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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "SkiaShader.h"
18 
19 #include "Caches.h"
20 #include "Extensions.h"
21 #include "Matrix.h"
22 #include "Texture.h"
23 #include "hwui/Bitmap.h"
24 
25 #include <SkMatrix.h>
26 #include <utils/Log.h>
27 
28 namespace android {
29 namespace uirenderer {
30 
31 ///////////////////////////////////////////////////////////////////////////////
32 // Support
33 ///////////////////////////////////////////////////////////////////////////////
34 
35 static constexpr GLenum gTileModes[] = {
36         GL_CLAMP_TO_EDGE,   // == SkShader::kClamp_TileMode
37         GL_REPEAT,          // == SkShader::kRepeat_Mode
38         GL_MIRRORED_REPEAT  // == SkShader::kMirror_TileMode
39 };
40 
41 static_assert(gTileModes[SkShader::kClamp_TileMode] == GL_CLAMP_TO_EDGE,
42               "SkShader TileModes have changed");
43 static_assert(gTileModes[SkShader::kRepeat_TileMode] == GL_REPEAT,
44               "SkShader TileModes have changed");
45 static_assert(gTileModes[SkShader::kMirror_TileMode] == GL_MIRRORED_REPEAT,
46               "SkShader TileModes have changed");
47 
48 /**
49  * This function does not work for n == 0.
50  */
isPowerOfTwo(unsigned int n)51 static inline bool isPowerOfTwo(unsigned int n) {
52     return !(n & (n - 1));
53 }
54 
bindUniformColor(int slot,FloatColor color)55 static inline void bindUniformColor(int slot, FloatColor color) {
56     glUniform4fv(slot, 1, reinterpret_cast<const float*>(&color));
57 }
58 
bindTexture(Caches * caches,Texture * texture,GLenum wrapS,GLenum wrapT)59 static inline void bindTexture(Caches* caches, Texture* texture, GLenum wrapS, GLenum wrapT) {
60     caches->textureState().bindTexture(texture->target(), texture->id());
61     texture->setWrapST(wrapS, wrapT);
62 }
63 
64 /**
65  * Compute the matrix to transform to screen space.
66  * @param screenSpace Output param for the computed matrix.
67  * @param unitMatrix The unit matrix for gradient shaders, as returned by SkShader::asAGradient,
68  *      or identity.
69  * @param localMatrix Local matrix, as returned by SkShader::getLocalMatrix().
70  * @param modelViewMatrix Model view matrix, as supplied by the OpenGLRenderer.
71  */
computeScreenSpaceMatrix(mat4 & screenSpace,const SkMatrix & unitMatrix,const SkMatrix & localMatrix,const mat4 & modelViewMatrix)72 static void computeScreenSpaceMatrix(mat4& screenSpace, const SkMatrix& unitMatrix,
73                                      const SkMatrix& localMatrix, const mat4& modelViewMatrix) {
74     mat4 shaderMatrix;
75     // uses implicit construction
76     shaderMatrix.loadInverse(localMatrix);
77     // again, uses implicit construction
78     screenSpace.loadMultiply(unitMatrix, shaderMatrix);
79     screenSpace.multiply(modelViewMatrix);
80 }
81 
82 ///////////////////////////////////////////////////////////////////////////////
83 // Gradient shader matrix helpers
84 ///////////////////////////////////////////////////////////////////////////////
85 
toLinearUnitMatrix(const SkPoint pts[2],SkMatrix * matrix)86 static void toLinearUnitMatrix(const SkPoint pts[2], SkMatrix* matrix) {
87     SkVector vec = pts[1] - pts[0];
88     const float mag = vec.length();
89     const float inv = mag ? 1.0f / mag : 0;
90 
91     vec.scale(inv);
92     matrix->setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY);
93     matrix->postTranslate(-pts[0].fX, -pts[0].fY);
94     matrix->postScale(inv, inv);
95 }
96 
toCircularUnitMatrix(const float x,const float y,const float radius,SkMatrix * matrix)97 static void toCircularUnitMatrix(const float x, const float y, const float radius,
98                                  SkMatrix* matrix) {
99     const float inv = 1.0f / radius;
100     matrix->setTranslate(-x, -y);
101     matrix->postScale(inv, inv);
102 }
103 
toSweepUnitMatrix(const float x,const float y,SkMatrix * matrix)104 static void toSweepUnitMatrix(const float x, const float y, SkMatrix* matrix) {
105     matrix->setTranslate(-x, -y);
106 }
107 
108 ///////////////////////////////////////////////////////////////////////////////
109 // Common gradient code
110 ///////////////////////////////////////////////////////////////////////////////
111 
isSimpleGradient(const SkShader::GradientInfo & gradInfo)112 static bool isSimpleGradient(const SkShader::GradientInfo& gradInfo) {
113     return gradInfo.fColorCount == 2 && gradInfo.fTileMode == SkShader::kClamp_TileMode;
114 }
115 
116 ///////////////////////////////////////////////////////////////////////////////
117 // Store / apply
118 ///////////////////////////////////////////////////////////////////////////////
119 
tryStoreGradient(Caches & caches,const SkShader & shader,const Matrix4 modelViewMatrix,GLuint * textureUnit,ProgramDescription * description,SkiaShaderData::GradientShaderData * outData)120 bool tryStoreGradient(Caches& caches, const SkShader& shader, const Matrix4 modelViewMatrix,
121                       GLuint* textureUnit, ProgramDescription* description,
122                       SkiaShaderData::GradientShaderData* outData) {
123     SkShader::GradientInfo gradInfo;
124     gradInfo.fColorCount = 0;
125     gradInfo.fColors = nullptr;
126     gradInfo.fColorOffsets = nullptr;
127 
128     SkMatrix unitMatrix;
129     switch (shader.asAGradient(&gradInfo)) {
130         case SkShader::kLinear_GradientType:
131             description->gradientType = ProgramDescription::kGradientLinear;
132 
133             toLinearUnitMatrix(gradInfo.fPoint, &unitMatrix);
134             break;
135         case SkShader::kRadial_GradientType:
136             description->gradientType = ProgramDescription::kGradientCircular;
137 
138             toCircularUnitMatrix(gradInfo.fPoint[0].fX, gradInfo.fPoint[0].fY, gradInfo.fRadius[0],
139                                  &unitMatrix);
140             break;
141         case SkShader::kSweep_GradientType:
142             description->gradientType = ProgramDescription::kGradientSweep;
143 
144             toSweepUnitMatrix(gradInfo.fPoint[0].fX, gradInfo.fPoint[0].fY, &unitMatrix);
145             break;
146         default:
147             // Do nothing. This shader is unsupported.
148             return false;
149     }
150     description->hasGradient = true;
151     description->isSimpleGradient = isSimpleGradient(gradInfo);
152 
153     computeScreenSpaceMatrix(outData->screenSpace, unitMatrix, shader.getLocalMatrix(),
154                              modelViewMatrix);
155 
156     // re-query shader to get full color / offset data
157     std::unique_ptr<SkColor[]> colorStorage(new SkColor[gradInfo.fColorCount]);
158     std::unique_ptr<SkScalar[]> colorOffsets(new SkScalar[gradInfo.fColorCount]);
159     gradInfo.fColors = &colorStorage[0];
160     gradInfo.fColorOffsets = &colorOffsets[0];
161     shader.asAGradient(&gradInfo);
162 
163     if (CC_UNLIKELY(!description->isSimpleGradient)) {
164         outData->gradientSampler = (*textureUnit)++;
165 
166 #ifndef SK_SCALAR_IS_FLOAT
167 #error Need to convert gradInfo.fColorOffsets to float!
168 #endif
169         outData->gradientTexture = caches.gradientCache.get(
170                 gradInfo.fColors, gradInfo.fColorOffsets, gradInfo.fColorCount);
171         outData->wrapST = gTileModes[gradInfo.fTileMode];
172     } else {
173         outData->gradientSampler = 0;
174         outData->gradientTexture = nullptr;
175 
176         outData->startColor.set(gradInfo.fColors[0]);
177         outData->endColor.set(gradInfo.fColors[1]);
178     }
179 
180     return true;
181 }
182 
applyGradient(Caches & caches,const SkiaShaderData::GradientShaderData & data,const GLsizei width,const GLsizei height)183 void applyGradient(Caches& caches, const SkiaShaderData::GradientShaderData& data,
184                    const GLsizei width, const GLsizei height) {
185     if (CC_UNLIKELY(data.gradientTexture)) {
186         caches.textureState().activateTexture(data.gradientSampler);
187         bindTexture(&caches, data.gradientTexture, data.wrapST, data.wrapST);
188         glUniform1i(caches.program().getUniform("gradientSampler"), data.gradientSampler);
189     } else {
190         bindUniformColor(caches.program().getUniform("startColor"), data.startColor);
191         bindUniformColor(caches.program().getUniform("endColor"), data.endColor);
192     }
193 
194     glUniform2f(caches.program().getUniform("screenSize"), 1.0f / width, 1.0f / height);
195     glUniformMatrix4fv(caches.program().getUniform("screenSpace"), 1, GL_FALSE,
196                        &data.screenSpace.data[0]);
197 }
198 
tryStoreBitmap(Caches & caches,const SkShader & shader,const Matrix4 & modelViewMatrix,GLuint * textureUnit,ProgramDescription * description,SkiaShaderData::BitmapShaderData * outData)199 bool tryStoreBitmap(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix,
200                     GLuint* textureUnit, ProgramDescription* description,
201                     SkiaShaderData::BitmapShaderData* outData) {
202     SkBitmap bitmap;
203     SkShader::TileMode xy[2];
204     if (!shader.isABitmap(&bitmap, nullptr, xy)) {
205         return false;
206     }
207 
208     // TODO: create  hwui-owned BitmapShader.
209     Bitmap* hwuiBitmap = static_cast<Bitmap*>(bitmap.pixelRef());
210     outData->bitmapTexture = caches.textureCache.get(hwuiBitmap);
211     if (!outData->bitmapTexture) return false;
212 
213     outData->bitmapSampler = (*textureUnit)++;
214 
215     const float width = outData->bitmapTexture->width();
216     const float height = outData->bitmapTexture->height();
217 
218     Texture* texture = outData->bitmapTexture;
219 
220     description->hasBitmap = true;
221     description->hasLinearTexture = texture->isLinear();
222     description->hasColorSpaceConversion = texture->hasColorSpaceConversion();
223     description->transferFunction = texture->getTransferFunctionType();
224     description->hasTranslucentConversion = texture->blend;
225     description->isShaderBitmapExternal = hwuiBitmap->isHardware();
226     // gralloc doesn't support non-clamp modes
227     if (hwuiBitmap->isHardware() ||
228         (!caches.extensions().hasNPot() && (!isPowerOfTwo(width) || !isPowerOfTwo(height)) &&
229          (xy[0] != SkShader::kClamp_TileMode || xy[1] != SkShader::kClamp_TileMode))) {
230         // need non-clamp mode, but it's not supported for this draw,
231         // so enable custom shader logic to mimic
232         description->useShaderBasedWrap = true;
233         description->bitmapWrapS = gTileModes[xy[0]];
234         description->bitmapWrapT = gTileModes[xy[1]];
235 
236         outData->wrapS = GL_CLAMP_TO_EDGE;
237         outData->wrapT = GL_CLAMP_TO_EDGE;
238     } else {
239         outData->wrapS = gTileModes[xy[0]];
240         outData->wrapT = gTileModes[xy[1]];
241     }
242 
243     computeScreenSpaceMatrix(outData->textureTransform, SkMatrix::I(), shader.getLocalMatrix(),
244                              modelViewMatrix);
245     outData->textureDimension[0] = 1.0f / width;
246     outData->textureDimension[1] = 1.0f / height;
247 
248     return true;
249 }
250 
applyBitmap(Caches & caches,const SkiaShaderData::BitmapShaderData & data)251 void applyBitmap(Caches& caches, const SkiaShaderData::BitmapShaderData& data) {
252     caches.textureState().activateTexture(data.bitmapSampler);
253     bindTexture(&caches, data.bitmapTexture, data.wrapS, data.wrapT);
254     data.bitmapTexture->setFilter(GL_LINEAR);
255 
256     glUniform1i(caches.program().getUniform("bitmapSampler"), data.bitmapSampler);
257     glUniformMatrix4fv(caches.program().getUniform("textureTransform"), 1, GL_FALSE,
258                        &data.textureTransform.data[0]);
259     glUniform2fv(caches.program().getUniform("textureDimension"), 1, &data.textureDimension[0]);
260 }
261 
getComposeSubType(const SkShader & shader)262 SkiaShaderType getComposeSubType(const SkShader& shader) {
263     // First check for a gradient shader.
264     switch (shader.asAGradient(nullptr)) {
265         case SkShader::kNone_GradientType:
266             // Not a gradient shader. Fall through to check for other types.
267             break;
268         case SkShader::kLinear_GradientType:
269         case SkShader::kRadial_GradientType:
270         case SkShader::kSweep_GradientType:
271             return kGradient_SkiaShaderType;
272         default:
273             // This is a Skia gradient that has no SkiaShader equivalent. Return None to skip.
274             return kNone_SkiaShaderType;
275     }
276 
277     // The shader is not a gradient. Check for a bitmap shader.
278     if (shader.isABitmap()) {
279         return kBitmap_SkiaShaderType;
280     }
281     return kNone_SkiaShaderType;
282 }
283 
storeCompose(Caches & caches,const SkShader & bitmapShader,const SkShader & gradientShader,const Matrix4 & modelViewMatrix,GLuint * textureUnit,ProgramDescription * description,SkiaShaderData * outData)284 void storeCompose(Caches& caches, const SkShader& bitmapShader, const SkShader& gradientShader,
285                   const Matrix4& modelViewMatrix, GLuint* textureUnit,
286                   ProgramDescription* description, SkiaShaderData* outData) {
287     LOG_ALWAYS_FATAL_IF(!tryStoreBitmap(caches, bitmapShader, modelViewMatrix, textureUnit,
288                                         description, &outData->bitmapData),
289                         "failed storing bitmap shader data");
290     LOG_ALWAYS_FATAL_IF(!tryStoreGradient(caches, gradientShader, modelViewMatrix, textureUnit,
291                                           description, &outData->gradientData),
292                         "failing storing gradient shader data");
293 }
294 
tryStoreCompose(Caches & caches,const SkShader & shader,const Matrix4 & modelViewMatrix,GLuint * textureUnit,ProgramDescription * description,SkiaShaderData * outData)295 bool tryStoreCompose(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix,
296                      GLuint* textureUnit, ProgramDescription* description,
297                      SkiaShaderData* outData) {
298     SkShader::ComposeRec rec;
299     if (!shader.asACompose(&rec)) return false;
300 
301     const SkiaShaderType shaderAType = getComposeSubType(*rec.fShaderA);
302     const SkiaShaderType shaderBType = getComposeSubType(*rec.fShaderB);
303 
304     // check that type enum values are the 2 flags that compose the kCompose value
305     if ((shaderAType & shaderBType) != 0) return false;
306     if ((shaderAType | shaderBType) != kCompose_SkiaShaderType) return false;
307 
308     mat4 transform;
309     computeScreenSpaceMatrix(transform, SkMatrix::I(), shader.getLocalMatrix(), modelViewMatrix);
310     if (shaderAType == kBitmap_SkiaShaderType) {
311         description->isBitmapFirst = true;
312         storeCompose(caches, *rec.fShaderA, *rec.fShaderB, transform, textureUnit, description,
313                      outData);
314     } else {
315         description->isBitmapFirst = false;
316         storeCompose(caches, *rec.fShaderB, *rec.fShaderA, transform, textureUnit, description,
317                      outData);
318     }
319     description->shadersMode = rec.fBlendMode;
320     return true;
321 }
322 
store(Caches & caches,const SkShader & shader,const Matrix4 & modelViewMatrix,GLuint * textureUnit,ProgramDescription * description,SkiaShaderData * outData)323 void SkiaShader::store(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix,
324                        GLuint* textureUnit, ProgramDescription* description,
325                        SkiaShaderData* outData) {
326     if (tryStoreGradient(caches, shader, modelViewMatrix, textureUnit, description,
327                          &outData->gradientData)) {
328         outData->skiaShaderType = kGradient_SkiaShaderType;
329         return;
330     }
331 
332     if (tryStoreBitmap(caches, shader, modelViewMatrix, textureUnit, description,
333                        &outData->bitmapData)) {
334         outData->skiaShaderType = kBitmap_SkiaShaderType;
335         return;
336     }
337 
338     if (tryStoreCompose(caches, shader, modelViewMatrix, textureUnit, description, outData)) {
339         outData->skiaShaderType = kCompose_SkiaShaderType;
340         return;
341     }
342 
343     // Unknown/unsupported type, so explicitly ignore shader
344     outData->skiaShaderType = kNone_SkiaShaderType;
345 }
346 
apply(Caches & caches,const SkiaShaderData & data,const GLsizei width,const GLsizei height)347 void SkiaShader::apply(Caches& caches, const SkiaShaderData& data, const GLsizei width,
348                        const GLsizei height) {
349     if (!data.skiaShaderType) return;
350 
351     if (data.skiaShaderType & kGradient_SkiaShaderType) {
352         applyGradient(caches, data.gradientData, width, height);
353     }
354     if (data.skiaShaderType & kBitmap_SkiaShaderType) {
355         applyBitmap(caches, data.bitmapData);
356     }
357 }
358 
359 };  // namespace uirenderer
360 };  // namespace android
361