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1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 // Fence.h: Defines the Fence class, which supports the GL_NV_fence extension.
16 
17 #ifndef LIBGL_FENCE_H_
18 #define LIBGL_FENCE_H_
19 
20 #define _GDI32_
21 #include <windows.h>
22 #include <GL/GL.h>
23 #include <GL/glext.h>
24 
25 namespace gl
26 {
27 
28 class Fence
29 {
30 public:
31 	Fence();
32 	virtual ~Fence();
33 
34 	GLboolean isFence();
35 	void setFence(GLenum condition);
36 	GLboolean testFence();
37 	void finishFence();
38 	void getFenceiv(GLenum pname, GLint *params);
39 
40 private:
41 	bool mQuery;
42 	GLenum mCondition;
43 	GLboolean mStatus;
44 };
45 
46 }
47 
48 #endif   // LIBGL_FENCE_H_
49