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1 #ifndef _GAMEPORT_H
2 #define _GAMEPORT_H
3 
4 /*
5  *  Copyright (c) 1999-2002 Vojtech Pavlik
6  *
7  * This program is free software; you can redistribute it and/or modify it
8  * under the terms of the GNU General Public License version 2 as published by
9  * the Free Software Foundation.
10  */
11 
12 #ifdef __KERNEL__
13 #include <asm/io.h>
14 #include <linux/list.h>
15 #include <linux/mutex.h>
16 #include <linux/device.h>
17 #include <linux/timer.h>
18 
19 struct gameport {
20 
21 	void *port_data;	/* Private pointer for gameport drivers */
22 	char name[32];
23 	char phys[32];
24 
25 	int io;
26 	int speed;
27 	int fuzz;
28 
29 	void (*trigger)(struct gameport *);
30 	unsigned char (*read)(struct gameport *);
31 	int (*cooked_read)(struct gameport *, int *, int *);
32 	int (*calibrate)(struct gameport *, int *, int *);
33 	int (*open)(struct gameport *, int);
34 	void (*close)(struct gameport *);
35 
36 	struct timer_list poll_timer;
37 	unsigned int poll_interval;	/* in msecs */
38 	spinlock_t timer_lock;
39 	unsigned int poll_cnt;
40 	void (*poll_handler)(struct gameport *);
41 
42 	struct gameport *parent, *child;
43 
44 	struct gameport_driver *drv;
45 	struct mutex drv_mutex;		/* protects serio->drv so attributes can pin driver */
46 
47 	struct device dev;
48 	unsigned int registered;	/* port has been fully registered with driver core */
49 
50 	struct list_head node;
51 };
52 #define to_gameport_port(d)	container_of(d, struct gameport, dev)
53 
54 struct gameport_driver {
55 
56 	void *private;
57 	char *description;
58 
59 	int (*connect)(struct gameport *, struct gameport_driver *drv);
60 	int (*reconnect)(struct gameport *);
61 	void (*disconnect)(struct gameport *);
62 
63 	struct device_driver driver;
64 
65 	unsigned int ignore;
66 };
67 #define to_gameport_driver(d)	container_of(d, struct gameport_driver, driver)
68 
69 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);
70 void gameport_close(struct gameport *gameport);
71 
72 #if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
73 
74 void __gameport_register_port(struct gameport *gameport, struct module *owner);
gameport_register_port(struct gameport * gameport)75 static inline void gameport_register_port(struct gameport *gameport)
76 {
77 	__gameport_register_port(gameport, THIS_MODULE);
78 }
79 
80 void gameport_unregister_port(struct gameport *gameport);
81 
82 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
83 	__attribute__ ((format (printf, 2, 3)));
84 
85 #else
86 
gameport_register_port(struct gameport * gameport)87 static inline void gameport_register_port(struct gameport *gameport)
88 {
89 	return;
90 }
91 
gameport_unregister_port(struct gameport * gameport)92 static inline void gameport_unregister_port(struct gameport *gameport)
93 {
94 	return;
95 }
96 
gameport_set_phys(struct gameport * gameport,const char * fmt,...)97 static inline void gameport_set_phys(struct gameport *gameport,
98 				     const char *fmt, ...)
99 {
100 	return;
101 }
102 
103 #endif
104 
gameport_allocate_port(void)105 static inline struct gameport *gameport_allocate_port(void)
106 {
107 	struct gameport *gameport = kzalloc(sizeof(struct gameport), GFP_KERNEL);
108 
109 	return gameport;
110 }
111 
gameport_free_port(struct gameport * gameport)112 static inline void gameport_free_port(struct gameport *gameport)
113 {
114 	kfree(gameport);
115 }
116 
gameport_set_name(struct gameport * gameport,const char * name)117 static inline void gameport_set_name(struct gameport *gameport, const char *name)
118 {
119 	strlcpy(gameport->name, name, sizeof(gameport->name));
120 }
121 
122 /*
123  * Use the following functions to manipulate gameport's per-port
124  * driver-specific data.
125  */
gameport_get_drvdata(struct gameport * gameport)126 static inline void *gameport_get_drvdata(struct gameport *gameport)
127 {
128 	return dev_get_drvdata(&gameport->dev);
129 }
130 
gameport_set_drvdata(struct gameport * gameport,void * data)131 static inline void gameport_set_drvdata(struct gameport *gameport, void *data)
132 {
133 	dev_set_drvdata(&gameport->dev, data);
134 }
135 
136 /*
137  * Use the following functions to pin gameport's driver in process context
138  */
gameport_pin_driver(struct gameport * gameport)139 static inline int gameport_pin_driver(struct gameport *gameport)
140 {
141 	return mutex_lock_interruptible(&gameport->drv_mutex);
142 }
143 
gameport_unpin_driver(struct gameport * gameport)144 static inline void gameport_unpin_driver(struct gameport *gameport)
145 {
146 	mutex_unlock(&gameport->drv_mutex);
147 }
148 
149 int __gameport_register_driver(struct gameport_driver *drv,
150 				struct module *owner, const char *mod_name);
gameport_register_driver(struct gameport_driver * drv)151 static inline int __must_check gameport_register_driver(struct gameport_driver *drv)
152 {
153 	return __gameport_register_driver(drv, THIS_MODULE, KBUILD_MODNAME);
154 }
155 
156 void gameport_unregister_driver(struct gameport_driver *drv);
157 
158 #endif /* __KERNEL__ */
159 
160 #define GAMEPORT_MODE_DISABLED		0
161 #define GAMEPORT_MODE_RAW		1
162 #define GAMEPORT_MODE_COOKED		2
163 
164 #define GAMEPORT_ID_VENDOR_ANALOG	0x0001
165 #define GAMEPORT_ID_VENDOR_MADCATZ	0x0002
166 #define GAMEPORT_ID_VENDOR_LOGITECH	0x0003
167 #define GAMEPORT_ID_VENDOR_CREATIVE	0x0004
168 #define GAMEPORT_ID_VENDOR_GENIUS	0x0005
169 #define GAMEPORT_ID_VENDOR_INTERACT	0x0006
170 #define GAMEPORT_ID_VENDOR_MICROSOFT	0x0007
171 #define GAMEPORT_ID_VENDOR_THRUSTMASTER	0x0008
172 #define GAMEPORT_ID_VENDOR_GRAVIS	0x0009
173 #define GAMEPORT_ID_VENDOR_GUILLEMOT	0x000a
174 
175 #ifdef __KERNEL__
176 
gameport_trigger(struct gameport * gameport)177 static inline void gameport_trigger(struct gameport *gameport)
178 {
179 	if (gameport->trigger)
180 		gameport->trigger(gameport);
181 	else
182 		outb(0xff, gameport->io);
183 }
184 
gameport_read(struct gameport * gameport)185 static inline unsigned char gameport_read(struct gameport *gameport)
186 {
187 	if (gameport->read)
188 		return gameport->read(gameport);
189 	else
190 		return inb(gameport->io);
191 }
192 
gameport_cooked_read(struct gameport * gameport,int * axes,int * buttons)193 static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)
194 {
195 	if (gameport->cooked_read)
196 		return gameport->cooked_read(gameport, axes, buttons);
197 	else
198 		return -1;
199 }
200 
gameport_calibrate(struct gameport * gameport,int * axes,int * max)201 static inline int gameport_calibrate(struct gameport *gameport, int *axes, int *max)
202 {
203 	if (gameport->calibrate)
204 		return gameport->calibrate(gameport, axes, max);
205 	else
206 		return -1;
207 }
208 
gameport_time(struct gameport * gameport,int time)209 static inline int gameport_time(struct gameport *gameport, int time)
210 {
211 	return (time * gameport->speed) / 1000;
212 }
213 
gameport_set_poll_handler(struct gameport * gameport,void (* handler)(struct gameport *))214 static inline void gameport_set_poll_handler(struct gameport *gameport, void (*handler)(struct gameport *))
215 {
216 	gameport->poll_handler = handler;
217 }
218 
gameport_set_poll_interval(struct gameport * gameport,unsigned int msecs)219 static inline void gameport_set_poll_interval(struct gameport *gameport, unsigned int msecs)
220 {
221 	gameport->poll_interval = msecs;
222 }
223 
224 void gameport_start_polling(struct gameport *gameport);
225 void gameport_stop_polling(struct gameport *gameport);
226 
227 #endif /* __KERNEL__ */
228 #endif
229