Searched refs:cleared (Results 1 – 2 of 2) sorted by relevance
91 int cleared; in vunmap_pmd_range() local97 cleared = pmd_clear_huge(pmd); in vunmap_pmd_range()98 if (cleared || pmd_bad(*pmd)) in vunmap_pmd_range()101 if (cleared) in vunmap_pmd_range()116 int cleared; in vunmap_pud_range() local122 cleared = pud_clear_huge(pud); in vunmap_pud_range()123 if (cleared || pud_bad(*pud)) in vunmap_pud_range()126 if (cleared) in vunmap_pud_range()139 int cleared; in vunmap_p4d_range() local145 cleared = p4d_clear_huge(p4d); in vunmap_p4d_range()[all …]
543 it can be cleared by hands.