarIsFinite(t0) || (c0 == c1).allTrue());
131     const Sk4f   dc = SkScalarIsFinite(dt) ? (c1 - c0) / dt : 0;
132     const Sk4f bias = c0 - (SkScalarIsFinite(t0) ? t0 * dc : 0);
133 
134     bias.store(&fCb.fVec);
135     dc.store(&fCg.fVec);
136 }
137 
init(const SkGradientShaderBase & shader,SkColorSpace * dstCS,SkShader::TileMode tileMode,bool premulColors,SkScalar alpha,bool reverse)138 void Sk4fGradientIntervalBuffer::init(const SkGradientShaderBase& shader, SkColorSpace* dstCS,
139                                       SkShader::TileMode tileMode, bool premulColors,
140                                       SkScalar alpha, bool reverse) {
141     // The main job here is to build a specialized interval list: a different
142     // representation of the color stops data, optimized for efficient scan line
143     // access during shading.
144     //
145     //   [{P0,C0} , {P1,C1}) [{P1,C2} , {P2,c3}) ... [{Pn,C2n} , {Pn+1,C2n+1})
146     //
147     // The list may be inverted when requested (such that e.g. points are sorted
148     // in increasing x order when dx < 0).
149     //
150     // Note: the current representation duplicates pos data; we could refactor to
151     //       avoid this if interval storage size becomes a concern.
152     //
153     // Aside from reordering, we also perform two more pre-processing steps at
154     // this stage:
155     //
156     //   1) scale the color components depending on paint alpha and the requested
157     //      interpolation space (note: the interval color storage is SkPM4f, but
158     //      that doesn't necessarily mean the colors are premultiplied; that
159     //      property is tracked in fColorsArePremul)
160     //
161     //   2) inject synthetic intervals to support tiling.
162     //
163     //      * for kRepeat, no extra intervals are needed - the iterator just
164     //        wraps around at the end:
165     //
166     //          ->[P0,P1)->..[Pn-1,Pn)->
167     //
168     //      * for kClamp, we add two "infinite" intervals before/after:
169     //
170     //          [-/+inf , P0)->[P0 , P1)->..[Pn-1 , Pn)->[Pn , +/-inf)
171     //
172     //        (the iterator should never run off the end in this mode)
173     //
174     //      * for kMirror, we extend the range to [0..2] and add a flipped
175     //        interval series - then the iterator operates just as in the
176     //        kRepeat case:
177     //
178     //          ->[P0,P1)->..[Pn-1,Pn)->[2 - Pn,2 - Pn-1)->..[2 - P1,2 - P0)->
179     //
180     // TODO: investigate collapsing intervals << 1px.
181 
182     const auto count = shader.fColorCount;
183 
184     SkASSERT(count > 0);
185 
186     fIntervals.reset();
187 
188     const Sk4f componentScale = premulColors
189         ? Sk4f(alpha)
190         : Sk4f(1.0f, 1.0f, 1.0f, alpha);
191     const int first_index = reverse ? count - 1 : 0;
192     const int last_index = count - 1 - first_index;
193     const SkScalar first_pos = reverse ? SK_Scalar1 : 0;
194     const SkScalar last_pos = SK_Scalar1 - first_pos;
195 
196     if (tileMode == SkShader::kClamp_TileMode) {
197         // synthetic edge interval: -/+inf .. P0
198         const Sk4f clamp_color = pack_color(shader.getXformedColor(first_index, dstCS),
199                                             premulColors, componentScale);
200         const SkScalar clamp_pos = reverse ? SK_ScalarInfinity : SK_ScalarNegativeInfinity;
201         fIntervals.emplace_back(clamp_color, clamp_pos,
202                                 clamp_color, first_pos);
203     } else if (tileMode == SkShader::kMirror_TileMode && reverse) {
204         // synthetic mirror intervals injected before main intervals: (2 .. 1]
205         addMirrorIntervals(shader, dstCS, componentScale, premulColors, false, &fIntervals);
206     }
207 
208     const IntervalIterator iter(shader, dstCS, reverse);
209     iter.iterate([&] (const SkColor4f& c0, const SkColor4f& c1, SkScalar t0, SkScalar t1) {
210         SkASSERT(fIntervals.empty() || fIntervals.back().fT1 == t0);
211 
212         fIntervals.emplace_back(pack_color(c0, premulColors, componentScale), t0,
213                                 pack_color(c1, premulColors, componentScale), t1);
214     });
215 
216     if (tileMode == SkShader::kClamp_TileMode) {
217         // synthetic edge interval: Pn .. +/-inf
218         const Sk4f clamp_color = pack_color(shader.getXformedColor(last_index, dstCS),
219                                             premulColors, componentScale);
220         const SkScalar clamp_pos = reverse ? SK_ScalarNegativeInfinity : SK_ScalarInfinity;
221         fIntervals.emplace_back(clamp_color, last_pos,
222                                 clamp_color, clamp_pos);
223     } else if (tileMode == SkShader::kMirror_TileMode && !reverse) {
224         // synthetic mirror intervals injected after main intervals: [1 .. 2)
225         addMirrorIntervals(shader, dstCS, componentScale, premulColors, true, &fIntervals);
226     }
227 }
228 
find(SkScalar t) const229 const Sk4fGradientInterval* Sk4fGradientIntervalBuffer::find(SkScalar t) const {
230     // Binary search.
231     const auto* i0 = fIntervals.begin();
232     const auto* i1 = fIntervals.end() - 1;
233 
234     while (i0 != i1) {
235         SkASSERT(i0 < i1);
236         SkASSERT(t >= i0->fT0 && t <= i1->fT1);
237 
238         const auto* i = i0 + ((i1 - i0) >> 1);
239 
240         if (t > i->fT1) {
241             i0 = i + 1;
242         } else {
243             i1 = i;
244         }
245     }
246 
247     SkASSERT(i0->contains(t));
248     return i0;
249 }
250 
findNext(SkScalar t,const Sk4fGradientInterval * prev,bool increasing) const251 const Sk4fGradientInterval* Sk4fGradientIntervalBuffer::findNext(
252     SkScalar t, const Sk4fGradientInterval* prev, bool increasing) const {
253 
254     SkASSERT(!prev->contains(t));
255     SkASSERT(prev >= fIntervals.begin() && prev < fIntervals.end());
256     SkASSERT(t >= fIntervals.front().fT0 && t <= fIntervals.back().fT1);
257 
258     const auto* i = prev;
259 
260     // Use the |increasing| signal to figure which direction we should search for
261     // the next interval, then perform a linear search.
262     if (increasing) {
263         do {
264             i += 1;
265             if (i >= fIntervals.end()) {
266                 i = fIntervals.begin();
267             }
268         } while (!i->contains(t));
269     } else {
270         do {
271             i -= 1;
272             if (i < fIntervals.begin()) {
273                 i = fIntervals.end() - 1;
274             }
275         } while (!i->contains(t));
276     }
277 
278     return i;
279 }
280 
281 SkGradientShaderBase::
GradientShaderBase4fContext(const SkGradientShaderBase & shader,const ContextRec & rec)282 GradientShaderBase4fContext::GradientShaderBase4fContext(const SkGradientShaderBase& shader,
283                                                          const ContextRec& rec)
284     : INHERITED(shader, rec)
285     , fFlags(this->INHERITED::getFlags())
286     , fDither(rec.fPaint->isDither())
287 {
288     const SkMatrix& inverse = this->getTotalInverse();
289     fDstToPos.setConcat(shader.fPtsToUnit, inverse);
290     SkASSERT(!fDstToPos.hasPerspective());
291     fDstToPosProc = SkMatrixPriv::GetMapXYProc(fDstToPos);
292 
293     if (shader.fColorsAreOpaque && this->getPaintAlpha() == SK_AlphaOPAQUE) {
294         fFlags |= kOpaqueAlpha_Flag;
295     }
296 
297     fColorsArePremul =
298         (shader.fGradFlags & SkGradientShader::kInterpolateColorsInPremul_Flag)
299         || shader.fColorsAreOpaque;
300 }
301 
302 bool SkGradientShaderBase::
isValid() const303 GradientShaderBase4fContext::isValid() const {
304     return fDstToPos.isFinite();
305 }
306