1 /*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "SkiaShader.h"
18
19 #include "Caches.h"
20 #include "Extensions.h"
21 #include "Matrix.h"
22 #include "Texture.h"
23 #include "hwui/Bitmap.h"
24
25 #include <SkMatrix.h>
26 #include <utils/Log.h>
27
28 namespace android {
29 namespace uirenderer {
30
31 ///////////////////////////////////////////////////////////////////////////////
32 // Support
33 ///////////////////////////////////////////////////////////////////////////////
34
35 static constexpr GLenum gTileModes[] = {
36 GL_CLAMP_TO_EDGE, // == SkShader::kClamp_TileMode
37 GL_REPEAT, // == SkShader::kRepeat_Mode
38 GL_MIRRORED_REPEAT // == SkShader::kMirror_TileMode
39 };
40
41 static_assert(gTileModes[SkShader::kClamp_TileMode] == GL_CLAMP_TO_EDGE,
42 "SkShader TileModes have changed");
43 static_assert(gTileModes[SkShader::kRepeat_TileMode] == GL_REPEAT,
44 "SkShader TileModes have changed");
45 static_assert(gTileModes[SkShader::kMirror_TileMode] == GL_MIRRORED_REPEAT,
46 "SkShader TileModes have changed");
47
48 /**
49 * This function does not work for n == 0.
50 */
isPowerOfTwo(unsigned int n)51 static inline bool isPowerOfTwo(unsigned int n) {
52 return !(n & (n - 1));
53 }
54
bindUniformColor(int slot,FloatColor color)55 static inline void bindUniformColor(int slot, FloatColor color) {
56 glUniform4fv(slot, 1, reinterpret_cast<const float*>(&color));
57 }
58
bindTexture(Caches * caches,Texture * texture,GLenum wrapS,GLenum wrapT)59 static inline void bindTexture(Caches* caches, Texture* texture, GLenum wrapS, GLenum wrapT) {
60 caches->textureState().bindTexture(texture->target(), texture->id());
61 texture->setWrapST(wrapS, wrapT);
62 }
63
64 /**
65 * Compute the matrix to transform to screen space.
66 * @param screenSpace Output param for the computed matrix.
67 * @param unitMatrix The unit matrix for gradient shaders, as returned by SkShader::asAGradient,
68 * or identity.
69 * @param localMatrix Local matrix, as returned by SkShader::getLocalMatrix().
70 * @param modelViewMatrix Model view matrix, as supplied by the OpenGLRenderer.
71 */
computeScreenSpaceMatrix(mat4 & screenSpace,const SkMatrix & unitMatrix,const SkMatrix & localMatrix,const mat4 & modelViewMatrix)72 static void computeScreenSpaceMatrix(mat4& screenSpace, const SkMatrix& unitMatrix,
73 const SkMatrix& localMatrix, const mat4& modelViewMatrix) {
74 mat4 shaderMatrix;
75 // uses implicit construction
76 shaderMatrix.loadInverse(localMatrix);
77 // again, uses implicit construction
78 screenSpace.loadMultiply(unitMatrix, shaderMatrix);
79 screenSpace.multiply(modelViewMatrix);
80 }
81
82 ///////////////////////////////////////////////////////////////////////////////
83 // Gradient shader matrix helpers
84 ///////////////////////////////////////////////////////////////////////////////
85
toLinearUnitMatrix(const SkPoint pts[2],SkMatrix * matrix)86 static void toLinearUnitMatrix(const SkPoint pts[2], SkMatrix* matrix) {
87 SkVector vec = pts[1] - pts[0];
88 const float mag = vec.length();
89 const float inv = mag ? 1.0f / mag : 0;
90
91 vec.scale(inv);
92 matrix->setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY);
93 matrix->postTranslate(-pts[0].fX, -pts[0].fY);
94 matrix->postScale(inv, inv);
95 }
96
toCircularUnitMatrix(const float x,const float y,const float radius,SkMatrix * matrix)97 static void toCircularUnitMatrix(const float x, const float y, const float radius,
98 SkMatrix* matrix) {
99 const float inv = 1.0f / radius;
100 matrix->setTranslate(-x, -y);
101 matrix->postScale(inv, inv);
102 }
103
toSweepUnitMatrix(const float x,const float y,SkMatrix * matrix)104 static void toSweepUnitMatrix(const float x, const float y, SkMatrix* matrix) {
105 matrix->setTranslate(-x, -y);
106 }
107
108 ///////////////////////////////////////////////////////////////////////////////
109 // Common gradient code
110 ///////////////////////////////////////////////////////////////////////////////
111
isSimpleGradient(const SkShader::GradientInfo & gradInfo)112 static bool isSimpleGradient(const SkShader::GradientInfo& gradInfo) {
113 return gradInfo.fColorCount == 2 && gradInfo.fTileMode == SkShader::kClamp_TileMode;
114 }
115
116 ///////////////////////////////////////////////////////////////////////////////
117 // Store / apply
118 ///////////////////////////////////////////////////////////////////////////////
119
tryStoreGradient(Caches & caches,const SkShader & shader,const Matrix4 modelViewMatrix,GLuint * textureUnit,ProgramDescription * description,SkiaShaderData::GradientShaderData * outData)120 bool tryStoreGradient(Caches& caches, const SkShader& shader, const Matrix4 modelViewMatrix,
121 GLuint* textureUnit, ProgramDescription* description,
122 SkiaShaderData::GradientShaderData* outData) {
123 SkShader::GradientInfo gradInfo;
124 gradInfo.fColorCount = 0;
125 gradInfo.fColors = nullptr;
126 gradInfo.fColorOffsets = nullptr;
127
128 SkMatrix unitMatrix;
129 switch (shader.asAGradient(&gradInfo)) {
130 case SkShader::kLinear_GradientType:
131 description->gradientType = ProgramDescription::kGradientLinear;
132
133 toLinearUnitMatrix(gradInfo.fPoint, &unitMatrix);
134 break;
135 case SkShader::kRadial_GradientType:
136 description->gradientType = ProgramDescription::kGradientCircular;
137
138 toCircularUnitMatrix(gradInfo.fPoint[0].fX, gradInfo.fPoint[0].fY, gradInfo.fRadius[0],
139 &unitMatrix);
140 break;
141 case SkShader::kSweep_GradientType:
142 description->gradientType = ProgramDescription::kGradientSweep;
143
144 toSweepUnitMatrix(gradInfo.fPoint[0].fX, gradInfo.fPoint[0].fY, &unitMatrix);
145 break;
146 default:
147 // Do nothing. This shader is unsupported.
148 return false;
149 }
150 description->hasGradient = true;
151 description->isSimpleGradient = isSimpleGradient(gradInfo);
152
153 computeScreenSpaceMatrix(outData->screenSpace, unitMatrix, shader.getLocalMatrix(),
154 modelViewMatrix);
155
156 // re-query shader to get full color / offset data
157 std::unique_ptr<SkColor[]> colorStorage(new SkColor[gradInfo.fColorCount]);
158 std::unique_ptr<SkScalar[]> colorOffsets(new SkScalar[gradInfo.fColorCount]);
159 gradInfo.fColors = &colorStorage[0];
160 gradInfo.fColorOffsets = &colorOffsets[0];
161 shader.asAGradient(&gradInfo);
162
163 if (CC_UNLIKELY(!description->isSimpleGradient)) {
164 outData->gradientSampler = (*textureUnit)++;
165
166 #ifndef SK_SCALAR_IS_FLOAT
167 #error Need to convert gradInfo.fColorOffsets to float!
168 #endif
169 outData->gradientTexture = caches.gradientCache.get(
170 gradInfo.fColors, gradInfo.fColorOffsets, gradInfo.fColorCount);
171 outData->wrapST = gTileModes[gradInfo.fTileMode];
172 } else {
173 outData->gradientSampler = 0;
174 outData->gradientTexture = nullptr;
175
176 outData->startColor.set(gradInfo.fColors[0]);
177 outData->endColor.set(gradInfo.fColors[1]);
178 }
179
180 return true;
181 }
182
applyGradient(Caches & caches,const SkiaShaderData::GradientShaderData & data,const GLsizei width,const GLsizei height)183 void applyGradient(Caches& caches, const SkiaShaderData::GradientShaderData& data,
184 const GLsizei width, const GLsizei height) {
185 if (CC_UNLIKELY(data.gradientTexture)) {
186 caches.textureState().activateTexture(data.gradientSampler);
187 bindTexture(&caches, data.gradientTexture, data.wrapST, data.wrapST);
188 glUniform1i(caches.program().getUniform("gradientSampler"), data.gradientSampler);
189 } else {
190 bindUniformColor(caches.program().getUniform("startColor"), data.startColor);
191 bindUniformColor(caches.program().getUniform("endColor"), data.endColor);
192 }
193
194 glUniform2f(caches.program().getUniform("screenSize"), 1.0f / width, 1.0f / height);
195 glUniformMatrix4fv(caches.program().getUniform("screenSpace"), 1, GL_FALSE,
196 &data.screenSpace.data[0]);
197 }
198
tryStoreBitmap(Caches & caches,const SkShader & shader,const Matrix4 & modelViewMatrix,GLuint * textureUnit,ProgramDescription * description,SkiaShaderData::BitmapShaderData * outData)199 bool tryStoreBitmap(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix,
200 GLuint* textureUnit, ProgramDescription* description,
201 SkiaShaderData::BitmapShaderData* outData) {
202 SkBitmap bitmap;
203 SkShader::TileMode xy[2];
204 if (!shader.isABitmap(&bitmap, nullptr, xy)) {
205 return false;
206 }
207
208 // TODO: create hwui-owned BitmapShader.
209 Bitmap* hwuiBitmap = static_cast<Bitmap*>(bitmap.pixelRef());
210 outData->bitmapTexture = caches.textureCache.get(hwuiBitmap);
211 if (!outData->bitmapTexture) return false;
212
213 outData->bitmapSampler = (*textureUnit)++;
214
215 const float width = outData->bitmapTexture->width();
216 const float height = outData->bitmapTexture->height();
217
218 Texture* texture = outData->bitmapTexture;
219
220 description->hasBitmap = true;
221 description->hasLinearTexture = texture->isLinear();
222 description->hasColorSpaceConversion = texture->hasColorSpaceConversion();
223 description->transferFunction = texture->getTransferFunctionType();
224 description->hasTranslucentConversion = texture->blend;
225 description->isShaderBitmapExternal = hwuiBitmap->isHardware();
226 // gralloc doesn't support non-clamp modes
227 if (hwuiBitmap->isHardware() ||
228 (!caches.extensions().hasNPot() && (!isPowerOfTwo(width) || !isPowerOfTwo(height)) &&
229 (xy[0] != SkShader::kClamp_TileMode || xy[1] != SkShader::kClamp_TileMode))) {
230 // need non-clamp mode, but it's not supported for this draw,
231 // so enable custom shader logic to mimic
232 description->useShaderBasedWrap = true;
233 description->bitmapWrapS = gTileModes[xy[0]];
234 description->bitmapWrapT = gTileModes[xy[1]];
235
236 outData->wrapS = GL_CLAMP_TO_EDGE;
237 outData->wrapT = GL_CLAMP_TO_EDGE;
238 } else {
239 outData->wrapS = gTileModes[xy[0]];
240 outData->wrapT = gTileModes[xy[1]];
241 }
242
243 computeScreenSpaceMatrix(outData->textureTransform, SkMatrix::I(), shader.getLocalMatrix(),
244 modelViewMatrix);
245 outData->textureDimension[0] = 1.0f / width;
246 outData->textureDimension[1] = 1.0f / height;
247
248 return true;
249 }
250
applyBitmap(Caches & caches,const SkiaShaderData::BitmapShaderData & data)251 void applyBitmap(Caches& caches, const SkiaShaderData::BitmapShaderData& data) {
252 caches.textureState().activateTexture(data.bitmapSampler);
253 bindTexture(&caches, data.bitmapTexture, data.wrapS, data.wrapT);
254 data.bitmapTexture->setFilter(GL_LINEAR);
255
256 glUniform1i(caches.program().getUniform("bitmapSampler"), data.bitmapSampler);
257 glUniformMatrix4fv(caches.program().getUniform("textureTransform"), 1, GL_FALSE,
258 &data.textureTransform.data[0]);
259 glUniform2fv(caches.program().getUniform("textureDimension"), 1, &data.textureDimension[0]);
260 }
261
getComposeSubType(const SkShader & shader)262 SkiaShaderType getComposeSubType(const SkShader& shader) {
263 // First check for a gradient shader.
264 switch (shader.asAGradient(nullptr)) {
265 case SkShader::kNone_GradientType:
266 // Not a gradient shader. Fall through to check for other types.
267 break;
268 case SkShader::kLinear_GradientType:
269 case SkShader::kRadial_GradientType:
270 case SkShader::kSweep_GradientType:
271 return kGradient_SkiaShaderType;
272 default:
273 // This is a Skia gradient that has no SkiaShader equivalent. Return None to skip.
274 return kNone_SkiaShaderType;
275 }
276
277 // The shader is not a gradient. Check for a bitmap shader.
278 if (shader.isABitmap()) {
279 return kBitmap_SkiaShaderType;
280 }
281 return kNone_SkiaShaderType;
282 }
283
storeCompose(Caches & caches,const SkShader & bitmapShader,const SkShader & gradientShader,const Matrix4 & modelViewMatrix,GLuint * textureUnit,ProgramDescription * description,SkiaShaderData * outData)284 void storeCompose(Caches& caches, const SkShader& bitmapShader, const SkShader& gradientShader,
285 const Matrix4& modelViewMatrix, GLuint* textureUnit,
286 ProgramDescription* description, SkiaShaderData* outData) {
287 LOG_ALWAYS_FATAL_IF(!tryStoreBitmap(caches, bitmapShader, modelViewMatrix, textureUnit,
288 description, &outData->bitmapData),
289 "failed storing bitmap shader data");
290 LOG_ALWAYS_FATAL_IF(!tryStoreGradient(caches, gradientShader, modelViewMatrix, textureUnit,
291 description, &outData->gradientData),
292 "failing storing gradient shader data");
293 }
294
tryStoreCompose(Caches & caches,const SkShader & shader,const Matrix4 & modelViewMatrix,GLuint * textureUnit,ProgramDescription * description,SkiaShaderData * outData)295 bool tryStoreCompose(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix,
296 GLuint* textureUnit, ProgramDescription* description,
297 SkiaShaderData* outData) {
298 SkShader::ComposeRec rec;
299 if (!shader.asACompose(&rec)) return false;
300
301 const SkiaShaderType shaderAType = getComposeSubType(*rec.fShaderA);
302 const SkiaShaderType shaderBType = getComposeSubType(*rec.fShaderB);
303
304 // check that type enum values are the 2 flags that compose the kCompose value
305 if ((shaderAType & shaderBType) != 0) return false;
306 if ((shaderAType | shaderBType) != kCompose_SkiaShaderType) return false;
307
308 mat4 transform;
309 computeScreenSpaceMatrix(transform, SkMatrix::I(), shader.getLocalMatrix(), modelViewMatrix);
310 if (shaderAType == kBitmap_SkiaShaderType) {
311 description->isBitmapFirst = true;
312 storeCompose(caches, *rec.fShaderA, *rec.fShaderB, transform, textureUnit, description,
313 outData);
314 } else {
315 description->isBitmapFirst = false;
316 storeCompose(caches, *rec.fShaderB, *rec.fShaderA, transform, textureUnit, description,
317 outData);
318 }
319 description->shadersMode = rec.fBlendMode;
320 return true;
321 }
322
store(Caches & caches,const SkShader & shader,const Matrix4 & modelViewMatrix,GLuint * textureUnit,ProgramDescription * description,SkiaShaderData * outData)323 void SkiaShader::store(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix,
324 GLuint* textureUnit, ProgramDescription* description,
325 SkiaShaderData* outData) {
326 if (tryStoreGradient(caches, shader, modelViewMatrix, textureUnit, description,
327 &outData->gradientData)) {
328 outData->skiaShaderType = kGradient_SkiaShaderType;
329 return;
330 }
331
332 if (tryStoreBitmap(caches, shader, modelViewMatrix, textureUnit, description,
333 &outData->bitmapData)) {
334 outData->skiaShaderType = kBitmap_SkiaShaderType;
335 return;
336 }
337
338 if (tryStoreCompose(caches, shader, modelViewMatrix, textureUnit, description, outData)) {
339 outData->skiaShaderType = kCompose_SkiaShaderType;
340 return;
341 }
342
343 // Unknown/unsupported type, so explicitly ignore shader
344 outData->skiaShaderType = kNone_SkiaShaderType;
345 }
346
apply(Caches & caches,const SkiaShaderData & data,const GLsizei width,const GLsizei height)347 void SkiaShader::apply(Caches& caches, const SkiaShaderData& data, const GLsizei width,
348 const GLsizei height) {
349 if (!data.skiaShaderType) return;
350
351 if (data.skiaShaderType & kGradient_SkiaShaderType) {
352 applyGradient(caches, data.gradientData, width, height);
353 }
354 if (data.skiaShaderType & kBitmap_SkiaShaderType) {
355 applyBitmap(caches, data.bitmapData);
356 }
357 }
358
359 }; // namespace uirenderer
360 }; // namespace android
361