1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef _INITIALIZE_INCLUDED_ 16 #define _INITIALIZE_INCLUDED_ 17 18 #include "Common.h" 19 #include "Compiler.h" 20 #include "SymbolTable.h" 21 22 void InsertBuiltInFunctions(GLenum shaderType, const ShBuiltInResources &resources, TSymbolTable &table); 23 24 void IdentifyBuiltIns(GLenum shaderType, 25 const ShBuiltInResources& resources, 26 TSymbolTable& symbolTable); 27 28 void InitExtensionBehavior(const ShBuiltInResources& resources, 29 TExtensionBehavior& extensionBehavior); 30 31 #endif // _INITIALIZE_INCLUDED_ 32