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1 /*
2  * Copyright (C) 2017 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <gtest/gtest.h>
18 #include <dirent.h>
19 #include <cutils/properties.h>
20 #include <cstdint>
21 #include <errno.h>
22 #include <stdio.h>
23 #include <stdlib.h>
24 #include <sys/types.h>
25 #include <utils/Log.h>
26 #include "pipeline/skia/ShaderCache.h"
27 #include "FileBlobCache.h"
28 
29 using namespace android::uirenderer::skiapipeline;
30 
31 namespace android {
32 namespace uirenderer {
33 namespace skiapipeline {
34 
35 class ShaderCacheTestUtils {
36 public:
37     /**
38      * "setSaveDelay" sets the time in seconds to wait before saving newly inserted cache entries.
39      * If set to 0, then deferred save is disabled.
40      */
setSaveDelay(ShaderCache & cache,unsigned int saveDelay)41     static void setSaveDelay(ShaderCache& cache, unsigned int saveDelay) {
42         cache.mDeferredSaveDelay = saveDelay;
43     }
44 
45     /**
46      * "terminate" optionally stores the BlobCache on disk and release all in-memory cache.
47      * Next call to "initShaderDiskCache" will load again the in-memory cache from disk.
48      */
terminate(ShaderCache & cache,bool saveContent)49     static void terminate(ShaderCache& cache, bool saveContent) {
50         std::lock_guard<std::mutex> lock(cache.mMutex);
51         if (cache.mInitialized && cache.mBlobCache && saveContent) {
52             cache.mBlobCache->writeToFile();
53         }
54         cache.mBlobCache = NULL;
55     }
56 };
57 
58 } /* namespace skiapipeline */
59 } /* namespace uirenderer */
60 } /* namespace android */
61 
62 
63 namespace {
64 
getExternalStorageFolder()65 std::string getExternalStorageFolder() {
66     return getenv("EXTERNAL_STORAGE");
67 }
68 
folderExist(const std::string & folderName)69 bool folderExist(const std::string& folderName) {
70     DIR* dir = opendir(folderName.c_str());
71     if (dir) {
72         closedir(dir);
73         return true;
74     }
75     return false;
76 }
77 
checkShader(const sk_sp<SkData> & shader,const char * program)78 bool checkShader(const sk_sp<SkData>& shader, const char* program) {
79     sk_sp<SkData> shader2 = SkData::MakeWithCString(program);
80     return shader->size() == shader2->size()
81             && 0 == memcmp(shader->data(), shader2->data(), shader->size());
82 }
83 
checkShader(const sk_sp<SkData> & shader,std::vector<char> & program)84 bool checkShader(const sk_sp<SkData>& shader, std::vector<char>& program) {
85     sk_sp<SkData> shader2 = SkData::MakeWithCopy(program.data(), program.size());
86     return shader->size() == shader2->size()
87             && 0 == memcmp(shader->data(), shader2->data(), shader->size());
88 }
89 
setShader(sk_sp<SkData> & shader,const char * program)90 void setShader(sk_sp<SkData>& shader, const char* program) {
91     shader = SkData::MakeWithCString(program);
92 }
93 
setShader(sk_sp<SkData> & shader,std::vector<char> & program)94 void setShader(sk_sp<SkData>& shader, std::vector<char>& program) {
95     shader = SkData::MakeWithCopy(program.data(), program.size());
96 }
97 
98 
99 
100 #define GrProgramDescTest(a) (*SkData::MakeWithCString(#a).get())
101 
TEST(ShaderCacheTest,testWriteAndRead)102 TEST(ShaderCacheTest, testWriteAndRead) {
103     if (!folderExist(getExternalStorageFolder())) {
104         //don't run the test if external storage folder is not available
105         return;
106     }
107     std::string cacheFile1 =  getExternalStorageFolder() + "/shaderCacheTest1";
108     std::string cacheFile2 =  getExternalStorageFolder() + "/shaderCacheTest2";
109 
110     //remove any test files from previous test run
111     int deleteFile = remove(cacheFile1.c_str());
112     ASSERT_TRUE(0 == deleteFile || ENOENT == errno);
113 
114     //read the cache from a file that does not exist
115     ShaderCache::get().setFilename(cacheFile1.c_str());
116     ShaderCacheTestUtils::setSaveDelay(ShaderCache::get(), 0); //disable deferred save
117     ShaderCache::get().initShaderDiskCache();
118 
119     //read a key - should not be found since the cache is empty
120     sk_sp<SkData> outVS;
121     ASSERT_EQ(ShaderCache::get().load(GrProgramDescTest(432)), sk_sp<SkData>());
122 
123     //write to the in-memory cache without storing on disk and verify we read the same values
124     sk_sp<SkData> inVS;
125     setShader(inVS, "sassas");
126     ShaderCache::get().store(GrProgramDescTest(100), *inVS.get());
127     setShader(inVS, "someVS");
128     ShaderCache::get().store(GrProgramDescTest(432), *inVS.get());
129     ASSERT_NE((outVS = ShaderCache::get().load(GrProgramDescTest(100))), sk_sp<SkData>());
130     ASSERT_TRUE(checkShader(outVS, "sassas"));
131     ASSERT_NE((outVS = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>());
132     ASSERT_TRUE(checkShader(outVS, "someVS"));
133 
134     //store content to disk and release in-memory cache
135     ShaderCacheTestUtils::terminate(ShaderCache::get(), true);
136 
137     //change to a file that does not exist and verify load fails
138     ShaderCache::get().setFilename(cacheFile2.c_str());
139     ShaderCache::get().initShaderDiskCache();
140     ASSERT_EQ(ShaderCache::get().load(GrProgramDescTest(432)), sk_sp<SkData>());
141     ShaderCacheTestUtils::terminate(ShaderCache::get(), false);
142 
143     //load again content from disk from an existing file and check the data is read correctly
144     ShaderCache::get().setFilename(cacheFile1.c_str());
145     ShaderCache::get().initShaderDiskCache();
146     sk_sp<SkData> outVS2;
147     ASSERT_NE((outVS2 = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>());
148     ASSERT_TRUE(checkShader(outVS2, "someVS"));
149 
150     //change data, store to disk, read back again and verify data has been changed
151     setShader(inVS, "ewData1");
152     ShaderCache::get().store(GrProgramDescTest(432), *inVS.get());
153     ShaderCacheTestUtils::terminate(ShaderCache::get(), true);
154     ShaderCache::get().initShaderDiskCache();
155     ASSERT_NE((outVS2 = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>());
156     ASSERT_TRUE(checkShader(outVS2, "ewData1"));
157 
158 
159     //write and read big data chunk (50K)
160     size_t dataSize = 50*1024;
161     std::vector<char> dataBuffer(dataSize);
162     for (size_t i = 0; i < dataSize; i++) {
163         dataBuffer[0] = dataSize % 256;
164     }
165     setShader(inVS, dataBuffer);
166     ShaderCache::get().store(GrProgramDescTest(432), *inVS.get());
167     ShaderCacheTestUtils::terminate(ShaderCache::get(), true);
168     ShaderCache::get().initShaderDiskCache();
169     ASSERT_NE((outVS2 = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>());
170     ASSERT_TRUE(checkShader(outVS2, dataBuffer));
171 
172     ShaderCacheTestUtils::terminate(ShaderCache::get(), false);
173     remove(cacheFile1.c_str());
174 }
175 
176 }  // namespace
177