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1 /*
2 * Copyright (C) 2016 Google, Inc.
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *     http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16 
17 #include <sstream>
18 
19 #include "Game.h"
20 #include "Shell.h"
21 
print_stats()22 void Game::print_stats() {
23     // Output frame count and measured elapsed time
24     auto now = std::chrono::system_clock::now();
25     auto elapsed = now - start_time;
26     auto elapsed_millis = std::chrono::duration_cast<std::chrono::milliseconds>(elapsed).count();
27     std::stringstream ss;
28     ss << "frames:" << frame_count << ", elapsedms:" << elapsed_millis;
29     shell_->log(Shell::LogPriority::LOG_INFO, ss.str().c_str());
30 }
31 
quit()32 void Game::quit() {
33     print_stats();
34     shell_->quit();
35 }
36