1 /*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "SkiaVulkanPipeline.h"
18
19 #include "DeferredLayerUpdater.h"
20 #include "Readback.h"
21 #include "SkiaPipeline.h"
22 #include "SkiaProfileRenderer.h"
23 #include "VkLayer.h"
24 #include "renderstate/RenderState.h"
25 #include "renderthread/Frame.h"
26
27 #include <SkSurface.h>
28 #include <SkTypes.h>
29
30 #include <GrContext.h>
31 #include <GrTypes.h>
32 #include <vk/GrVkTypes.h>
33
34 #include <cutils/properties.h>
35 #include <strings.h>
36
37 using namespace android::uirenderer::renderthread;
38
39 namespace android {
40 namespace uirenderer {
41 namespace skiapipeline {
42
SkiaVulkanPipeline(renderthread::RenderThread & thread)43 SkiaVulkanPipeline::SkiaVulkanPipeline(renderthread::RenderThread& thread)
44 : SkiaPipeline(thread), mVkManager(thread.vulkanManager()) {}
45
makeCurrent()46 MakeCurrentResult SkiaVulkanPipeline::makeCurrent() {
47 return MakeCurrentResult::AlreadyCurrent;
48 }
49
getFrame()50 Frame SkiaVulkanPipeline::getFrame() {
51 LOG_ALWAYS_FATAL_IF(mVkSurface == nullptr,
52 "drawRenderNode called on a context with no surface!");
53
54 SkSurface* backBuffer = mVkManager.getBackbufferSurface(mVkSurface);
55 if (backBuffer == nullptr) {
56 SkDebugf("failed to get backbuffer");
57 return Frame(-1, -1, 0);
58 }
59
60 Frame frame(backBuffer->width(), backBuffer->height(), mVkManager.getAge(mVkSurface));
61 return frame;
62 }
63
draw(const Frame & frame,const SkRect & screenDirty,const SkRect & dirty,const FrameBuilder::LightGeometry & lightGeometry,LayerUpdateQueue * layerUpdateQueue,const Rect & contentDrawBounds,bool opaque,bool wideColorGamut,const BakedOpRenderer::LightInfo & lightInfo,const std::vector<sp<RenderNode>> & renderNodes,FrameInfoVisualizer * profiler)64 bool SkiaVulkanPipeline::draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
65 const FrameBuilder::LightGeometry& lightGeometry,
66 LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds,
67 bool opaque, bool wideColorGamut,
68 const BakedOpRenderer::LightInfo& lightInfo,
69 const std::vector<sp<RenderNode>>& renderNodes,
70 FrameInfoVisualizer* profiler) {
71 sk_sp<SkSurface> backBuffer = mVkSurface->getBackBufferSurface();
72 if (backBuffer.get() == nullptr) {
73 return false;
74 }
75 SkiaPipeline::updateLighting(lightGeometry, lightInfo);
76 renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, wideColorGamut, contentDrawBounds,
77 backBuffer);
78 layerUpdateQueue->clear();
79
80 // Draw visual debugging features
81 if (CC_UNLIKELY(Properties::showDirtyRegions ||
82 ProfileType::None != Properties::getProfileType())) {
83 SkCanvas* profileCanvas = backBuffer->getCanvas();
84 SkiaProfileRenderer profileRenderer(profileCanvas);
85 profiler->draw(profileRenderer);
86 profileCanvas->flush();
87 }
88
89 // Log memory statistics
90 if (CC_UNLIKELY(Properties::debugLevel != kDebugDisabled)) {
91 dumpResourceCacheUsage();
92 }
93
94 return true;
95 }
96
swapBuffers(const Frame & frame,bool drew,const SkRect & screenDirty,FrameInfo * currentFrameInfo,bool * requireSwap)97 bool SkiaVulkanPipeline::swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty,
98 FrameInfo* currentFrameInfo, bool* requireSwap) {
99 *requireSwap = drew;
100
101 // Even if we decided to cancel the frame, from the perspective of jank
102 // metrics the frame was swapped at this point
103 currentFrameInfo->markSwapBuffers();
104
105 if (*requireSwap) {
106 mVkManager.swapBuffers(mVkSurface);
107 }
108
109 return *requireSwap;
110 }
111
copyLayerInto(DeferredLayerUpdater * layer,SkBitmap * bitmap)112 bool SkiaVulkanPipeline::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
113 // TODO: implement copyLayerInto for vulkan.
114 return false;
115 }
116
createLayer(RenderState & renderState,uint32_t layerWidth,uint32_t layerHeight,sk_sp<SkColorFilter> colorFilter,int alpha,SkBlendMode mode,bool blend)117 static Layer* createLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight,
118 sk_sp<SkColorFilter> colorFilter, int alpha, SkBlendMode mode,
119 bool blend) {
120 return new VkLayer(renderState, layerWidth, layerHeight, colorFilter, alpha, mode, blend);
121 }
122
createTextureLayer()123 DeferredLayerUpdater* SkiaVulkanPipeline::createTextureLayer() {
124 mVkManager.initialize();
125
126 return new DeferredLayerUpdater(mRenderThread.renderState(), createLayer, Layer::Api::Vulkan);
127 }
128
onStop()129 void SkiaVulkanPipeline::onStop() {}
130
setSurface(Surface * surface,SwapBehavior swapBehavior,ColorMode colorMode)131 bool SkiaVulkanPipeline::setSurface(Surface* surface, SwapBehavior swapBehavior,
132 ColorMode colorMode) {
133 if (mVkSurface) {
134 mVkManager.destroySurface(mVkSurface);
135 mVkSurface = nullptr;
136 }
137
138 if (surface) {
139 // TODO: handle color mode
140 mVkSurface = mVkManager.createSurface(surface);
141 }
142
143 return mVkSurface != nullptr;
144 }
145
isSurfaceReady()146 bool SkiaVulkanPipeline::isSurfaceReady() {
147 return CC_UNLIKELY(mVkSurface != nullptr);
148 }
149
isContextReady()150 bool SkiaVulkanPipeline::isContextReady() {
151 return CC_LIKELY(mVkManager.hasVkContext());
152 }
153
invokeFunctor(const RenderThread & thread,Functor * functor)154 void SkiaVulkanPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) {
155 // TODO: we currently don't support OpenGL WebView's
156 DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
157 (*functor)(mode, nullptr);
158 }
159
allocateHardwareBitmap(renderthread::RenderThread & renderThread,SkBitmap & skBitmap)160 sk_sp<Bitmap> SkiaVulkanPipeline::allocateHardwareBitmap(renderthread::RenderThread& renderThread,
161 SkBitmap& skBitmap) {
162 // TODO: implement this function for Vulkan pipeline
163 // code below is a hack to avoid crashing because of missing HW Bitmap support
164 sp<GraphicBuffer> buffer = new GraphicBuffer(
165 skBitmap.info().width(), skBitmap.info().height(), PIXEL_FORMAT_RGBA_8888,
166 GraphicBuffer::USAGE_HW_TEXTURE | GraphicBuffer::USAGE_SW_WRITE_NEVER |
167 GraphicBuffer::USAGE_SW_READ_NEVER,
168 std::string("SkiaVulkanPipeline::allocateHardwareBitmap pid [") +
169 std::to_string(getpid()) + "]");
170 status_t error = buffer->initCheck();
171 if (error < 0) {
172 ALOGW("SkiaVulkanPipeline::allocateHardwareBitmap() failed in GraphicBuffer.create()");
173 return nullptr;
174 }
175 return sk_sp<Bitmap>(new Bitmap(buffer.get(), skBitmap.info()));
176 }
177
178 } /* namespace skiapipeline */
179 } /* namespace uirenderer */
180 } /* namespace android */
181