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1 /*
2  * Copyright (C) 2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "OpenGLReadback.h"
18 
19 #include "Caches.h"
20 #include "GlLayer.h"
21 #include "GlopBuilder.h"
22 #include "Image.h"
23 #include "renderstate/RenderState.h"
24 #include "renderthread/EglManager.h"
25 #include "utils/GLUtils.h"
26 
27 #include <GLES2/gl2.h>
28 #include <gui/Surface.h>
29 #include <ui/Fence.h>
30 #include <ui/GraphicBuffer.h>
31 
32 namespace android {
33 namespace uirenderer {
34 
copySurfaceInto(Surface & surface,const Rect & srcRect,SkBitmap * bitmap)35 CopyResult OpenGLReadback::copySurfaceInto(Surface& surface, const Rect& srcRect,
36                                            SkBitmap* bitmap) {
37     ATRACE_CALL();
38     // Setup the source
39     sp<GraphicBuffer> sourceBuffer;
40     sp<Fence> sourceFence;
41     Matrix4 texTransform;
42     status_t err = surface.getLastQueuedBuffer(&sourceBuffer, &sourceFence, texTransform.data);
43     texTransform.invalidateType();
44     if (err != NO_ERROR) {
45         ALOGW("Failed to get last queued buffer, error = %d", err);
46         return CopyResult::UnknownError;
47     }
48     if (!sourceBuffer.get()) {
49         ALOGW("Surface doesn't have any previously queued frames, nothing to readback from");
50         return CopyResult::SourceEmpty;
51     }
52     if (sourceBuffer->getUsage() & GRALLOC_USAGE_PROTECTED) {
53         ALOGW("Surface is protected, unable to copy from it");
54         return CopyResult::SourceInvalid;
55     }
56     err = sourceFence->wait(500 /* ms */);
57     if (err != NO_ERROR) {
58         ALOGE("Timeout (500ms) exceeded waiting for buffer fence, abandoning readback attempt");
59         return CopyResult::Timeout;
60     }
61 
62     return copyGraphicBufferInto(sourceBuffer.get(), texTransform, srcRect, bitmap);
63 }
64 
copyGraphicBufferInto(GraphicBuffer * graphicBuffer,Matrix4 & texTransform,const Rect & srcRect,SkBitmap * bitmap)65 CopyResult OpenGLReadback::copyGraphicBufferInto(GraphicBuffer* graphicBuffer,
66                                                  Matrix4& texTransform, const Rect& srcRect,
67                                                  SkBitmap* bitmap) {
68     mRenderThread.eglManager().initialize();
69     // TODO: Can't use Image helper since it forces GL_TEXTURE_2D usage via
70     // GL_OES_EGL_image, which doesn't work since we need samplerExternalOES
71     // to be able to properly sample from the buffer.
72 
73     // Create the EGLImage object that maps the GraphicBuffer
74     EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
75     EGLClientBuffer clientBuffer = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
76     EGLint attrs[] = {EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE};
77 
78     EGLImageKHR sourceImage = eglCreateImageKHR(display, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
79                                                 clientBuffer, attrs);
80 
81     if (sourceImage == EGL_NO_IMAGE_KHR) {
82         ALOGW("eglCreateImageKHR failed (%#x)", eglGetError());
83         return CopyResult::UnknownError;
84     }
85 
86     uint32_t width = graphicBuffer->getWidth();
87     uint32_t height = graphicBuffer->getHeight();
88     CopyResult copyResult =
89             copyImageInto(sourceImage, texTransform, width, height, srcRect, bitmap);
90 
91     // All we're flushing & finishing is the deletion of the texture since
92     // copyImageInto already did a major flush & finish as an implicit
93     // part of glReadPixels, so this shouldn't pose any major stalls.
94     glFinish();
95     eglDestroyImageKHR(display, sourceImage);
96     return copyResult;
97 }
98 
copyGraphicBufferInto(GraphicBuffer * graphicBuffer,SkBitmap * bitmap)99 CopyResult OpenGLReadback::copyGraphicBufferInto(GraphicBuffer* graphicBuffer, SkBitmap* bitmap) {
100     Rect srcRect;
101     Matrix4 transform;
102     transform.loadScale(1, -1, 1);
103     transform.translate(0, -1);
104     return copyGraphicBufferInto(graphicBuffer, transform, srcRect, bitmap);
105 }
106 
107 static float sFlipVInit[16] = {
108         1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1,
109 };
110 
111 static const Matrix4 sFlipV(sFlipVInit);
112 
113 ////////////////////////////////////////////////////////////////////////////////
114 ////////////////////////////////////////////////////////////////////////////////
115 
copyTextureInto(Caches & caches,RenderState & renderState,Texture & sourceTexture,const Matrix4 & texTransform,const Rect & srcRect,SkBitmap * bitmap)116 inline CopyResult copyTextureInto(Caches& caches, RenderState& renderState, Texture& sourceTexture,
117                                   const Matrix4& texTransform, const Rect& srcRect,
118                                   SkBitmap* bitmap) {
119     int destWidth = bitmap->width();
120     int destHeight = bitmap->height();
121     if (destWidth > caches.maxTextureSize || destHeight > caches.maxTextureSize) {
122         ALOGW("Can't copy surface into bitmap, %dx%d exceeds max texture size %d", destWidth,
123               destHeight, caches.maxTextureSize);
124         return CopyResult::DestinationInvalid;
125     }
126 
127     if (bitmap->colorType() == kRGBA_F16_SkColorType &&
128         !caches.extensions().hasRenderableFloatTextures()) {
129         ALOGW("Can't copy surface into bitmap, RGBA_F16 config is not supported");
130         return CopyResult::DestinationInvalid;
131     }
132 
133     GLuint fbo = renderState.createFramebuffer();
134     if (!fbo) {
135         ALOGW("Could not obtain an FBO");
136         return CopyResult::UnknownError;
137     }
138 
139     GLuint texture;
140 
141     GLenum format;
142     GLenum internalFormat;
143     GLenum type;
144 
145     switch (bitmap->colorType()) {
146         case kAlpha_8_SkColorType:
147             format = GL_ALPHA;
148             internalFormat = GL_ALPHA;
149             type = GL_UNSIGNED_BYTE;
150             break;
151         case kRGB_565_SkColorType:
152             format = GL_RGB;
153             internalFormat = GL_RGB;
154             type = GL_UNSIGNED_SHORT_5_6_5;
155             break;
156         case kARGB_4444_SkColorType:
157             format = GL_RGBA;
158             internalFormat = GL_RGBA;
159             type = GL_UNSIGNED_SHORT_4_4_4_4;
160             break;
161         case kRGBA_F16_SkColorType:
162             format = GL_RGBA;
163             internalFormat = GL_RGBA16F;
164             type = GL_HALF_FLOAT;
165             break;
166         case kN32_SkColorType:
167         default:
168             format = GL_RGBA;
169             internalFormat = GL_RGBA;
170             type = GL_UNSIGNED_BYTE;
171             break;
172     }
173 
174     renderState.bindFramebuffer(fbo);
175 
176     // TODO: Use layerPool or something to get this maybe? But since we
177     // need explicit format control we can't currently.
178 
179     // Setup the rendertarget
180     glGenTextures(1, &texture);
181     caches.textureState().activateTexture(0);
182     caches.textureState().bindTexture(texture);
183     glPixelStorei(GL_PACK_ALIGNMENT, bitmap->bytesPerPixel());
184     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
185     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
186     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
187     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
188     glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, destWidth, destHeight, 0, format, type, nullptr);
189     glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
190 
191     {
192         bool requiresFilter;
193         // Draw & readback
194         renderState.setViewport(destWidth, destHeight);
195         renderState.scissor().setEnabled(false);
196         renderState.blend().syncEnabled();
197         renderState.stencil().disable();
198 
199         Matrix4 croppedTexTransform(texTransform);
200         if (!srcRect.isEmpty()) {
201             // We flipV to convert to 0,0 top-left for the srcRect
202             // coordinates then flip back to 0,0 bottom-left for
203             // GLES coordinates.
204             croppedTexTransform.multiply(sFlipV);
205             croppedTexTransform.translate(srcRect.left / sourceTexture.width(),
206                                           srcRect.top / sourceTexture.height(), 0);
207             croppedTexTransform.scale(srcRect.getWidth() / sourceTexture.width(),
208                                       srcRect.getHeight() / sourceTexture.height(), 1);
209             croppedTexTransform.multiply(sFlipV);
210             requiresFilter = srcRect.getWidth() != (float)destWidth ||
211                              srcRect.getHeight() != (float)destHeight;
212         } else {
213             requiresFilter = sourceTexture.width() != (uint32_t)destWidth ||
214                              sourceTexture.height() != (uint32_t)destHeight;
215         }
216         Glop glop;
217         GlopBuilder(renderState, caches, &glop)
218                 .setRoundRectClipState(nullptr)
219                 .setMeshTexturedUnitQuad(nullptr)
220                 .setFillExternalTexture(sourceTexture, croppedTexTransform, requiresFilter)
221                 .setTransform(Matrix4::identity(), TransformFlags::None)
222                 .setModelViewMapUnitToRect(Rect(destWidth, destHeight))
223                 .build();
224         Matrix4 ortho;
225         ortho.loadOrtho(destWidth, destHeight);
226         renderState.render(glop, ortho, false);
227 
228         // TODO: We should convert to linear space when the target is RGBA16F
229         glReadPixels(0, 0, bitmap->width(), bitmap->height(), format, type, bitmap->getPixels());
230         bitmap->notifyPixelsChanged();
231     }
232 
233     // Cleanup
234     caches.textureState().deleteTexture(texture);
235     renderState.deleteFramebuffer(fbo);
236 
237     GL_CHECKPOINT(MODERATE);
238 
239     return CopyResult::Success;
240 }
241 
copyImageInto(EGLImageKHR eglImage,const Matrix4 & imgTransform,int imgWidth,int imgHeight,const Rect & srcRect,SkBitmap * bitmap)242 CopyResult OpenGLReadbackImpl::copyImageInto(EGLImageKHR eglImage, const Matrix4& imgTransform,
243                                              int imgWidth, int imgHeight, const Rect& srcRect,
244                                              SkBitmap* bitmap) {
245     // If this is a 90 or 270 degree rotation we need to swap width/height
246     // This is a fuzzy way of checking that.
247     if (imgTransform[Matrix4::kSkewX] >= 0.5f || imgTransform[Matrix4::kSkewX] <= -0.5f) {
248         std::swap(imgWidth, imgHeight);
249     }
250 
251     Caches& caches = Caches::getInstance();
252     GLuint sourceTexId;
253     // Create a 2D texture to sample from the EGLImage
254     glGenTextures(1, &sourceTexId);
255     caches.textureState().bindTexture(GL_TEXTURE_EXTERNAL_OES, sourceTexId);
256     glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, eglImage);
257 
258     GLenum status = GL_NO_ERROR;
259     while ((status = glGetError()) != GL_NO_ERROR) {
260         ALOGW("glEGLImageTargetTexture2DOES failed (%#x)", status);
261         return CopyResult::UnknownError;
262     }
263 
264     Texture sourceTexture(caches);
265     sourceTexture.wrap(sourceTexId, imgWidth, imgHeight, 0, 0 /* total lie */,
266                        GL_TEXTURE_EXTERNAL_OES);
267 
268     CopyResult copyResult = copyTextureInto(caches, mRenderThread.renderState(), sourceTexture,
269                                             imgTransform, srcRect, bitmap);
270     sourceTexture.deleteTexture();
271     return copyResult;
272 }
273 
copyLayerInto(renderthread::RenderThread & renderThread,GlLayer & layer,SkBitmap * bitmap)274 bool OpenGLReadbackImpl::copyLayerInto(renderthread::RenderThread& renderThread, GlLayer& layer,
275                                        SkBitmap* bitmap) {
276     if (!layer.isRenderable()) {
277         // layer has never been updated by DeferredLayerUpdater, abort copy
278         return false;
279     }
280 
281     return CopyResult::Success == copyTextureInto(Caches::getInstance(), renderThread.renderState(),
282                                                   layer.getTexture(), layer.getTexTransform(),
283                                                   Rect(), bitmap);
284 }
285 
286 }  // namespace uirenderer
287 }  // namespace android
288