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Searched refs:snd_azf3328_dbggame (Results 1 – 1 of 1) sorted by relevance

/sound/pci/
Dazt3328.c285 #define snd_azf3328_dbggame(format, args...) printk(KERN_DEBUG format, ##args) macro
287 #define snd_azf3328_dbggame(format, args...) macro
1795 snd_azf3328_dbggame("gameport irq\n"); in snd_azf3328_gameport_interrupt()
1807 snd_azf3328_dbggame("gameport_open, mode %d\n", mode); in snd_azf3328_gameport_open()
1830 snd_azf3328_dbggame("gameport_close\n"); in snd_azf3328_gameport_close()
1895 snd_azf3328_dbggame("cooked_read: axes %d %d %d %d buttons %d\n", in snd_azf3328_gameport_cooked_read()