• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2015 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <benchmark/benchmark.h>
18 
19 #include "Matrix.h"
20 #include "Rect.h"
21 #include "TessellationCache.h"
22 #include "Vector.h"
23 #include "VertexBuffer.h"
24 
25 #include <SkPath.h>
26 
27 #include <memory>
28 
29 using namespace android;
30 using namespace android::uirenderer;
31 
32 struct ShadowTestData {
33     Matrix4 drawTransform;
34     Rect localClip;
35     Matrix4 casterTransformXY;
36     Matrix4 casterTransformZ;
37     Vector3 lightCenter;
38     float lightRadius;
39 };
40 
createShadowTestData(ShadowTestData * out)41 void createShadowTestData(ShadowTestData* out) {
42     static float SAMPLE_DRAW_TRANSFORM[] = {
43             1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1,
44     };
45     static float SAMPLE_CASTERXY[] = {
46             1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 32, 32, 0, 1,
47     };
48     static float SAMPLE_CASTERZ[] = {
49             1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 32, 32, 32, 1,
50     };
51     static Rect SAMPLE_CLIP(0, 0, 1536, 2048);
52     static Vector3 SAMPLE_LIGHT_CENTER{768, -400, 1600};
53     static float SAMPLE_LIGHT_RADIUS = 1600;
54 
55     out->drawTransform.load(SAMPLE_DRAW_TRANSFORM);
56     out->localClip = SAMPLE_CLIP;
57     out->casterTransformXY.load(SAMPLE_CASTERXY);
58     out->casterTransformZ.load(SAMPLE_CASTERZ);
59     out->lightCenter = SAMPLE_LIGHT_CENTER;
60     out->lightRadius = SAMPLE_LIGHT_RADIUS;
61 }
62 
tessellateShadows(ShadowTestData & testData,bool opaque,const SkPath & shape,VertexBuffer * ambient,VertexBuffer * spot)63 static inline void tessellateShadows(ShadowTestData& testData, bool opaque, const SkPath& shape,
64                                      VertexBuffer* ambient, VertexBuffer* spot) {
65     tessellateShadows(&testData.drawTransform, &testData.localClip, opaque, &shape,
66                       &testData.casterTransformXY, &testData.casterTransformZ, testData.lightCenter,
67                       testData.lightRadius, *ambient, *spot);
68 }
69 
BM_TessellateShadows_roundrect_opaque(benchmark::State & state)70 void BM_TessellateShadows_roundrect_opaque(benchmark::State& state) {
71     ShadowTestData shadowData;
72     createShadowTestData(&shadowData);
73     SkPath path;
74     path.addRoundRect(SkRect::MakeWH(100, 100), 5, 5);
75 
76     while (state.KeepRunning()) {
77         VertexBuffer ambient;
78         VertexBuffer spot;
79         tessellateShadows(shadowData, true, path, &ambient, &spot);
80         benchmark::DoNotOptimize(&ambient);
81         benchmark::DoNotOptimize(&spot);
82     }
83 }
84 BENCHMARK(BM_TessellateShadows_roundrect_opaque);
85 
BM_TessellateShadows_roundrect_translucent(benchmark::State & state)86 void BM_TessellateShadows_roundrect_translucent(benchmark::State& state) {
87     ShadowTestData shadowData;
88     createShadowTestData(&shadowData);
89     SkPath path;
90     path.reset();
91     path.addRoundRect(SkRect::MakeLTRB(0, 0, 100, 100), 5, 5);
92 
93     while (state.KeepRunning()) {
94         std::unique_ptr<VertexBuffer> ambient(new VertexBuffer);
95         std::unique_ptr<VertexBuffer> spot(new VertexBuffer);
96         tessellateShadows(shadowData, false, path, ambient.get(), spot.get());
97         benchmark::DoNotOptimize(ambient.get());
98         benchmark::DoNotOptimize(spot.get());
99     }
100 }
101 BENCHMARK(BM_TessellateShadows_roundrect_translucent);
102