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1 /*
2  * Copyright (C) 2018 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 /**
18  * @addtogroup SurfaceTexture
19  * @{
20  */
21 
22 /**
23  * @file surface_texture.h
24  */
25 
26 #ifndef ANDROID_NATIVE_SURFACE_TEXTURE_H
27 #define ANDROID_NATIVE_SURFACE_TEXTURE_H
28 
29 /******************************************************************
30  *
31  * IMPORTANT NOTICE:
32  *
33  *   This file is part of Android's set of stable system headers
34  *   exposed by the Android NDK (Native Development Kit).
35  *
36  *   Third-party source AND binary code relies on the definitions
37  *   here to be FROZEN ON ALL UPCOMING PLATFORM RELEASES.
38  *
39  *   - DO NOT MODIFY ENUMS (EXCEPT IF YOU ADD NEW 32-BIT VALUES)
40  *   - DO NOT MODIFY CONSTANTS OR FUNCTIONAL MACROS
41  *   - DO NOT CHANGE THE SIGNATURE OF FUNCTIONS IN ANY WAY
42  *   - DO NOT CHANGE THE LAYOUT OR SIZE OF STRUCTURES
43  */
44 
45 #include <stdint.h>
46 
47 #include <android/native_window.h>
48 
49 __BEGIN_DECLS
50 
51 struct ASurfaceTexture;
52 
53 /**
54  * {@link ASurfaceTexture} is an opaque type to manage SurfaceTexture from native code
55  *
56  * {@link ASurfaceTexture} can be obtained from an android.graphics.SurfaceTexture object using
57  * ASurfaceTexture_fromSurfaceTexture().
58  */
59 typedef struct ASurfaceTexture ASurfaceTexture;
60 
61 /**
62  * Release the reference to the native ASurfaceTexture acquired with
63  * ASurfaceTexture_fromSurfaceTexture().
64  * Failing to do so will result in leaked memory and graphic resources.
65  * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture()
66  */
67 void ASurfaceTexture_release(ASurfaceTexture* st);
68 
69 /**
70  * Returns a reference to an ANativeWindow (i.e. the Producer) for this SurfaceTexture.
71  * This is equivalent to Java's: Surface sur = new Surface(surfaceTexture);
72  *
73  * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture()
74  * @return A reference to an ANativeWindow. This reference MUST BE released when no longer needed
75  * using ANativeWindow_release(). Failing to do so will result in leaked resources. nullptr is
76  * returned if \st is null or if it's not an instance of android.graphics.SurfaceTexture
77  */
78 ANativeWindow* ASurfaceTexture_acquireANativeWindow(ASurfaceTexture* st);
79 
80 /**
81  * Attach the SurfaceTexture to the OpenGL ES context that is current on the calling thread.  A
82  * new OpenGL ES texture object is created and populated with the SurfaceTexture image frame
83  * that was current at the time of the last call to {@link #detachFromGLContext}.  This new
84  * texture is bound to the GL_TEXTURE_EXTERNAL_OES texture target.
85  *
86  * This can be used to access the SurfaceTexture image contents from multiple OpenGL ES
87  * contexts.  Note, however, that the image contents are only accessible from one OpenGL ES
88  * context at a time.
89  *
90  * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture()
91  * \param texName The name of the OpenGL ES texture that will be created.  This texture name
92  * must be unusued in the OpenGL ES context that is current on the calling thread.
93  * \return 0 on success, negative posix error code otherwise (see <errno.h>)
94  */
95 int ASurfaceTexture_attachToGLContext(ASurfaceTexture* st, uint32_t texName);
96 
97 /**
98  * Detach the SurfaceTexture from the OpenGL ES context that owns the OpenGL ES texture object.
99  * This call must be made with the OpenGL ES context current on the calling thread.  The OpenGL
100  * ES texture object will be deleted as a result of this call.  After calling this method all
101  * calls to {@link #updateTexImage} will fail until a successful call to {@link #attachToGLContext}
102  * is made.
103  *
104  * This can be used to access the SurfaceTexture image contents from multiple OpenGL ES
105  * contexts.  Note, however, that the image contents are only accessible from one OpenGL ES
106  * context at a time.
107  *
108  * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture()
109  * \return 0 on success, negative posix error code otherwise (see <errno.h>)
110  */
111 int ASurfaceTexture_detachFromGLContext(ASurfaceTexture* st);
112 
113 /**
114  * Update the texture image to the most recent frame from the image stream.  This may only be
115  * called while the OpenGL ES context that owns the texture is current on the calling thread.
116  * It will implicitly bind its texture to the GL_TEXTURE_EXTERNAL_OES texture target.
117  *
118  * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture()
119  * \return 0 on success, negative posix error code otherwise (see <errno.h>)
120  */
121 int ASurfaceTexture_updateTexImage(ASurfaceTexture* st);
122 
123 /**
124  * Retrieve the 4x4 texture coordinate transform matrix associated with the texture image set by
125  * the most recent call to updateTexImage.
126  *
127  * This transform matrix maps 2D homogeneous texture coordinates of the form (s, t, 0, 1) with s
128  * and t in the inclusive range [0, 1] to the texture coordinate that should be used to sample
129  * that location from the texture.  Sampling the texture outside of the range of this transform
130  * is undefined.
131  *
132  * The matrix is stored in column-major order so that it may be passed directly to OpenGL ES via
133  * the glLoadMatrixf or glUniformMatrix4fv functions.
134  *
135  * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture()
136  * \param mtx the array into which the 4x4 matrix will be stored.  The array must have exactly
137  *     16 elements.
138  */
139 void ASurfaceTexture_getTransformMatrix(ASurfaceTexture* st, float mtx[16]);
140 
141 /**
142  * Retrieve the timestamp associated with the texture image set by the most recent call to
143  * updateTexImage.
144  *
145  * This timestamp is in nanoseconds, and is normally monotonically increasing. The timestamp
146  * should be unaffected by time-of-day adjustments, and for a camera should be strictly
147  * monotonic but for a MediaPlayer may be reset when the position is set.  The
148  * specific meaning and zero point of the timestamp depends on the source providing images to
149  * the SurfaceTexture. Unless otherwise specified by the image source, timestamps cannot
150  * generally be compared across SurfaceTexture instances, or across multiple program
151  * invocations. It is mostly useful for determining time offsets between subsequent frames.
152  *
153  * For EGL/Vulkan producers, this timestamp is the desired present time set with the
154  * EGL_ANDROID_presentation_time or VK_GOOGLE_display_timing extensions
155  *
156  * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture()
157  */
158 int64_t ASurfaceTexture_getTimestamp(ASurfaceTexture* st);
159 
160 __END_DECLS
161 
162 #endif /* ANDROID_NATIVE_SURFACE_TEXTURE_H */
163