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1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef V8_X64_SIMULATOR_X64_H_
6 #define V8_X64_SIMULATOR_X64_H_
7 
8 #include "src/allocation.h"
9 
10 namespace v8 {
11 namespace internal {
12 
13 // Since there is no simulator for the x64 architecture the only thing we can
14 // do is to call the entry directly.
15 // TODO(X64): Don't pass p0, since it isn't used?
16 #define CALL_GENERATED_CODE(isolate, entry, p0, p1, p2, p3, p4) \
17   (entry(p0, p1, p2, p3, p4))
18 
19 typedef int (*regexp_matcher)(String*, int, const byte*,
20                               const byte*, int*, int, Address, int, Isolate*);
21 
22 // Call the generated regexp code directly. The code at the entry address should
23 // expect eight int/pointer sized arguments and return an int.
24 #define CALL_GENERATED_REGEXP_CODE(isolate, entry, p0, p1, p2, p3, p4, p5, p6, \
25                                    p7, p8)                                     \
26   (FUNCTION_CAST<regexp_matcher>(entry)(p0, p1, p2, p3, p4, p5, p6, p7, p8))
27 
28 // The stack limit beyond which we will throw stack overflow errors in
29 // generated code. Because generated code on x64 uses the C stack, we
30 // just use the C stack limit.
31 class SimulatorStack : public v8::internal::AllStatic {
32  public:
JsLimitFromCLimit(Isolate * isolate,uintptr_t c_limit)33   static inline uintptr_t JsLimitFromCLimit(Isolate* isolate,
34                                             uintptr_t c_limit) {
35     return c_limit;
36   }
37 
RegisterCTryCatch(Isolate * isolate,uintptr_t try_catch_address)38   static inline uintptr_t RegisterCTryCatch(Isolate* isolate,
39                                             uintptr_t try_catch_address) {
40     USE(isolate);
41     return try_catch_address;
42   }
43 
UnregisterCTryCatch(Isolate * isolate)44   static inline void UnregisterCTryCatch(Isolate* isolate) { USE(isolate); }
45 };
46 
47 }  // namespace internal
48 }  // namespace v8
49 
50 #endif  // V8_X64_SIMULATOR_X64_H_
51