• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2017 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "ShaderCache.h"
18 #include <algorithm>
19 #include <log/log.h>
20 #include <thread>
21 #include "FileBlobCache.h"
22 #include "Properties.h"
23 #include "utils/TraceUtils.h"
24 
25 namespace android {
26 namespace uirenderer {
27 namespace skiapipeline {
28 
29 // Cache size limits.
30 static const size_t maxKeySize = 1024;
31 static const size_t maxValueSize = 64 * 1024;
32 static const size_t maxTotalSize = 512 * 1024;
33 
ShaderCache()34 ShaderCache::ShaderCache() {
35     // There is an "incomplete FileBlobCache type" compilation error, if ctor is moved to header.
36 }
37 
38 ShaderCache ShaderCache::sCache;
39 
get()40 ShaderCache& ShaderCache::get() {
41     return sCache;
42 }
43 
initShaderDiskCache()44 void ShaderCache::initShaderDiskCache() {
45     ATRACE_NAME("initShaderDiskCache");
46     std::lock_guard<std::mutex> lock(mMutex);
47 
48     // Emulators can switch between different renders either as part of config
49     // or snapshot migration. Also, program binaries may not work well on some
50     // desktop / laptop GPUs. Thus, disable the shader disk cache for emulator builds.
51     if (!Properties::runningInEmulator && mFilename.length() > 0) {
52         mBlobCache.reset(new FileBlobCache(maxKeySize, maxValueSize, maxTotalSize, mFilename));
53         mInitialized = true;
54     }
55 }
56 
setFilename(const char * filename)57 void ShaderCache::setFilename(const char* filename) {
58     std::lock_guard<std::mutex> lock(mMutex);
59     mFilename = filename;
60 }
61 
getBlobCacheLocked()62 BlobCache* ShaderCache::getBlobCacheLocked() {
63     LOG_ALWAYS_FATAL_IF(!mInitialized, "ShaderCache has not been initialized");
64     return mBlobCache.get();
65 }
66 
load(const SkData & key)67 sk_sp<SkData> ShaderCache::load(const SkData& key) {
68     ATRACE_NAME("ShaderCache::load");
69     size_t keySize = key.size();
70     std::lock_guard<std::mutex> lock(mMutex);
71     if (!mInitialized) {
72         return nullptr;
73     }
74 
75     // mObservedBlobValueSize is reasonably big to avoid memory reallocation
76     // Allocate a buffer with malloc. SkData takes ownership of that allocation and will call free.
77     void* valueBuffer = malloc(mObservedBlobValueSize);
78     if (!valueBuffer) {
79         return nullptr;
80     }
81     BlobCache* bc = getBlobCacheLocked();
82     size_t valueSize = bc->get(key.data(), keySize, valueBuffer, mObservedBlobValueSize);
83     int maxTries = 3;
84     while (valueSize > mObservedBlobValueSize && maxTries > 0) {
85         mObservedBlobValueSize = std::min(valueSize, maxValueSize);
86         void *newValueBuffer = realloc(valueBuffer, mObservedBlobValueSize);
87         if (!newValueBuffer) {
88             free(valueBuffer);
89             return nullptr;
90         }
91         valueBuffer = newValueBuffer;
92         valueSize = bc->get(key.data(), keySize, valueBuffer, mObservedBlobValueSize);
93         maxTries--;
94     }
95     if (!valueSize) {
96         free(valueBuffer);
97         return nullptr;
98     }
99     if (valueSize > mObservedBlobValueSize) {
100         ALOGE("ShaderCache::load value size is too big %d", (int) valueSize);
101         free(valueBuffer);
102         return nullptr;
103     }
104     return SkData::MakeFromMalloc(valueBuffer, valueSize);
105 }
106 
store(const SkData & key,const SkData & data)107 void ShaderCache::store(const SkData& key, const SkData& data) {
108     ATRACE_NAME("ShaderCache::store");
109     std::lock_guard<std::mutex> lock(mMutex);
110 
111     if (!mInitialized) {
112         return;
113     }
114 
115     size_t valueSize = data.size();
116     size_t keySize = key.size();
117     if (keySize == 0 || valueSize == 0 || valueSize >= maxValueSize) {
118         ALOGW("ShaderCache::store: sizes %d %d not allowed", (int)keySize, (int)valueSize);
119         return;
120     }
121 
122     const void* value = data.data();
123 
124     BlobCache* bc = getBlobCacheLocked();
125     bc->set(key.data(), keySize, value, valueSize);
126 
127     if (!mSavePending && mDeferredSaveDelay > 0) {
128         mSavePending = true;
129         std::thread deferredSaveThread([this]() {
130             sleep(mDeferredSaveDelay);
131             std::lock_guard<std::mutex> lock(mMutex);
132             ATRACE_NAME("ShaderCache::saveToDisk");
133             if (mInitialized && mBlobCache) {
134                 mBlobCache->writeToFile();
135             }
136             mSavePending = false;
137         });
138         deferredSaveThread.detach();
139     }
140 }
141 
142 } /* namespace skiapipeline */
143 } /* namespace uirenderer */
144 } /* namespace android */
145