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1 #ifndef CEPH_CRUSH_CRUSH_H
2 #define CEPH_CRUSH_CRUSH_H
3 
4 #include <linux/types.h>
5 
6 /*
7  * CRUSH is a pseudo-random data distribution algorithm that
8  * efficiently distributes input values (typically, data objects)
9  * across a heterogeneous, structured storage cluster.
10  *
11  * The algorithm was originally described in detail in this paper
12  * (although the algorithm has evolved somewhat since then):
13  *
14  *     http://www.ssrc.ucsc.edu/Papers/weil-sc06.pdf
15  *
16  * LGPL2
17  */
18 
19 
20 #define CRUSH_MAGIC 0x00010000ul   /* for detecting algorithm revisions */
21 
22 #define CRUSH_MAX_DEPTH 10  /* max crush hierarchy depth */
23 
24 
25 #define CRUSH_ITEM_UNDEF  0x7ffffffe  /* undefined result (internal use only) */
26 #define CRUSH_ITEM_NONE   0x7fffffff  /* no result */
27 
28 /*
29  * CRUSH uses user-defined "rules" to describe how inputs should be
30  * mapped to devices.  A rule consists of sequence of steps to perform
31  * to generate the set of output devices.
32  */
33 struct crush_rule_step {
34 	__u32 op;
35 	__s32 arg1;
36 	__s32 arg2;
37 };
38 
39 /* step op codes */
40 enum {
41 	CRUSH_RULE_NOOP = 0,
42 	CRUSH_RULE_TAKE = 1,          /* arg1 = value to start with */
43 	CRUSH_RULE_CHOOSE_FIRSTN = 2, /* arg1 = num items to pick */
44 				      /* arg2 = type */
45 	CRUSH_RULE_CHOOSE_INDEP = 3,  /* same */
46 	CRUSH_RULE_EMIT = 4,          /* no args */
47 	CRUSH_RULE_CHOOSELEAF_FIRSTN = 6,
48 	CRUSH_RULE_CHOOSELEAF_INDEP = 7,
49 
50 	CRUSH_RULE_SET_CHOOSE_TRIES = 8, /* override choose_total_tries */
51 	CRUSH_RULE_SET_CHOOSELEAF_TRIES = 9, /* override chooseleaf_descend_once */
52 	CRUSH_RULE_SET_CHOOSE_LOCAL_TRIES = 10,
53 	CRUSH_RULE_SET_CHOOSE_LOCAL_FALLBACK_TRIES = 11,
54 	CRUSH_RULE_SET_CHOOSELEAF_VARY_R = 12
55 };
56 
57 /*
58  * for specifying choose num (arg1) relative to the max parameter
59  * passed to do_rule
60  */
61 #define CRUSH_CHOOSE_N            0
62 #define CRUSH_CHOOSE_N_MINUS(x)   (-(x))
63 
64 /*
65  * The rule mask is used to describe what the rule is intended for.
66  * Given a ruleset and size of output set, we search through the
67  * rule list for a matching rule_mask.
68  */
69 struct crush_rule_mask {
70 	__u8 ruleset;
71 	__u8 type;
72 	__u8 min_size;
73 	__u8 max_size;
74 };
75 
76 struct crush_rule {
77 	__u32 len;
78 	struct crush_rule_mask mask;
79 	struct crush_rule_step steps[0];
80 };
81 
82 #define crush_rule_size(len) (sizeof(struct crush_rule) + \
83 			      (len)*sizeof(struct crush_rule_step))
84 
85 
86 
87 /*
88  * A bucket is a named container of other items (either devices or
89  * other buckets).  Items within a bucket are chosen using one of a
90  * few different algorithms.  The table summarizes how the speed of
91  * each option measures up against mapping stability when items are
92  * added or removed.
93  *
94  *  Bucket Alg     Speed       Additions    Removals
95  *  ------------------------------------------------
96  *  uniform         O(1)       poor         poor
97  *  list            O(n)       optimal      poor
98  *  tree            O(log n)   good         good
99  *  straw           O(n)       optimal      optimal
100  */
101 enum {
102 	CRUSH_BUCKET_UNIFORM = 1,
103 	CRUSH_BUCKET_LIST = 2,
104 	CRUSH_BUCKET_TREE = 3,
105 	CRUSH_BUCKET_STRAW = 4
106 };
107 extern const char *crush_bucket_alg_name(int alg);
108 
109 struct crush_bucket {
110 	__s32 id;        /* this'll be negative */
111 	__u16 type;      /* non-zero; type=0 is reserved for devices */
112 	__u8 alg;        /* one of CRUSH_BUCKET_* */
113 	__u8 hash;       /* which hash function to use, CRUSH_HASH_* */
114 	__u32 weight;    /* 16-bit fixed point */
115 	__u32 size;      /* num items */
116 	__s32 *items;
117 
118 	/*
119 	 * cached random permutation: used for uniform bucket and for
120 	 * the linear search fallback for the other bucket types.
121 	 */
122 	__u32 perm_x;  /* @x for which *perm is defined */
123 	__u32 perm_n;  /* num elements of *perm that are permuted/defined */
124 	__u32 *perm;
125 };
126 
127 struct crush_bucket_uniform {
128 	struct crush_bucket h;
129 	__u32 item_weight;  /* 16-bit fixed point; all items equally weighted */
130 };
131 
132 struct crush_bucket_list {
133 	struct crush_bucket h;
134 	__u32 *item_weights;  /* 16-bit fixed point */
135 	__u32 *sum_weights;   /* 16-bit fixed point.  element i is sum
136 				 of weights 0..i, inclusive */
137 };
138 
139 struct crush_bucket_tree {
140 	struct crush_bucket h;  /* note: h.size is _tree_ size, not number of
141 				   actual items */
142 	__u8 num_nodes;
143 	__u32 *node_weights;
144 };
145 
146 struct crush_bucket_straw {
147 	struct crush_bucket h;
148 	__u32 *item_weights;   /* 16-bit fixed point */
149 	__u32 *straws;         /* 16-bit fixed point */
150 };
151 
152 
153 
154 /*
155  * CRUSH map includes all buckets, rules, etc.
156  */
157 struct crush_map {
158 	struct crush_bucket **buckets;
159 	struct crush_rule **rules;
160 
161 	__s32 max_buckets;
162 	__u32 max_rules;
163 	__s32 max_devices;
164 
165 	/* choose local retries before re-descent */
166 	__u32 choose_local_tries;
167 	/* choose local attempts using a fallback permutation before
168 	 * re-descent */
169 	__u32 choose_local_fallback_tries;
170 	/* choose attempts before giving up */
171 	__u32 choose_total_tries;
172 	/* attempt chooseleaf inner descent once for firstn mode; on
173 	 * reject retry outer descent.  Note that this does *not*
174 	 * apply to a collision: in that case we will retry as we used
175 	 * to. */
176 	__u32 chooseleaf_descend_once;
177 
178 	/* if non-zero, feed r into chooseleaf, bit-shifted right by (r-1)
179 	 * bits.  a value of 1 is best for new clusters.  for legacy clusters
180 	 * that want to limit reshuffling, a value of 3 or 4 will make the
181 	 * mappings line up a bit better with previous mappings. */
182 	__u8 chooseleaf_vary_r;
183 };
184 
185 
186 /* crush.c */
187 extern int crush_get_bucket_item_weight(const struct crush_bucket *b, int pos);
188 extern void crush_destroy_bucket_uniform(struct crush_bucket_uniform *b);
189 extern void crush_destroy_bucket_list(struct crush_bucket_list *b);
190 extern void crush_destroy_bucket_tree(struct crush_bucket_tree *b);
191 extern void crush_destroy_bucket_straw(struct crush_bucket_straw *b);
192 extern void crush_destroy_bucket(struct crush_bucket *b);
193 extern void crush_destroy_rule(struct crush_rule *r);
194 extern void crush_destroy(struct crush_map *map);
195 
crush_calc_tree_node(int i)196 static inline int crush_calc_tree_node(int i)
197 {
198 	return ((i+1) << 1)-1;
199 }
200 
201 #endif
202