1 /*
2 * Copyright (C) 2016 Google, Inc.
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include <string>
18 #include <vector>
19
20 #include "Smoke.h"
21
22 namespace {
23
24 #if defined(VK_USE_PLATFORM_ANDROID_KHR)
create_game(const std::vector<std::string> & args)25 Game *create_game(const std::vector<std::string> &args) { return new Smoke(args); }
26 #endif
27
create_game(int argc,char ** argv)28 Game *create_game(int argc, char **argv) {
29 std::vector<std::string> args(argv, argv + argc);
30 return new Smoke(args);
31 }
32
33 } // namespace
34
35 #if defined(VK_USE_PLATFORM_XCB_KHR)
36
37 #include "ShellXcb.h"
38
main(int argc,char ** argv)39 int main(int argc, char **argv) {
40 Game *game = create_game(argc, argv);
41 {
42 ShellXcb shell(*game);
43 shell.run();
44 }
45 delete game;
46
47 return 0;
48 }
49
50 #elif defined(VK_USE_PLATFORM_WAYLAND_KHR)
51
52 #include "ShellWayland.h"
53
main(int argc,char ** argv)54 int main(int argc, char **argv) {
55 Game *game = create_game(argc, argv);
56 {
57 ShellWayland shell(*game);
58 shell.run();
59 }
60 delete game;
61
62 return 0;
63 }
64
65 #elif defined(VK_USE_PLATFORM_ANDROID_KHR)
66
67 #include <android/log.h>
68 #include "ShellAndroid.h"
69
android_main(android_app * app)70 void android_main(android_app *app) {
71 Game *game = create_game(ShellAndroid::get_args(*app));
72
73 try {
74 ShellAndroid shell(*app, *game);
75 shell.run();
76 } catch (const std::runtime_error &e) {
77 __android_log_print(ANDROID_LOG_ERROR, game->settings().name.c_str(), "%s", e.what());
78 }
79
80 delete game;
81 }
82
83 #elif defined(VK_USE_PLATFORM_WIN32_KHR)
84
85 #include "ShellWin32.h"
86
main(int argc,char ** argv)87 int main(int argc, char **argv) {
88 Game *game = create_game(argc, argv);
89 {
90 ShellWin32 shell(*game);
91 shell.run();
92 }
93 delete game;
94
95 return 0;
96 }
97
98 #endif // VK_USE_PLATFORM_XCB_KHR
99