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1 #ifndef ANDROID_HARDWARE_RENDERSCRIPT_V1_0_DEVICE_H
2 #define ANDROID_HARDWARE_RENDERSCRIPT_V1_0_DEVICE_H
3 
4 #include "cpp/rsDispatch.h"
5 #include "dlfcn.h"
6 #include <android/hardware/renderscript/1.0/IDevice.h>
7 #include <hidl/MQDescriptor.h>
8 #include <hidl/Status.h>
9 
10 namespace android {
11 namespace hardware {
12 namespace renderscript {
13 namespace V1_0 {
14 namespace implementation {
15 
16 using ::android::hardware::renderscript::V1_0::ContextType;
17 using ::android::hardware::renderscript::V1_0::IContext;
18 using ::android::hardware::renderscript::V1_0::IDevice;
19 using ::android::hidl::base::V1_0::IBase;
20 using ::android::hardware::Return;
21 using ::android::sp;
22 
23 struct Device : public IDevice {
24     Device();
25     static dispatchTable& getHal();
26 
27     // Methods from ::android::hardware::renderscript::V1_0::IDevice follow.
28     Return<sp<IContext>> contextCreate(uint32_t sdkVersion, ContextType ct, int32_t flags) override;
29 
30     // Methods from ::android::hidl::base::V1_0::IBase follow.
31 
32  private:
33     static dispatchTable mDispatchHal;
34 };
35 
36 extern "C" IDevice* HIDL_FETCH_IDevice(const char* name);
37 
38 }  // namespace implementation
39 }  // namespace V1_0
40 }  // namespace renderscript
41 }  // namespace hardware
42 }  // namespace android
43 
44 #endif  // ANDROID_HARDWARE_RENDERSCRIPT_V1_0_DEVICE_H
45