1 /*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "FrameBuilder.h"
18
19 #include "DeferredLayerUpdater.h"
20 #include "LayerUpdateQueue.h"
21 #include "RenderNode.h"
22 #include "VectorDrawable.h"
23 #include "hwui/Canvas.h"
24 #include "renderstate/OffscreenBufferPool.h"
25 #include "utils/FatVector.h"
26 #include "utils/PaintUtils.h"
27 #include "utils/TraceUtils.h"
28
29 #include <SkPathOps.h>
30 #include <utils/TypeHelpers.h>
31
32 namespace android {
33 namespace uirenderer {
34
FrameBuilder(const SkRect & clip,uint32_t viewportWidth,uint32_t viewportHeight,const LightGeometry & lightGeometry,Caches & caches)35 FrameBuilder::FrameBuilder(const SkRect& clip, uint32_t viewportWidth, uint32_t viewportHeight,
36 const LightGeometry& lightGeometry, Caches& caches)
37 : mStdAllocator(mAllocator)
38 , mLayerBuilders(mStdAllocator)
39 , mLayerStack(mStdAllocator)
40 , mCanvasState(*this)
41 , mCaches(caches)
42 , mLightRadius(lightGeometry.radius)
43 , mDrawFbo0(true) {
44 // Prepare to defer Fbo0
45 auto fbo0 = mAllocator.create<LayerBuilder>(viewportWidth, viewportHeight, Rect(clip));
46 mLayerBuilders.push_back(fbo0);
47 mLayerStack.push_back(0);
48 mCanvasState.initializeSaveStack(viewportWidth, viewportHeight, clip.fLeft, clip.fTop,
49 clip.fRight, clip.fBottom, lightGeometry.center);
50 }
51
FrameBuilder(const LayerUpdateQueue & layers,const LightGeometry & lightGeometry,Caches & caches)52 FrameBuilder::FrameBuilder(const LayerUpdateQueue& layers, const LightGeometry& lightGeometry,
53 Caches& caches)
54 : mStdAllocator(mAllocator)
55 , mLayerBuilders(mStdAllocator)
56 , mLayerStack(mStdAllocator)
57 , mCanvasState(*this)
58 , mCaches(caches)
59 , mLightRadius(lightGeometry.radius)
60 , mDrawFbo0(false) {
61 // TODO: remove, with each layer on its own save stack
62
63 // Prepare to defer Fbo0 (which will be empty)
64 auto fbo0 = mAllocator.create<LayerBuilder>(1, 1, Rect(1, 1));
65 mLayerBuilders.push_back(fbo0);
66 mLayerStack.push_back(0);
67 mCanvasState.initializeSaveStack(1, 1, 0, 0, 1, 1, lightGeometry.center);
68
69 deferLayers(layers);
70 }
71
deferLayers(const LayerUpdateQueue & layers)72 void FrameBuilder::deferLayers(const LayerUpdateQueue& layers) {
73 // Render all layers to be updated, in order. Defer in reverse order, so that they'll be
74 // updated in the order they're passed in (mLayerBuilders are issued to Renderer in reverse)
75 for (int i = layers.entries().size() - 1; i >= 0; i--) {
76 RenderNode* layerNode = layers.entries()[i].renderNode.get();
77 // only schedule repaint if node still on layer - possible it may have been
78 // removed during a dropped frame, but layers may still remain scheduled so
79 // as not to lose info on what portion is damaged
80 OffscreenBuffer* layer = layerNode->getLayer();
81 if (CC_LIKELY(layer)) {
82 ATRACE_FORMAT("Optimize HW Layer DisplayList %s %ux%u", layerNode->getName(),
83 layerNode->getWidth(), layerNode->getHeight());
84
85 Rect layerDamage = layers.entries()[i].damage;
86 // TODO: ensure layer damage can't be larger than layer
87 layerDamage.doIntersect(0, 0, layer->viewportWidth, layer->viewportHeight);
88 layerNode->computeOrdering();
89
90 // map current light center into RenderNode's coordinate space
91 Vector3 lightCenter = mCanvasState.currentSnapshot()->getRelativeLightCenter();
92 layer->inverseTransformInWindow.mapPoint3d(lightCenter);
93
94 saveForLayer(layerNode->getWidth(), layerNode->getHeight(), 0, 0, layerDamage,
95 lightCenter, nullptr, layerNode);
96
97 if (layerNode->getDisplayList()) {
98 deferNodeOps(*layerNode);
99 }
100 restoreForLayer();
101 }
102 }
103 }
104
deferRenderNode(RenderNode & renderNode)105 void FrameBuilder::deferRenderNode(RenderNode& renderNode) {
106 renderNode.computeOrdering();
107
108 mCanvasState.save(SaveFlags::MatrixClip);
109 deferNodePropsAndOps(renderNode);
110 mCanvasState.restore();
111 }
112
deferRenderNode(float tx,float ty,Rect clipRect,RenderNode & renderNode)113 void FrameBuilder::deferRenderNode(float tx, float ty, Rect clipRect, RenderNode& renderNode) {
114 renderNode.computeOrdering();
115
116 mCanvasState.save(SaveFlags::MatrixClip);
117 mCanvasState.translate(tx, ty);
118 mCanvasState.clipRect(clipRect.left, clipRect.top, clipRect.right, clipRect.bottom,
119 SkClipOp::kIntersect);
120 deferNodePropsAndOps(renderNode);
121 mCanvasState.restore();
122 }
123
nodeBounds(RenderNode & node)124 static Rect nodeBounds(RenderNode& node) {
125 auto& props = node.properties();
126 return Rect(props.getLeft(), props.getTop(), props.getRight(), props.getBottom());
127 }
128
deferRenderNodeScene(const std::vector<sp<RenderNode>> & nodes,const Rect & contentDrawBounds)129 void FrameBuilder::deferRenderNodeScene(const std::vector<sp<RenderNode> >& nodes,
130 const Rect& contentDrawBounds) {
131 if (nodes.size() < 1) return;
132 if (nodes.size() == 1) {
133 if (!nodes[0]->nothingToDraw()) {
134 deferRenderNode(*nodes[0]);
135 }
136 return;
137 }
138 // It there are multiple render nodes, they are laid out as follows:
139 // #0 - backdrop (content + caption)
140 // #1 - content (local bounds are at (0,0), will be translated and clipped to backdrop)
141 // #2 - additional overlay nodes
142 // Usually the backdrop cannot be seen since it will be entirely covered by the content. While
143 // resizing however it might become partially visible. The following render loop will crop the
144 // backdrop against the content and draw the remaining part of it. It will then draw the content
145 // cropped to the backdrop (since that indicates a shrinking of the window).
146 //
147 // Additional nodes will be drawn on top with no particular clipping semantics.
148
149 // Usually the contents bounds should be mContentDrawBounds - however - we will
150 // move it towards the fixed edge to give it a more stable appearance (for the moment).
151 // If there is no content bounds we ignore the layering as stated above and start with 2.
152
153 // Backdrop bounds in render target space
154 const Rect backdrop = nodeBounds(*nodes[0]);
155
156 // Bounds that content will fill in render target space (note content node bounds may be bigger)
157 Rect content(contentDrawBounds.getWidth(), contentDrawBounds.getHeight());
158 content.translate(backdrop.left, backdrop.top);
159 if (!content.contains(backdrop) && !nodes[0]->nothingToDraw()) {
160 // Content doesn't entirely overlap backdrop, so fill around content (right/bottom)
161
162 // Note: in the future, if content doesn't snap to backdrop's left/top, this may need to
163 // also fill left/top. Currently, both 2up and freeform position content at the top/left of
164 // the backdrop, so this isn't necessary.
165 if (content.right < backdrop.right) {
166 // draw backdrop to right side of content
167 deferRenderNode(0, 0,
168 Rect(content.right, backdrop.top, backdrop.right, backdrop.bottom),
169 *nodes[0]);
170 }
171 if (content.bottom < backdrop.bottom) {
172 // draw backdrop to bottom of content
173 // Note: bottom fill uses content left/right, to avoid overdrawing left/right fill
174 deferRenderNode(0, 0,
175 Rect(content.left, content.bottom, content.right, backdrop.bottom),
176 *nodes[0]);
177 }
178 }
179
180 if (!nodes[1]->nothingToDraw()) {
181 if (!backdrop.isEmpty()) {
182 // content node translation to catch up with backdrop
183 float dx = contentDrawBounds.left - backdrop.left;
184 float dy = contentDrawBounds.top - backdrop.top;
185
186 Rect contentLocalClip = backdrop;
187 contentLocalClip.translate(dx, dy);
188 deferRenderNode(-dx, -dy, contentLocalClip, *nodes[1]);
189 } else {
190 deferRenderNode(*nodes[1]);
191 }
192 }
193
194 // remaining overlay nodes, simply defer
195 for (size_t index = 2; index < nodes.size(); index++) {
196 if (!nodes[index]->nothingToDraw()) {
197 deferRenderNode(*nodes[index]);
198 }
199 }
200 }
201
onViewportInitialized()202 void FrameBuilder::onViewportInitialized() {}
203
onSnapshotRestored(const Snapshot & removed,const Snapshot & restored)204 void FrameBuilder::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {}
205
deferNodePropsAndOps(RenderNode & node)206 void FrameBuilder::deferNodePropsAndOps(RenderNode& node) {
207 const RenderProperties& properties = node.properties();
208 const Outline& outline = properties.getOutline();
209 if (properties.getAlpha() <= 0 || (outline.getShouldClip() && outline.isEmpty()) ||
210 properties.getScaleX() == 0 || properties.getScaleY() == 0) {
211 return; // rejected
212 }
213
214 if (properties.getLeft() != 0 || properties.getTop() != 0) {
215 mCanvasState.translate(properties.getLeft(), properties.getTop());
216 }
217 if (properties.getStaticMatrix()) {
218 mCanvasState.concatMatrix(*properties.getStaticMatrix());
219 } else if (properties.getAnimationMatrix()) {
220 mCanvasState.concatMatrix(*properties.getAnimationMatrix());
221 }
222 if (properties.hasTransformMatrix()) {
223 if (properties.isTransformTranslateOnly()) {
224 mCanvasState.translate(properties.getTranslationX(), properties.getTranslationY());
225 } else {
226 mCanvasState.concatMatrix(*properties.getTransformMatrix());
227 }
228 }
229
230 const int width = properties.getWidth();
231 const int height = properties.getHeight();
232
233 Rect saveLayerBounds; // will be set to non-empty if saveLayer needed
234 const bool isLayer = properties.effectiveLayerType() != LayerType::None;
235 int clipFlags = properties.getClippingFlags();
236 if (properties.getAlpha() < 1) {
237 if (isLayer) {
238 clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer
239 }
240 if (CC_LIKELY(isLayer || !properties.getHasOverlappingRendering())) {
241 // simply scale rendering content's alpha
242 mCanvasState.scaleAlpha(properties.getAlpha());
243 } else {
244 // schedule saveLayer by initializing saveLayerBounds
245 saveLayerBounds.set(0, 0, width, height);
246 if (clipFlags) {
247 properties.getClippingRectForFlags(clipFlags, &saveLayerBounds);
248 clipFlags = 0; // all clipping done by savelayer
249 }
250 }
251
252 if (CC_UNLIKELY(ATRACE_ENABLED() && properties.promotedToLayer())) {
253 // pretend alpha always causes savelayer to warn about
254 // performance problem affecting old versions
255 ATRACE_FORMAT("%s alpha caused saveLayer %dx%d", node.getName(), width, height);
256 }
257 }
258 if (clipFlags) {
259 Rect clipRect;
260 properties.getClippingRectForFlags(clipFlags, &clipRect);
261 mCanvasState.clipRect(clipRect.left, clipRect.top, clipRect.right, clipRect.bottom,
262 SkClipOp::kIntersect);
263 }
264
265 if (properties.getRevealClip().willClip()) {
266 Rect bounds;
267 properties.getRevealClip().getBounds(&bounds);
268 mCanvasState.setClippingRoundRect(mAllocator, bounds,
269 properties.getRevealClip().getRadius());
270 } else if (properties.getOutline().willClip()) {
271 mCanvasState.setClippingOutline(mAllocator, &(properties.getOutline()));
272 }
273
274 bool quickRejected = mCanvasState.currentSnapshot()->getRenderTargetClip().isEmpty() ||
275 (properties.getClipToBounds() &&
276 mCanvasState.quickRejectConservative(0, 0, width, height));
277 if (!quickRejected) {
278 // not rejected, so defer render as either Layer, or direct (possibly wrapped in saveLayer)
279 if (node.getLayer()) {
280 // HW layer
281 LayerOp* drawLayerOp = mAllocator.create_trivial<LayerOp>(node);
282 BakedOpState* bakedOpState = tryBakeOpState(*drawLayerOp);
283 if (bakedOpState) {
284 // Node's layer already deferred, schedule it to render into parent layer
285 currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Bitmap);
286 }
287 } else if (CC_UNLIKELY(!saveLayerBounds.isEmpty())) {
288 // draw DisplayList contents within temporary, since persisted layer could not be used.
289 // (temp layers are clipped to viewport, since they don't persist offscreen content)
290 SkPaint saveLayerPaint;
291 saveLayerPaint.setAlpha(properties.getAlpha());
292 deferBeginLayerOp(*mAllocator.create_trivial<BeginLayerOp>(
293 saveLayerBounds, Matrix4::identity(),
294 nullptr, // no record-time clip - need only respect defer-time one
295 &saveLayerPaint));
296 deferNodeOps(node);
297 deferEndLayerOp(*mAllocator.create_trivial<EndLayerOp>());
298 } else {
299 deferNodeOps(node);
300 }
301 }
302 }
303
304 typedef key_value_pair_t<float, const RenderNodeOp*> ZRenderNodeOpPair;
305
306 template <typename V>
buildZSortedChildList(V * zTranslatedNodes,const DisplayList & displayList,const DisplayList::Chunk & chunk)307 static void buildZSortedChildList(V* zTranslatedNodes, const DisplayList& displayList,
308 const DisplayList::Chunk& chunk) {
309 if (chunk.beginChildIndex == chunk.endChildIndex) return;
310
311 for (size_t i = chunk.beginChildIndex; i < chunk.endChildIndex; i++) {
312 RenderNodeOp* childOp = displayList.getChildren()[i];
313 RenderNode* child = childOp->renderNode;
314 float childZ = child->properties().getZ();
315
316 if (!MathUtils::isZero(childZ) && chunk.reorderChildren) {
317 zTranslatedNodes->push_back(ZRenderNodeOpPair(childZ, childOp));
318 childOp->skipInOrderDraw = true;
319 } else if (!child->properties().getProjectBackwards()) {
320 // regular, in order drawing DisplayList
321 childOp->skipInOrderDraw = false;
322 }
323 }
324
325 // Z sort any 3d children (stable-ness makes z compare fall back to standard drawing order)
326 std::stable_sort(zTranslatedNodes->begin(), zTranslatedNodes->end());
327 }
328
329 template <typename V>
findNonNegativeIndex(const V & zTranslatedNodes)330 static size_t findNonNegativeIndex(const V& zTranslatedNodes) {
331 for (size_t i = 0; i < zTranslatedNodes.size(); i++) {
332 if (zTranslatedNodes[i].key >= 0.0f) return i;
333 }
334 return zTranslatedNodes.size();
335 }
336
337 template <typename V>
defer3dChildren(const ClipBase * reorderClip,ChildrenSelectMode mode,const V & zTranslatedNodes)338 void FrameBuilder::defer3dChildren(const ClipBase* reorderClip, ChildrenSelectMode mode,
339 const V& zTranslatedNodes) {
340 const int size = zTranslatedNodes.size();
341 if (size == 0 || (mode == ChildrenSelectMode::Negative && zTranslatedNodes[0].key > 0.0f) ||
342 (mode == ChildrenSelectMode::Positive && zTranslatedNodes[size - 1].key < 0.0f)) {
343 // no 3d children to draw
344 return;
345 }
346
347 /**
348 * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
349 * with very similar Z heights to draw together.
350 *
351 * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are
352 * underneath both, and neither's shadow is drawn on top of the other.
353 */
354 const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes);
355 size_t drawIndex, shadowIndex, endIndex;
356 if (mode == ChildrenSelectMode::Negative) {
357 drawIndex = 0;
358 endIndex = nonNegativeIndex;
359 shadowIndex = endIndex; // draw no shadows
360 } else {
361 drawIndex = nonNegativeIndex;
362 endIndex = size;
363 shadowIndex = drawIndex; // potentially draw shadow for each pos Z child
364 }
365
366 float lastCasterZ = 0.0f;
367 while (shadowIndex < endIndex || drawIndex < endIndex) {
368 if (shadowIndex < endIndex) {
369 const RenderNodeOp* casterNodeOp = zTranslatedNodes[shadowIndex].value;
370 const float casterZ = zTranslatedNodes[shadowIndex].key;
371 // attempt to render the shadow if the caster about to be drawn is its caster,
372 // OR if its caster's Z value is similar to the previous potential caster
373 if (shadowIndex == drawIndex || casterZ - lastCasterZ < 0.1f) {
374 deferShadow(reorderClip, *casterNodeOp);
375
376 lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
377 shadowIndex++;
378 continue;
379 }
380 }
381
382 const RenderNodeOp* childOp = zTranslatedNodes[drawIndex].value;
383 deferRenderNodeOpImpl(*childOp);
384 drawIndex++;
385 }
386 }
387
deferShadow(const ClipBase * reorderClip,const RenderNodeOp & casterNodeOp)388 void FrameBuilder::deferShadow(const ClipBase* reorderClip, const RenderNodeOp& casterNodeOp) {
389 auto& node = *casterNodeOp.renderNode;
390 auto& properties = node.properties();
391
392 if (properties.getAlpha() <= 0.0f || properties.getOutline().getAlpha() <= 0.0f ||
393 !properties.getOutline().getPath() || properties.getScaleX() == 0 ||
394 properties.getScaleY() == 0) {
395 // no shadow to draw
396 return;
397 }
398
399 const SkPath* casterOutlinePath = properties.getOutline().getPath();
400 const SkPath* revealClipPath = properties.getRevealClip().getPath();
401 if (revealClipPath && revealClipPath->isEmpty()) return;
402
403 float casterAlpha = properties.getAlpha() * properties.getOutline().getAlpha();
404
405 // holds temporary SkPath to store the result of intersections
406 SkPath* frameAllocatedPath = nullptr;
407 const SkPath* casterPath = casterOutlinePath;
408
409 // intersect the shadow-casting path with the reveal, if present
410 if (revealClipPath) {
411 frameAllocatedPath = createFrameAllocatedPath();
412
413 Op(*casterPath, *revealClipPath, kIntersect_SkPathOp, frameAllocatedPath);
414 casterPath = frameAllocatedPath;
415 }
416
417 // intersect the shadow-casting path with the clipBounds, if present
418 if (properties.getClippingFlags() & CLIP_TO_CLIP_BOUNDS) {
419 if (!frameAllocatedPath) {
420 frameAllocatedPath = createFrameAllocatedPath();
421 }
422 Rect clipBounds;
423 properties.getClippingRectForFlags(CLIP_TO_CLIP_BOUNDS, &clipBounds);
424 SkPath clipBoundsPath;
425 clipBoundsPath.addRect(clipBounds.left, clipBounds.top, clipBounds.right,
426 clipBounds.bottom);
427
428 Op(*casterPath, clipBoundsPath, kIntersect_SkPathOp, frameAllocatedPath);
429 casterPath = frameAllocatedPath;
430 }
431
432 // apply reorder clip to shadow, so it respects clip at beginning of reorderable chunk
433 int restoreTo = mCanvasState.save(SaveFlags::MatrixClip);
434 mCanvasState.writableSnapshot()->applyClip(reorderClip,
435 *mCanvasState.currentSnapshot()->transform);
436 if (CC_LIKELY(!mCanvasState.getRenderTargetClipBounds().isEmpty())) {
437 Matrix4 shadowMatrixXY(casterNodeOp.localMatrix);
438 Matrix4 shadowMatrixZ(casterNodeOp.localMatrix);
439 node.applyViewPropertyTransforms(shadowMatrixXY, false);
440 node.applyViewPropertyTransforms(shadowMatrixZ, true);
441
442 sp<TessellationCache::ShadowTask> task = mCaches.tessellationCache.getShadowTask(
443 mCanvasState.currentTransform(), mCanvasState.getLocalClipBounds(),
444 casterAlpha >= 1.0f, casterPath, &shadowMatrixXY, &shadowMatrixZ,
445 mCanvasState.currentSnapshot()->getRelativeLightCenter(), mLightRadius);
446 ShadowOp* shadowOp = mAllocator.create<ShadowOp>(task, casterAlpha);
447 BakedOpState* bakedOpState = BakedOpState::tryShadowOpConstruct(
448 mAllocator, *mCanvasState.writableSnapshot(), shadowOp);
449 if (CC_LIKELY(bakedOpState)) {
450 currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Shadow);
451 }
452 }
453 mCanvasState.restoreToCount(restoreTo);
454 }
455
deferProjectedChildren(const RenderNode & renderNode)456 void FrameBuilder::deferProjectedChildren(const RenderNode& renderNode) {
457 int count = mCanvasState.save(SaveFlags::MatrixClip);
458 const SkPath* projectionReceiverOutline = renderNode.properties().getOutline().getPath();
459
460 SkPath transformedMaskPath; // on stack, since BakedOpState makes a deep copy
461 if (projectionReceiverOutline) {
462 // transform the mask for this projector into render target space
463 // TODO: consider combining both transforms by stashing transform instead of applying
464 SkMatrix skCurrentTransform;
465 mCanvasState.currentTransform()->copyTo(skCurrentTransform);
466 projectionReceiverOutline->transform(skCurrentTransform, &transformedMaskPath);
467 mCanvasState.setProjectionPathMask(&transformedMaskPath);
468 }
469
470 for (size_t i = 0; i < renderNode.mProjectedNodes.size(); i++) {
471 RenderNodeOp* childOp = renderNode.mProjectedNodes[i];
472 RenderNode& childNode = *childOp->renderNode;
473
474 // Draw child if it has content, but ignore state in childOp - matrix already applied to
475 // transformFromCompositingAncestor, and record-time clip is ignored when projecting
476 if (!childNode.nothingToDraw()) {
477 int restoreTo = mCanvasState.save(SaveFlags::MatrixClip);
478
479 // Apply transform between ancestor and projected descendant
480 mCanvasState.concatMatrix(childOp->transformFromCompositingAncestor);
481
482 deferNodePropsAndOps(childNode);
483
484 mCanvasState.restoreToCount(restoreTo);
485 }
486 }
487 mCanvasState.restoreToCount(count);
488 }
489
490 /**
491 * Used to define a list of lambdas referencing private FrameBuilder::onXX::defer() methods.
492 *
493 * This allows opIds embedded in the RecordedOps to be used for dispatching to these lambdas.
494 * E.g. a BitmapOp op then would be dispatched to FrameBuilder::onBitmapOp(const BitmapOp&)
495 */
496 #define OP_RECEIVER(Type) \
497 [](FrameBuilder& frameBuilder, const RecordedOp& op) { \
498 frameBuilder.defer##Type(static_cast<const Type&>(op)); \
499 },
deferNodeOps(const RenderNode & renderNode)500 void FrameBuilder::deferNodeOps(const RenderNode& renderNode) {
501 typedef void (*OpDispatcher)(FrameBuilder & frameBuilder, const RecordedOp& op);
502 static OpDispatcher receivers[] = BUILD_DEFERRABLE_OP_LUT(OP_RECEIVER);
503
504 // can't be null, since DL=null node rejection happens before deferNodePropsAndOps
505 const DisplayList& displayList = *(renderNode.getDisplayList());
506 for (auto& chunk : displayList.getChunks()) {
507 FatVector<ZRenderNodeOpPair, 16> zTranslatedNodes;
508 buildZSortedChildList(&zTranslatedNodes, displayList, chunk);
509
510 defer3dChildren(chunk.reorderClip, ChildrenSelectMode::Negative, zTranslatedNodes);
511 for (size_t opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) {
512 const RecordedOp* op = displayList.getOps()[opIndex];
513 receivers[op->opId](*this, *op);
514
515 if (CC_UNLIKELY(!renderNode.mProjectedNodes.empty() &&
516 displayList.projectionReceiveIndex >= 0 &&
517 static_cast<int>(opIndex) == displayList.projectionReceiveIndex)) {
518 deferProjectedChildren(renderNode);
519 }
520 }
521 defer3dChildren(chunk.reorderClip, ChildrenSelectMode::Positive, zTranslatedNodes);
522 }
523 }
524
deferRenderNodeOpImpl(const RenderNodeOp & op)525 void FrameBuilder::deferRenderNodeOpImpl(const RenderNodeOp& op) {
526 if (op.renderNode->nothingToDraw()) return;
527 int count = mCanvasState.save(SaveFlags::MatrixClip);
528
529 // apply state from RecordedOp (clip first, since op's clip is transformed by current matrix)
530 mCanvasState.writableSnapshot()->applyClip(op.localClip,
531 *mCanvasState.currentSnapshot()->transform);
532 mCanvasState.concatMatrix(op.localMatrix);
533
534 // then apply state from node properties, and defer ops
535 deferNodePropsAndOps(*op.renderNode);
536
537 mCanvasState.restoreToCount(count);
538 }
539
deferRenderNodeOp(const RenderNodeOp & op)540 void FrameBuilder::deferRenderNodeOp(const RenderNodeOp& op) {
541 if (!op.skipInOrderDraw) {
542 deferRenderNodeOpImpl(op);
543 }
544 }
545
546 /**
547 * Defers an unmergeable, strokeable op, accounting correctly
548 * for paint's style on the bounds being computed.
549 */
deferStrokeableOp(const RecordedOp & op,batchid_t batchId,BakedOpState::StrokeBehavior strokeBehavior,bool expandForPathTexture)550 BakedOpState* FrameBuilder::deferStrokeableOp(const RecordedOp& op, batchid_t batchId,
551 BakedOpState::StrokeBehavior strokeBehavior,
552 bool expandForPathTexture) {
553 // Note: here we account for stroke when baking the op
554 BakedOpState* bakedState = BakedOpState::tryStrokeableOpConstruct(
555 mAllocator, *mCanvasState.writableSnapshot(), op, strokeBehavior, expandForPathTexture);
556 if (!bakedState) return nullptr; // quick rejected
557
558 if (op.opId == RecordedOpId::RectOp && op.paint->getStyle() != SkPaint::kStroke_Style) {
559 bakedState->setupOpacity(op.paint);
560 }
561
562 currentLayer().deferUnmergeableOp(mAllocator, bakedState, batchId);
563 return bakedState;
564 }
565
566 /**
567 * Returns batch id for tessellatable shapes, based on paint. Checks to see if path effect/AA will
568 * be used, since they trigger significantly different rendering paths.
569 *
570 * Note: not used for lines/points, since they don't currently support path effects.
571 */
tessBatchId(const RecordedOp & op)572 static batchid_t tessBatchId(const RecordedOp& op) {
573 const SkPaint& paint = *(op.paint);
574 return paint.getPathEffect()
575 ? OpBatchType::AlphaMaskTexture
576 : (paint.isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices);
577 }
578
deferArcOp(const ArcOp & op)579 void FrameBuilder::deferArcOp(const ArcOp& op) {
580 // Pass true below since arcs have a tendency to draw outside their expected bounds within
581 // their path textures. Passing true makes it more likely that we'll scissor, instead of
582 // corrupting the frame by drawing outside of clip bounds.
583 deferStrokeableOp(op, tessBatchId(op), BakedOpState::StrokeBehavior::StyleDefined, true);
584 }
585
hasMergeableClip(const BakedOpState & state)586 static bool hasMergeableClip(const BakedOpState& state) {
587 return !state.computedState.clipState ||
588 state.computedState.clipState->mode == ClipMode::Rectangle;
589 }
590
deferBitmapOp(const BitmapOp & op)591 void FrameBuilder::deferBitmapOp(const BitmapOp& op) {
592 BakedOpState* bakedState = tryBakeOpState(op);
593 if (!bakedState) return; // quick rejected
594
595 if (op.bitmap->isOpaque()) {
596 bakedState->setupOpacity(op.paint);
597 }
598
599 // Don't merge non-simply transformed or neg scale ops, SET_TEXTURE doesn't handle rotation
600 // Don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in
601 // MergingDrawBatch::canMergeWith()
602 if (bakedState->computedState.transform.isSimple() &&
603 bakedState->computedState.transform.positiveScale() &&
604 PaintUtils::getBlendModeDirect(op.paint) == SkBlendMode::kSrcOver &&
605 op.bitmap->colorType() != kAlpha_8_SkColorType && hasMergeableClip(*bakedState)) {
606 mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.bitmap->getGenerationID());
607 currentLayer().deferMergeableOp(mAllocator, bakedState, OpBatchType::Bitmap, mergeId);
608 } else {
609 currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
610 }
611 }
612
deferBitmapMeshOp(const BitmapMeshOp & op)613 void FrameBuilder::deferBitmapMeshOp(const BitmapMeshOp& op) {
614 BakedOpState* bakedState = tryBakeOpState(op);
615 if (!bakedState) return; // quick rejected
616 currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
617 }
618
deferBitmapRectOp(const BitmapRectOp & op)619 void FrameBuilder::deferBitmapRectOp(const BitmapRectOp& op) {
620 BakedOpState* bakedState = tryBakeOpState(op);
621 if (!bakedState) return; // quick rejected
622 currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
623 }
624
deferVectorDrawableOp(const VectorDrawableOp & op)625 void FrameBuilder::deferVectorDrawableOp(const VectorDrawableOp& op) {
626 Bitmap& bitmap = op.vectorDrawable->getBitmapUpdateIfDirty();
627 SkPaint* paint = op.vectorDrawable->getPaint();
628 const BitmapRectOp* resolvedOp = mAllocator.create_trivial<BitmapRectOp>(
629 op.unmappedBounds, op.localMatrix, op.localClip, paint, &bitmap,
630 Rect(bitmap.width(), bitmap.height()));
631 deferBitmapRectOp(*resolvedOp);
632 }
633
deferCirclePropsOp(const CirclePropsOp & op)634 void FrameBuilder::deferCirclePropsOp(const CirclePropsOp& op) {
635 // allocate a temporary oval op (with mAllocator, so it persists until render), so the
636 // renderer doesn't have to handle the RoundRectPropsOp type, and so state baking is simple.
637 float x = *(op.x);
638 float y = *(op.y);
639 float radius = *(op.radius);
640 Rect unmappedBounds(x - radius, y - radius, x + radius, y + radius);
641 const OvalOp* resolvedOp = mAllocator.create_trivial<OvalOp>(unmappedBounds, op.localMatrix,
642 op.localClip, op.paint);
643 deferOvalOp(*resolvedOp);
644 }
645
deferColorOp(const ColorOp & op)646 void FrameBuilder::deferColorOp(const ColorOp& op) {
647 BakedOpState* bakedState = tryBakeUnboundedOpState(op);
648 if (!bakedState) return; // quick rejected
649 currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Vertices);
650 }
651
deferFunctorOp(const FunctorOp & op)652 void FrameBuilder::deferFunctorOp(const FunctorOp& op) {
653 BakedOpState* bakedState = tryBakeUnboundedOpState(op);
654 if (!bakedState) return; // quick rejected
655 currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Functor);
656 }
657
deferLinesOp(const LinesOp & op)658 void FrameBuilder::deferLinesOp(const LinesOp& op) {
659 batchid_t batch = op.paint->isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices;
660 deferStrokeableOp(op, batch, BakedOpState::StrokeBehavior::Forced);
661 }
662
deferOvalOp(const OvalOp & op)663 void FrameBuilder::deferOvalOp(const OvalOp& op) {
664 deferStrokeableOp(op, tessBatchId(op));
665 }
666
deferPatchOp(const PatchOp & op)667 void FrameBuilder::deferPatchOp(const PatchOp& op) {
668 BakedOpState* bakedState = tryBakeOpState(op);
669 if (!bakedState) return; // quick rejected
670
671 if (bakedState->computedState.transform.isPureTranslate() &&
672 PaintUtils::getBlendModeDirect(op.paint) == SkBlendMode::kSrcOver &&
673 hasMergeableClip(*bakedState)) {
674 mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.bitmap->getGenerationID());
675
676 // Only use the MergedPatch batchId when merged, so Bitmap+Patch don't try to merge together
677 currentLayer().deferMergeableOp(mAllocator, bakedState, OpBatchType::MergedPatch, mergeId);
678 } else {
679 // Use Bitmap batchId since Bitmap+Patch use same shader
680 currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
681 }
682 }
683
deferPathOp(const PathOp & op)684 void FrameBuilder::deferPathOp(const PathOp& op) {
685 auto state = deferStrokeableOp(op, OpBatchType::AlphaMaskTexture);
686 if (CC_LIKELY(state)) {
687 mCaches.pathCache.precache(op.path, op.paint);
688 }
689 }
690
deferPointsOp(const PointsOp & op)691 void FrameBuilder::deferPointsOp(const PointsOp& op) {
692 batchid_t batch = op.paint->isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices;
693 deferStrokeableOp(op, batch, BakedOpState::StrokeBehavior::Forced);
694 }
695
deferRectOp(const RectOp & op)696 void FrameBuilder::deferRectOp(const RectOp& op) {
697 deferStrokeableOp(op, tessBatchId(op));
698 }
699
deferRoundRectOp(const RoundRectOp & op)700 void FrameBuilder::deferRoundRectOp(const RoundRectOp& op) {
701 auto state = deferStrokeableOp(op, tessBatchId(op));
702 if (CC_LIKELY(state && !op.paint->getPathEffect())) {
703 // TODO: consider storing tessellation task in BakedOpState
704 mCaches.tessellationCache.precacheRoundRect(state->computedState.transform, *(op.paint),
705 op.unmappedBounds.getWidth(),
706 op.unmappedBounds.getHeight(), op.rx, op.ry);
707 }
708 }
709
deferRoundRectPropsOp(const RoundRectPropsOp & op)710 void FrameBuilder::deferRoundRectPropsOp(const RoundRectPropsOp& op) {
711 // allocate a temporary round rect op (with mAllocator, so it persists until render), so the
712 // renderer doesn't have to handle the RoundRectPropsOp type, and so state baking is simple.
713 const RoundRectOp* resolvedOp = mAllocator.create_trivial<RoundRectOp>(
714 Rect(*(op.left), *(op.top), *(op.right), *(op.bottom)), op.localMatrix, op.localClip,
715 op.paint, *op.rx, *op.ry);
716 deferRoundRectOp(*resolvedOp);
717 }
718
deferSimpleRectsOp(const SimpleRectsOp & op)719 void FrameBuilder::deferSimpleRectsOp(const SimpleRectsOp& op) {
720 BakedOpState* bakedState = tryBakeOpState(op);
721 if (!bakedState) return; // quick rejected
722 currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Vertices);
723 }
724
textBatchId(const SkPaint & paint)725 static batchid_t textBatchId(const SkPaint& paint) {
726 // TODO: better handling of shader (since we won't care about color then)
727 return paint.getColor() == SK_ColorBLACK ? OpBatchType::Text : OpBatchType::ColorText;
728 }
729
deferTextOp(const TextOp & op)730 void FrameBuilder::deferTextOp(const TextOp& op) {
731 BakedOpState* bakedState = BakedOpState::tryStrokeableOpConstruct(
732 mAllocator, *mCanvasState.writableSnapshot(), op,
733 BakedOpState::StrokeBehavior::StyleDefined, false);
734 if (!bakedState) return; // quick rejected
735
736 batchid_t batchId = textBatchId(*(op.paint));
737 if (bakedState->computedState.transform.isPureTranslate() &&
738 PaintUtils::getBlendModeDirect(op.paint) == SkBlendMode::kSrcOver &&
739 hasMergeableClip(*bakedState)) {
740 mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.paint->getColor());
741 currentLayer().deferMergeableOp(mAllocator, bakedState, batchId, mergeId);
742 } else {
743 currentLayer().deferUnmergeableOp(mAllocator, bakedState, batchId);
744 }
745
746 FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer();
747 auto& totalTransform = bakedState->computedState.transform;
748 if (totalTransform.isPureTranslate() || totalTransform.isPerspective()) {
749 fontRenderer.precache(op.paint, op.glyphs, op.glyphCount, SkMatrix::I());
750 } else {
751 // Partial transform case, see BakedOpDispatcher::renderTextOp
752 float sx, sy;
753 totalTransform.decomposeScale(sx, sy);
754 fontRenderer.precache(
755 op.paint, op.glyphs, op.glyphCount,
756 SkMatrix::MakeScale(roundf(std::max(1.0f, sx)), roundf(std::max(1.0f, sy))));
757 }
758 }
759
deferTextOnPathOp(const TextOnPathOp & op)760 void FrameBuilder::deferTextOnPathOp(const TextOnPathOp& op) {
761 BakedOpState* bakedState = tryBakeUnboundedOpState(op);
762 if (!bakedState) return; // quick rejected
763 currentLayer().deferUnmergeableOp(mAllocator, bakedState, textBatchId(*(op.paint)));
764
765 mCaches.fontRenderer.getFontRenderer().precache(op.paint, op.glyphs, op.glyphCount,
766 SkMatrix::I());
767 }
768
deferTextureLayerOp(const TextureLayerOp & op)769 void FrameBuilder::deferTextureLayerOp(const TextureLayerOp& op) {
770 GlLayer* layer = static_cast<GlLayer*>(op.layerHandle->backingLayer());
771 if (CC_UNLIKELY(!layer || !layer->isRenderable())) return;
772
773 const TextureLayerOp* textureLayerOp = &op;
774 // Now safe to access transform (which was potentially unready at record time)
775 if (!layer->getTransform().isIdentity()) {
776 // non-identity transform present, so 'inject it' into op by copying + replacing matrix
777 Matrix4 combinedMatrix(op.localMatrix);
778 combinedMatrix.multiply(layer->getTransform());
779 textureLayerOp = mAllocator.create<TextureLayerOp>(op, combinedMatrix);
780 }
781 BakedOpState* bakedState = tryBakeOpState(*textureLayerOp);
782
783 if (!bakedState) return; // quick rejected
784 currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::TextureLayer);
785 }
786
saveForLayer(uint32_t layerWidth,uint32_t layerHeight,float contentTranslateX,float contentTranslateY,const Rect & repaintRect,const Vector3 & lightCenter,const BeginLayerOp * beginLayerOp,RenderNode * renderNode)787 void FrameBuilder::saveForLayer(uint32_t layerWidth, uint32_t layerHeight, float contentTranslateX,
788 float contentTranslateY, const Rect& repaintRect,
789 const Vector3& lightCenter, const BeginLayerOp* beginLayerOp,
790 RenderNode* renderNode) {
791 mCanvasState.save(SaveFlags::MatrixClip);
792 mCanvasState.writableSnapshot()->initializeViewport(layerWidth, layerHeight);
793 mCanvasState.writableSnapshot()->roundRectClipState = nullptr;
794 mCanvasState.writableSnapshot()->setRelativeLightCenter(lightCenter);
795 mCanvasState.writableSnapshot()->transform->loadTranslate(contentTranslateX, contentTranslateY,
796 0);
797 mCanvasState.writableSnapshot()->setClip(repaintRect.left, repaintRect.top, repaintRect.right,
798 repaintRect.bottom);
799
800 // create a new layer repaint, and push its index on the stack
801 mLayerStack.push_back(mLayerBuilders.size());
802 auto newFbo = mAllocator.create<LayerBuilder>(layerWidth, layerHeight, repaintRect,
803 beginLayerOp, renderNode);
804 mLayerBuilders.push_back(newFbo);
805 }
806
restoreForLayer()807 void FrameBuilder::restoreForLayer() {
808 // restore canvas, and pop finished layer off of the stack
809 mCanvasState.restore();
810 mLayerStack.pop_back();
811 }
812
813 // TODO: defer time rejection (when bounds become empty) + tests
814 // Option - just skip layers with no bounds at playback + defer?
deferBeginLayerOp(const BeginLayerOp & op)815 void FrameBuilder::deferBeginLayerOp(const BeginLayerOp& op) {
816 uint32_t layerWidth = (uint32_t)op.unmappedBounds.getWidth();
817 uint32_t layerHeight = (uint32_t)op.unmappedBounds.getHeight();
818
819 auto previous = mCanvasState.currentSnapshot();
820 Vector3 lightCenter = previous->getRelativeLightCenter();
821
822 // Combine all transforms used to present saveLayer content:
823 // parent content transform * canvas transform * bounds offset
824 Matrix4 contentTransform(*(previous->transform));
825 contentTransform.multiply(op.localMatrix);
826 contentTransform.translate(op.unmappedBounds.left, op.unmappedBounds.top);
827
828 Matrix4 inverseContentTransform;
829 inverseContentTransform.loadInverse(contentTransform);
830
831 // map the light center into layer-relative space
832 inverseContentTransform.mapPoint3d(lightCenter);
833
834 // Clip bounds of temporary layer to parent's clip rect, so:
835 Rect saveLayerBounds(layerWidth, layerHeight);
836 // 1) transform Rect(width, height) into parent's space
837 // note: left/top offsets put in contentTransform above
838 contentTransform.mapRect(saveLayerBounds);
839 // 2) intersect with parent's clip
840 saveLayerBounds.doIntersect(previous->getRenderTargetClip());
841 // 3) and transform back
842 inverseContentTransform.mapRect(saveLayerBounds);
843 saveLayerBounds.doIntersect(Rect(layerWidth, layerHeight));
844 saveLayerBounds.roundOut();
845
846 // if bounds are reduced, will clip the layer's area by reducing required bounds...
847 layerWidth = saveLayerBounds.getWidth();
848 layerHeight = saveLayerBounds.getHeight();
849 // ...and shifting drawing content to account for left/top side clipping
850 float contentTranslateX = -saveLayerBounds.left;
851 float contentTranslateY = -saveLayerBounds.top;
852
853 saveForLayer(layerWidth, layerHeight, contentTranslateX, contentTranslateY,
854 Rect(layerWidth, layerHeight), lightCenter, &op, nullptr);
855 }
856
deferEndLayerOp(const EndLayerOp &)857 void FrameBuilder::deferEndLayerOp(const EndLayerOp& /* ignored */) {
858 const BeginLayerOp& beginLayerOp = *currentLayer().beginLayerOp;
859 int finishedLayerIndex = mLayerStack.back();
860
861 restoreForLayer();
862
863 // saveLayer will clip & translate the draw contents, so we need
864 // to translate the drawLayer by how much the contents was translated
865 // TODO: Unify this with beginLayerOp so we don't have to calculate this
866 // twice
867 uint32_t layerWidth = (uint32_t)beginLayerOp.unmappedBounds.getWidth();
868 uint32_t layerHeight = (uint32_t)beginLayerOp.unmappedBounds.getHeight();
869
870 auto previous = mCanvasState.currentSnapshot();
871 Vector3 lightCenter = previous->getRelativeLightCenter();
872
873 // Combine all transforms used to present saveLayer content:
874 // parent content transform * canvas transform * bounds offset
875 Matrix4 contentTransform(*(previous->transform));
876 contentTransform.multiply(beginLayerOp.localMatrix);
877 contentTransform.translate(beginLayerOp.unmappedBounds.left, beginLayerOp.unmappedBounds.top);
878
879 Matrix4 inverseContentTransform;
880 inverseContentTransform.loadInverse(contentTransform);
881
882 // map the light center into layer-relative space
883 inverseContentTransform.mapPoint3d(lightCenter);
884
885 // Clip bounds of temporary layer to parent's clip rect, so:
886 Rect saveLayerBounds(layerWidth, layerHeight);
887 // 1) transform Rect(width, height) into parent's space
888 // note: left/top offsets put in contentTransform above
889 contentTransform.mapRect(saveLayerBounds);
890 // 2) intersect with parent's clip
891 saveLayerBounds.doIntersect(previous->getRenderTargetClip());
892 // 3) and transform back
893 inverseContentTransform.mapRect(saveLayerBounds);
894 saveLayerBounds.doIntersect(Rect(layerWidth, layerHeight));
895 saveLayerBounds.roundOut();
896
897 Matrix4 localMatrix(beginLayerOp.localMatrix);
898 localMatrix.translate(saveLayerBounds.left, saveLayerBounds.top);
899
900 // record the draw operation into the previous layer's list of draw commands
901 // uses state from the associated beginLayerOp, since it has all the state needed for drawing
902 LayerOp* drawLayerOp = mAllocator.create_trivial<LayerOp>(
903 beginLayerOp.unmappedBounds, localMatrix, beginLayerOp.localClip, beginLayerOp.paint,
904 &(mLayerBuilders[finishedLayerIndex]->offscreenBuffer));
905 BakedOpState* bakedOpState = tryBakeOpState(*drawLayerOp);
906
907 if (bakedOpState) {
908 // Layer will be drawn into parent layer (which is now current, since we popped mLayerStack)
909 currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Bitmap);
910 } else {
911 // Layer won't be drawn - delete its drawing batches to prevent it from doing any work
912 // TODO: need to prevent any render work from being done
913 // - create layerop earlier for reject purposes?
914 mLayerBuilders[finishedLayerIndex]->clear();
915 return;
916 }
917 }
918
deferBeginUnclippedLayerOp(const BeginUnclippedLayerOp & op)919 void FrameBuilder::deferBeginUnclippedLayerOp(const BeginUnclippedLayerOp& op) {
920 Matrix4 boundsTransform(*(mCanvasState.currentSnapshot()->transform));
921 boundsTransform.multiply(op.localMatrix);
922
923 Rect dstRect(op.unmappedBounds);
924 boundsTransform.mapRect(dstRect);
925 dstRect.roundOut();
926 dstRect.doIntersect(mCanvasState.currentSnapshot()->getRenderTargetClip());
927
928 if (dstRect.isEmpty()) {
929 // Unclipped layer rejected - push a null op, so next EndUnclippedLayerOp is ignored
930 currentLayer().activeUnclippedSaveLayers.push_back(nullptr);
931 } else {
932 // Allocate a holding position for the layer object (copyTo will produce, copyFrom will
933 // consume)
934 OffscreenBuffer** layerHandle = mAllocator.create<OffscreenBuffer*>(nullptr);
935
936 /**
937 * First, defer an operation to copy out the content from the rendertarget into a layer.
938 */
939 auto copyToOp = mAllocator.create_trivial<CopyToLayerOp>(op, layerHandle);
940 BakedOpState* bakedState = BakedOpState::directConstruct(
941 mAllocator, &(currentLayer().repaintClip), dstRect, *copyToOp);
942 currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::CopyToLayer);
943
944 /**
945 * Defer a clear rect, so that clears from multiple unclipped layers can be drawn
946 * both 1) simultaneously, and 2) as long after the copyToLayer executes as possible
947 */
948 currentLayer().deferLayerClear(dstRect);
949
950 /**
951 * And stash an operation to copy that layer back under the rendertarget until
952 * a balanced EndUnclippedLayerOp is seen
953 */
954 auto copyFromOp = mAllocator.create_trivial<CopyFromLayerOp>(op, layerHandle);
955 bakedState = BakedOpState::directConstruct(mAllocator, &(currentLayer().repaintClip),
956 dstRect, *copyFromOp);
957 currentLayer().activeUnclippedSaveLayers.push_back(bakedState);
958 }
959 }
960
deferEndUnclippedLayerOp(const EndUnclippedLayerOp &)961 void FrameBuilder::deferEndUnclippedLayerOp(const EndUnclippedLayerOp& /* ignored */) {
962 LOG_ALWAYS_FATAL_IF(currentLayer().activeUnclippedSaveLayers.empty(), "no layer to end!");
963
964 BakedOpState* copyFromLayerOp = currentLayer().activeUnclippedSaveLayers.back();
965 currentLayer().activeUnclippedSaveLayers.pop_back();
966 if (copyFromLayerOp) {
967 currentLayer().deferUnmergeableOp(mAllocator, copyFromLayerOp, OpBatchType::CopyFromLayer);
968 }
969 }
970
finishDefer()971 void FrameBuilder::finishDefer() {
972 mCaches.fontRenderer.endPrecaching();
973 }
974
975 } // namespace uirenderer
976 } // namespace android
977