1 /* 2 * Copyright (C) 2016 Google, Inc. 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #include <sstream> 18 19 #include "Game.h" 20 #include "Shell.h" 21 print_stats()22void Game::print_stats() { 23 // Output frame count and measured elapsed time 24 auto now = std::chrono::system_clock::now(); 25 auto elapsed = now - start_time; 26 auto elapsed_millis = std::chrono::duration_cast<std::chrono::milliseconds>(elapsed).count(); 27 std::stringstream ss; 28 ss << "frames:" << frame_count << ", elapsedms:" << elapsed_millis; 29 shell_->log(Shell::LogPriority::LOG_INFO, ss.str().c_str()); 30 } 31 quit()32void Game::quit() { 33 print_stats(); 34 shell_->quit(); 35 } 36