1 /*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "BakedOpDispatcher.h"
18
19 #include "BakedOpRenderer.h"
20 #include "Caches.h"
21 #include "DeferredLayerUpdater.h"
22 #include "Glop.h"
23 #include "GlopBuilder.h"
24 #include "Patch.h"
25 #include "PathTessellator.h"
26 #include "VertexBuffer.h"
27 #include "renderstate/OffscreenBufferPool.h"
28 #include "renderstate/RenderState.h"
29 #include "utils/GLUtils.h"
30
31 #include <SkPaintDefaults.h>
32 #include <SkPathOps.h>
33 #include <math.h>
34 #include <algorithm>
35
36 namespace android {
37 namespace uirenderer {
38
storeTexturedRect(TextureVertex * vertices,const Rect & bounds)39 static void storeTexturedRect(TextureVertex* vertices, const Rect& bounds) {
40 vertices[0] = {bounds.left, bounds.top, 0, 0};
41 vertices[1] = {bounds.right, bounds.top, 1, 0};
42 vertices[2] = {bounds.left, bounds.bottom, 0, 1};
43 vertices[3] = {bounds.right, bounds.bottom, 1, 1};
44 }
45
onMergedBitmapOps(BakedOpRenderer & renderer,const MergedBakedOpList & opList)46 void BakedOpDispatcher::onMergedBitmapOps(BakedOpRenderer& renderer,
47 const MergedBakedOpList& opList) {
48 const BakedOpState& firstState = *(opList.states[0]);
49 Bitmap* bitmap = (static_cast<const BitmapOp*>(opList.states[0]->op))->bitmap;
50
51 Texture* texture = renderer.caches().textureCache.get(bitmap);
52 if (!texture) return;
53 const AutoTexture autoCleanup(texture);
54
55 TextureVertex vertices[opList.count * 4];
56 for (size_t i = 0; i < opList.count; i++) {
57 const BakedOpState& state = *(opList.states[i]);
58 TextureVertex* rectVerts = &vertices[i * 4];
59
60 // calculate unclipped bounds, since they'll determine texture coordinates
61 Rect opBounds = state.op->unmappedBounds;
62 state.computedState.transform.mapRect(opBounds);
63 if (CC_LIKELY(state.computedState.transform.isPureTranslate())) {
64 // pure translate, so snap (same behavior as onBitmapOp)
65 opBounds.snapToPixelBoundaries();
66 }
67 storeTexturedRect(rectVerts, opBounds);
68 renderer.dirtyRenderTarget(opBounds);
69 }
70
71 const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType)
72 ? TextureFillFlags::IsAlphaMaskTexture
73 : TextureFillFlags::None;
74 Glop glop;
75 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
76 .setRoundRectClipState(firstState.roundRectClipState)
77 .setMeshTexturedIndexedQuads(vertices, opList.count * 6)
78 .setFillTexturePaint(*texture, textureFillFlags, firstState.op->paint, firstState.alpha)
79 .setTransform(Matrix4::identity(), TransformFlags::None)
80 .setModelViewIdentityEmptyBounds()
81 .build();
82 ClipRect renderTargetClip(opList.clip);
83 const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
84 renderer.renderGlop(nullptr, clip, glop);
85 }
86
onMergedPatchOps(BakedOpRenderer & renderer,const MergedBakedOpList & opList)87 void BakedOpDispatcher::onMergedPatchOps(BakedOpRenderer& renderer,
88 const MergedBakedOpList& opList) {
89 const PatchOp& firstOp = *(static_cast<const PatchOp*>(opList.states[0]->op));
90 const BakedOpState& firstState = *(opList.states[0]);
91
92 // Batches will usually contain a small number of items so it's
93 // worth performing a first iteration to count the exact number
94 // of vertices we need in the new mesh
95 uint32_t totalVertices = 0;
96
97 for (size_t i = 0; i < opList.count; i++) {
98 const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op));
99
100 // TODO: cache mesh lookups
101 const Patch* opMesh = renderer.caches().patchCache.get(
102 op.bitmap->width(), op.bitmap->height(), op.unmappedBounds.getWidth(),
103 op.unmappedBounds.getHeight(), op.patch);
104 totalVertices += opMesh->verticesCount;
105 }
106
107 const bool dirtyRenderTarget = renderer.offscreenRenderTarget();
108
109 uint32_t indexCount = 0;
110
111 TextureVertex vertices[totalVertices];
112 TextureVertex* vertex = &vertices[0];
113 // Create a mesh that contains the transformed vertices for all the
114 // 9-patch objects that are part of the batch. Note that onDefer()
115 // enforces ops drawn by this function to have a pure translate or
116 // identity matrix
117 for (size_t i = 0; i < opList.count; i++) {
118 const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op));
119 const BakedOpState& state = *opList.states[i];
120
121 // TODO: cache mesh lookups
122 const Patch* opMesh = renderer.caches().patchCache.get(
123 op.bitmap->width(), op.bitmap->height(), op.unmappedBounds.getWidth(),
124 op.unmappedBounds.getHeight(), op.patch);
125
126 uint32_t vertexCount = opMesh->verticesCount;
127 if (vertexCount == 0) continue;
128
129 // We use the bounds to know where to translate our vertices
130 // Using patchOp->state.mBounds wouldn't work because these
131 // bounds are clipped
132 const float tx = floorf(state.computedState.transform.getTranslateX() +
133 op.unmappedBounds.left + 0.5f);
134 const float ty = floorf(state.computedState.transform.getTranslateY() +
135 op.unmappedBounds.top + 0.5f);
136
137 // Copy & transform all the vertices for the current operation
138 TextureVertex* opVertices = opMesh->vertices.get();
139 for (uint32_t j = 0; j < vertexCount; j++, opVertices++) {
140 TextureVertex::set(vertex++, opVertices->x + tx, opVertices->y + ty, opVertices->u,
141 opVertices->v);
142 }
143
144 // Dirty the current layer if possible. When the 9-patch does not
145 // contain empty quads we can take a shortcut and simply set the
146 // dirty rect to the object's bounds.
147 if (dirtyRenderTarget) {
148 if (!opMesh->hasEmptyQuads) {
149 renderer.dirtyRenderTarget(Rect(tx, ty, tx + op.unmappedBounds.getWidth(),
150 ty + op.unmappedBounds.getHeight()));
151 } else {
152 const size_t count = opMesh->quads.size();
153 for (size_t i = 0; i < count; i++) {
154 const Rect& quadBounds = opMesh->quads[i];
155 const float x = tx + quadBounds.left;
156 const float y = ty + quadBounds.top;
157 renderer.dirtyRenderTarget(
158 Rect(x, y, x + quadBounds.getWidth(), y + quadBounds.getHeight()));
159 }
160 }
161 }
162
163 indexCount += opMesh->indexCount;
164 }
165
166 Texture* texture = renderer.caches().textureCache.get(firstOp.bitmap);
167 if (!texture) return;
168 const AutoTexture autoCleanup(texture);
169
170 // 9 patches are built for stretching - always filter
171 int textureFillFlags = TextureFillFlags::ForceFilter;
172 if (firstOp.bitmap->colorType() == kAlpha_8_SkColorType) {
173 textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
174 }
175 Glop glop;
176 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
177 .setRoundRectClipState(firstState.roundRectClipState)
178 .setMeshTexturedIndexedQuads(vertices, indexCount)
179 .setFillTexturePaint(*texture, textureFillFlags, firstOp.paint, firstState.alpha)
180 .setTransform(Matrix4::identity(), TransformFlags::None)
181 .setModelViewIdentityEmptyBounds()
182 .build();
183 ClipRect renderTargetClip(opList.clip);
184 const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
185 renderer.renderGlop(nullptr, clip, glop);
186 }
187
renderTextShadow(BakedOpRenderer & renderer,const TextOp & op,const BakedOpState & textOpState)188 static void renderTextShadow(BakedOpRenderer& renderer, const TextOp& op,
189 const BakedOpState& textOpState) {
190 if (CC_LIKELY(!PaintUtils::hasTextShadow(op.paint))) return;
191
192 FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
193 fontRenderer.setFont(op.paint, SkMatrix::I());
194 renderer.caches().textureState().activateTexture(0);
195
196 PaintUtils::TextShadow textShadow;
197 if (!PaintUtils::getTextShadow(op.paint, &textShadow)) {
198 LOG_ALWAYS_FATAL("failed to query shadow attributes");
199 }
200
201 renderer.caches().dropShadowCache.setFontRenderer(fontRenderer);
202 ShadowTexture* texture = renderer.caches().dropShadowCache.get(
203 op.paint, op.glyphs, op.glyphCount, textShadow.radius, op.positions);
204 // If the drop shadow exceeds the max texture size or couldn't be
205 // allocated, skip drawing
206 if (!texture) return;
207 const AutoTexture autoCleanup(texture);
208
209 const float sx = op.x - texture->left + textShadow.dx;
210 const float sy = op.y - texture->top + textShadow.dy;
211
212 Glop glop;
213 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
214 .setRoundRectClipState(textOpState.roundRectClipState)
215 .setMeshTexturedUnitQuad(nullptr)
216 .setFillShadowTexturePaint(*texture, textShadow.color, *op.paint, textOpState.alpha)
217 .setTransform(textOpState.computedState.transform, TransformFlags::None)
218 .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width(), sy + texture->height()))
219 .build();
220
221 // Compute damage bounds and clip (since may differ from those in textOpState).
222 // Bounds should be same as text op, but with dx/dy offset and radius outset
223 // applied in local space.
224 auto& transform = textOpState.computedState.transform;
225 Rect shadowBounds = op.unmappedBounds; // STROKE
226 const bool expandForStroke = op.paint->getStyle() != SkPaint::kFill_Style;
227 if (expandForStroke) {
228 shadowBounds.outset(op.paint->getStrokeWidth() * 0.5f);
229 }
230 shadowBounds.translate(textShadow.dx, textShadow.dy);
231 shadowBounds.outset(textShadow.radius, textShadow.radius);
232 transform.mapRect(shadowBounds);
233 if (CC_UNLIKELY(expandForStroke &&
234 (!transform.isPureTranslate() || op.paint->getStrokeWidth() < 1.0f))) {
235 shadowBounds.outset(0.5f);
236 }
237
238 auto clipState = textOpState.computedState.clipState;
239 if (clipState->mode != ClipMode::Rectangle || !clipState->rect.contains(shadowBounds)) {
240 // need clip, so pass it and clip bounds
241 shadowBounds.doIntersect(clipState->rect);
242 } else {
243 // don't need clip, ignore
244 clipState = nullptr;
245 }
246
247 renderer.renderGlop(&shadowBounds, clipState, glop);
248 }
249
250 enum class TextRenderType { Defer, Flush };
251
renderText(BakedOpRenderer & renderer,const TextOp & op,const BakedOpState & state,const ClipBase * renderClip,TextRenderType renderType)252 static void renderText(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state,
253 const ClipBase* renderClip, TextRenderType renderType) {
254 FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
255 float x = op.x;
256 float y = op.y;
257 const Matrix4& transform = state.computedState.transform;
258 const bool pureTranslate = transform.isPureTranslate();
259 if (CC_LIKELY(pureTranslate)) {
260 x = floorf(x + transform.getTranslateX() + 0.5f);
261 y = floorf(y + transform.getTranslateY() + 0.5f);
262 fontRenderer.setFont(op.paint, SkMatrix::I());
263 fontRenderer.setTextureFiltering(false);
264 } else if (CC_UNLIKELY(transform.isPerspective())) {
265 fontRenderer.setFont(op.paint, SkMatrix::I());
266 fontRenderer.setTextureFiltering(true);
267 } else {
268 // We only pass a partial transform to the font renderer. That partial
269 // matrix defines how glyphs are rasterized. Typically we want glyphs
270 // to be rasterized at their final size on screen, which means the partial
271 // matrix needs to take the scale factor into account.
272 // When a partial matrix is used to transform glyphs during rasterization,
273 // the mesh is generated with the inverse transform (in the case of scale,
274 // the mesh is generated at 1.0 / scale for instance.) This allows us to
275 // apply the full transform matrix at draw time in the vertex shader.
276 // Applying the full matrix in the shader is the easiest way to handle
277 // rotation and perspective and allows us to always generated quads in the
278 // font renderer which greatly simplifies the code, clipping in particular.
279 float sx, sy;
280 transform.decomposeScale(sx, sy);
281 fontRenderer.setFont(op.paint, SkMatrix::MakeScale(roundf(std::max(1.0f, sx)),
282 roundf(std::max(1.0f, sy))));
283 fontRenderer.setTextureFiltering(true);
284 }
285 Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
286
287 int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha;
288 SkBlendMode mode = PaintUtils::getBlendModeDirect(op.paint);
289 TextDrawFunctor functor(&renderer, &state, renderClip, x, y, pureTranslate, alpha, mode,
290 op.paint);
291
292 bool forceFinish = (renderType == TextRenderType::Flush);
293 bool mustDirtyRenderTarget = renderer.offscreenRenderTarget();
294 const Rect* localOpClip = pureTranslate ? &state.computedState.clipRect() : nullptr;
295 fontRenderer.renderPosText(op.paint, localOpClip, op.glyphs, op.glyphCount, x, y, op.positions,
296 mustDirtyRenderTarget ? &layerBounds : nullptr, &functor,
297 forceFinish);
298
299 if (mustDirtyRenderTarget) {
300 if (!pureTranslate) {
301 transform.mapRect(layerBounds);
302 }
303 renderer.dirtyRenderTarget(layerBounds);
304 }
305 }
306
onMergedTextOps(BakedOpRenderer & renderer,const MergedBakedOpList & opList)307 void BakedOpDispatcher::onMergedTextOps(BakedOpRenderer& renderer,
308 const MergedBakedOpList& opList) {
309 for (size_t i = 0; i < opList.count; i++) {
310 const BakedOpState& state = *(opList.states[i]);
311 const TextOp& op = *(static_cast<const TextOp*>(state.op));
312 renderTextShadow(renderer, op, state);
313 }
314
315 ClipRect renderTargetClip(opList.clip);
316 const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
317 for (size_t i = 0; i < opList.count; i++) {
318 const BakedOpState& state = *(opList.states[i]);
319 const TextOp& op = *(static_cast<const TextOp*>(state.op));
320 TextRenderType renderType =
321 (i + 1 == opList.count) ? TextRenderType::Flush : TextRenderType::Defer;
322 renderText(renderer, op, state, clip, renderType);
323 }
324 }
325
326 namespace VertexBufferRenderFlags {
327 enum {
328 Offset = 0x1,
329 ShadowInterp = 0x2,
330 };
331 }
332
renderVertexBuffer(BakedOpRenderer & renderer,const BakedOpState & state,const VertexBuffer & vertexBuffer,float translateX,float translateY,const SkPaint & paint,int vertexBufferRenderFlags)333 static void renderVertexBuffer(BakedOpRenderer& renderer, const BakedOpState& state,
334 const VertexBuffer& vertexBuffer, float translateX, float translateY,
335 const SkPaint& paint, int vertexBufferRenderFlags) {
336 if (CC_LIKELY(vertexBuffer.getVertexCount())) {
337 bool shadowInterp = vertexBufferRenderFlags & VertexBufferRenderFlags::ShadowInterp;
338 const int transformFlags = vertexBufferRenderFlags & VertexBufferRenderFlags::Offset
339 ? TransformFlags::OffsetByFudgeFactor
340 : 0;
341
342 Glop glop;
343 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
344 .setRoundRectClipState(state.roundRectClipState)
345 .setMeshVertexBuffer(vertexBuffer)
346 .setFillPaint(paint, state.alpha, shadowInterp)
347 .setTransform(state.computedState.transform, transformFlags)
348 .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds())
349 .build();
350 renderer.renderGlop(state, glop);
351 }
352 }
353
renderConvexPath(BakedOpRenderer & renderer,const BakedOpState & state,const SkPath & path,const SkPaint & paint)354 static void renderConvexPath(BakedOpRenderer& renderer, const BakedOpState& state,
355 const SkPath& path, const SkPaint& paint) {
356 VertexBuffer vertexBuffer;
357 // TODO: try clipping large paths to viewport
358 PathTessellator::tessellatePath(path, &paint, state.computedState.transform, vertexBuffer);
359 renderVertexBuffer(renderer, state, vertexBuffer, 0.0f, 0.0f, paint, 0);
360 }
361
renderPathTexture(BakedOpRenderer & renderer,const BakedOpState & state,float xOffset,float yOffset,PathTexture & texture,const SkPaint & paint)362 static void renderPathTexture(BakedOpRenderer& renderer, const BakedOpState& state, float xOffset,
363 float yOffset, PathTexture& texture, const SkPaint& paint) {
364 Rect dest(texture.width(), texture.height());
365 dest.translate(xOffset + texture.left - texture.offset, yOffset + texture.top - texture.offset);
366 Glop glop;
367 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
368 .setRoundRectClipState(state.roundRectClipState)
369 .setMeshTexturedUnitQuad(nullptr)
370 .setFillPathTexturePaint(texture, paint, state.alpha)
371 .setTransform(state.computedState.transform, TransformFlags::None)
372 .setModelViewMapUnitToRect(dest)
373 .build();
374 renderer.renderGlop(state, glop);
375 }
376
getBoundsOfFill(const RecordedOp & op)377 SkRect getBoundsOfFill(const RecordedOp& op) {
378 SkRect bounds = op.unmappedBounds.toSkRect();
379 if (op.paint->getStyle() == SkPaint::kStrokeAndFill_Style) {
380 float outsetDistance = op.paint->getStrokeWidth() / 2;
381 bounds.outset(outsetDistance, outsetDistance);
382 }
383 return bounds;
384 }
385
onArcOp(BakedOpRenderer & renderer,const ArcOp & op,const BakedOpState & state)386 void BakedOpDispatcher::onArcOp(BakedOpRenderer& renderer, const ArcOp& op,
387 const BakedOpState& state) {
388 // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
389 if (op.paint->getStyle() != SkPaint::kStroke_Style || op.paint->getPathEffect() != nullptr ||
390 op.useCenter) {
391 PathTexture* texture = renderer.caches().pathCache.getArc(
392 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.startAngle,
393 op.sweepAngle, op.useCenter, op.paint);
394 const AutoTexture holder(texture);
395 if (CC_LIKELY(holder.texture)) {
396 renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
397 *texture, *(op.paint));
398 }
399 } else {
400 SkRect rect = getBoundsOfFill(op);
401 SkPath path;
402 if (op.useCenter) {
403 path.moveTo(rect.centerX(), rect.centerY());
404 }
405 path.arcTo(rect, op.startAngle, op.sweepAngle, !op.useCenter);
406 if (op.useCenter) {
407 path.close();
408 }
409 renderConvexPath(renderer, state, path, *(op.paint));
410 }
411 }
412
onBitmapOp(BakedOpRenderer & renderer,const BitmapOp & op,const BakedOpState & state)413 void BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op,
414 const BakedOpState& state) {
415 Texture* texture = renderer.getTexture(op.bitmap);
416 if (!texture) return;
417 const AutoTexture autoCleanup(texture);
418
419 const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
420 ? TextureFillFlags::IsAlphaMaskTexture
421 : TextureFillFlags::None;
422 Glop glop;
423 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
424 .setRoundRectClipState(state.roundRectClipState)
425 .setMeshTexturedUnitQuad(texture->uvMapper)
426 .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
427 .setTransform(state.computedState.transform, TransformFlags::None)
428 .setModelViewMapUnitToRectSnap(Rect(texture->width(), texture->height()))
429 .build();
430 renderer.renderGlop(state, glop);
431 }
432
onBitmapMeshOp(BakedOpRenderer & renderer,const BitmapMeshOp & op,const BakedOpState & state)433 void BakedOpDispatcher::onBitmapMeshOp(BakedOpRenderer& renderer, const BitmapMeshOp& op,
434 const BakedOpState& state) {
435 Texture* texture = renderer.caches().textureCache.get(op.bitmap);
436 if (!texture) {
437 return;
438 }
439 const AutoTexture autoCleanup(texture);
440
441 const uint32_t elementCount = op.meshWidth * op.meshHeight * 6;
442
443 std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]);
444 ColorTextureVertex* vertex = &mesh[0];
445
446 const int* colors = op.colors;
447 std::unique_ptr<int[]> tempColors;
448 if (!colors) {
449 uint32_t colorsCount = (op.meshWidth + 1) * (op.meshHeight + 1);
450 tempColors.reset(new int[colorsCount]);
451 memset(tempColors.get(), 0xff, colorsCount * sizeof(int));
452 colors = tempColors.get();
453 }
454
455 for (int32_t y = 0; y < op.meshHeight; y++) {
456 for (int32_t x = 0; x < op.meshWidth; x++) {
457 uint32_t i = (y * (op.meshWidth + 1) + x) * 2;
458
459 float u1 = float(x) / op.meshWidth;
460 float u2 = float(x + 1) / op.meshWidth;
461 float v1 = float(y) / op.meshHeight;
462 float v2 = float(y + 1) / op.meshHeight;
463
464 int ax = i + (op.meshWidth + 1) * 2;
465 int ay = ax + 1;
466 int bx = i;
467 int by = bx + 1;
468 int cx = i + 2;
469 int cy = cx + 1;
470 int dx = i + (op.meshWidth + 1) * 2 + 2;
471 int dy = dx + 1;
472
473 const float* vertices = op.vertices;
474 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
475 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
476 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
477
478 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
479 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
480 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
481 }
482 }
483
484 /*
485 * TODO: handle alpha_8 textures correctly by applying paint color, but *not*
486 * shader in that case to mimic the behavior in SkiaCanvas::drawBitmapMesh.
487 */
488 const int textureFillFlags = TextureFillFlags::None;
489 Glop glop;
490 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
491 .setRoundRectClipState(state.roundRectClipState)
492 .setMeshColoredTexturedMesh(mesh.get(), elementCount)
493 .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
494 .setTransform(state.computedState.transform, TransformFlags::None)
495 .setModelViewOffsetRect(0, 0, op.unmappedBounds)
496 .build();
497 renderer.renderGlop(state, glop);
498 }
499
onBitmapRectOp(BakedOpRenderer & renderer,const BitmapRectOp & op,const BakedOpState & state)500 void BakedOpDispatcher::onBitmapRectOp(BakedOpRenderer& renderer, const BitmapRectOp& op,
501 const BakedOpState& state) {
502 Texture* texture = renderer.getTexture(op.bitmap);
503 if (!texture) return;
504 const AutoTexture autoCleanup(texture);
505
506 Rect uv(std::max(0.0f, op.src.left / texture->width()),
507 std::max(0.0f, op.src.top / texture->height()),
508 std::min(1.0f, op.src.right / texture->width()),
509 std::min(1.0f, op.src.bottom / texture->height()));
510
511 const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
512 ? TextureFillFlags::IsAlphaMaskTexture
513 : TextureFillFlags::None;
514 const bool tryToSnap = MathUtils::areEqual(op.src.getWidth(), op.unmappedBounds.getWidth()) &&
515 MathUtils::areEqual(op.src.getHeight(), op.unmappedBounds.getHeight());
516 Glop glop;
517 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
518 .setRoundRectClipState(state.roundRectClipState)
519 .setMeshTexturedUvQuad(texture->uvMapper, uv)
520 .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
521 .setTransform(state.computedState.transform, TransformFlags::None)
522 .setModelViewMapUnitToRectOptionalSnap(tryToSnap, op.unmappedBounds)
523 .build();
524 renderer.renderGlop(state, glop);
525 }
526
onColorOp(BakedOpRenderer & renderer,const ColorOp & op,const BakedOpState & state)527 void BakedOpDispatcher::onColorOp(BakedOpRenderer& renderer, const ColorOp& op,
528 const BakedOpState& state) {
529 SkPaint paint;
530 paint.setColor(op.color);
531 paint.setBlendMode(op.mode);
532
533 Glop glop;
534 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
535 .setRoundRectClipState(state.roundRectClipState)
536 .setMeshUnitQuad()
537 .setFillPaint(paint, state.alpha)
538 .setTransform(Matrix4::identity(), TransformFlags::None)
539 .setModelViewMapUnitToRect(state.computedState.clipState->rect)
540 .build();
541 renderer.renderGlop(state, glop);
542 }
543
onFunctorOp(BakedOpRenderer & renderer,const FunctorOp & op,const BakedOpState & state)544 void BakedOpDispatcher::onFunctorOp(BakedOpRenderer& renderer, const FunctorOp& op,
545 const BakedOpState& state) {
546 renderer.renderFunctor(op, state);
547 }
548
onLinesOp(BakedOpRenderer & renderer,const LinesOp & op,const BakedOpState & state)549 void BakedOpDispatcher::onLinesOp(BakedOpRenderer& renderer, const LinesOp& op,
550 const BakedOpState& state) {
551 VertexBuffer buffer;
552 PathTessellator::tessellateLines(op.points, op.floatCount, op.paint,
553 state.computedState.transform, buffer);
554 int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset;
555 renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags);
556 }
557
onOvalOp(BakedOpRenderer & renderer,const OvalOp & op,const BakedOpState & state)558 void BakedOpDispatcher::onOvalOp(BakedOpRenderer& renderer, const OvalOp& op,
559 const BakedOpState& state) {
560 if (op.paint->getPathEffect() != nullptr) {
561 PathTexture* texture = renderer.caches().pathCache.getOval(
562 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint);
563 const AutoTexture holder(texture);
564 if (CC_LIKELY(holder.texture)) {
565 renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
566 *texture, *(op.paint));
567 }
568 } else {
569 SkPath path;
570 SkRect rect = getBoundsOfFill(op);
571 path.addOval(rect);
572
573 if (state.computedState.localProjectionPathMask != nullptr) {
574 // Mask the ripple path by the local space projection mask in local space.
575 // Note that this can create CCW paths.
576 Op(path, *state.computedState.localProjectionPathMask, kIntersect_SkPathOp, &path);
577 }
578 renderConvexPath(renderer, state, path, *(op.paint));
579 }
580 }
581
onPatchOp(BakedOpRenderer & renderer,const PatchOp & op,const BakedOpState & state)582 void BakedOpDispatcher::onPatchOp(BakedOpRenderer& renderer, const PatchOp& op,
583 const BakedOpState& state) {
584 // 9 patches are built for stretching - always filter
585 int textureFillFlags = TextureFillFlags::ForceFilter;
586 if (op.bitmap->colorType() == kAlpha_8_SkColorType) {
587 textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
588 }
589
590 // TODO: avoid redoing the below work each frame:
591 const Patch* mesh = renderer.caches().patchCache.get(op.bitmap->width(), op.bitmap->height(),
592 op.unmappedBounds.getWidth(),
593 op.unmappedBounds.getHeight(), op.patch);
594
595 Texture* texture = renderer.caches().textureCache.get(op.bitmap);
596 if (CC_LIKELY(texture)) {
597 const AutoTexture autoCleanup(texture);
598 Glop glop;
599 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
600 .setRoundRectClipState(state.roundRectClipState)
601 .setMeshPatchQuads(*mesh)
602 .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
603 .setTransform(state.computedState.transform, TransformFlags::None)
604 .setModelViewOffsetRectSnap(
605 op.unmappedBounds.left, op.unmappedBounds.top,
606 Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight()))
607 .build();
608 renderer.renderGlop(state, glop);
609 }
610 }
611
onPathOp(BakedOpRenderer & renderer,const PathOp & op,const BakedOpState & state)612 void BakedOpDispatcher::onPathOp(BakedOpRenderer& renderer, const PathOp& op,
613 const BakedOpState& state) {
614 PathTexture* texture = renderer.caches().pathCache.get(op.path, op.paint);
615 const AutoTexture holder(texture);
616 if (CC_LIKELY(holder.texture)) {
617 // Unlike other callers to renderPathTexture, no offsets are used because PathOp doesn't
618 // have any translate built in, other than what's in the SkPath itself
619 renderPathTexture(renderer, state, 0, 0, *texture, *(op.paint));
620 }
621 }
622
onPointsOp(BakedOpRenderer & renderer,const PointsOp & op,const BakedOpState & state)623 void BakedOpDispatcher::onPointsOp(BakedOpRenderer& renderer, const PointsOp& op,
624 const BakedOpState& state) {
625 VertexBuffer buffer;
626 PathTessellator::tessellatePoints(op.points, op.floatCount, op.paint,
627 state.computedState.transform, buffer);
628 int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset;
629 renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags);
630 }
631
632 // See SkPaintDefaults.h
633 #define SkPaintDefaults_MiterLimit SkIntToScalar(4)
634
onRectOp(BakedOpRenderer & renderer,const RectOp & op,const BakedOpState & state)635 void BakedOpDispatcher::onRectOp(BakedOpRenderer& renderer, const RectOp& op,
636 const BakedOpState& state) {
637 if (op.paint->getStyle() != SkPaint::kFill_Style) {
638 // only fill + default miter is supported by drawConvexPath, since others must handle joins
639 static_assert(SkPaintDefaults_MiterLimit == 4.0f, "Miter limit has changed");
640 if (CC_UNLIKELY(op.paint->getPathEffect() != nullptr ||
641 op.paint->getStrokeJoin() != SkPaint::kMiter_Join ||
642 op.paint->getStrokeMiter() != SkPaintDefaults_MiterLimit)) {
643 PathTexture* texture = renderer.caches().pathCache.getRect(
644 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint);
645 const AutoTexture holder(texture);
646 if (CC_LIKELY(holder.texture)) {
647 renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
648 *texture, *(op.paint));
649 }
650 } else {
651 SkPath path;
652 path.addRect(getBoundsOfFill(op));
653 renderConvexPath(renderer, state, path, *(op.paint));
654 }
655 } else {
656 if (op.paint->isAntiAlias() && !state.computedState.transform.isSimple()) {
657 SkPath path;
658 path.addRect(op.unmappedBounds.toSkRect());
659 renderConvexPath(renderer, state, path, *(op.paint));
660 } else {
661 // render simple unit quad, no tessellation required
662 Glop glop;
663 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
664 .setRoundRectClipState(state.roundRectClipState)
665 .setMeshUnitQuad()
666 .setFillPaint(*op.paint, state.alpha)
667 .setTransform(state.computedState.transform, TransformFlags::None)
668 .setModelViewMapUnitToRect(op.unmappedBounds)
669 .build();
670 renderer.renderGlop(state, glop);
671 }
672 }
673 }
674
onRoundRectOp(BakedOpRenderer & renderer,const RoundRectOp & op,const BakedOpState & state)675 void BakedOpDispatcher::onRoundRectOp(BakedOpRenderer& renderer, const RoundRectOp& op,
676 const BakedOpState& state) {
677 if (op.paint->getPathEffect() != nullptr) {
678 PathTexture* texture = renderer.caches().pathCache.getRoundRect(
679 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.rx, op.ry,
680 op.paint);
681 const AutoTexture holder(texture);
682 if (CC_LIKELY(holder.texture)) {
683 renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
684 *texture, *(op.paint));
685 }
686 } else {
687 const VertexBuffer* buffer = renderer.caches().tessellationCache.getRoundRect(
688 state.computedState.transform, *(op.paint), op.unmappedBounds.getWidth(),
689 op.unmappedBounds.getHeight(), op.rx, op.ry);
690 renderVertexBuffer(renderer, state, *buffer, op.unmappedBounds.left, op.unmappedBounds.top,
691 *(op.paint), 0);
692 }
693 }
694
renderShadow(BakedOpRenderer & renderer,const BakedOpState & state,float casterAlpha,const VertexBuffer * ambientShadowVertexBuffer,const VertexBuffer * spotShadowVertexBuffer)695 static void renderShadow(BakedOpRenderer& renderer, const BakedOpState& state, float casterAlpha,
696 const VertexBuffer* ambientShadowVertexBuffer,
697 const VertexBuffer* spotShadowVertexBuffer) {
698 SkPaint paint;
699 paint.setAntiAlias(true); // want to use AlphaVertex
700
701 // The caller has made sure casterAlpha > 0.
702 uint8_t ambientShadowAlpha = renderer.getLightInfo().ambientShadowAlpha;
703 if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) {
704 ambientShadowAlpha = Properties::overrideAmbientShadowStrength;
705 }
706 if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) {
707 paint.setAlpha((uint8_t)(casterAlpha * ambientShadowAlpha));
708 renderVertexBuffer(renderer, state, *ambientShadowVertexBuffer, 0, 0, paint,
709 VertexBufferRenderFlags::ShadowInterp);
710 }
711
712 uint8_t spotShadowAlpha = renderer.getLightInfo().spotShadowAlpha;
713 if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) {
714 spotShadowAlpha = Properties::overrideSpotShadowStrength;
715 }
716 if (spotShadowVertexBuffer && spotShadowAlpha > 0) {
717 paint.setAlpha((uint8_t)(casterAlpha * spotShadowAlpha));
718 renderVertexBuffer(renderer, state, *spotShadowVertexBuffer, 0, 0, paint,
719 VertexBufferRenderFlags::ShadowInterp);
720 }
721 }
722
onShadowOp(BakedOpRenderer & renderer,const ShadowOp & op,const BakedOpState & state)723 void BakedOpDispatcher::onShadowOp(BakedOpRenderer& renderer, const ShadowOp& op,
724 const BakedOpState& state) {
725 TessellationCache::vertexBuffer_pair_t buffers = op.shadowTask->getResult();
726 renderShadow(renderer, state, op.casterAlpha, buffers.first, buffers.second);
727 }
728
onSimpleRectsOp(BakedOpRenderer & renderer,const SimpleRectsOp & op,const BakedOpState & state)729 void BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleRectsOp& op,
730 const BakedOpState& state) {
731 Glop glop;
732 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
733 .setRoundRectClipState(state.roundRectClipState)
734 .setMeshIndexedQuads(&op.vertices[0], op.vertexCount / 4)
735 .setFillPaint(*op.paint, state.alpha)
736 .setTransform(state.computedState.transform, TransformFlags::None)
737 .setModelViewOffsetRect(0, 0, op.unmappedBounds)
738 .build();
739 renderer.renderGlop(state, glop);
740 }
741
onTextOp(BakedOpRenderer & renderer,const TextOp & op,const BakedOpState & state)742 void BakedOpDispatcher::onTextOp(BakedOpRenderer& renderer, const TextOp& op,
743 const BakedOpState& state) {
744 renderTextShadow(renderer, op, state);
745 renderText(renderer, op, state, state.computedState.getClipIfNeeded(), TextRenderType::Flush);
746 }
747
onTextOnPathOp(BakedOpRenderer & renderer,const TextOnPathOp & op,const BakedOpState & state)748 void BakedOpDispatcher::onTextOnPathOp(BakedOpRenderer& renderer, const TextOnPathOp& op,
749 const BakedOpState& state) {
750 // Note: can't trust clipSideFlags since we record with unmappedBounds == clip.
751 // TODO: respect clipSideFlags, once we record with bounds
752 auto renderTargetClip = state.computedState.clipState;
753
754 FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
755 fontRenderer.setFont(op.paint, SkMatrix::I());
756 fontRenderer.setTextureFiltering(true);
757
758 Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
759
760 int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha;
761 SkBlendMode mode = PaintUtils::getBlendModeDirect(op.paint);
762 TextDrawFunctor functor(&renderer, &state, renderTargetClip, 0.0f, 0.0f, false, alpha, mode,
763 op.paint);
764
765 bool mustDirtyRenderTarget = renderer.offscreenRenderTarget();
766 const Rect localSpaceClip = state.computedState.computeLocalSpaceClip();
767 if (fontRenderer.renderTextOnPath(op.paint, &localSpaceClip, op.glyphs, op.glyphCount, op.path,
768 op.hOffset, op.vOffset,
769 mustDirtyRenderTarget ? &layerBounds : nullptr, &functor)) {
770 if (mustDirtyRenderTarget) {
771 // manually dirty render target, since TextDrawFunctor won't
772 state.computedState.transform.mapRect(layerBounds);
773 renderer.dirtyRenderTarget(layerBounds);
774 }
775 }
776 }
777
onTextureLayerOp(BakedOpRenderer & renderer,const TextureLayerOp & op,const BakedOpState & state)778 void BakedOpDispatcher::onTextureLayerOp(BakedOpRenderer& renderer, const TextureLayerOp& op,
779 const BakedOpState& state) {
780 GlLayer* layer = static_cast<GlLayer*>(op.layerHandle->backingLayer());
781 if (!layer) {
782 return;
783 }
784 const bool tryToSnap = layer->getForceFilter();
785 float alpha = (layer->getAlpha() / 255.0f) * state.alpha;
786 Glop glop;
787 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
788 .setRoundRectClipState(state.roundRectClipState)
789 .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO
790 .setFillTextureLayer(*(layer), alpha)
791 .setTransform(state.computedState.transform, TransformFlags::None)
792 .setModelViewMapUnitToRectOptionalSnap(tryToSnap,
793 Rect(layer->getWidth(), layer->getHeight()))
794 .build();
795 renderer.renderGlop(state, glop);
796 }
797
renderRectForLayer(BakedOpRenderer & renderer,const LayerOp & op,const BakedOpState & state,int color,SkBlendMode mode,SkColorFilter * colorFilter)798 void renderRectForLayer(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state,
799 int color, SkBlendMode mode, SkColorFilter* colorFilter) {
800 SkPaint paint;
801 paint.setColor(color);
802 paint.setBlendMode(mode);
803 paint.setColorFilter(sk_ref_sp(colorFilter));
804 RectOp rectOp(op.unmappedBounds, op.localMatrix, op.localClip, &paint);
805 BakedOpDispatcher::onRectOp(renderer, rectOp, state);
806 }
807
onLayerOp(BakedOpRenderer & renderer,const LayerOp & op,const BakedOpState & state)808 void BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op,
809 const BakedOpState& state) {
810 // Note that we don't use op->paint in this function - it's never set on a LayerOp
811 OffscreenBuffer* buffer = *op.layerHandle;
812
813 if (CC_UNLIKELY(!buffer)) return;
814
815 float layerAlpha = op.alpha * state.alpha;
816 Glop glop;
817 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
818 .setRoundRectClipState(state.roundRectClipState)
819 .setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount)
820 .setFillLayer(buffer->texture, op.colorFilter, layerAlpha, op.mode,
821 Blend::ModeOrderSwap::NoSwap)
822 .setTransform(state.computedState.transform, TransformFlags::None)
823 .setModelViewOffsetRectSnap(
824 op.unmappedBounds.left, op.unmappedBounds.top,
825 Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight()))
826 .build();
827 renderer.renderGlop(state, glop);
828
829 if (!buffer->hasRenderedSinceRepaint) {
830 buffer->hasRenderedSinceRepaint = true;
831 if (CC_UNLIKELY(Properties::debugLayersUpdates)) {
832 // render debug layer highlight
833 renderRectForLayer(renderer, op, state, 0x7f00ff00, SkBlendMode::kSrcOver, nullptr);
834 } else if (CC_UNLIKELY(Properties::debugOverdraw)) {
835 // render transparent to increment overdraw for repaint area
836 renderRectForLayer(renderer, op, state, SK_ColorTRANSPARENT, SkBlendMode::kSrcOver,
837 nullptr);
838 }
839 }
840 }
841
onCopyToLayerOp(BakedOpRenderer & renderer,const CopyToLayerOp & op,const BakedOpState & state)842 void BakedOpDispatcher::onCopyToLayerOp(BakedOpRenderer& renderer, const CopyToLayerOp& op,
843 const BakedOpState& state) {
844 LOG_ALWAYS_FATAL_IF(*(op.layerHandle) != nullptr, "layer already exists!");
845 *(op.layerHandle) = renderer.copyToLayer(state.computedState.clippedBounds);
846 LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "layer copy failed");
847 }
848
onCopyFromLayerOp(BakedOpRenderer & renderer,const CopyFromLayerOp & op,const BakedOpState & state)849 void BakedOpDispatcher::onCopyFromLayerOp(BakedOpRenderer& renderer, const CopyFromLayerOp& op,
850 const BakedOpState& state) {
851 LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "no layer to draw underneath!");
852 if (!state.computedState.clippedBounds.isEmpty()) {
853 if (op.paint && op.paint->getAlpha() < 255) {
854 SkPaint layerPaint;
855 layerPaint.setAlpha(op.paint->getAlpha());
856 layerPaint.setBlendMode(SkBlendMode::kDstIn);
857 layerPaint.setColorFilter(sk_ref_sp(op.paint->getColorFilter()));
858 RectOp rectOp(state.computedState.clippedBounds, Matrix4::identity(), nullptr,
859 &layerPaint);
860 BakedOpDispatcher::onRectOp(renderer, rectOp, state);
861 }
862
863 OffscreenBuffer& layer = **(op.layerHandle);
864 auto mode = PaintUtils::getBlendModeDirect(op.paint);
865 Glop glop;
866 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
867 .setRoundRectClipState(state.roundRectClipState)
868 .setMeshTexturedUvQuad(nullptr, layer.getTextureCoordinates())
869 .setFillLayer(layer.texture, nullptr, 1.0f, mode, Blend::ModeOrderSwap::Swap)
870 .setTransform(state.computedState.transform, TransformFlags::None)
871 .setModelViewMapUnitToRect(state.computedState.clippedBounds)
872 .build();
873 renderer.renderGlop(state, glop);
874 }
875 renderer.renderState().layerPool().putOrDelete(*op.layerHandle);
876 }
877
878 } // namespace uirenderer
879 } // namespace android
880