Searched refs:num_sprites (Results 1 – 2 of 2) sorted by relevance
86 #define sprite_name(p, s) ((p) * INTEL_INFO(dev)->num_sprites[(p)] + (s) + 'A')170 for ((p) = 0; (p) < INTEL_INFO(dev)->num_sprites[(pipe)] + 1; (p)++)171 #define for_each_sprite(p, s) for ((s) = 0; (s) < INTEL_INFO(dev)->num_sprites[(p)]; (s)++)573 u8 num_sprites[I915_MAX_PIPES]; member
1539 info->num_sprites[pipe] = 2; in intel_device_info_runtime_init()1542 info->num_sprites[pipe] = 1; in intel_device_info_runtime_init()