1 /*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "BakedOpRenderer.h"
18
19 #include "Caches.h"
20 #include "Glop.h"
21 #include "GlopBuilder.h"
22 #include "VertexBuffer.h"
23 #include "renderstate/OffscreenBufferPool.h"
24 #include "renderstate/RenderState.h"
25 #include "utils/GLUtils.h"
26
27 #include <algorithm>
28
29 namespace android {
30 namespace uirenderer {
31
startTemporaryLayer(uint32_t width,uint32_t height)32 OffscreenBuffer* BakedOpRenderer::startTemporaryLayer(uint32_t width, uint32_t height) {
33 LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer...");
34
35 OffscreenBuffer* buffer =
36 mRenderState.layerPool().get(mRenderState, width, height, mWideColorGamut);
37 startRepaintLayer(buffer, Rect(width, height));
38 return buffer;
39 }
40
recycleTemporaryLayer(OffscreenBuffer * offscreenBuffer)41 void BakedOpRenderer::recycleTemporaryLayer(OffscreenBuffer* offscreenBuffer) {
42 mRenderState.layerPool().putOrDelete(offscreenBuffer);
43 }
44
startRepaintLayer(OffscreenBuffer * offscreenBuffer,const Rect & repaintRect)45 void BakedOpRenderer::startRepaintLayer(OffscreenBuffer* offscreenBuffer, const Rect& repaintRect) {
46 LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer...");
47
48 // subtract repaintRect from region, since it will be regenerated
49 if (repaintRect.contains(0, 0, offscreenBuffer->viewportWidth,
50 offscreenBuffer->viewportHeight)) {
51 // repaint full layer, so throw away entire region
52 offscreenBuffer->region.clear();
53 } else {
54 offscreenBuffer->region.subtractSelf(android::Rect(repaintRect.left, repaintRect.top,
55 repaintRect.right, repaintRect.bottom));
56 }
57
58 mRenderTarget.offscreenBuffer = offscreenBuffer;
59 mRenderTarget.offscreenBuffer->hasRenderedSinceRepaint = false;
60
61 // create and bind framebuffer
62 mRenderTarget.frameBufferId = mRenderState.createFramebuffer();
63 mRenderState.bindFramebuffer(mRenderTarget.frameBufferId);
64
65 // attach the texture to the FBO
66 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
67 offscreenBuffer->texture.id(), 0);
68 GL_CHECKPOINT(LOW);
69
70 int status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
71 LOG_ALWAYS_FATAL_IF(status != GL_FRAMEBUFFER_COMPLETE,
72 "framebuffer incomplete, status %d, textureId %d, size %dx%d", status,
73 offscreenBuffer->texture.id(), offscreenBuffer->texture.width(),
74 offscreenBuffer->texture.height());
75
76 // Change the viewport & ortho projection
77 setViewport(offscreenBuffer->viewportWidth, offscreenBuffer->viewportHeight);
78
79 clearColorBuffer(repaintRect);
80 }
81
endLayer()82 void BakedOpRenderer::endLayer() {
83 if (mRenderTarget.stencil) {
84 // if stencil was used for clipping, detach it and return it to pool
85 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
86 GL_CHECKPOINT(MODERATE);
87 mCaches.renderBufferCache.put(mRenderTarget.stencil);
88 mRenderTarget.stencil = nullptr;
89 }
90 mRenderTarget.lastStencilClip = nullptr;
91
92 mRenderTarget.offscreenBuffer->updateMeshFromRegion();
93 mRenderTarget.offscreenBuffer = nullptr; // It's in drawLayerOp's hands now.
94
95 // Detach the texture from the FBO
96 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
97 GL_CHECKPOINT(LOW);
98 mRenderState.deleteFramebuffer(mRenderTarget.frameBufferId);
99 mRenderTarget.frameBufferId = 0;
100 }
101
copyToLayer(const Rect & area)102 OffscreenBuffer* BakedOpRenderer::copyToLayer(const Rect& area) {
103 const uint32_t width = area.getWidth();
104 const uint32_t height = area.getHeight();
105 OffscreenBuffer* buffer =
106 mRenderState.layerPool().get(mRenderState, width, height, mWideColorGamut);
107 if (!area.isEmpty() && width != 0 && height != 0) {
108 mCaches.textureState().activateTexture(0);
109 mCaches.textureState().bindTexture(buffer->texture.id());
110
111 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, area.left,
112 mRenderTarget.viewportHeight - area.bottom, width, height);
113 }
114 return buffer;
115 }
116
startFrame(uint32_t width,uint32_t height,const Rect & repaintRect)117 void BakedOpRenderer::startFrame(uint32_t width, uint32_t height, const Rect& repaintRect) {
118 LOG_ALWAYS_FATAL_IF(mRenderTarget.frameBufferId != 0, "primary framebufferId must be 0");
119 mRenderState.bindFramebuffer(0);
120 setViewport(width, height);
121
122 if (!mOpaque) {
123 clearColorBuffer(repaintRect);
124 }
125
126 mRenderState.debugOverdraw(true, true);
127 }
128
endFrame(const Rect & repaintRect)129 void BakedOpRenderer::endFrame(const Rect& repaintRect) {
130 if (CC_UNLIKELY(Properties::debugOverdraw)) {
131 ClipRect overdrawClip(repaintRect);
132 Rect viewportRect(mRenderTarget.viewportWidth, mRenderTarget.viewportHeight);
133 // overdraw visualization
134 for (int i = 1; i <= 4; i++) {
135 if (i < 4) {
136 // nth level of overdraw tests for n+1 draws per pixel
137 mRenderState.stencil().enableDebugTest(i + 1, false);
138 } else {
139 // 4th level tests for 4 or higher draws per pixel
140 mRenderState.stencil().enableDebugTest(4, true);
141 }
142
143 SkPaint paint;
144 paint.setColor(mCaches.getOverdrawColor(i));
145 Glop glop;
146 GlopBuilder(mRenderState, mCaches, &glop)
147 .setRoundRectClipState(nullptr)
148 .setMeshUnitQuad()
149 .setFillPaint(paint, 1.0f)
150 .setTransform(Matrix4::identity(), TransformFlags::None)
151 .setModelViewMapUnitToRect(viewportRect)
152 .build();
153 renderGlop(nullptr, &overdrawClip, glop);
154 }
155 mRenderState.stencil().disable();
156 }
157
158 // Note: we leave FBO 0 renderable here, for post-frame-content decoration
159 }
160
setViewport(uint32_t width,uint32_t height)161 void BakedOpRenderer::setViewport(uint32_t width, uint32_t height) {
162 mRenderTarget.viewportWidth = width;
163 mRenderTarget.viewportHeight = height;
164 mRenderTarget.orthoMatrix.loadOrtho(width, height);
165
166 mRenderState.setViewport(width, height);
167 mRenderState.blend().syncEnabled();
168 }
169
clearColorBuffer(const Rect & rect)170 void BakedOpRenderer::clearColorBuffer(const Rect& rect) {
171 if (rect.contains(Rect(mRenderTarget.viewportWidth, mRenderTarget.viewportHeight))) {
172 // Full viewport is being cleared - disable scissor
173 mRenderState.scissor().setEnabled(false);
174 } else {
175 // Requested rect is subset of viewport - scissor to it to avoid over-clearing
176 mRenderState.scissor().setEnabled(true);
177 mRenderState.scissor().set(rect.left, mRenderTarget.viewportHeight - rect.bottom,
178 rect.getWidth(), rect.getHeight());
179 }
180 glClear(GL_COLOR_BUFFER_BIT);
181 if (!mRenderTarget.frameBufferId) mHasDrawn = true;
182 }
183
getTexture(Bitmap * bitmap)184 Texture* BakedOpRenderer::getTexture(Bitmap* bitmap) {
185 return mCaches.textureCache.get(bitmap);
186 }
187
drawRects(const float * rects,int count,const SkPaint * paint)188 void BakedOpRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
189 std::vector<Vertex> vertices;
190 vertices.reserve(count);
191 Vertex* vertex = vertices.data();
192
193 for (int index = 0; index < count; index += 4) {
194 float l = rects[index + 0];
195 float t = rects[index + 1];
196 float r = rects[index + 2];
197 float b = rects[index + 3];
198
199 Vertex::set(vertex++, l, t);
200 Vertex::set(vertex++, r, t);
201 Vertex::set(vertex++, l, b);
202 Vertex::set(vertex++, r, b);
203 }
204
205 LOG_ALWAYS_FATAL_IF(mRenderTarget.frameBufferId != 0, "decoration only supported for FBO 0");
206 // TODO: Currently assume full FBO damage, due to FrameInfoVisualizer::unionDirty.
207 // Should should scissor/set mHasDrawn safely.
208 mRenderState.scissor().setEnabled(false);
209 Glop glop;
210 GlopBuilder(mRenderState, mCaches, &glop)
211 .setRoundRectClipState(nullptr)
212 .setMeshIndexedQuads(vertices.data(), count / 4)
213 .setFillPaint(*paint, 1.0f)
214 .setTransform(Matrix4::identity(), TransformFlags::None)
215 .setModelViewIdentityEmptyBounds()
216 .build();
217 mRenderState.render(glop, mRenderTarget.orthoMatrix, false);
218 mHasDrawn = true;
219 }
220
221 // clears and re-fills stencil with provided rendertarget space quads,
222 // and then put stencil into test mode
setupStencilQuads(std::vector<Vertex> & quadVertices,int incrementThreshold)223 void BakedOpRenderer::setupStencilQuads(std::vector<Vertex>& quadVertices, int incrementThreshold) {
224 mRenderState.stencil().enableWrite(incrementThreshold);
225 mRenderState.stencil().clear();
226 Glop glop;
227 GlopBuilder(mRenderState, mCaches, &glop)
228 .setRoundRectClipState(nullptr)
229 .setMeshIndexedQuads(quadVertices.data(), quadVertices.size() / 4)
230 .setFillBlack()
231 .setTransform(Matrix4::identity(), TransformFlags::None)
232 .setModelViewIdentityEmptyBounds()
233 .build();
234 mRenderState.render(glop, mRenderTarget.orthoMatrix, false);
235 mRenderState.stencil().enableTest(incrementThreshold);
236 }
237
setupStencilRectList(const ClipBase * clip)238 void BakedOpRenderer::setupStencilRectList(const ClipBase* clip) {
239 LOG_ALWAYS_FATAL_IF(clip->mode != ClipMode::RectangleList,
240 "can't rectlist clip without rectlist");
241 auto&& rectList = reinterpret_cast<const ClipRectList*>(clip)->rectList;
242 int quadCount = rectList.getTransformedRectanglesCount();
243 std::vector<Vertex> rectangleVertices;
244 rectangleVertices.reserve(quadCount * 4);
245 for (int i = 0; i < quadCount; i++) {
246 const TransformedRectangle& tr(rectList.getTransformedRectangle(i));
247 const Matrix4& transform = tr.getTransform();
248 Rect bounds = tr.getBounds();
249 if (transform.rectToRect()) {
250 // If rectToRect, can simply map bounds before storing verts
251 transform.mapRect(bounds);
252 bounds.doIntersect(clip->rect);
253 if (bounds.isEmpty()) {
254 continue; // will be outside of scissor, skip
255 }
256 }
257
258 rectangleVertices.push_back(Vertex{bounds.left, bounds.top});
259 rectangleVertices.push_back(Vertex{bounds.right, bounds.top});
260 rectangleVertices.push_back(Vertex{bounds.left, bounds.bottom});
261 rectangleVertices.push_back(Vertex{bounds.right, bounds.bottom});
262
263 if (!transform.rectToRect()) {
264 // If not rectToRect, must map each point individually
265 for (auto cur = rectangleVertices.end() - 4; cur < rectangleVertices.end(); cur++) {
266 transform.mapPoint(cur->x, cur->y);
267 }
268 }
269 }
270 setupStencilQuads(rectangleVertices, rectList.getTransformedRectanglesCount());
271 }
272
setupStencilRegion(const ClipBase * clip)273 void BakedOpRenderer::setupStencilRegion(const ClipBase* clip) {
274 LOG_ALWAYS_FATAL_IF(clip->mode != ClipMode::Region, "can't region clip without region");
275 auto&& region = reinterpret_cast<const ClipRegion*>(clip)->region;
276
277 std::vector<Vertex> regionVertices;
278 SkRegion::Cliperator it(region, clip->rect.toSkIRect());
279 while (!it.done()) {
280 const SkIRect& r = it.rect();
281 regionVertices.push_back(Vertex{(float)r.fLeft, (float)r.fTop});
282 regionVertices.push_back(Vertex{(float)r.fRight, (float)r.fTop});
283 regionVertices.push_back(Vertex{(float)r.fLeft, (float)r.fBottom});
284 regionVertices.push_back(Vertex{(float)r.fRight, (float)r.fBottom});
285 it.next();
286 }
287 setupStencilQuads(regionVertices, 0);
288 }
289
prepareRender(const Rect * dirtyBounds,const ClipBase * clip)290 void BakedOpRenderer::prepareRender(const Rect* dirtyBounds, const ClipBase* clip) {
291 // Prepare scissor (done before stencil, to simplify filling stencil)
292 mRenderState.scissor().setEnabled(clip != nullptr);
293 if (clip) {
294 mRenderState.scissor().set(mRenderTarget.viewportHeight, clip->rect);
295 }
296
297 // If stencil may be used for clipping, enable it, fill it, or disable it as appropriate
298 if (CC_LIKELY(!Properties::debugOverdraw)) {
299 // only modify stencil mode and content when it's not used for overdraw visualization
300 if (CC_UNLIKELY(clip && clip->mode != ClipMode::Rectangle)) {
301 // NOTE: this pointer check is only safe for non-rect clips,
302 // since rect clips may be created on the stack
303 if (mRenderTarget.lastStencilClip != clip) {
304 // Stencil needed, but current stencil isn't up to date
305 mRenderTarget.lastStencilClip = clip;
306
307 if (mRenderTarget.frameBufferId != 0 && !mRenderTarget.stencil) {
308 OffscreenBuffer* layer = mRenderTarget.offscreenBuffer;
309 mRenderTarget.stencil = mCaches.renderBufferCache.get(
310 Stencil::getLayerStencilFormat(), layer->texture.width(),
311 layer->texture.height());
312 // stencil is bound + allocated - associate it with current FBO
313 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
314 GL_RENDERBUFFER, mRenderTarget.stencil->getName());
315 }
316
317 if (clip->mode == ClipMode::RectangleList) {
318 setupStencilRectList(clip);
319 } else {
320 setupStencilRegion(clip);
321 }
322 } else {
323 // stencil is up to date - just need to ensure it's enabled (since an unclipped
324 // or scissor-only clipped op may have been drawn, disabling the stencil)
325 int incrementThreshold = 0;
326 if (CC_LIKELY(clip->mode == ClipMode::RectangleList)) {
327 auto&& rectList = reinterpret_cast<const ClipRectList*>(clip)->rectList;
328 incrementThreshold = rectList.getTransformedRectanglesCount();
329 }
330 mRenderState.stencil().enableTest(incrementThreshold);
331 }
332 } else {
333 // either scissor or no clip, so disable stencil test
334 mRenderState.stencil().disable();
335 }
336 }
337
338 if (dirtyBounds) {
339 // dirty offscreenbuffer if present
340 dirtyRenderTarget(*dirtyBounds);
341 }
342 }
343
renderGlopImpl(const Rect * dirtyBounds,const ClipBase * clip,const Glop & glop)344 void BakedOpRenderer::renderGlopImpl(const Rect* dirtyBounds, const ClipBase* clip,
345 const Glop& glop) {
346 prepareRender(dirtyBounds, clip);
347 // Disable blending if this is the first draw to the main framebuffer, in case app has defined
348 // transparency where it doesn't make sense - as first draw in opaque window. Note that we only
349 // apply this improvement when the blend mode is SRC_OVER - other modes (e.g. CLEAR) can be
350 // valid draws that affect other content (e.g. draw CLEAR, then draw DST_OVER)
351 bool overrideDisableBlending = !mHasDrawn && mOpaque && !mRenderTarget.frameBufferId &&
352 glop.blend.src == GL_ONE &&
353 glop.blend.dst == GL_ONE_MINUS_SRC_ALPHA;
354 mRenderState.render(glop, mRenderTarget.orthoMatrix, overrideDisableBlending);
355 if (!mRenderTarget.frameBufferId) mHasDrawn = true;
356 }
357
renderFunctor(const FunctorOp & op,const BakedOpState & state)358 void BakedOpRenderer::renderFunctor(const FunctorOp& op, const BakedOpState& state) {
359 prepareRender(&state.computedState.clippedBounds, state.computedState.getClipIfNeeded());
360
361 DrawGlInfo info;
362 auto&& clip = state.computedState.clipRect();
363 info.clipLeft = clip.left;
364 info.clipTop = clip.top;
365 info.clipRight = clip.right;
366 info.clipBottom = clip.bottom;
367 info.isLayer = offscreenRenderTarget();
368 info.width = mRenderTarget.viewportWidth;
369 info.height = mRenderTarget.viewportHeight;
370 state.computedState.transform.copyTo(&info.transform[0]);
371
372 mRenderState.invokeFunctor(op.functor, DrawGlInfo::kModeDraw, &info);
373 if (!mRenderTarget.frameBufferId) mHasDrawn = true;
374 }
375
dirtyRenderTarget(const Rect & uiDirty)376 void BakedOpRenderer::dirtyRenderTarget(const Rect& uiDirty) {
377 if (mRenderTarget.offscreenBuffer) {
378 mRenderTarget.offscreenBuffer->dirty(uiDirty);
379 }
380 }
381
382 } // namespace uirenderer
383 } // namespace android
384