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1/*
2 * Copyright (C) 2017 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17syntax = "proto2";
18option java_package = "android.media";
19option java_multiple_files = true;
20
21package android.media;
22
23import "frameworks/base/libs/incident/proto/android/privacy.proto";
24
25/**
26 * An android.media.AudioAttributes object.
27 */
28message AudioAttributesProto {
29    option (android.msg_privacy).dest = DEST_AUTOMATIC;
30
31    optional Usage usage = 1;
32    optional ContentType content_type = 2;
33    // Bit representation of set flags.
34    optional int32 flags = 3;
35    repeated string tags = 4 [ (android.privacy).dest = DEST_EXPLICIT ];
36}
37
38enum ContentType {
39    // Content type value to use when the content type is unknown, or other than
40    // the ones defined.
41    CONTENT_TYPE_UNKNOWN = 0;
42    // Content type value to use when the content type is speech.
43    SPEECH = 1;
44    // Content type value to use when the content type is music.
45    MUSIC = 2;
46    // Content type value to use when the content type is a soundtrack,
47    // typically accompanying a movie or TV program.
48    MOVIE = 3;
49    // Content type value to use when the content type is a sound used to
50    // accompany a user action, such as a beep or sound effect expressing a key
51    // click, or event, such as the type of a sound for a bonus being received
52    // in a game. These sounds are mostly synthesized or short Foley sounds.
53    SONIFICATION = 4;
54}
55
56enum Usage {
57    // Usage value to use when the usage is unknown.
58    USAGE_UNKNOWN = 0;
59    // Usage value to use when the usage is media, such as music, or movie
60    // soundtracks.
61    MEDIA = 1;
62    // Usage value to use when the usage is voice communications, such as
63    // telephony or VoIP.
64    VOICE_COMMUNICATION = 2;
65    // Usage value to use when the usage is in-call signalling, such as with a
66    // "busy" beep, or DTMF tones.
67    VOICE_COMMUNICATION_SIGNALLING = 3;
68    // Usage value to use when the usage is an alarm (e.g. wake-up alarm).
69    ALARM = 4;
70    // Usage value to use when the usage is notification. Other notification
71    // usages are for more specialized uses.
72    NOTIFICATION = 5;
73    // Usage value to use when the usage is telephony ringtone.
74    NOTIFICATION_RINGTONE = 6;
75    // Usage value to use when the usage is a request to enter/end a
76    // communication, such as a VoIP communication or video-conference.
77    NOTIFICATION_COMMUNICATION_REQUEST = 7;
78    // Usage value to use when the usage is notification for an "instant"
79    // communication such as a chat, or SMS.
80    NOTIFICATION_COMMUNICATION_INSTANT = 8;
81    // Usage value to use when the usage is notification for a non-immediate
82    // type of communication such as e-mail.
83    NOTIFICATION_COMMUNICATION_DELAYED = 9;
84    // Usage value to use when the usage is to attract the user's attention,
85    // such as a reminder or low battery warning.
86    NOTIFICATION_EVENT = 10;
87    // Usage value to use when the usage is for accessibility, such as with a
88    // screen reader.
89    ASSISTANCE_ACCESSIBILITY = 11;
90    // Usage value to use when the usage is driving or navigation directions.
91    ASSISTANCE_NAVIGATION_GUIDANCE = 12;
92    // Usage value to use when the usage is sonification, such as  with user
93    // interface sounds.
94    ASSISTANCE_SONIFICATION = 13;
95    // Usage value to use when the usage is for game audio.
96    GAME = 14;
97    // Usage value to use when feeding audio to the platform and replacing
98    // "traditional" audio source, such as audio capture devices.
99    VIRTUAL_SOURCE = 15;
100    // Usage value to use for audio responses to user queries, audio
101    // instructions or help utterances.
102    ASSISTANT = 16;
103}
104