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1 /*
2  * Copyright (C) 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "Texture.h"
18 #include "Caches.h"
19 #include "utils/GLUtils.h"
20 #include "utils/MathUtils.h"
21 #include "utils/TraceUtils.h"
22 
23 #include <utils/Log.h>
24 
25 #include <math/mat4.h>
26 
27 #include <SkCanvas.h>
28 
29 namespace android {
30 namespace uirenderer {
31 
32 // Number of bytes used by a texture in the given format
bytesPerPixel(GLint glFormat)33 static int bytesPerPixel(GLint glFormat) {
34     switch (glFormat) {
35         // The wrapped-texture case, usually means a SurfaceTexture
36         case 0:
37             return 0;
38         case GL_LUMINANCE:
39         case GL_ALPHA:
40             return 1;
41         case GL_SRGB8:
42         case GL_RGB:
43             return 3;
44         case GL_SRGB8_ALPHA8:
45         case GL_RGBA:
46             return 4;
47         case GL_RGBA16F:
48             return 8;
49         default:
50             LOG_ALWAYS_FATAL("UNKNOWN FORMAT 0x%x", glFormat);
51     }
52 }
53 
setWrapST(GLenum wrapS,GLenum wrapT,bool bindTexture,bool force)54 void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force) {
55     if (force || wrapS != mWrapS || wrapT != mWrapT) {
56         mWrapS = wrapS;
57         mWrapT = wrapT;
58 
59         if (bindTexture) {
60             mCaches.textureState().bindTexture(mTarget, mId);
61         }
62 
63         glTexParameteri(mTarget, GL_TEXTURE_WRAP_S, wrapS);
64         glTexParameteri(mTarget, GL_TEXTURE_WRAP_T, wrapT);
65     }
66 }
67 
setFilterMinMag(GLenum min,GLenum mag,bool bindTexture,bool force)68 void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force) {
69     if (force || min != mMinFilter || mag != mMagFilter) {
70         mMinFilter = min;
71         mMagFilter = mag;
72 
73         if (bindTexture) {
74             mCaches.textureState().bindTexture(mTarget, mId);
75         }
76 
77         if (mipMap && min == GL_LINEAR) min = GL_LINEAR_MIPMAP_LINEAR;
78 
79         glTexParameteri(mTarget, GL_TEXTURE_MIN_FILTER, min);
80         glTexParameteri(mTarget, GL_TEXTURE_MAG_FILTER, mag);
81     }
82 }
83 
deleteTexture()84 void Texture::deleteTexture() {
85     mCaches.textureState().deleteTexture(mId);
86     mId = 0;
87     mTarget = GL_NONE;
88     if (mEglImageHandle != EGL_NO_IMAGE_KHR) {
89         EGLDisplay eglDisplayHandle = eglGetCurrentDisplay();
90         eglDestroyImageKHR(eglDisplayHandle, mEglImageHandle);
91         mEglImageHandle = EGL_NO_IMAGE_KHR;
92     }
93 }
94 
updateLayout(uint32_t width,uint32_t height,GLint internalFormat,GLint format,GLenum target)95 bool Texture::updateLayout(uint32_t width, uint32_t height, GLint internalFormat, GLint format,
96                            GLenum target) {
97     if (mWidth == width && mHeight == height && mFormat == format &&
98         mInternalFormat == internalFormat && mTarget == target) {
99         return false;
100     }
101     mWidth = width;
102     mHeight = height;
103     mFormat = format;
104     mInternalFormat = internalFormat;
105     mTarget = target;
106     notifySizeChanged(mWidth * mHeight * bytesPerPixel(internalFormat));
107     return true;
108 }
109 
resetCachedParams()110 void Texture::resetCachedParams() {
111     mWrapS = GL_REPEAT;
112     mWrapT = GL_REPEAT;
113     mMinFilter = GL_NEAREST_MIPMAP_LINEAR;
114     mMagFilter = GL_LINEAR;
115 }
116 
upload(GLint internalFormat,uint32_t width,uint32_t height,GLenum format,GLenum type,const void * pixels)117 void Texture::upload(GLint internalFormat, uint32_t width, uint32_t height, GLenum format,
118                      GLenum type, const void* pixels) {
119     GL_CHECKPOINT(MODERATE);
120 
121     // We don't have color space information, we assume the data is gamma encoded
122     mIsLinear = false;
123 
124     bool needsAlloc = updateLayout(width, height, internalFormat, format, GL_TEXTURE_2D);
125     if (!mId) {
126         glGenTextures(1, &mId);
127         needsAlloc = true;
128         resetCachedParams();
129     }
130     mCaches.textureState().bindTexture(GL_TEXTURE_2D, mId);
131     if (needsAlloc) {
132         glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, mWidth, mHeight, 0, format, type, pixels);
133     } else if (pixels) {
134         glTexSubImage2D(GL_TEXTURE_2D, 0, internalFormat, mWidth, mHeight, 0, format, type, pixels);
135     }
136     GL_CHECKPOINT(MODERATE);
137 }
138 
uploadHardwareBitmapToTexture(GraphicBuffer * buffer)139 void Texture::uploadHardwareBitmapToTexture(GraphicBuffer* buffer) {
140     EGLDisplay eglDisplayHandle = eglGetCurrentDisplay();
141     if (mEglImageHandle != EGL_NO_IMAGE_KHR) {
142         eglDestroyImageKHR(eglDisplayHandle, mEglImageHandle);
143         mEglImageHandle = EGL_NO_IMAGE_KHR;
144     }
145     mEglImageHandle = eglCreateImageKHR(eglDisplayHandle, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
146                                         buffer->getNativeBuffer(), 0);
147     glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, mEglImageHandle);
148 }
149 
uploadToTexture(bool resize,GLint internalFormat,GLenum format,GLenum type,GLsizei stride,GLsizei bpp,GLsizei width,GLsizei height,const GLvoid * data)150 static void uploadToTexture(bool resize, GLint internalFormat, GLenum format, GLenum type,
151                             GLsizei stride, GLsizei bpp, GLsizei width, GLsizei height,
152                             const GLvoid* data) {
153     const bool useStride =
154             stride != width && Caches::getInstance().extensions().hasUnpackRowLength();
155     if ((stride == width) || useStride) {
156         if (useStride) {
157             glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
158         }
159 
160         if (resize) {
161             glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, type, data);
162         } else {
163             glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data);
164         }
165 
166         if (useStride) {
167             glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
168         }
169     } else {
170         //  With OpenGL ES 2.0 we need to copy the bitmap in a temporary buffer
171         //  if the stride doesn't match the width
172 
173         GLvoid* temp = (GLvoid*)malloc(width * height * bpp);
174         if (!temp) return;
175 
176         uint8_t* pDst = (uint8_t*)temp;
177         uint8_t* pSrc = (uint8_t*)data;
178         for (GLsizei i = 0; i < height; i++) {
179             memcpy(pDst, pSrc, width * bpp);
180             pDst += width * bpp;
181             pSrc += stride * bpp;
182         }
183 
184         if (resize) {
185             glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, type, temp);
186         } else {
187             glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, temp);
188         }
189 
190         free(temp);
191     }
192 }
193 
colorTypeToGlFormatAndType(const Caches & caches,SkColorType colorType,bool needSRGB,GLint * outInternalFormat,GLint * outFormat,GLint * outType)194 void Texture::colorTypeToGlFormatAndType(const Caches& caches, SkColorType colorType, bool needSRGB,
195                                          GLint* outInternalFormat, GLint* outFormat,
196                                          GLint* outType) {
197     switch (colorType) {
198         case kAlpha_8_SkColorType:
199             *outFormat = GL_ALPHA;
200             *outInternalFormat = GL_ALPHA;
201             *outType = GL_UNSIGNED_BYTE;
202             break;
203         case kRGB_565_SkColorType:
204             if (needSRGB) {
205                 // We would ideally use a GL_RGB/GL_SRGB8 texture but the
206                 // intermediate Skia bitmap needs to be ARGB_8888
207                 *outFormat = GL_RGBA;
208                 *outInternalFormat = caches.rgbaInternalFormat();
209                 *outType = GL_UNSIGNED_BYTE;
210             } else {
211                 *outFormat = GL_RGB;
212                 *outInternalFormat = GL_RGB;
213                 *outType = GL_UNSIGNED_SHORT_5_6_5;
214             }
215             break;
216         // ARGB_4444 is upconverted to RGBA_8888
217         case kARGB_4444_SkColorType:
218         case kN32_SkColorType:
219             *outFormat = GL_RGBA;
220             *outInternalFormat = caches.rgbaInternalFormat(needSRGB);
221             *outType = GL_UNSIGNED_BYTE;
222             break;
223         case kGray_8_SkColorType:
224             *outFormat = GL_LUMINANCE;
225             *outInternalFormat = GL_LUMINANCE;
226             *outType = GL_UNSIGNED_BYTE;
227             break;
228         case kRGBA_F16_SkColorType:
229             if (caches.extensions().getMajorGlVersion() >= 3) {
230                 // This format is always linear
231                 *outFormat = GL_RGBA;
232                 *outInternalFormat = GL_RGBA16F;
233                 *outType = GL_HALF_FLOAT;
234             } else {
235                 *outFormat = GL_RGBA;
236                 *outInternalFormat = caches.rgbaInternalFormat(true);
237                 *outType = GL_UNSIGNED_BYTE;
238             }
239             break;
240         default:
241             LOG_ALWAYS_FATAL("Unsupported bitmap colorType: %d", colorType);
242             break;
243     }
244 }
245 
uploadToN32(const SkBitmap & bitmap,bool hasLinearBlending,sk_sp<SkColorSpace> sRGB)246 SkBitmap Texture::uploadToN32(const SkBitmap& bitmap, bool hasLinearBlending,
247                               sk_sp<SkColorSpace> sRGB) {
248     SkBitmap rgbaBitmap;
249     rgbaBitmap.allocPixels(SkImageInfo::MakeN32(bitmap.width(), bitmap.height(),
250                                                 bitmap.info().alphaType(),
251                                                 hasLinearBlending ? sRGB : nullptr));
252     rgbaBitmap.eraseColor(0);
253 
254     if (bitmap.colorType() == kRGBA_F16_SkColorType) {
255         // Drawing RGBA_F16 onto ARGB_8888 is not supported
256         bitmap.readPixels(rgbaBitmap.info().makeColorSpace(SkColorSpace::MakeSRGB()),
257                           rgbaBitmap.getPixels(), rgbaBitmap.rowBytes(), 0, 0);
258     } else {
259         SkCanvas canvas(rgbaBitmap);
260         canvas.drawBitmap(bitmap, 0.0f, 0.0f, nullptr);
261     }
262 
263     return rgbaBitmap;
264 }
265 
hasUnsupportedColorType(const SkImageInfo & info,bool hasLinearBlending)266 bool Texture::hasUnsupportedColorType(const SkImageInfo& info, bool hasLinearBlending) {
267     return info.colorType() == kARGB_4444_SkColorType ||
268            (info.colorType() == kRGB_565_SkColorType && hasLinearBlending &&
269             info.colorSpace()->isSRGB()) ||
270            (info.colorType() == kRGBA_F16_SkColorType &&
271             Caches::getInstance().extensions().getMajorGlVersion() < 3);
272 }
273 
upload(Bitmap & bitmap)274 void Texture::upload(Bitmap& bitmap) {
275     ATRACE_FORMAT("Upload %ux%u Texture", bitmap.width(), bitmap.height());
276 
277     // We could also enable mipmapping if both bitmap dimensions are powers
278     // of 2 but we'd have to deal with size changes. Let's keep this simple
279     const bool canMipMap = mCaches.extensions().hasNPot();
280 
281     // If the texture had mipmap enabled but not anymore,
282     // force a glTexImage2D to discard the mipmap levels
283     bool needsAlloc = canMipMap && mipMap && !bitmap.hasHardwareMipMap();
284     bool setDefaultParams = false;
285 
286     if (!mId) {
287         glGenTextures(1, &mId);
288         needsAlloc = true;
289         setDefaultParams = true;
290     }
291 
292     bool hasLinearBlending = mCaches.extensions().hasLinearBlending();
293     bool needSRGB = transferFunctionCloseToSRGB(bitmap.info().colorSpace());
294 
295     GLint internalFormat, format, type;
296     colorTypeToGlFormatAndType(mCaches, bitmap.colorType(), needSRGB && hasLinearBlending,
297                                &internalFormat, &format, &type);
298 
299     // Some devices don't support GL_RGBA16F, so we need to compare the color type
300     // and internal GL format to decide what to do with 16 bit bitmaps
301     bool rgba16fNeedsConversion =
302             bitmap.colorType() == kRGBA_F16_SkColorType && internalFormat != GL_RGBA16F;
303 
304     // RGBA16F is always linear extended sRGB
305     if (internalFormat == GL_RGBA16F) {
306         mIsLinear = true;
307     }
308 
309     mConnector.reset();
310 
311     // Alpha masks don't have color profiles
312     // If an RGBA16F bitmap needs conversion, we know the target will be sRGB
313     if (!mIsLinear && internalFormat != GL_ALPHA && !rgba16fNeedsConversion) {
314         SkColorSpace* colorSpace = bitmap.info().colorSpace();
315         // If the bitmap is sRGB we don't need conversion
316         if (colorSpace != nullptr && !colorSpace->isSRGB()) {
317             SkMatrix44 xyzMatrix(SkMatrix44::kUninitialized_Constructor);
318             if (!colorSpace->toXYZD50(&xyzMatrix)) {
319                 ALOGW("Incompatible color space!");
320             } else {
321                 SkColorSpaceTransferFn fn;
322                 if (!colorSpace->isNumericalTransferFn(&fn)) {
323                     ALOGW("Incompatible color space, no numerical transfer function!");
324                 } else {
325                     float data[16];
326                     xyzMatrix.asColMajorf(data);
327 
328                     ColorSpace::TransferParameters p = {fn.fG, fn.fA, fn.fB, fn.fC,
329                                                         fn.fD, fn.fE, fn.fF};
330                     ColorSpace src("Unnamed", mat4f((const float*)&data[0]).upperLeft(), p);
331                     mConnector.reset(new ColorSpaceConnector(src, ColorSpace::sRGB()));
332 
333                     // A non-sRGB color space might have a transfer function close enough to sRGB
334                     // that we can save shader instructions by using an sRGB sampler
335                     // This is only possible if we have hardware support for sRGB textures
336                     if (needSRGB && internalFormat == GL_RGBA && mCaches.extensions().hasSRGB() &&
337                         !bitmap.isHardware()) {
338                         internalFormat = GL_SRGB8_ALPHA8;
339                     }
340                 }
341             }
342         }
343     }
344 
345     GLenum target = bitmap.isHardware() ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D;
346     needsAlloc |= updateLayout(bitmap.width(), bitmap.height(), internalFormat, format, target);
347 
348     blend = !bitmap.isOpaque();
349     mCaches.textureState().bindTexture(mTarget, mId);
350 
351     // TODO: Handle sRGB gray bitmaps
352     if (CC_UNLIKELY(hasUnsupportedColorType(bitmap.info(), hasLinearBlending))) {
353         SkBitmap skBitmap;
354         bitmap.getSkBitmap(&skBitmap);
355         sk_sp<SkColorSpace> sRGB = SkColorSpace::MakeSRGB();
356         SkBitmap rgbaBitmap = uploadToN32(skBitmap, hasLinearBlending, std::move(sRGB));
357         uploadToTexture(needsAlloc, internalFormat, format, type, rgbaBitmap.rowBytesAsPixels(),
358                         rgbaBitmap.bytesPerPixel(), rgbaBitmap.width(), rgbaBitmap.height(),
359                         rgbaBitmap.getPixels());
360     } else if (bitmap.isHardware()) {
361         uploadHardwareBitmapToTexture(bitmap.graphicBuffer());
362     } else {
363         uploadToTexture(needsAlloc, internalFormat, format, type, bitmap.rowBytesAsPixels(),
364                         bitmap.info().bytesPerPixel(), bitmap.width(), bitmap.height(),
365                         bitmap.pixels());
366     }
367 
368     if (canMipMap) {
369         mipMap = bitmap.hasHardwareMipMap();
370         if (mipMap) {
371             glGenerateMipmap(GL_TEXTURE_2D);
372         }
373     }
374 
375     if (setDefaultParams) {
376         setFilter(GL_NEAREST);
377         setWrap(GL_CLAMP_TO_EDGE);
378     }
379 }
380 
wrap(GLuint id,uint32_t width,uint32_t height,GLint internalFormat,GLint format,GLenum target)381 void Texture::wrap(GLuint id, uint32_t width, uint32_t height, GLint internalFormat, GLint format,
382                    GLenum target) {
383     mId = id;
384     mWidth = width;
385     mHeight = height;
386     mFormat = format;
387     mInternalFormat = internalFormat;
388     mTarget = target;
389     mConnector.reset();
390     // We're wrapping an existing texture, so don't double count this memory
391     notifySizeChanged(0);
392 }
393 
getTransferFunctionType() const394 TransferFunctionType Texture::getTransferFunctionType() const {
395     if (mConnector.get() != nullptr && mInternalFormat != GL_SRGB8_ALPHA8) {
396         const ColorSpace::TransferParameters& p = mConnector->getSource().getTransferParameters();
397         if (MathUtils::isZero(p.e) && MathUtils::isZero(p.f)) {
398             if (MathUtils::areEqual(p.a, 1.0f) && MathUtils::isZero(p.b) &&
399                 MathUtils::isZero(p.c) && MathUtils::isZero(p.d)) {
400                 if (MathUtils::areEqual(p.g, 1.0f)) {
401                     return TransferFunctionType::None;
402                 }
403                 return TransferFunctionType::Gamma;
404             }
405             return TransferFunctionType::Limited;
406         }
407         return TransferFunctionType::Full;
408     }
409     return TransferFunctionType::None;
410 }
411 
412 };  // namespace uirenderer
413 };  // namespace android
414