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1 /*
2  * Copyright (C) 2015 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "AnimationContext.h"
18 #include "RenderNode.h"
19 #include "renderthread/RenderProxy.h"
20 #include "renderthread/RenderTask.h"
21 #include "tests/common/TestContext.h"
22 #include "tests/common/TestScene.h"
23 #include "tests/common/scenes/TestSceneBase.h"
24 
25 #include <benchmark/benchmark.h>
26 #include <gui/Surface.h>
27 #include <log/log.h>
28 #include <ui/PixelFormat.h>
29 
30 using namespace android;
31 using namespace android::uirenderer;
32 using namespace android::uirenderer::renderthread;
33 using namespace android::uirenderer::test;
34 
35 class ContextFactory : public IContextFactory {
36 public:
createAnimationContext(renderthread::TimeLord & clock)37     virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override {
38         return new AnimationContext(clock);
39     }
40 };
41 
42 template <class T>
43 class ModifiedMovingAverage {
44 public:
ModifiedMovingAverage(int weight)45     explicit ModifiedMovingAverage(int weight) : mWeight(weight) {}
46 
add(T today)47     T add(T today) {
48         if (!mHasValue) {
49             mAverage = today;
50         } else {
51             mAverage = (((mWeight - 1) * mAverage) + today) / mWeight;
52         }
53         return mAverage;
54     }
55 
average()56     T average() { return mAverage; }
57 
58 private:
59     bool mHasValue = false;
60     int mWeight;
61     T mAverage;
62 };
63 
outputBenchmarkReport(const TestScene::Info & info,const TestScene::Options & opts,benchmark::BenchmarkReporter * reporter,RenderProxy * proxy,double durationInS)64 void outputBenchmarkReport(const TestScene::Info& info, const TestScene::Options& opts,
65                            benchmark::BenchmarkReporter* reporter, RenderProxy* proxy,
66                            double durationInS) {
67     using namespace benchmark;
68 
69     struct ReportInfo {
70         int percentile;
71         const char* suffix;
72     };
73 
74     static std::array<ReportInfo, 4> REPORTS = {
75             ReportInfo{50, "_50th"}, ReportInfo{90, "_90th"}, ReportInfo{95, "_95th"},
76             ReportInfo{99, "_99th"},
77     };
78 
79     // Although a vector is used, it must stay with only a single element
80     // otherwise the BenchmarkReporter will automatically compute
81     // mean and stddev which doesn't make sense for our usage
82     std::vector<BenchmarkReporter::Run> reports;
83     BenchmarkReporter::Run report;
84     report.benchmark_name = info.name;
85     report.iterations = static_cast<int64_t>(opts.count);
86     report.real_accumulated_time = durationInS;
87     report.cpu_accumulated_time = durationInS;
88     report.items_per_second = opts.count / durationInS;
89     reports.push_back(report);
90     reporter->ReportRuns(reports);
91 
92     // Pretend the percentiles are single-iteration runs of the test
93     // If rendering offscreen skip this as it's fps that's more interesting
94     // in that test case than percentiles.
95     if (!opts.renderOffscreen) {
96         for (auto& ri : REPORTS) {
97             reports[0].benchmark_name = info.name;
98             reports[0].benchmark_name += ri.suffix;
99             durationInS = proxy->frameTimePercentile(ri.percentile) / 1000.0;
100             reports[0].real_accumulated_time = durationInS;
101             reports[0].cpu_accumulated_time = durationInS;
102             reports[0].iterations = 1;
103             reports[0].items_per_second = 0;
104             reporter->ReportRuns(reports);
105         }
106     }
107 }
108 
run(const TestScene::Info & info,const TestScene::Options & opts,benchmark::BenchmarkReporter * reporter)109 void run(const TestScene::Info& info, const TestScene::Options& opts,
110          benchmark::BenchmarkReporter* reporter) {
111     // Switch to the real display
112     gDisplay = getBuiltInDisplay();
113 
114     Properties::forceDrawFrame = true;
115     TestContext testContext;
116     testContext.setRenderOffscreen(opts.renderOffscreen);
117 
118     // create the native surface
119     const int width = gDisplay.w;
120     const int height = gDisplay.h;
121     sp<Surface> surface = testContext.surface();
122 
123     std::unique_ptr<TestScene> scene(info.createScene(opts));
124     scene->renderTarget = surface;
125 
126     sp<RenderNode> rootNode = TestUtils::createNode(
127             0, 0, width, height, [&scene, width, height](RenderProperties& props, Canvas& canvas) {
128                 props.setClipToBounds(false);
129                 scene->createContent(width, height, canvas);
130             });
131 
132     ContextFactory factory;
133     std::unique_ptr<RenderProxy> proxy(new RenderProxy(false, rootNode.get(), &factory));
134     proxy->loadSystemProperties();
135     proxy->initialize(surface);
136     float lightX = width / 2.0;
137     proxy->setup(dp(800.0f), 255 * 0.075, 255 * 0.15);
138     proxy->setLightCenter((Vector3){lightX, dp(-200.0f), dp(800.0f)});
139 
140     // Do a few cold runs then reset the stats so that the caches are all hot
141     int warmupFrameCount = 5;
142     if (opts.renderOffscreen) {
143         // Do a few more warmups to try and boost the clocks up
144         warmupFrameCount = 10;
145     }
146     for (int i = 0; i < warmupFrameCount; i++) {
147         testContext.waitForVsync();
148         nsecs_t vsync = systemTime(CLOCK_MONOTONIC);
149         UiFrameInfoBuilder(proxy->frameInfo()).setVsync(vsync, vsync);
150         proxy->syncAndDrawFrame();
151     }
152 
153     proxy->resetProfileInfo();
154     proxy->fence();
155 
156     ModifiedMovingAverage<double> avgMs(opts.reportFrametimeWeight);
157 
158     nsecs_t start = systemTime(CLOCK_MONOTONIC);
159     for (int i = 0; i < opts.count; i++) {
160         testContext.waitForVsync();
161         nsecs_t vsync = systemTime(CLOCK_MONOTONIC);
162         {
163             ATRACE_NAME("UI-Draw Frame");
164             UiFrameInfoBuilder(proxy->frameInfo()).setVsync(vsync, vsync);
165             scene->doFrame(i);
166             proxy->syncAndDrawFrame();
167         }
168         if (opts.reportFrametimeWeight) {
169             proxy->fence();
170             nsecs_t done = systemTime(CLOCK_MONOTONIC);
171             avgMs.add((done - vsync) / 1000000.0);
172             if (i % 10 == 9) {
173                 printf("Average frametime %.3fms\n", avgMs.average());
174             }
175         }
176     }
177     proxy->fence();
178     nsecs_t end = systemTime(CLOCK_MONOTONIC);
179 
180     if (reporter) {
181         outputBenchmarkReport(info, opts, reporter, proxy.get(), (end - start) / (double)s2ns(1));
182     } else {
183         proxy->dumpProfileInfo(STDOUT_FILENO, DumpFlags::JankStats);
184     }
185 }
186