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1 /*
2  * manage a small early shadow of the log buffer which we can pass between the
3  * bootloader so early crash messages are communicated properly and easily
4  *
5  * Copyright 2009 Analog Devices Inc.
6  *
7  * Licensed under the GPL-2 or later.
8  */
9 
10 #include <linux/kernel.h>
11 #include <linux/init.h>
12 #include <linux/console.h>
13 #include <linux/string.h>
14 #include <asm/blackfin.h>
15 #include <asm/irq_handler.h>
16 #include <asm/early_printk.h>
17 
18 #define SHADOW_CONSOLE_START		(CONFIG_PHY_RAM_BASE_ADDRESS + 0x500)
19 #define SHADOW_CONSOLE_END		(CONFIG_PHY_RAM_BASE_ADDRESS + 0x1000)
20 #define SHADOW_CONSOLE_MAGIC_LOC	(CONFIG_PHY_RAM_BASE_ADDRESS + 0x4F0)
21 #define SHADOW_CONSOLE_MAGIC		(0xDEADBEEF)
22 
23 static __initdata char *shadow_console_buffer = (char *)SHADOW_CONSOLE_START;
24 
early_shadow_write(struct console * con,const char * s,unsigned int n)25 __init void early_shadow_write(struct console *con, const char *s,
26 				unsigned int n)
27 {
28 	unsigned int i;
29 	/*
30 	 * save 2 bytes for the double null at the end
31 	 * once we fail on a long line, make sure we don't write a short line afterwards
32 	 */
33 	if ((shadow_console_buffer + n) <= (char *)(SHADOW_CONSOLE_END - 2)) {
34 		/* can't use memcpy - it may not be relocated yet */
35 		for (i = 0; i <= n; i++)
36 			shadow_console_buffer[i] = s[i];
37 		shadow_console_buffer += n;
38 		shadow_console_buffer[0] = 0;
39 		shadow_console_buffer[1] = 0;
40 	} else
41 		shadow_console_buffer = (char *)SHADOW_CONSOLE_END;
42 }
43 
44 static __initdata struct console early_shadow_console = {
45 	.name = "early_shadow",
46 	.write = early_shadow_write,
47 	.flags = CON_BOOT | CON_PRINTBUFFER,
48 	.index = -1,
49 	.device = 0,
50 };
51 
shadow_console_enabled(void)52 __init int shadow_console_enabled(void)
53 {
54 	return early_shadow_console.flags & CON_ENABLED;
55 }
56 
mark_shadow_error(void)57 __init void mark_shadow_error(void)
58 {
59 	int *loc = (int *)SHADOW_CONSOLE_MAGIC_LOC;
60 	loc[0] = SHADOW_CONSOLE_MAGIC;
61 	loc[1] = SHADOW_CONSOLE_START;
62 }
63 
enable_shadow_console(void)64 __init void enable_shadow_console(void)
65 {
66 	if (!shadow_console_enabled()) {
67 		register_console(&early_shadow_console);
68 		/* for now, assume things are going to fail */
69 		mark_shadow_error();
70 	}
71 }
72 
disable_shadow_console(void)73 static __init int disable_shadow_console(void)
74 {
75 	/*
76 	 * by the time pure_initcall runs, the standard console is enabled,
77 	 * and the early_console is off, so unset the magic numbers
78 	 * unregistering the console is taken care of in common code (See
79 	 * ./kernel/printk:disable_boot_consoles() )
80 	 */
81 	int *loc = (int *)SHADOW_CONSOLE_MAGIC_LOC;
82 
83 	loc[0] = 0;
84 
85 	return 0;
86 }
87 pure_initcall(disable_shadow_console);
88 
89 /*
90  * since we can't use printk, dump numbers (as hex), n = # bits
91  */
early_shadow_reg(unsigned long reg,unsigned int n)92 __init void early_shadow_reg(unsigned long reg, unsigned int n)
93 {
94 	/*
95 	 * can't use any "normal" kernel features, since thay
96 	 * may not be relocated to their execute address yet
97 	 */
98 	int i;
99 	char ascii[11] = " 0x";
100 
101 	n = n / 4;
102 	reg = reg << ((8 - n) * 4);
103 	n += 3;
104 
105 	for (i = 3; i <= n ; i++) {
106 		ascii[i] = hex_asc_lo(reg >> 28);
107 		reg <<= 4;
108 	}
109 	early_shadow_write(NULL, ascii, n);
110 
111 }
112