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1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef Memory_hpp
16 #define Memory_hpp
17 
18 #include <stddef.h>
19 #include <stdint.h>
20 
21 namespace sw
22 {
23 size_t memoryPageSize();
24 
25 void *allocate(size_t bytes, size_t alignment = 16);
26 void deallocate(void *memory);
27 
28 void *allocateExecutable(size_t bytes);   // Allocates memory that can be made executable using markExecutable()
29 void markExecutable(void *memory, size_t bytes);
30 void deallocateExecutable(void *memory, size_t bytes);
31 
32 void clear(uint16_t *memory, uint16_t element, size_t count);
33 void clear(uint32_t *memory, uint32_t element, size_t count);
34 }
35 
36 #endif   // Memory_hpp
37