1 /*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "OpenGLPipeline.h"
18
19 #include "DeferredLayerUpdater.h"
20 #include "EglManager.h"
21 #include "Frame.h"
22 #include "GlLayer.h"
23 #include "OpenGLReadback.h"
24 #include "ProfileRenderer.h"
25 #include "renderstate/RenderState.h"
26 #include "TreeInfo.h"
27
28 #include <cutils/properties.h>
29 #include <strings.h>
30
31 namespace android {
32 namespace uirenderer {
33 namespace renderthread {
34
OpenGLPipeline(RenderThread & thread)35 OpenGLPipeline::OpenGLPipeline(RenderThread& thread)
36 : mEglManager(thread.eglManager()), mRenderThread(thread) {}
37
makeCurrent()38 MakeCurrentResult OpenGLPipeline::makeCurrent() {
39 // TODO: Figure out why this workaround is needed, see b/13913604
40 // In the meantime this matches the behavior of GLRenderer, so it is not a regression
41 EGLint error = 0;
42 bool haveNewSurface = mEglManager.makeCurrent(mEglSurface, &error);
43
44 Caches::getInstance().textureCache.resetMarkInUse(this);
45 if (!haveNewSurface) {
46 return MakeCurrentResult::AlreadyCurrent;
47 }
48 return error ? MakeCurrentResult::Failed : MakeCurrentResult::Succeeded;
49 }
50
getFrame()51 Frame OpenGLPipeline::getFrame() {
52 LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
53 "drawRenderNode called on a context with no surface!");
54 return mEglManager.beginFrame(mEglSurface);
55 }
56
draw(const Frame & frame,const SkRect & screenDirty,const SkRect & dirty,const FrameBuilder::LightGeometry & lightGeometry,LayerUpdateQueue * layerUpdateQueue,const Rect & contentDrawBounds,bool opaque,bool wideColorGamut,const BakedOpRenderer::LightInfo & lightInfo,const std::vector<sp<RenderNode>> & renderNodes,FrameInfoVisualizer * profiler)57 bool OpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
58 const FrameBuilder::LightGeometry& lightGeometry,
59 LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds,
60 bool opaque, bool wideColorGamut,
61 const BakedOpRenderer::LightInfo& lightInfo,
62 const std::vector<sp<RenderNode>>& renderNodes,
63 FrameInfoVisualizer* profiler) {
64 mEglManager.damageFrame(frame, dirty);
65
66 bool drew = false;
67
68 auto& caches = Caches::getInstance();
69 FrameBuilder frameBuilder(dirty, frame.width(), frame.height(), lightGeometry, caches);
70
71 frameBuilder.deferLayers(*layerUpdateQueue);
72 layerUpdateQueue->clear();
73
74 frameBuilder.deferRenderNodeScene(renderNodes, contentDrawBounds);
75
76 BakedOpRenderer renderer(caches, mRenderThread.renderState(), opaque, wideColorGamut,
77 lightInfo);
78 frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
79 ProfileRenderer profileRenderer(renderer);
80 profiler->draw(profileRenderer);
81 drew = renderer.didDraw();
82
83 // post frame cleanup
84 caches.clearGarbage();
85 caches.pathCache.trim();
86 caches.tessellationCache.trim();
87
88 #if DEBUG_MEMORY_USAGE
89 caches.dumpMemoryUsage();
90 #else
91 if (CC_UNLIKELY(Properties::debugLevel & kDebugMemory)) {
92 caches.dumpMemoryUsage();
93 }
94 #endif
95
96 return drew;
97 }
98
swapBuffers(const Frame & frame,bool drew,const SkRect & screenDirty,FrameInfo * currentFrameInfo,bool * requireSwap)99 bool OpenGLPipeline::swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty,
100 FrameInfo* currentFrameInfo, bool* requireSwap) {
101 GL_CHECKPOINT(LOW);
102
103 // Even if we decided to cancel the frame, from the perspective of jank
104 // metrics the frame was swapped at this point
105 currentFrameInfo->markSwapBuffers();
106
107 *requireSwap = drew || mEglManager.damageRequiresSwap();
108
109 if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) {
110 return false;
111 }
112
113 return *requireSwap;
114 }
115
copyLayerInto(DeferredLayerUpdater * layer,SkBitmap * bitmap)116 bool OpenGLPipeline::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
117 ATRACE_CALL();
118 // acquire most recent buffer for drawing
119 layer->updateTexImage();
120 layer->apply();
121 return OpenGLReadbackImpl::copyLayerInto(mRenderThread,
122 static_cast<GlLayer&>(*layer->backingLayer()), bitmap);
123 }
124
createLayer(RenderState & renderState,uint32_t layerWidth,uint32_t layerHeight,sk_sp<SkColorFilter> colorFilter,int alpha,SkBlendMode mode,bool blend)125 static Layer* createLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight,
126 sk_sp<SkColorFilter> colorFilter, int alpha, SkBlendMode mode,
127 bool blend) {
128 GlLayer* layer =
129 new GlLayer(renderState, layerWidth, layerHeight, colorFilter, alpha, mode, blend);
130 Caches::getInstance().textureState().activateTexture(0);
131 layer->generateTexture();
132 return layer;
133 }
134
createTextureLayer()135 DeferredLayerUpdater* OpenGLPipeline::createTextureLayer() {
136 mEglManager.initialize();
137 return new DeferredLayerUpdater(mRenderThread.renderState(), createLayer, Layer::Api::OpenGL);
138 }
139
onStop()140 void OpenGLPipeline::onStop() {
141 if (mEglManager.isCurrent(mEglSurface)) {
142 mEglManager.makeCurrent(EGL_NO_SURFACE);
143 }
144 }
145
setSurface(Surface * surface,SwapBehavior swapBehavior,ColorMode colorMode)146 bool OpenGLPipeline::setSurface(Surface* surface, SwapBehavior swapBehavior, ColorMode colorMode) {
147 if (mEglSurface != EGL_NO_SURFACE) {
148 mEglManager.destroySurface(mEglSurface);
149 mEglSurface = EGL_NO_SURFACE;
150 }
151
152 if (surface) {
153 const bool wideColorGamut = colorMode == ColorMode::WideColorGamut;
154 mEglSurface = mEglManager.createSurface(surface, wideColorGamut);
155 }
156
157 if (mEglSurface != EGL_NO_SURFACE) {
158 const bool preserveBuffer = (swapBehavior != SwapBehavior::kSwap_discardBuffer);
159 mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
160 return true;
161 }
162
163 return false;
164 }
165
isSurfaceReady()166 bool OpenGLPipeline::isSurfaceReady() {
167 return CC_UNLIKELY(mEglSurface != EGL_NO_SURFACE);
168 }
169
isContextReady()170 bool OpenGLPipeline::isContextReady() {
171 return CC_LIKELY(mEglManager.hasEglContext());
172 }
173
onDestroyHardwareResources()174 void OpenGLPipeline::onDestroyHardwareResources() {
175 Caches& caches = Caches::getInstance();
176 // Make sure to release all the textures we were owning as there won't
177 // be another draw
178 caches.textureCache.resetMarkInUse(this);
179 mRenderThread.renderState().flush(Caches::FlushMode::Layers);
180 }
181
renderLayers(const FrameBuilder::LightGeometry & lightGeometry,LayerUpdateQueue * layerUpdateQueue,bool opaque,bool wideColorGamut,const BakedOpRenderer::LightInfo & lightInfo)182 void OpenGLPipeline::renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
183 LayerUpdateQueue* layerUpdateQueue, bool opaque,
184 bool wideColorGamut,
185 const BakedOpRenderer::LightInfo& lightInfo) {
186 static const std::vector<sp<RenderNode>> emptyNodeList;
187 auto& caches = Caches::getInstance();
188 FrameBuilder frameBuilder(*layerUpdateQueue, lightGeometry, caches);
189 layerUpdateQueue->clear();
190 // TODO: Handle wide color gamut contexts
191 BakedOpRenderer renderer(caches, mRenderThread.renderState(), opaque, wideColorGamut,
192 lightInfo);
193 LOG_ALWAYS_FATAL_IF(renderer.didDraw(), "shouldn't draw in buildlayer case");
194 frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
195 }
196
getTaskManager()197 TaskManager* OpenGLPipeline::getTaskManager() {
198 return &Caches::getInstance().tasks;
199 }
200
layerMatchesWH(OffscreenBuffer * layer,int width,int height)201 static bool layerMatchesWH(OffscreenBuffer* layer, int width, int height) {
202 return layer->viewportWidth == (uint32_t)width && layer->viewportHeight == (uint32_t)height;
203 }
204
createOrUpdateLayer(RenderNode * node,const DamageAccumulator & damageAccumulator,bool wideColorGamut,ErrorHandler * errorHandler)205 bool OpenGLPipeline::createOrUpdateLayer(RenderNode* node,
206 const DamageAccumulator& damageAccumulator,
207 bool wideColorGamut,
208 ErrorHandler* errorHandler) {
209 RenderState& renderState = mRenderThread.renderState();
210 OffscreenBufferPool& layerPool = renderState.layerPool();
211 bool transformUpdateNeeded = false;
212 if (node->getLayer() == nullptr) {
213 node->setLayer(
214 layerPool.get(renderState, node->getWidth(), node->getHeight(), wideColorGamut));
215 transformUpdateNeeded = true;
216 } else if (!layerMatchesWH(node->getLayer(), node->getWidth(), node->getHeight())) {
217 // TODO: remove now irrelevant, currently enqueued damage (respecting damage ordering)
218 // Or, ideally, maintain damage between frames on node/layer so ordering is always correct
219 if (node->properties().fitsOnLayer()) {
220 node->setLayer(layerPool.resize(node->getLayer(), node->getWidth(), node->getHeight()));
221 } else {
222 destroyLayer(node);
223 }
224 transformUpdateNeeded = true;
225 }
226
227 if (transformUpdateNeeded && node->getLayer()) {
228 // update the transform in window of the layer to reset its origin wrt light source position
229 Matrix4 windowTransform;
230 damageAccumulator.computeCurrentTransform(&windowTransform);
231 node->getLayer()->setWindowTransform(windowTransform);
232 }
233
234 if (!node->hasLayer()) {
235 Caches::getInstance().dumpMemoryUsage();
236 if (errorHandler) {
237 std::ostringstream err;
238 err << "Unable to create layer for " << node->getName();
239 const int maxTextureSize = Caches::getInstance().maxTextureSize;
240 if (node->getWidth() > maxTextureSize || node->getHeight() > maxTextureSize) {
241 err << ", size " << node->getWidth() << "x" << node->getHeight()
242 << " exceeds max size " << maxTextureSize;
243 } else {
244 err << ", see logcat for more info";
245 }
246 errorHandler->onError(err.str());
247 }
248 }
249
250 return transformUpdateNeeded;
251 }
252
pinImages(LsaVector<sk_sp<Bitmap>> & images)253 bool OpenGLPipeline::pinImages(LsaVector<sk_sp<Bitmap>>& images) {
254 TextureCache& cache = Caches::getInstance().textureCache;
255 bool prefetchSucceeded = true;
256 for (auto& bitmapResource : images) {
257 prefetchSucceeded &= cache.prefetchAndMarkInUse(this, bitmapResource.get());
258 }
259 return prefetchSucceeded;
260 }
261
unpinImages()262 void OpenGLPipeline::unpinImages() {
263 Caches::getInstance().textureCache.resetMarkInUse(this);
264 }
265
destroyLayer(RenderNode * node)266 void OpenGLPipeline::destroyLayer(RenderNode* node) {
267 if (OffscreenBuffer* layer = node->getLayer()) {
268 layer->renderState.layerPool().putOrDelete(layer);
269 node->setLayer(nullptr);
270 }
271 }
272
prepareToDraw(const RenderThread & thread,Bitmap * bitmap)273 void OpenGLPipeline::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) {
274 if (Caches::hasInstance() && thread.eglManager().hasEglContext()) {
275 ATRACE_NAME("Bitmap#prepareToDraw task");
276 Caches::getInstance().textureCache.prefetch(bitmap);
277 }
278 }
279
invokeFunctor(const RenderThread & thread,Functor * functor)280 void OpenGLPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) {
281 DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
282 if (thread.eglManager().hasEglContext()) {
283 mode = DrawGlInfo::kModeProcess;
284 }
285 thread.renderState().invokeFunctor(functor, mode, nullptr);
286 }
287
288 #define FENCE_TIMEOUT 2000000000
289
290 class AutoEglFence {
291 public:
AutoEglFence(EGLDisplay display)292 AutoEglFence(EGLDisplay display) : mDisplay(display) {
293 fence = eglCreateSyncKHR(mDisplay, EGL_SYNC_FENCE_KHR, NULL);
294 }
295
~AutoEglFence()296 ~AutoEglFence() {
297 if (fence != EGL_NO_SYNC_KHR) {
298 eglDestroySyncKHR(mDisplay, fence);
299 }
300 }
301
302 EGLSyncKHR fence = EGL_NO_SYNC_KHR;
303
304 private:
305 EGLDisplay mDisplay = EGL_NO_DISPLAY;
306 };
307
308 class AutoEglImage {
309 public:
AutoEglImage(EGLDisplay display,EGLClientBuffer clientBuffer)310 AutoEglImage(EGLDisplay display, EGLClientBuffer clientBuffer) : mDisplay(display) {
311 EGLint imageAttrs[] = {EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE};
312 image = eglCreateImageKHR(display, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, clientBuffer,
313 imageAttrs);
314 }
315
~AutoEglImage()316 ~AutoEglImage() {
317 if (image != EGL_NO_IMAGE_KHR) {
318 eglDestroyImageKHR(mDisplay, image);
319 }
320 }
321
322 EGLImageKHR image = EGL_NO_IMAGE_KHR;
323
324 private:
325 EGLDisplay mDisplay = EGL_NO_DISPLAY;
326 };
327
328 class AutoGlTexture {
329 public:
AutoGlTexture(uirenderer::Caches & caches)330 AutoGlTexture(uirenderer::Caches& caches) : mCaches(caches) {
331 glGenTextures(1, &mTexture);
332 caches.textureState().bindTexture(mTexture);
333 }
334
~AutoGlTexture()335 ~AutoGlTexture() { mCaches.textureState().deleteTexture(mTexture); }
336
337 private:
338 uirenderer::Caches& mCaches;
339 GLuint mTexture = 0;
340 };
341
uploadBitmapToGraphicBuffer(uirenderer::Caches & caches,SkBitmap & bitmap,GraphicBuffer & buffer,GLint format,GLint type)342 static bool uploadBitmapToGraphicBuffer(uirenderer::Caches& caches, SkBitmap& bitmap,
343 GraphicBuffer& buffer, GLint format, GLint type) {
344 EGLDisplay display = eglGetCurrentDisplay();
345 LOG_ALWAYS_FATAL_IF(display == EGL_NO_DISPLAY, "Failed to get EGL_DEFAULT_DISPLAY! err=%s",
346 uirenderer::renderthread::EglManager::eglErrorString());
347 // We use an EGLImage to access the content of the GraphicBuffer
348 // The EGL image is later bound to a 2D texture
349 EGLClientBuffer clientBuffer = (EGLClientBuffer)buffer.getNativeBuffer();
350 AutoEglImage autoImage(display, clientBuffer);
351 if (autoImage.image == EGL_NO_IMAGE_KHR) {
352 ALOGW("Could not create EGL image, err =%s",
353 uirenderer::renderthread::EglManager::eglErrorString());
354 return false;
355 }
356 AutoGlTexture glTexture(caches);
357 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, autoImage.image);
358
359 GL_CHECKPOINT(MODERATE);
360
361 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bitmap.width(), bitmap.height(), format, type,
362 bitmap.getPixels());
363
364 GL_CHECKPOINT(MODERATE);
365
366 // The fence is used to wait for the texture upload to finish
367 // properly. We cannot rely on glFlush() and glFinish() as
368 // some drivers completely ignore these API calls
369 AutoEglFence autoFence(display);
370 if (autoFence.fence == EGL_NO_SYNC_KHR) {
371 LOG_ALWAYS_FATAL("Could not create sync fence %#x", eglGetError());
372 return false;
373 }
374 // The flag EGL_SYNC_FLUSH_COMMANDS_BIT_KHR will trigger a
375 // pipeline flush (similar to what a glFlush() would do.)
376 EGLint waitStatus = eglClientWaitSyncKHR(display, autoFence.fence,
377 EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, FENCE_TIMEOUT);
378 if (waitStatus != EGL_CONDITION_SATISFIED_KHR) {
379 LOG_ALWAYS_FATAL("Failed to wait for the fence %#x", eglGetError());
380 return false;
381 }
382 return true;
383 }
384
385 // TODO: handle SRGB sanely
internalFormatToPixelFormat(GLint internalFormat)386 static PixelFormat internalFormatToPixelFormat(GLint internalFormat) {
387 switch (internalFormat) {
388 case GL_LUMINANCE:
389 return PIXEL_FORMAT_RGBA_8888;
390 case GL_SRGB8_ALPHA8:
391 return PIXEL_FORMAT_RGBA_8888;
392 case GL_RGBA:
393 return PIXEL_FORMAT_RGBA_8888;
394 case GL_RGB:
395 return PIXEL_FORMAT_RGB_565;
396 case GL_RGBA16F:
397 return PIXEL_FORMAT_RGBA_FP16;
398 default:
399 LOG_ALWAYS_FATAL("Unsupported bitmap colorType: %d", internalFormat);
400 return PIXEL_FORMAT_UNKNOWN;
401 }
402 }
403
allocateHardwareBitmap(RenderThread & renderThread,SkBitmap & skBitmap)404 sk_sp<Bitmap> OpenGLPipeline::allocateHardwareBitmap(RenderThread& renderThread,
405 SkBitmap& skBitmap) {
406 renderThread.eglManager().initialize();
407 uirenderer::Caches& caches = uirenderer::Caches::getInstance();
408
409 const SkImageInfo& info = skBitmap.info();
410 if (info.colorType() == kUnknown_SkColorType || info.colorType() == kAlpha_8_SkColorType) {
411 ALOGW("unable to create hardware bitmap of colortype: %d", info.colorType());
412 return nullptr;
413 }
414
415 bool needSRGB = uirenderer::transferFunctionCloseToSRGB(skBitmap.info().colorSpace());
416 bool hasLinearBlending = caches.extensions().hasLinearBlending();
417 GLint format, type, internalFormat;
418 uirenderer::Texture::colorTypeToGlFormatAndType(caches, skBitmap.colorType(),
419 needSRGB && hasLinearBlending, &internalFormat,
420 &format, &type);
421
422 PixelFormat pixelFormat = internalFormatToPixelFormat(internalFormat);
423 sp<GraphicBuffer> buffer = new GraphicBuffer(
424 info.width(), info.height(), pixelFormat,
425 GraphicBuffer::USAGE_HW_TEXTURE | GraphicBuffer::USAGE_SW_WRITE_NEVER |
426 GraphicBuffer::USAGE_SW_READ_NEVER,
427 std::string("Bitmap::allocateHardwareBitmap pid [") + std::to_string(getpid()) + "]");
428
429 status_t error = buffer->initCheck();
430 if (error < 0) {
431 ALOGW("createGraphicBuffer() failed in GraphicBuffer.create()");
432 return nullptr;
433 }
434
435 SkBitmap bitmap;
436 if (CC_UNLIKELY(
437 uirenderer::Texture::hasUnsupportedColorType(skBitmap.info(), hasLinearBlending))) {
438 sk_sp<SkColorSpace> sRGB = SkColorSpace::MakeSRGB();
439 bitmap = uirenderer::Texture::uploadToN32(skBitmap, hasLinearBlending, std::move(sRGB));
440 } else {
441 bitmap = skBitmap;
442 }
443
444 if (!uploadBitmapToGraphicBuffer(caches, bitmap, *buffer, format, type)) {
445 return nullptr;
446 }
447 return sk_sp<Bitmap>(new Bitmap(buffer.get(), bitmap.info()));
448 }
449
450 } /* namespace renderthread */
451 } /* namespace uirenderer */
452 } /* namespace android */
453