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1 /*
2  * Copyright (C) 2015 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "Properties.h"
18 #include "Debug.h"
19 #include "DeviceInfo.h"
20 
21 #include <algorithm>
22 #include <cstdlib>
23 
24 #include <cutils/compiler.h>
25 #include <cutils/properties.h>
26 #include <log/log.h>
27 
28 namespace android {
29 namespace uirenderer {
30 
31 bool Properties::drawDeferDisabled = false;
32 bool Properties::drawReorderDisabled = false;
33 bool Properties::debugLayersUpdates = false;
34 bool Properties::debugOverdraw = false;
35 bool Properties::showDirtyRegions = false;
36 bool Properties::skipEmptyFrames = true;
37 bool Properties::useBufferAge = true;
38 bool Properties::enablePartialUpdates = true;
39 
40 DebugLevel Properties::debugLevel = kDebugDisabled;
41 OverdrawColorSet Properties::overdrawColorSet = OverdrawColorSet::Default;
42 StencilClipDebug Properties::debugStencilClip = StencilClipDebug::Hide;
43 
44 float Properties::overrideLightRadius = -1.0f;
45 float Properties::overrideLightPosY = -1.0f;
46 float Properties::overrideLightPosZ = -1.0f;
47 float Properties::overrideAmbientRatio = -1.0f;
48 int Properties::overrideAmbientShadowStrength = -1;
49 int Properties::overrideSpotShadowStrength = -1;
50 
51 ProfileType Properties::sProfileType = ProfileType::None;
52 bool Properties::sDisableProfileBars = false;
53 RenderPipelineType Properties::sRenderPipelineType = RenderPipelineType::NotInitialized;
54 bool Properties::enableHighContrastText = false;
55 
56 bool Properties::waitForGpuCompletion = false;
57 bool Properties::forceDrawFrame = false;
58 
59 bool Properties::filterOutTestOverhead = false;
60 bool Properties::disableVsync = false;
61 bool Properties::skpCaptureEnabled = false;
62 bool Properties::enableRTAnimations = true;
63 
64 bool Properties::runningInEmulator = false;
65 bool Properties::debuggingEnabled = false;
66 bool Properties::isolatedProcess = false;
67 
68 int Properties::contextPriority = 0;
69 
property_get_int(const char * key,int defaultValue)70 static int property_get_int(const char* key, int defaultValue) {
71     char buf[PROPERTY_VALUE_MAX] = {
72             '\0',
73     };
74 
75     if (property_get(key, buf, "") > 0) {
76         return atoi(buf);
77     }
78     return defaultValue;
79 }
80 
load()81 bool Properties::load() {
82     char property[PROPERTY_VALUE_MAX];
83     bool prevDebugLayersUpdates = debugLayersUpdates;
84     bool prevDebugOverdraw = debugOverdraw;
85     StencilClipDebug prevDebugStencilClip = debugStencilClip;
86 
87     debugOverdraw = false;
88     if (property_get(PROPERTY_DEBUG_OVERDRAW, property, nullptr) > 0) {
89         INIT_LOGD("  Overdraw debug enabled: %s", property);
90         if (!strcmp(property, "show")) {
91             debugOverdraw = true;
92             overdrawColorSet = OverdrawColorSet::Default;
93         } else if (!strcmp(property, "show_deuteranomaly")) {
94             debugOverdraw = true;
95             overdrawColorSet = OverdrawColorSet::Deuteranomaly;
96         }
97     }
98 
99     // See Properties.h for valid values
100     if (property_get(PROPERTY_DEBUG_STENCIL_CLIP, property, nullptr) > 0) {
101         INIT_LOGD("  Stencil clip debug enabled: %s", property);
102         if (!strcmp(property, "hide")) {
103             debugStencilClip = StencilClipDebug::Hide;
104         } else if (!strcmp(property, "highlight")) {
105             debugStencilClip = StencilClipDebug::ShowHighlight;
106         } else if (!strcmp(property, "region")) {
107             debugStencilClip = StencilClipDebug::ShowRegion;
108         }
109     } else {
110         debugStencilClip = StencilClipDebug::Hide;
111     }
112 
113     sProfileType = ProfileType::None;
114     if (property_get(PROPERTY_PROFILE, property, "") > 0) {
115         if (!strcmp(property, PROPERTY_PROFILE_VISUALIZE_BARS)) {
116             sProfileType = ProfileType::Bars;
117         } else if (!strcmp(property, "true")) {
118             sProfileType = ProfileType::Console;
119         }
120     }
121 
122     debugLayersUpdates = property_get_bool(PROPERTY_DEBUG_LAYERS_UPDATES, false);
123     INIT_LOGD("  Layers updates debug enabled: %d", debugLayersUpdates);
124 
125     drawDeferDisabled = property_get_bool(PROPERTY_DISABLE_DRAW_DEFER, false);
126     INIT_LOGD("  Draw defer %s", drawDeferDisabled ? "disabled" : "enabled");
127 
128     drawReorderDisabled = property_get_bool(PROPERTY_DISABLE_DRAW_REORDER, false);
129     INIT_LOGD("  Draw reorder %s", drawReorderDisabled ? "disabled" : "enabled");
130 
131     showDirtyRegions = property_get_bool(PROPERTY_DEBUG_SHOW_DIRTY_REGIONS, false);
132 
133     debugLevel = (DebugLevel)property_get_int(PROPERTY_DEBUG, kDebugDisabled);
134 
135     skipEmptyFrames = property_get_bool(PROPERTY_SKIP_EMPTY_DAMAGE, true);
136     useBufferAge = property_get_bool(PROPERTY_USE_BUFFER_AGE, true);
137     enablePartialUpdates = property_get_bool(PROPERTY_ENABLE_PARTIAL_UPDATES, true);
138 
139     filterOutTestOverhead = property_get_bool(PROPERTY_FILTER_TEST_OVERHEAD, false);
140 
141     skpCaptureEnabled = debuggingEnabled && property_get_bool(PROPERTY_CAPTURE_SKP_ENABLED, false);
142 
143     runningInEmulator = property_get_bool(PROPERTY_QEMU_KERNEL, false);
144 
145     return (prevDebugLayersUpdates != debugLayersUpdates) || (prevDebugOverdraw != debugOverdraw) ||
146            (prevDebugStencilClip != debugStencilClip);
147 }
148 
overrideProperty(const char * name,const char * value)149 void Properties::overrideProperty(const char* name, const char* value) {
150     if (!strcmp(name, "disableProfileBars")) {
151         sDisableProfileBars = !strcmp(value, "true");
152         ALOGD("profile bars %s", sDisableProfileBars ? "disabled" : "enabled");
153         return;
154     } else if (!strcmp(name, "ambientRatio")) {
155         overrideAmbientRatio = std::min(std::max(atof(value), 0.0), 10.0);
156         ALOGD("ambientRatio = %.2f", overrideAmbientRatio);
157         return;
158     } else if (!strcmp(name, "lightRadius")) {
159         overrideLightRadius = std::min(std::max(atof(value), 0.0), 3000.0);
160         ALOGD("lightRadius = %.2f", overrideLightRadius);
161         return;
162     } else if (!strcmp(name, "lightPosY")) {
163         overrideLightPosY = std::min(std::max(atof(value), 0.0), 3000.0);
164         ALOGD("lightPos Y = %.2f", overrideLightPosY);
165         return;
166     } else if (!strcmp(name, "lightPosZ")) {
167         overrideLightPosZ = std::min(std::max(atof(value), 0.0), 3000.0);
168         ALOGD("lightPos Z = %.2f", overrideLightPosZ);
169         return;
170     } else if (!strcmp(name, "ambientShadowStrength")) {
171         overrideAmbientShadowStrength = atoi(value);
172         ALOGD("ambient shadow strength = 0x%x out of 0xff", overrideAmbientShadowStrength);
173         return;
174     } else if (!strcmp(name, "spotShadowStrength")) {
175         overrideSpotShadowStrength = atoi(value);
176         ALOGD("spot shadow strength = 0x%x out of 0xff", overrideSpotShadowStrength);
177         return;
178     }
179     ALOGD("failed overriding property %s to %s", name, value);
180 }
181 
getProfileType()182 ProfileType Properties::getProfileType() {
183     if (CC_UNLIKELY(sDisableProfileBars && sProfileType == ProfileType::Bars))
184         return ProfileType::None;
185     return sProfileType;
186 }
187 
getRenderPipelineType()188 RenderPipelineType Properties::getRenderPipelineType() {
189     if (sRenderPipelineType != RenderPipelineType::NotInitialized) {
190         return sRenderPipelineType;
191     }
192     char prop[PROPERTY_VALUE_MAX];
193     property_get(PROPERTY_RENDERER, prop, "skiagl");
194     if (!strcmp(prop, "skiagl")) {
195         ALOGD("Skia GL Pipeline");
196         sRenderPipelineType = RenderPipelineType::SkiaGL;
197     } else if (!strcmp(prop, "skiavk")) {
198         ALOGD("Skia Vulkan Pipeline");
199         sRenderPipelineType = RenderPipelineType::SkiaVulkan;
200     } else {  //"opengl"
201         ALOGD("HWUI GL Pipeline");
202         sRenderPipelineType = RenderPipelineType::OpenGL;
203     }
204     return sRenderPipelineType;
205 }
206 
overrideRenderPipelineType(RenderPipelineType type)207 void Properties::overrideRenderPipelineType(RenderPipelineType type) {
208 #if !defined(HWUI_GLES_WRAP_ENABLED)
209     // If we're doing actual rendering then we can't change the renderer after it's been set.
210     // Unit tests can freely change this as often as it wants, though, as there's no actual
211     // GL rendering happening
212     if (sRenderPipelineType != RenderPipelineType::NotInitialized) {
213         return;
214     }
215 #endif
216     sRenderPipelineType = type;
217 }
218 
isSkiaEnabled()219 bool Properties::isSkiaEnabled() {
220     auto renderType = getRenderPipelineType();
221     return RenderPipelineType::SkiaGL == renderType || RenderPipelineType::SkiaVulkan == renderType;
222 }
223 
224 };  // namespace uirenderer
225 };  // namespace android
226