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1 /*
2  * Copyright (C) 2015 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "BakedOpDispatcher.h"
18 
19 #include "BakedOpRenderer.h"
20 #include "Caches.h"
21 #include "DeferredLayerUpdater.h"
22 #include "Glop.h"
23 #include "GlopBuilder.h"
24 #include "Patch.h"
25 #include "PathTessellator.h"
26 #include "VertexBuffer.h"
27 #include "renderstate/OffscreenBufferPool.h"
28 #include "renderstate/RenderState.h"
29 #include "utils/GLUtils.h"
30 
31 #include <SkPaintDefaults.h>
32 #include <SkPathOps.h>
33 #include <math.h>
34 #include <algorithm>
35 
36 namespace android {
37 namespace uirenderer {
38 
storeTexturedRect(TextureVertex * vertices,const Rect & bounds)39 static void storeTexturedRect(TextureVertex* vertices, const Rect& bounds) {
40     vertices[0] = {bounds.left, bounds.top, 0, 0};
41     vertices[1] = {bounds.right, bounds.top, 1, 0};
42     vertices[2] = {bounds.left, bounds.bottom, 0, 1};
43     vertices[3] = {bounds.right, bounds.bottom, 1, 1};
44 }
45 
onMergedBitmapOps(BakedOpRenderer & renderer,const MergedBakedOpList & opList)46 void BakedOpDispatcher::onMergedBitmapOps(BakedOpRenderer& renderer,
47                                           const MergedBakedOpList& opList) {
48     const BakedOpState& firstState = *(opList.states[0]);
49     Bitmap* bitmap = (static_cast<const BitmapOp*>(opList.states[0]->op))->bitmap;
50 
51     Texture* texture = renderer.caches().textureCache.get(bitmap);
52     if (!texture) return;
53     const AutoTexture autoCleanup(texture);
54 
55     TextureVertex vertices[opList.count * 4];
56     for (size_t i = 0; i < opList.count; i++) {
57         const BakedOpState& state = *(opList.states[i]);
58         TextureVertex* rectVerts = &vertices[i * 4];
59 
60         // calculate unclipped bounds, since they'll determine texture coordinates
61         Rect opBounds = state.op->unmappedBounds;
62         state.computedState.transform.mapRect(opBounds);
63         if (CC_LIKELY(state.computedState.transform.isPureTranslate())) {
64             // pure translate, so snap (same behavior as onBitmapOp)
65             opBounds.snapToPixelBoundaries();
66         }
67         storeTexturedRect(rectVerts, opBounds);
68         renderer.dirtyRenderTarget(opBounds);
69     }
70 
71     const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType)
72                                          ? TextureFillFlags::IsAlphaMaskTexture
73                                          : TextureFillFlags::None;
74     Glop glop;
75     GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
76             .setRoundRectClipState(firstState.roundRectClipState)
77             .setMeshTexturedIndexedQuads(vertices, opList.count * 6)
78             .setFillTexturePaint(*texture, textureFillFlags, firstState.op->paint, firstState.alpha)
79             .setTransform(Matrix4::identity(), TransformFlags::None)
80             .setModelViewIdentityEmptyBounds()
81             .build();
82     ClipRect renderTargetClip(opList.clip);
83     const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
84     renderer.renderGlop(nullptr, clip, glop);
85 }
86 
onMergedPatchOps(BakedOpRenderer & renderer,const MergedBakedOpList & opList)87 void BakedOpDispatcher::onMergedPatchOps(BakedOpRenderer& renderer,
88                                          const MergedBakedOpList& opList) {
89     const PatchOp& firstOp = *(static_cast<const PatchOp*>(opList.states[0]->op));
90     const BakedOpState& firstState = *(opList.states[0]);
91 
92     // Batches will usually contain a small number of items so it's
93     // worth performing a first iteration to count the exact number
94     // of vertices we need in the new mesh
95     uint32_t totalVertices = 0;
96 
97     for (size_t i = 0; i < opList.count; i++) {
98         const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op));
99 
100         // TODO: cache mesh lookups
101         const Patch* opMesh = renderer.caches().patchCache.get(
102                 op.bitmap->width(), op.bitmap->height(), op.unmappedBounds.getWidth(),
103                 op.unmappedBounds.getHeight(), op.patch);
104         totalVertices += opMesh->verticesCount;
105     }
106 
107     const bool dirtyRenderTarget = renderer.offscreenRenderTarget();
108 
109     uint32_t indexCount = 0;
110 
111     TextureVertex vertices[totalVertices];
112     TextureVertex* vertex = &vertices[0];
113     // Create a mesh that contains the transformed vertices for all the
114     // 9-patch objects that are part of the batch. Note that onDefer()
115     // enforces ops drawn by this function to have a pure translate or
116     // identity matrix
117     for (size_t i = 0; i < opList.count; i++) {
118         const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op));
119         const BakedOpState& state = *opList.states[i];
120 
121         // TODO: cache mesh lookups
122         const Patch* opMesh = renderer.caches().patchCache.get(
123                 op.bitmap->width(), op.bitmap->height(), op.unmappedBounds.getWidth(),
124                 op.unmappedBounds.getHeight(), op.patch);
125 
126         uint32_t vertexCount = opMesh->verticesCount;
127         if (vertexCount == 0) continue;
128 
129         // We use the bounds to know where to translate our vertices
130         // Using patchOp->state.mBounds wouldn't work because these
131         // bounds are clipped
132         const float tx = floorf(state.computedState.transform.getTranslateX() +
133                                 op.unmappedBounds.left + 0.5f);
134         const float ty = floorf(state.computedState.transform.getTranslateY() +
135                                 op.unmappedBounds.top + 0.5f);
136 
137         // Copy & transform all the vertices for the current operation
138         TextureVertex* opVertices = opMesh->vertices.get();
139         for (uint32_t j = 0; j < vertexCount; j++, opVertices++) {
140             TextureVertex::set(vertex++, opVertices->x + tx, opVertices->y + ty, opVertices->u,
141                                opVertices->v);
142         }
143 
144         // Dirty the current layer if possible. When the 9-patch does not
145         // contain empty quads we can take a shortcut and simply set the
146         // dirty rect to the object's bounds.
147         if (dirtyRenderTarget) {
148             if (!opMesh->hasEmptyQuads) {
149                 renderer.dirtyRenderTarget(Rect(tx, ty, tx + op.unmappedBounds.getWidth(),
150                                                 ty + op.unmappedBounds.getHeight()));
151             } else {
152                 const size_t count = opMesh->quads.size();
153                 for (size_t i = 0; i < count; i++) {
154                     const Rect& quadBounds = opMesh->quads[i];
155                     const float x = tx + quadBounds.left;
156                     const float y = ty + quadBounds.top;
157                     renderer.dirtyRenderTarget(
158                             Rect(x, y, x + quadBounds.getWidth(), y + quadBounds.getHeight()));
159                 }
160             }
161         }
162 
163         indexCount += opMesh->indexCount;
164     }
165 
166     Texture* texture = renderer.caches().textureCache.get(firstOp.bitmap);
167     if (!texture) return;
168     const AutoTexture autoCleanup(texture);
169 
170     // 9 patches are built for stretching - always filter
171     int textureFillFlags = TextureFillFlags::ForceFilter;
172     if (firstOp.bitmap->colorType() == kAlpha_8_SkColorType) {
173         textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
174     }
175     Glop glop;
176     GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
177             .setRoundRectClipState(firstState.roundRectClipState)
178             .setMeshTexturedIndexedQuads(vertices, indexCount)
179             .setFillTexturePaint(*texture, textureFillFlags, firstOp.paint, firstState.alpha)
180             .setTransform(Matrix4::identity(), TransformFlags::None)
181             .setModelViewIdentityEmptyBounds()
182             .build();
183     ClipRect renderTargetClip(opList.clip);
184     const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
185     renderer.renderGlop(nullptr, clip, glop);
186 }
187 
renderTextShadow(BakedOpRenderer & renderer,const TextOp & op,const BakedOpState & textOpState)188 static void renderTextShadow(BakedOpRenderer& renderer, const TextOp& op,
189                              const BakedOpState& textOpState) {
190     if (CC_LIKELY(!PaintUtils::hasTextShadow(op.paint))) return;
191 
192     FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
193     fontRenderer.setFont(op.paint, SkMatrix::I());
194     renderer.caches().textureState().activateTexture(0);
195 
196     PaintUtils::TextShadow textShadow;
197     if (!PaintUtils::getTextShadow(op.paint, &textShadow)) {
198         LOG_ALWAYS_FATAL("failed to query shadow attributes");
199     }
200 
201     renderer.caches().dropShadowCache.setFontRenderer(fontRenderer);
202     ShadowTexture* texture = renderer.caches().dropShadowCache.get(
203             op.paint, op.glyphs, op.glyphCount, textShadow.radius, op.positions);
204     // If the drop shadow exceeds the max texture size or couldn't be
205     // allocated, skip drawing
206     if (!texture) return;
207     const AutoTexture autoCleanup(texture);
208 
209     const float sx = op.x - texture->left + textShadow.dx;
210     const float sy = op.y - texture->top + textShadow.dy;
211 
212     Glop glop;
213     GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
214             .setRoundRectClipState(textOpState.roundRectClipState)
215             .setMeshTexturedUnitQuad(nullptr)
216             .setFillShadowTexturePaint(*texture, textShadow.color, *op.paint, textOpState.alpha)
217             .setTransform(textOpState.computedState.transform, TransformFlags::None)
218             .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width(), sy + texture->height()))
219             .build();
220 
221     // Compute damage bounds and clip (since may differ from those in textOpState).
222     // Bounds should be same as text op, but with dx/dy offset and radius outset
223     // applied in local space.
224     auto& transform = textOpState.computedState.transform;
225     Rect shadowBounds = op.unmappedBounds;  // STROKE
226     const bool expandForStroke = op.paint->getStyle() != SkPaint::kFill_Style;
227     if (expandForStroke) {
228         shadowBounds.outset(op.paint->getStrokeWidth() * 0.5f);
229     }
230     shadowBounds.translate(textShadow.dx, textShadow.dy);
231     shadowBounds.outset(textShadow.radius, textShadow.radius);
232     transform.mapRect(shadowBounds);
233     if (CC_UNLIKELY(expandForStroke &&
234                     (!transform.isPureTranslate() || op.paint->getStrokeWidth() < 1.0f))) {
235         shadowBounds.outset(0.5f);
236     }
237 
238     auto clipState = textOpState.computedState.clipState;
239     if (clipState->mode != ClipMode::Rectangle || !clipState->rect.contains(shadowBounds)) {
240         // need clip, so pass it and clip bounds
241         shadowBounds.doIntersect(clipState->rect);
242     } else {
243         // don't need clip, ignore
244         clipState = nullptr;
245     }
246 
247     renderer.renderGlop(&shadowBounds, clipState, glop);
248 }
249 
250 enum class TextRenderType { Defer, Flush };
251 
renderText(BakedOpRenderer & renderer,const TextOp & op,const BakedOpState & state,const ClipBase * renderClip,TextRenderType renderType)252 static void renderText(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state,
253                        const ClipBase* renderClip, TextRenderType renderType) {
254     FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
255     float x = op.x;
256     float y = op.y;
257     const Matrix4& transform = state.computedState.transform;
258     const bool pureTranslate = transform.isPureTranslate();
259     if (CC_LIKELY(pureTranslate)) {
260         x = floorf(x + transform.getTranslateX() + 0.5f);
261         y = floorf(y + transform.getTranslateY() + 0.5f);
262         fontRenderer.setFont(op.paint, SkMatrix::I());
263         fontRenderer.setTextureFiltering(false);
264     } else if (CC_UNLIKELY(transform.isPerspective())) {
265         fontRenderer.setFont(op.paint, SkMatrix::I());
266         fontRenderer.setTextureFiltering(true);
267     } else {
268         // We only pass a partial transform to the font renderer. That partial
269         // matrix defines how glyphs are rasterized. Typically we want glyphs
270         // to be rasterized at their final size on screen, which means the partial
271         // matrix needs to take the scale factor into account.
272         // When a partial matrix is used to transform glyphs during rasterization,
273         // the mesh is generated with the inverse transform (in the case of scale,
274         // the mesh is generated at 1.0 / scale for instance.) This allows us to
275         // apply the full transform matrix at draw time in the vertex shader.
276         // Applying the full matrix in the shader is the easiest way to handle
277         // rotation and perspective and allows us to always generated quads in the
278         // font renderer which greatly simplifies the code, clipping in particular.
279         float sx, sy;
280         transform.decomposeScale(sx, sy);
281         fontRenderer.setFont(op.paint, SkMatrix::MakeScale(roundf(std::max(1.0f, sx)),
282                                                            roundf(std::max(1.0f, sy))));
283         fontRenderer.setTextureFiltering(true);
284     }
285     Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
286 
287     int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha;
288     SkBlendMode mode = PaintUtils::getBlendModeDirect(op.paint);
289     TextDrawFunctor functor(&renderer, &state, renderClip, x, y, pureTranslate, alpha, mode,
290                             op.paint);
291 
292     bool forceFinish = (renderType == TextRenderType::Flush);
293     bool mustDirtyRenderTarget = renderer.offscreenRenderTarget();
294     const Rect* localOpClip = pureTranslate ? &state.computedState.clipRect() : nullptr;
295     fontRenderer.renderPosText(op.paint, localOpClip, op.glyphs, op.glyphCount, x, y, op.positions,
296                                mustDirtyRenderTarget ? &layerBounds : nullptr, &functor,
297                                forceFinish);
298 
299     if (mustDirtyRenderTarget) {
300         if (!pureTranslate) {
301             transform.mapRect(layerBounds);
302         }
303         renderer.dirtyRenderTarget(layerBounds);
304     }
305 }
306 
onMergedTextOps(BakedOpRenderer & renderer,const MergedBakedOpList & opList)307 void BakedOpDispatcher::onMergedTextOps(BakedOpRenderer& renderer,
308                                         const MergedBakedOpList& opList) {
309     for (size_t i = 0; i < opList.count; i++) {
310         const BakedOpState& state = *(opList.states[i]);
311         const TextOp& op = *(static_cast<const TextOp*>(state.op));
312         renderTextShadow(renderer, op, state);
313     }
314 
315     ClipRect renderTargetClip(opList.clip);
316     const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
317     for (size_t i = 0; i < opList.count; i++) {
318         const BakedOpState& state = *(opList.states[i]);
319         const TextOp& op = *(static_cast<const TextOp*>(state.op));
320         TextRenderType renderType =
321                 (i + 1 == opList.count) ? TextRenderType::Flush : TextRenderType::Defer;
322         renderText(renderer, op, state, clip, renderType);
323     }
324 }
325 
326 namespace VertexBufferRenderFlags {
327 enum {
328     Offset = 0x1,
329     ShadowInterp = 0x2,
330 };
331 }
332 
renderVertexBuffer(BakedOpRenderer & renderer,const BakedOpState & state,const VertexBuffer & vertexBuffer,float translateX,float translateY,const SkPaint & paint,int vertexBufferRenderFlags)333 static void renderVertexBuffer(BakedOpRenderer& renderer, const BakedOpState& state,
334                                const VertexBuffer& vertexBuffer, float translateX, float translateY,
335                                const SkPaint& paint, int vertexBufferRenderFlags) {
336     if (CC_LIKELY(vertexBuffer.getVertexCount())) {
337         bool shadowInterp = vertexBufferRenderFlags & VertexBufferRenderFlags::ShadowInterp;
338         const int transformFlags = vertexBufferRenderFlags & VertexBufferRenderFlags::Offset
339                                            ? TransformFlags::OffsetByFudgeFactor
340                                            : 0;
341 
342         Glop glop;
343         GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
344                 .setRoundRectClipState(state.roundRectClipState)
345                 .setMeshVertexBuffer(vertexBuffer)
346                 .setFillPaint(paint, state.alpha, shadowInterp)
347                 .setTransform(state.computedState.transform, transformFlags)
348                 .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds())
349                 .build();
350         renderer.renderGlop(state, glop);
351     }
352 }
353 
renderConvexPath(BakedOpRenderer & renderer,const BakedOpState & state,const SkPath & path,const SkPaint & paint)354 static void renderConvexPath(BakedOpRenderer& renderer, const BakedOpState& state,
355                              const SkPath& path, const SkPaint& paint) {
356     VertexBuffer vertexBuffer;
357     // TODO: try clipping large paths to viewport
358     PathTessellator::tessellatePath(path, &paint, state.computedState.transform, vertexBuffer);
359     renderVertexBuffer(renderer, state, vertexBuffer, 0.0f, 0.0f, paint, 0);
360 }
361 
renderPathTexture(BakedOpRenderer & renderer,const BakedOpState & state,float xOffset,float yOffset,PathTexture & texture,const SkPaint & paint)362 static void renderPathTexture(BakedOpRenderer& renderer, const BakedOpState& state, float xOffset,
363                               float yOffset, PathTexture& texture, const SkPaint& paint) {
364     Rect dest(texture.width(), texture.height());
365     dest.translate(xOffset + texture.left - texture.offset, yOffset + texture.top - texture.offset);
366     Glop glop;
367     GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
368             .setRoundRectClipState(state.roundRectClipState)
369             .setMeshTexturedUnitQuad(nullptr)
370             .setFillPathTexturePaint(texture, paint, state.alpha)
371             .setTransform(state.computedState.transform, TransformFlags::None)
372             .setModelViewMapUnitToRect(dest)
373             .build();
374     renderer.renderGlop(state, glop);
375 }
376 
getBoundsOfFill(const RecordedOp & op)377 SkRect getBoundsOfFill(const RecordedOp& op) {
378     SkRect bounds = op.unmappedBounds.toSkRect();
379     if (op.paint->getStyle() == SkPaint::kStrokeAndFill_Style) {
380         float outsetDistance = op.paint->getStrokeWidth() / 2;
381         bounds.outset(outsetDistance, outsetDistance);
382     }
383     return bounds;
384 }
385 
onArcOp(BakedOpRenderer & renderer,const ArcOp & op,const BakedOpState & state)386 void BakedOpDispatcher::onArcOp(BakedOpRenderer& renderer, const ArcOp& op,
387                                 const BakedOpState& state) {
388     // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
389     if (op.paint->getStyle() != SkPaint::kStroke_Style || op.paint->getPathEffect() != nullptr ||
390         op.useCenter) {
391         PathTexture* texture = renderer.caches().pathCache.getArc(
392                 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.startAngle,
393                 op.sweepAngle, op.useCenter, op.paint);
394         const AutoTexture holder(texture);
395         if (CC_LIKELY(holder.texture)) {
396             renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
397                               *texture, *(op.paint));
398         }
399     } else {
400         SkRect rect = getBoundsOfFill(op);
401         SkPath path;
402         if (op.useCenter) {
403             path.moveTo(rect.centerX(), rect.centerY());
404         }
405         path.arcTo(rect, op.startAngle, op.sweepAngle, !op.useCenter);
406         if (op.useCenter) {
407             path.close();
408         }
409         renderConvexPath(renderer, state, path, *(op.paint));
410     }
411 }
412 
onBitmapOp(BakedOpRenderer & renderer,const BitmapOp & op,const BakedOpState & state)413 void BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op,
414                                    const BakedOpState& state) {
415     Texture* texture = renderer.getTexture(op.bitmap);
416     if (!texture) return;
417     const AutoTexture autoCleanup(texture);
418 
419     const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
420                                          ? TextureFillFlags::IsAlphaMaskTexture
421                                          : TextureFillFlags::None;
422     Glop glop;
423     GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
424             .setRoundRectClipState(state.roundRectClipState)
425             .setMeshTexturedUnitQuad(texture->uvMapper)
426             .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
427             .setTransform(state.computedState.transform, TransformFlags::None)
428             .setModelViewMapUnitToRectSnap(Rect(texture->width(), texture->height()))
429             .build();
430     renderer.renderGlop(state, glop);
431 }
432 
onBitmapMeshOp(BakedOpRenderer & renderer,const BitmapMeshOp & op,const BakedOpState & state)433 void BakedOpDispatcher::onBitmapMeshOp(BakedOpRenderer& renderer, const BitmapMeshOp& op,
434                                        const BakedOpState& state) {
435     Texture* texture = renderer.caches().textureCache.get(op.bitmap);
436     if (!texture) {
437         return;
438     }
439     const AutoTexture autoCleanup(texture);
440 
441     const uint32_t elementCount = op.meshWidth * op.meshHeight * 6;
442 
443     std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]);
444     ColorTextureVertex* vertex = &mesh[0];
445 
446     const int* colors = op.colors;
447     std::unique_ptr<int[]> tempColors;
448     if (!colors) {
449         uint32_t colorsCount = (op.meshWidth + 1) * (op.meshHeight + 1);
450         tempColors.reset(new int[colorsCount]);
451         memset(tempColors.get(), 0xff, colorsCount * sizeof(int));
452         colors = tempColors.get();
453     }
454 
455     for (int32_t y = 0; y < op.meshHeight; y++) {
456         for (int32_t x = 0; x < op.meshWidth; x++) {
457             uint32_t i = (y * (op.meshWidth + 1) + x) * 2;
458 
459             float u1 = float(x) / op.meshWidth;
460             float u2 = float(x + 1) / op.meshWidth;
461             float v1 = float(y) / op.meshHeight;
462             float v2 = float(y + 1) / op.meshHeight;
463 
464             int ax = i + (op.meshWidth + 1) * 2;
465             int ay = ax + 1;
466             int bx = i;
467             int by = bx + 1;
468             int cx = i + 2;
469             int cy = cx + 1;
470             int dx = i + (op.meshWidth + 1) * 2 + 2;
471             int dy = dx + 1;
472 
473             const float* vertices = op.vertices;
474             ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
475             ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
476             ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
477 
478             ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
479             ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
480             ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
481         }
482     }
483 
484     /*
485      * TODO: handle alpha_8 textures correctly by applying paint color, but *not*
486      * shader in that case to mimic the behavior in SkiaCanvas::drawBitmapMesh.
487      */
488     const int textureFillFlags = TextureFillFlags::None;
489     Glop glop;
490     GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
491             .setRoundRectClipState(state.roundRectClipState)
492             .setMeshColoredTexturedMesh(mesh.get(), elementCount)
493             .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
494             .setTransform(state.computedState.transform, TransformFlags::None)
495             .setModelViewOffsetRect(0, 0, op.unmappedBounds)
496             .build();
497     renderer.renderGlop(state, glop);
498 }
499 
onBitmapRectOp(BakedOpRenderer & renderer,const BitmapRectOp & op,const BakedOpState & state)500 void BakedOpDispatcher::onBitmapRectOp(BakedOpRenderer& renderer, const BitmapRectOp& op,
501                                        const BakedOpState& state) {
502     Texture* texture = renderer.getTexture(op.bitmap);
503     if (!texture) return;
504     const AutoTexture autoCleanup(texture);
505 
506     Rect uv(std::max(0.0f, op.src.left / texture->width()),
507             std::max(0.0f, op.src.top / texture->height()),
508             std::min(1.0f, op.src.right / texture->width()),
509             std::min(1.0f, op.src.bottom / texture->height()));
510 
511     const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
512                                          ? TextureFillFlags::IsAlphaMaskTexture
513                                          : TextureFillFlags::None;
514     const bool tryToSnap = MathUtils::areEqual(op.src.getWidth(), op.unmappedBounds.getWidth()) &&
515                            MathUtils::areEqual(op.src.getHeight(), op.unmappedBounds.getHeight());
516     Glop glop;
517     GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
518             .setRoundRectClipState(state.roundRectClipState)
519             .setMeshTexturedUvQuad(texture->uvMapper, uv)
520             .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
521             .setTransform(state.computedState.transform, TransformFlags::None)
522             .setModelViewMapUnitToRectOptionalSnap(tryToSnap, op.unmappedBounds)
523             .build();
524     renderer.renderGlop(state, glop);
525 }
526 
onColorOp(BakedOpRenderer & renderer,const ColorOp & op,const BakedOpState & state)527 void BakedOpDispatcher::onColorOp(BakedOpRenderer& renderer, const ColorOp& op,
528                                   const BakedOpState& state) {
529     SkPaint paint;
530     paint.setColor(op.color);
531     paint.setBlendMode(op.mode);
532 
533     Glop glop;
534     GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
535             .setRoundRectClipState(state.roundRectClipState)
536             .setMeshUnitQuad()
537             .setFillPaint(paint, state.alpha)
538             .setTransform(Matrix4::identity(), TransformFlags::None)
539             .setModelViewMapUnitToRect(state.computedState.clipState->rect)
540             .build();
541     renderer.renderGlop(state, glop);
542 }
543 
onFunctorOp(BakedOpRenderer & renderer,const FunctorOp & op,const BakedOpState & state)544 void BakedOpDispatcher::onFunctorOp(BakedOpRenderer& renderer, const FunctorOp& op,
545                                     const BakedOpState& state) {
546     renderer.renderFunctor(op, state);
547 }
548 
onLinesOp(BakedOpRenderer & renderer,const LinesOp & op,const BakedOpState & state)549 void BakedOpDispatcher::onLinesOp(BakedOpRenderer& renderer, const LinesOp& op,
550                                   const BakedOpState& state) {
551     VertexBuffer buffer;
552     PathTessellator::tessellateLines(op.points, op.floatCount, op.paint,
553                                      state.computedState.transform, buffer);
554     int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset;
555     renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags);
556 }
557 
onOvalOp(BakedOpRenderer & renderer,const OvalOp & op,const BakedOpState & state)558 void BakedOpDispatcher::onOvalOp(BakedOpRenderer& renderer, const OvalOp& op,
559                                  const BakedOpState& state) {
560     if (op.paint->getPathEffect() != nullptr) {
561         PathTexture* texture = renderer.caches().pathCache.getOval(
562                 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint);
563         const AutoTexture holder(texture);
564         if (CC_LIKELY(holder.texture)) {
565             renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
566                               *texture, *(op.paint));
567         }
568     } else {
569         SkPath path;
570         SkRect rect = getBoundsOfFill(op);
571         path.addOval(rect);
572 
573         if (state.computedState.localProjectionPathMask != nullptr) {
574             // Mask the ripple path by the local space projection mask in local space.
575             // Note that this can create CCW paths.
576             Op(path, *state.computedState.localProjectionPathMask, kIntersect_SkPathOp, &path);
577         }
578         renderConvexPath(renderer, state, path, *(op.paint));
579     }
580 }
581 
onPatchOp(BakedOpRenderer & renderer,const PatchOp & op,const BakedOpState & state)582 void BakedOpDispatcher::onPatchOp(BakedOpRenderer& renderer, const PatchOp& op,
583                                   const BakedOpState& state) {
584     // 9 patches are built for stretching - always filter
585     int textureFillFlags = TextureFillFlags::ForceFilter;
586     if (op.bitmap->colorType() == kAlpha_8_SkColorType) {
587         textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
588     }
589 
590     // TODO: avoid redoing the below work each frame:
591     const Patch* mesh = renderer.caches().patchCache.get(op.bitmap->width(), op.bitmap->height(),
592                                                          op.unmappedBounds.getWidth(),
593                                                          op.unmappedBounds.getHeight(), op.patch);
594 
595     Texture* texture = renderer.caches().textureCache.get(op.bitmap);
596     if (CC_LIKELY(texture)) {
597         const AutoTexture autoCleanup(texture);
598         Glop glop;
599         GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
600                 .setRoundRectClipState(state.roundRectClipState)
601                 .setMeshPatchQuads(*mesh)
602                 .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
603                 .setTransform(state.computedState.transform, TransformFlags::None)
604                 .setModelViewOffsetRectSnap(
605                         op.unmappedBounds.left, op.unmappedBounds.top,
606                         Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight()))
607                 .build();
608         renderer.renderGlop(state, glop);
609     }
610 }
611 
onPathOp(BakedOpRenderer & renderer,const PathOp & op,const BakedOpState & state)612 void BakedOpDispatcher::onPathOp(BakedOpRenderer& renderer, const PathOp& op,
613                                  const BakedOpState& state) {
614     PathTexture* texture = renderer.caches().pathCache.get(op.path, op.paint);
615     const AutoTexture holder(texture);
616     if (CC_LIKELY(holder.texture)) {
617         // Unlike other callers to renderPathTexture, no offsets are used because PathOp doesn't
618         // have any translate built in, other than what's in the SkPath itself
619         renderPathTexture(renderer, state, 0, 0, *texture, *(op.paint));
620     }
621 }
622 
onPointsOp(BakedOpRenderer & renderer,const PointsOp & op,const BakedOpState & state)623 void BakedOpDispatcher::onPointsOp(BakedOpRenderer& renderer, const PointsOp& op,
624                                    const BakedOpState& state) {
625     VertexBuffer buffer;
626     PathTessellator::tessellatePoints(op.points, op.floatCount, op.paint,
627                                       state.computedState.transform, buffer);
628     int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset;
629     renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags);
630 }
631 
632 // See SkPaintDefaults.h
633 #define SkPaintDefaults_MiterLimit SkIntToScalar(4)
634 
onRectOp(BakedOpRenderer & renderer,const RectOp & op,const BakedOpState & state)635 void BakedOpDispatcher::onRectOp(BakedOpRenderer& renderer, const RectOp& op,
636                                  const BakedOpState& state) {
637     if (op.paint->getStyle() != SkPaint::kFill_Style) {
638         // only fill + default miter is supported by drawConvexPath, since others must handle joins
639         static_assert(SkPaintDefaults_MiterLimit == 4.0f, "Miter limit has changed");
640         if (CC_UNLIKELY(op.paint->getPathEffect() != nullptr ||
641                         op.paint->getStrokeJoin() != SkPaint::kMiter_Join ||
642                         op.paint->getStrokeMiter() != SkPaintDefaults_MiterLimit)) {
643             PathTexture* texture = renderer.caches().pathCache.getRect(
644                     op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint);
645             const AutoTexture holder(texture);
646             if (CC_LIKELY(holder.texture)) {
647                 renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
648                                   *texture, *(op.paint));
649             }
650         } else {
651             SkPath path;
652             path.addRect(getBoundsOfFill(op));
653             renderConvexPath(renderer, state, path, *(op.paint));
654         }
655     } else {
656         if (op.paint->isAntiAlias() && !state.computedState.transform.isSimple()) {
657             SkPath path;
658             path.addRect(op.unmappedBounds.toSkRect());
659             renderConvexPath(renderer, state, path, *(op.paint));
660         } else {
661             // render simple unit quad, no tessellation required
662             Glop glop;
663             GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
664                     .setRoundRectClipState(state.roundRectClipState)
665                     .setMeshUnitQuad()
666                     .setFillPaint(*op.paint, state.alpha)
667                     .setTransform(state.computedState.transform, TransformFlags::None)
668                     .setModelViewMapUnitToRect(op.unmappedBounds)
669                     .build();
670             renderer.renderGlop(state, glop);
671         }
672     }
673 }
674 
onRoundRectOp(BakedOpRenderer & renderer,const RoundRectOp & op,const BakedOpState & state)675 void BakedOpDispatcher::onRoundRectOp(BakedOpRenderer& renderer, const RoundRectOp& op,
676                                       const BakedOpState& state) {
677     if (op.paint->getPathEffect() != nullptr) {
678         PathTexture* texture = renderer.caches().pathCache.getRoundRect(
679                 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.rx, op.ry,
680                 op.paint);
681         const AutoTexture holder(texture);
682         if (CC_LIKELY(holder.texture)) {
683             renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
684                               *texture, *(op.paint));
685         }
686     } else {
687         const VertexBuffer* buffer = renderer.caches().tessellationCache.getRoundRect(
688                 state.computedState.transform, *(op.paint), op.unmappedBounds.getWidth(),
689                 op.unmappedBounds.getHeight(), op.rx, op.ry);
690         renderVertexBuffer(renderer, state, *buffer, op.unmappedBounds.left, op.unmappedBounds.top,
691                            *(op.paint), 0);
692     }
693 }
694 
renderShadow(BakedOpRenderer & renderer,const BakedOpState & state,float casterAlpha,const VertexBuffer * ambientShadowVertexBuffer,const VertexBuffer * spotShadowVertexBuffer)695 static void renderShadow(BakedOpRenderer& renderer, const BakedOpState& state, float casterAlpha,
696                          const VertexBuffer* ambientShadowVertexBuffer,
697                          const VertexBuffer* spotShadowVertexBuffer) {
698     SkPaint paint;
699     paint.setAntiAlias(true);  // want to use AlphaVertex
700 
701     // The caller has made sure casterAlpha > 0.
702     uint8_t ambientShadowAlpha = renderer.getLightInfo().ambientShadowAlpha;
703     if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) {
704         ambientShadowAlpha = Properties::overrideAmbientShadowStrength;
705     }
706     if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) {
707         paint.setAlpha((uint8_t)(casterAlpha * ambientShadowAlpha));
708         renderVertexBuffer(renderer, state, *ambientShadowVertexBuffer, 0, 0, paint,
709                            VertexBufferRenderFlags::ShadowInterp);
710     }
711 
712     uint8_t spotShadowAlpha = renderer.getLightInfo().spotShadowAlpha;
713     if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) {
714         spotShadowAlpha = Properties::overrideSpotShadowStrength;
715     }
716     if (spotShadowVertexBuffer && spotShadowAlpha > 0) {
717         paint.setAlpha((uint8_t)(casterAlpha * spotShadowAlpha));
718         renderVertexBuffer(renderer, state, *spotShadowVertexBuffer, 0, 0, paint,
719                            VertexBufferRenderFlags::ShadowInterp);
720     }
721 }
722 
onShadowOp(BakedOpRenderer & renderer,const ShadowOp & op,const BakedOpState & state)723 void BakedOpDispatcher::onShadowOp(BakedOpRenderer& renderer, const ShadowOp& op,
724                                    const BakedOpState& state) {
725     TessellationCache::vertexBuffer_pair_t buffers = op.shadowTask->getResult();
726     renderShadow(renderer, state, op.casterAlpha, buffers.first, buffers.second);
727 }
728 
onSimpleRectsOp(BakedOpRenderer & renderer,const SimpleRectsOp & op,const BakedOpState & state)729 void BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleRectsOp& op,
730                                         const BakedOpState& state) {
731     Glop glop;
732     GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
733             .setRoundRectClipState(state.roundRectClipState)
734             .setMeshIndexedQuads(&op.vertices[0], op.vertexCount / 4)
735             .setFillPaint(*op.paint, state.alpha)
736             .setTransform(state.computedState.transform, TransformFlags::None)
737             .setModelViewOffsetRect(0, 0, op.unmappedBounds)
738             .build();
739     renderer.renderGlop(state, glop);
740 }
741 
onTextOp(BakedOpRenderer & renderer,const TextOp & op,const BakedOpState & state)742 void BakedOpDispatcher::onTextOp(BakedOpRenderer& renderer, const TextOp& op,
743                                  const BakedOpState& state) {
744     renderTextShadow(renderer, op, state);
745     renderText(renderer, op, state, state.computedState.getClipIfNeeded(), TextRenderType::Flush);
746 }
747 
onTextOnPathOp(BakedOpRenderer & renderer,const TextOnPathOp & op,const BakedOpState & state)748 void BakedOpDispatcher::onTextOnPathOp(BakedOpRenderer& renderer, const TextOnPathOp& op,
749                                        const BakedOpState& state) {
750     // Note: can't trust clipSideFlags since we record with unmappedBounds == clip.
751     // TODO: respect clipSideFlags, once we record with bounds
752     auto renderTargetClip = state.computedState.clipState;
753 
754     FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
755     fontRenderer.setFont(op.paint, SkMatrix::I());
756     fontRenderer.setTextureFiltering(true);
757 
758     Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
759 
760     int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha;
761     SkBlendMode mode = PaintUtils::getBlendModeDirect(op.paint);
762     TextDrawFunctor functor(&renderer, &state, renderTargetClip, 0.0f, 0.0f, false, alpha, mode,
763                             op.paint);
764 
765     bool mustDirtyRenderTarget = renderer.offscreenRenderTarget();
766     const Rect localSpaceClip = state.computedState.computeLocalSpaceClip();
767     if (fontRenderer.renderTextOnPath(op.paint, &localSpaceClip, op.glyphs, op.glyphCount, op.path,
768                                       op.hOffset, op.vOffset,
769                                       mustDirtyRenderTarget ? &layerBounds : nullptr, &functor)) {
770         if (mustDirtyRenderTarget) {
771             // manually dirty render target, since TextDrawFunctor won't
772             state.computedState.transform.mapRect(layerBounds);
773             renderer.dirtyRenderTarget(layerBounds);
774         }
775     }
776 }
777 
onTextureLayerOp(BakedOpRenderer & renderer,const TextureLayerOp & op,const BakedOpState & state)778 void BakedOpDispatcher::onTextureLayerOp(BakedOpRenderer& renderer, const TextureLayerOp& op,
779                                          const BakedOpState& state) {
780     GlLayer* layer = static_cast<GlLayer*>(op.layerHandle->backingLayer());
781     if (!layer) {
782         return;
783     }
784     const bool tryToSnap = layer->getForceFilter();
785     float alpha = (layer->getAlpha() / 255.0f) * state.alpha;
786     Glop glop;
787     GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
788             .setRoundRectClipState(state.roundRectClipState)
789             .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0))  // TODO: simplify with VBO
790             .setFillTextureLayer(*(layer), alpha)
791             .setTransform(state.computedState.transform, TransformFlags::None)
792             .setModelViewMapUnitToRectOptionalSnap(tryToSnap,
793                                                    Rect(layer->getWidth(), layer->getHeight()))
794             .build();
795     renderer.renderGlop(state, glop);
796 }
797 
renderRectForLayer(BakedOpRenderer & renderer,const LayerOp & op,const BakedOpState & state,int color,SkBlendMode mode,SkColorFilter * colorFilter)798 void renderRectForLayer(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state,
799                         int color, SkBlendMode mode, SkColorFilter* colorFilter) {
800     SkPaint paint;
801     paint.setColor(color);
802     paint.setBlendMode(mode);
803     paint.setColorFilter(sk_ref_sp(colorFilter));
804     RectOp rectOp(op.unmappedBounds, op.localMatrix, op.localClip, &paint);
805     BakedOpDispatcher::onRectOp(renderer, rectOp, state);
806 }
807 
onLayerOp(BakedOpRenderer & renderer,const LayerOp & op,const BakedOpState & state)808 void BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op,
809                                   const BakedOpState& state) {
810     // Note that we don't use op->paint in this function - it's never set on a LayerOp
811     OffscreenBuffer* buffer = *op.layerHandle;
812 
813     if (CC_UNLIKELY(!buffer)) return;
814 
815     float layerAlpha = op.alpha * state.alpha;
816     Glop glop;
817     GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
818             .setRoundRectClipState(state.roundRectClipState)
819             .setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount)
820             .setFillLayer(buffer->texture, op.colorFilter, layerAlpha, op.mode,
821                           Blend::ModeOrderSwap::NoSwap)
822             .setTransform(state.computedState.transform, TransformFlags::None)
823             .setModelViewOffsetRectSnap(
824                     op.unmappedBounds.left, op.unmappedBounds.top,
825                     Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight()))
826             .build();
827     renderer.renderGlop(state, glop);
828 
829     if (!buffer->hasRenderedSinceRepaint) {
830         buffer->hasRenderedSinceRepaint = true;
831         if (CC_UNLIKELY(Properties::debugLayersUpdates)) {
832             // render debug layer highlight
833             renderRectForLayer(renderer, op, state, 0x7f00ff00, SkBlendMode::kSrcOver, nullptr);
834         } else if (CC_UNLIKELY(Properties::debugOverdraw)) {
835             // render transparent to increment overdraw for repaint area
836             renderRectForLayer(renderer, op, state, SK_ColorTRANSPARENT, SkBlendMode::kSrcOver,
837                                nullptr);
838         }
839     }
840 }
841 
onCopyToLayerOp(BakedOpRenderer & renderer,const CopyToLayerOp & op,const BakedOpState & state)842 void BakedOpDispatcher::onCopyToLayerOp(BakedOpRenderer& renderer, const CopyToLayerOp& op,
843                                         const BakedOpState& state) {
844     LOG_ALWAYS_FATAL_IF(*(op.layerHandle) != nullptr, "layer already exists!");
845     *(op.layerHandle) = renderer.copyToLayer(state.computedState.clippedBounds);
846     LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "layer copy failed");
847 }
848 
onCopyFromLayerOp(BakedOpRenderer & renderer,const CopyFromLayerOp & op,const BakedOpState & state)849 void BakedOpDispatcher::onCopyFromLayerOp(BakedOpRenderer& renderer, const CopyFromLayerOp& op,
850                                           const BakedOpState& state) {
851     LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "no layer to draw underneath!");
852     if (!state.computedState.clippedBounds.isEmpty()) {
853         if (op.paint && op.paint->getAlpha() < 255) {
854             SkPaint layerPaint;
855             layerPaint.setAlpha(op.paint->getAlpha());
856             layerPaint.setBlendMode(SkBlendMode::kDstIn);
857             layerPaint.setColorFilter(sk_ref_sp(op.paint->getColorFilter()));
858             RectOp rectOp(state.computedState.clippedBounds, Matrix4::identity(), nullptr,
859                           &layerPaint);
860             BakedOpDispatcher::onRectOp(renderer, rectOp, state);
861         }
862 
863         OffscreenBuffer& layer = **(op.layerHandle);
864         auto mode = PaintUtils::getBlendModeDirect(op.paint);
865         Glop glop;
866         GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
867                 .setRoundRectClipState(state.roundRectClipState)
868                 .setMeshTexturedUvQuad(nullptr, layer.getTextureCoordinates())
869                 .setFillLayer(layer.texture, nullptr, 1.0f, mode, Blend::ModeOrderSwap::Swap)
870                 .setTransform(state.computedState.transform, TransformFlags::None)
871                 .setModelViewMapUnitToRect(state.computedState.clippedBounds)
872                 .build();
873         renderer.renderGlop(state, glop);
874     }
875     renderer.renderState().layerPool().putOrDelete(*op.layerHandle);
876 }
877 
878 }  // namespace uirenderer
879 }  // namespace android
880