1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef Memory_hpp 16 #define Memory_hpp 17 18 #include <stddef.h> 19 #include <stdint.h> 20 21 namespace sw 22 { 23 size_t memoryPageSize(); 24 25 void *allocate(size_t bytes, size_t alignment = 16); 26 void deallocate(void *memory); 27 28 void *allocateExecutable(size_t bytes); // Allocates memory that can be made executable using markExecutable() 29 void markExecutable(void *memory, size_t bytes); 30 void deallocateExecutable(void *memory, size_t bytes); 31 32 void clear(uint16_t *memory, uint16_t element, size_t count); 33 void clear(uint32_t *memory, uint32_t element, size_t count); 34 } 35 36 #endif // Memory_hpp 37