Searched refs:ENGINE_MASK (Results 1 – 4 of 4) sorted by relevance
2990 #define ENGINE_MASK(id) BIT(id) macro2991 #define RENDER_RING ENGINE_MASK(RCS)2992 #define BSD_RING ENGINE_MASK(VCS)2993 #define BLT_RING ENGINE_MASK(BCS)2994 #define VEBOX_RING ENGINE_MASK(VECS)2995 #define BSD2_RING ENGINE_MASK(VCS2)2999 (!!((dev_priv)->info.ring_mask & ENGINE_MASK(id)))
260 mask |= ENGINE_MASK(i); in intel_engines_init_mmio()
517 if (workload->status || (vgpu->resetting_eng & ENGINE_MASK(ring_id))) { in complete_execlist_workload()531 clean_workloads(vgpu, ENGINE_MASK(ring_id)); in complete_execlist_workload()
483 ENGINE_MASK(ring_id))) { in complete_current_workload()