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1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 // utilities.h: Conversion functions and other utility routines.
16 
17 #ifndef LIBGLES_CM_UTILITIES_H
18 #define LIBGLES_CM_UTILITIES_H
19 
20 #include "Device.hpp"
21 #include "common/Image.hpp"
22 #include "Texture.h"
23 
24 #include <GLES/gl.h>
25 #include <GLES/glext.h>
26 
27 #include <string>
28 
29 namespace es1
30 {
31 	struct Color;
32 
33 	bool IsCompressed(GLenum format);
34 	GLenum ValidateSubImageParams(bool compressed, bool copy, GLenum target, GLint level, GLint xoffset, GLint yoffset,
35 	                              GLsizei width, GLsizei height, GLenum format, GLenum type, Texture *texture);
36 	bool IsDepthTexture(GLenum format);
37 	bool IsStencilTexture(GLenum format);
38 	bool IsCubemapTextureTarget(GLenum target);
39 	int CubeFaceIndex(GLenum cubeTarget);
40 	bool IsTextureTarget(GLenum target);
41 	GLenum ValidateTextureFormatType(GLenum format, GLenum type, GLint internalformat, GLenum target);
42 
43 	bool IsColorRenderable(GLint internalformat);
44 	bool IsDepthRenderable(GLint internalformat);
45 	bool IsStencilRenderable(GLint internalformat);
46 
47 	GLuint GetAlphaSize(GLint internalformat);
48 	GLuint GetRedSize(GLint internalformat);
49 	GLuint GetGreenSize(GLint internalformat);
50 	GLuint GetBlueSize(GLint internalformat);
51 	GLuint GetDepthSize(GLint internalformat);
52 	GLuint GetStencilSize(GLint internalformat);
53 
54 	bool IsAlpha(GLint texFormat);
55 	bool IsRGB(GLint texFormat);
56 	bool IsRGBA(GLint texFormat);
57 }
58 
59 namespace es2sw
60 {
61 	sw::DepthCompareMode ConvertDepthComparison(GLenum comparison);
62 	sw::StencilCompareMode ConvertStencilComparison(GLenum comparison);
63 	sw::AlphaCompareMode ConvertAlphaComparison(GLenum comparison);
64 	sw::Color<float> ConvertColor(es1::Color color);
65 	sw::BlendFactor ConvertBlendFunc(GLenum blend);
66 	sw::BlendOperation ConvertBlendOp(GLenum blendOp);
67 	sw::LogicalOperation ConvertLogicalOperation(GLenum logicalOperation);
68 	sw::StencilOperation ConvertStencilOp(GLenum stencilOp);
69 	sw::AddressingMode ConvertTextureWrap(GLenum wrap);
70 	sw::CullMode ConvertCullMode(GLenum cullFace, GLenum frontFace);
71 	unsigned int ConvertColorMask(bool red, bool green, bool blue, bool alpha);
72 	sw::MipmapType ConvertMipMapFilter(GLenum minFilter);
73 	sw::FilterType ConvertTextureFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy);
74 	bool ConvertPrimitiveType(GLenum primitiveType, GLsizei elementCount,  GLenum elementType, sw::DrawType &swPrimitiveType, int &primitiveCount);
75 	sw::TextureStage::StageOperation ConvertCombineOperation(GLenum operation);
76 	sw::TextureStage::SourceArgument ConvertSourceArgument(GLenum argument);
77 	sw::TextureStage::ArgumentModifier ConvertSourceOperand(GLenum operand);
78 }
79 
80 namespace sw2es
81 {
82 	GLenum ConvertBackBufferFormat(sw::Format format);
83 	GLenum ConvertDepthStencilFormat(sw::Format format);
84 }
85 
86 #endif  // LIBGLES_CM_UTILITIES_H
87