Searched refs:submitted_fence (Results 1 – 4 of 4) sorted by relevance
86 uint32_t submitted_fence; member128 return gpu->submitted_fence > gpu->funcs->last_fence(gpu); in msm_gpu_active()
315 } else if (fence < gpu->submitted_fence) { in hangcheck_handler()323 gpu->name, gpu->submitted_fence); in hangcheck_handler()328 if (gpu->submitted_fence > gpu->hangcheck_fence) in hangcheck_handler()510 gpu->submitted_fence = submit->fence; in msm_gpu_submit()518 gpu->submitted_fence = submit->fence; in msm_gpu_submit()
715 if (fence > priv->gpu->submitted_fence) { in msm_wait_fence()717 fence, priv->gpu->submitted_fence); in msm_wait_fence()
110 adreno_gpu->memptrs->fence = gpu->submitted_fence; in adreno_recover()246 gpu->submitted_fence); in adreno_show()287 gpu->submitted_fence); in adreno_dump_info()