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1 // SPDX-License-Identifier: GPL-2.0-only
2 /*
3  *  Driver for the Gravis Grip Multiport, a gamepad "hub" that
4  *  connects up to four 9-pin digital gamepads/joysticks.
5  *  Driver tested on SMP and UP kernel versions 2.4.18-4 and 2.4.18-5.
6  *
7  *  Thanks to Chris Gassib for helpful advice.
8  *
9  *  Copyright (c)      2002 Brian Bonnlander, Bill Soudan
10  *  Copyright (c) 1998-2000 Vojtech Pavlik
11  */
12 
13 #include <linux/kernel.h>
14 #include <linux/module.h>
15 #include <linux/slab.h>
16 #include <linux/gameport.h>
17 #include <linux/input.h>
18 #include <linux/delay.h>
19 #include <linux/proc_fs.h>
20 #include <linux/jiffies.h>
21 
22 #define DRIVER_DESC	"Gravis Grip Multiport driver"
23 
24 MODULE_AUTHOR("Brian Bonnlander");
25 MODULE_DESCRIPTION(DRIVER_DESC);
26 MODULE_LICENSE("GPL");
27 
28 #ifdef GRIP_DEBUG
29 #define dbg(format, arg...) printk(KERN_ERR __FILE__ ": " format "\n" , ## arg)
30 #else
31 #define dbg(format, arg...) do {} while (0)
32 #endif
33 
34 #define GRIP_MAX_PORTS	4
35 /*
36  * Grip multiport state
37  */
38 
39 struct grip_port {
40 	struct input_dev *dev;
41 	int mode;
42 	int registered;
43 
44 	/* individual gamepad states */
45 	int buttons;
46 	int xaxes;
47 	int yaxes;
48 	int dirty;     /* has the state been updated? */
49 };
50 
51 struct grip_mp {
52 	struct gameport *gameport;
53 	struct grip_port *port[GRIP_MAX_PORTS];
54 	int reads;
55 	int bads;
56 };
57 
58 /*
59  * Multiport packet interpretation
60  */
61 
62 #define PACKET_FULL          0x80000000       /* packet is full                        */
63 #define PACKET_IO_FAST       0x40000000       /* 3 bits per gameport read              */
64 #define PACKET_IO_SLOW       0x20000000       /* 1 bit per gameport read               */
65 #define PACKET_MP_MORE       0x04000000       /* multiport wants to send more          */
66 #define PACKET_MP_DONE       0x02000000       /* multiport done sending                */
67 
68 /*
69  * Packet status code interpretation
70  */
71 
72 #define IO_GOT_PACKET        0x0100           /* Got a packet                           */
73 #define IO_MODE_FAST         0x0200           /* Used 3 data bits per gameport read     */
74 #define IO_SLOT_CHANGE       0x0800           /* Multiport physical slot status changed */
75 #define IO_DONE              0x1000           /* Multiport is done sending packets      */
76 #define IO_RETRY             0x4000           /* Try again later to get packet          */
77 #define IO_RESET             0x8000           /* Force multiport to resend all packets  */
78 
79 /*
80  * Gamepad configuration data.  Other 9-pin digital joystick devices
81  * may work with the multiport, so this may not be an exhaustive list!
82  * Commodore 64 joystick remains untested.
83  */
84 
85 #define GRIP_INIT_DELAY         2000          /*  2 ms */
86 
87 #define GRIP_MODE_NONE		0
88 #define GRIP_MODE_RESET         1
89 #define GRIP_MODE_GP		2
90 #define GRIP_MODE_C64		3
91 
92 static const int grip_btn_gp[]  = { BTN_TR, BTN_TL, BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, -1 };
93 static const int grip_btn_c64[] = { BTN_JOYSTICK, -1 };
94 
95 static const int grip_abs_gp[]  = { ABS_X, ABS_Y, -1 };
96 static const int grip_abs_c64[] = { ABS_X, ABS_Y, -1 };
97 
98 static const int *grip_abs[] = { NULL, NULL, grip_abs_gp, grip_abs_c64 };
99 static const int *grip_btn[] = { NULL, NULL, grip_btn_gp, grip_btn_c64 };
100 
101 static const char *grip_name[] = { NULL, NULL, "Gravis Grip Pad", "Commodore 64 Joystick" };
102 
103 static const int init_seq[] = {
104 	1, 0, 1, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1,
105 	1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1,
106 	1, 1, 0, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1,
107 	0, 1, 1, 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1 };
108 
109 /* Maps multiport directional values to X,Y axis values (each axis encoded in 3 bits) */
110 
111 static const int axis_map[] = { 5, 9, 1, 5, 6, 10, 2, 6, 4, 8, 0, 4, 5, 9, 1, 5 };
112 
113 static int register_slot(int i, struct grip_mp *grip);
114 
115 /*
116  * Returns whether an odd or even number of bits are on in pkt.
117  */
118 
bit_parity(u32 pkt)119 static int bit_parity(u32 pkt)
120 {
121 	int x = pkt ^ (pkt >> 16);
122 	x ^= x >> 8;
123 	x ^= x >> 4;
124 	x ^= x >> 2;
125 	x ^= x >> 1;
126 	return x & 1;
127 }
128 
129 /*
130  * Poll gameport; return true if all bits set in 'onbits' are on and
131  * all bits set in 'offbits' are off.
132  */
133 
poll_until(u8 onbits,u8 offbits,int u_sec,struct gameport * gp,u8 * data)134 static inline int poll_until(u8 onbits, u8 offbits, int u_sec, struct gameport* gp, u8 *data)
135 {
136 	int i, nloops;
137 
138 	nloops = gameport_time(gp, u_sec);
139 	for (i = 0; i < nloops; i++) {
140 		*data = gameport_read(gp);
141 		if ((*data & onbits) == onbits &&
142 		    (~(*data) & offbits) == offbits)
143 			return 1;
144 	}
145 	dbg("gameport timed out after %d microseconds.\n", u_sec);
146 	return 0;
147 }
148 
149 /*
150  * Gets a 28-bit packet from the multiport.
151  *
152  * After getting a packet successfully, commands encoded by sendcode may
153  * be sent to the multiport.
154  *
155  * The multiport clock value is reflected in gameport bit B4.
156  *
157  * Returns a packet status code indicating whether packet is valid, the transfer
158  * mode, and any error conditions.
159  *
160  * sendflags:      current I/O status
161  * sendcode:   data to send to the multiport if sendflags is nonzero
162  */
163 
mp_io(struct gameport * gameport,int sendflags,int sendcode,u32 * packet)164 static int mp_io(struct gameport* gameport, int sendflags, int sendcode, u32 *packet)
165 {
166 	u8  raw_data;            /* raw data from gameport */
167 	u8  data_mask;           /* packet data bits from raw_data */
168 	u32 pkt;                 /* packet temporary storage */
169 	int bits_per_read;       /* num packet bits per gameport read */
170 	int portvals = 0;        /* used for port value sanity check */
171 	int i;
172 
173 	/* Gameport bits B0, B4, B5 should first be off, then B4 should come on. */
174 
175 	*packet = 0;
176 	raw_data = gameport_read(gameport);
177 	if (raw_data & 1)
178 		return IO_RETRY;
179 
180 	for (i = 0; i < 64; i++) {
181 		raw_data = gameport_read(gameport);
182 		portvals |= 1 << ((raw_data >> 4) & 3); /* Demux B4, B5 */
183 	}
184 
185 	if (portvals == 1) {                            /* B4, B5 off */
186 		raw_data = gameport_read(gameport);
187 		portvals = raw_data & 0xf0;
188 
189 		if (raw_data & 0x31)
190 			return IO_RESET;
191 		gameport_trigger(gameport);
192 
193 		if (!poll_until(0x10, 0, 308, gameport, &raw_data))
194 			return IO_RESET;
195 	} else
196 		return IO_RETRY;
197 
198 	/* Determine packet transfer mode and prepare for packet construction. */
199 
200 	if (raw_data & 0x20) {                 /* 3 data bits/read */
201 		portvals |= raw_data >> 4;     /* Compare B4-B7 before & after trigger */
202 
203 		if (portvals != 0xb)
204 			return 0;
205 		data_mask = 7;
206 		bits_per_read = 3;
207 		pkt = (PACKET_FULL | PACKET_IO_FAST) >> 28;
208 	} else {                                 /* 1 data bit/read */
209 		data_mask = 1;
210 		bits_per_read = 1;
211 		pkt = (PACKET_FULL | PACKET_IO_SLOW) >> 28;
212 	}
213 
214 	/* Construct a packet.  Final data bits must be zero. */
215 
216 	while (1) {
217 		if (!poll_until(0, 0x10, 77, gameport, &raw_data))
218 			return IO_RESET;
219 		raw_data = (raw_data >> 5) & data_mask;
220 
221 		if (pkt & PACKET_FULL)
222 			break;
223 		pkt = (pkt << bits_per_read) | raw_data;
224 
225 		if (!poll_until(0x10, 0, 77, gameport, &raw_data))
226 			return IO_RESET;
227 	}
228 
229 	if (raw_data)
230 		return IO_RESET;
231 
232 	/* If 3 bits/read used, drop from 30 bits to 28. */
233 
234 	if (bits_per_read == 3) {
235 		pkt = (pkt & 0xffff0000) | ((pkt << 1) & 0xffff);
236 		pkt = (pkt >> 2) | 0xf0000000;
237 	}
238 
239 	if (bit_parity(pkt) == 1)
240 		return IO_RESET;
241 
242 	/* Acknowledge packet receipt */
243 
244 	if (!poll_until(0x30, 0, 77, gameport, &raw_data))
245 		return IO_RESET;
246 
247 	raw_data = gameport_read(gameport);
248 
249 	if (raw_data & 1)
250 		return IO_RESET;
251 
252 	gameport_trigger(gameport);
253 
254 	if (!poll_until(0, 0x20, 77, gameport, &raw_data))
255 		return IO_RESET;
256 
257         /* Return if we just wanted the packet or multiport wants to send more */
258 
259 	*packet = pkt;
260 	if ((sendflags == 0) || ((sendflags & IO_RETRY) && !(pkt & PACKET_MP_DONE)))
261 		return IO_GOT_PACKET;
262 
263 	if (pkt & PACKET_MP_MORE)
264 		return IO_GOT_PACKET | IO_RETRY;
265 
266 	/* Multiport is done sending packets and is ready to receive data */
267 
268 	if (!poll_until(0x20, 0, 77, gameport, &raw_data))
269 		return IO_GOT_PACKET | IO_RESET;
270 
271 	raw_data = gameport_read(gameport);
272 	if (raw_data & 1)
273 		return IO_GOT_PACKET | IO_RESET;
274 
275 	/* Trigger gameport based on bits in sendcode */
276 
277 	gameport_trigger(gameport);
278 	do {
279 		if (!poll_until(0x20, 0x10, 116, gameport, &raw_data))
280 			return IO_GOT_PACKET | IO_RESET;
281 
282 		if (!poll_until(0x30, 0, 193, gameport, &raw_data))
283 			return IO_GOT_PACKET | IO_RESET;
284 
285 		if (raw_data & 1)
286 			return IO_GOT_PACKET | IO_RESET;
287 
288 		if (sendcode & 1)
289 			gameport_trigger(gameport);
290 
291 		sendcode >>= 1;
292 	} while (sendcode);
293 
294 	return IO_GOT_PACKET | IO_MODE_FAST;
295 }
296 
297 /*
298  * Disables and restores interrupts for mp_io(), which does the actual I/O.
299  */
300 
multiport_io(struct gameport * gameport,int sendflags,int sendcode,u32 * packet)301 static int multiport_io(struct gameport* gameport, int sendflags, int sendcode, u32 *packet)
302 {
303 	int status;
304 	unsigned long flags;
305 
306 	local_irq_save(flags);
307 	status = mp_io(gameport, sendflags, sendcode, packet);
308 	local_irq_restore(flags);
309 
310 	return status;
311 }
312 
313 /*
314  * Puts multiport into digital mode.  Multiport LED turns green.
315  *
316  * Returns true if a valid digital packet was received, false otherwise.
317  */
318 
dig_mode_start(struct gameport * gameport,u32 * packet)319 static int dig_mode_start(struct gameport *gameport, u32 *packet)
320 {
321 	int i;
322 	int flags, tries = 0, bads = 0;
323 
324 	for (i = 0; i < ARRAY_SIZE(init_seq); i++) {     /* Send magic sequence */
325 		if (init_seq[i])
326 			gameport_trigger(gameport);
327 		udelay(GRIP_INIT_DELAY);
328 	}
329 
330 	for (i = 0; i < 16; i++)            /* Wait for multiport to settle */
331 		udelay(GRIP_INIT_DELAY);
332 
333 	while (tries < 64 && bads < 8) {    /* Reset multiport and try getting a packet */
334 
335 		flags = multiport_io(gameport, IO_RESET, 0x27, packet);
336 
337 		if (flags & IO_MODE_FAST)
338 			return 1;
339 
340 		if (flags & IO_RETRY)
341 			tries++;
342 		else
343 			bads++;
344 	}
345 	return 0;
346 }
347 
348 /*
349  * Packet structure: B0-B15   => gamepad state
350  *                   B16-B20  => gamepad device type
351  *                   B21-B24  => multiport slot index (1-4)
352  *
353  * Known device types: 0x1f (grip pad), 0x0 (no device).  Others may exist.
354  *
355  * Returns the packet status.
356  */
357 
get_and_decode_packet(struct grip_mp * grip,int flags)358 static int get_and_decode_packet(struct grip_mp *grip, int flags)
359 {
360 	struct grip_port *port;
361 	u32 packet;
362 	int joytype = 0;
363 	int slot;
364 
365 	/* Get a packet and check for validity */
366 
367 	flags &= IO_RESET | IO_RETRY;
368 	flags = multiport_io(grip->gameport, flags, 0, &packet);
369 	grip->reads++;
370 
371 	if (packet & PACKET_MP_DONE)
372 		flags |= IO_DONE;
373 
374 	if (flags && !(flags & IO_GOT_PACKET)) {
375 		grip->bads++;
376 		return flags;
377 	}
378 
379 	/* Ignore non-gamepad packets, e.g. multiport hardware version */
380 
381 	slot = ((packet >> 21) & 0xf) - 1;
382 	if ((slot < 0) || (slot > 3))
383 		return flags;
384 
385 	port = grip->port[slot];
386 
387 	/*
388 	 * Handle "reset" packets, which occur at startup, and when gamepads
389 	 * are removed or plugged in.  May contain configuration of a new gamepad.
390 	 */
391 
392 	joytype = (packet >> 16) & 0x1f;
393 	if (!joytype) {
394 
395 		if (port->registered) {
396 			printk(KERN_INFO "grip_mp: removing %s, slot %d\n",
397 			       grip_name[port->mode], slot);
398 			input_unregister_device(port->dev);
399 			port->registered = 0;
400 		}
401 		dbg("Reset: grip multiport slot %d\n", slot);
402 		port->mode = GRIP_MODE_RESET;
403 		flags |= IO_SLOT_CHANGE;
404 		return flags;
405 	}
406 
407 	/* Interpret a grip pad packet */
408 
409 	if (joytype == 0x1f) {
410 
411 		int dir = (packet >> 8) & 0xf;          /* eight way directional value */
412 		port->buttons = (~packet) & 0xff;
413 		port->yaxes = ((axis_map[dir] >> 2) & 3) - 1;
414 		port->xaxes = (axis_map[dir] & 3) - 1;
415 		port->dirty = 1;
416 
417 		if (port->mode == GRIP_MODE_RESET)
418 			flags |= IO_SLOT_CHANGE;
419 
420 		port->mode = GRIP_MODE_GP;
421 
422 		if (!port->registered) {
423 			dbg("New Grip pad in multiport slot %d.\n", slot);
424 			if (register_slot(slot, grip)) {
425 				port->mode = GRIP_MODE_RESET;
426 				port->dirty = 0;
427 			}
428 		}
429 		return flags;
430 	}
431 
432 	/* Handle non-grip device codes.  For now, just print diagnostics. */
433 
434 	{
435 		static int strange_code = 0;
436 		if (strange_code != joytype) {
437 			printk(KERN_INFO "Possible non-grip pad/joystick detected.\n");
438 			printk(KERN_INFO "Got joy type 0x%x and packet 0x%x.\n", joytype, packet);
439 			strange_code = joytype;
440 		}
441 	}
442 	return flags;
443 }
444 
445 /*
446  * Returns true if all multiport slot states appear valid.
447  */
448 
slots_valid(struct grip_mp * grip)449 static int slots_valid(struct grip_mp *grip)
450 {
451 	int flags, slot, invalid = 0, active = 0;
452 
453 	flags = get_and_decode_packet(grip, 0);
454 	if (!(flags & IO_GOT_PACKET))
455 		return 0;
456 
457 	for (slot = 0; slot < 4; slot++) {
458 		if (grip->port[slot]->mode == GRIP_MODE_RESET)
459 			invalid = 1;
460 		if (grip->port[slot]->mode != GRIP_MODE_NONE)
461 			active = 1;
462 	}
463 
464 	/* Return true if no active slot but multiport sent all its data */
465 	if (!active)
466 		return (flags & IO_DONE) ? 1 : 0;
467 
468 	/* Return false if invalid device code received */
469 	return invalid ? 0 : 1;
470 }
471 
472 /*
473  * Returns whether the multiport was placed into digital mode and
474  * able to communicate its state successfully.
475  */
476 
multiport_init(struct grip_mp * grip)477 static int multiport_init(struct grip_mp *grip)
478 {
479 	int dig_mode, initialized = 0, tries = 0;
480 	u32 packet;
481 
482 	dig_mode = dig_mode_start(grip->gameport, &packet);
483 	while (!dig_mode && tries < 4) {
484 		dig_mode = dig_mode_start(grip->gameport, &packet);
485 		tries++;
486 	}
487 
488 	if (dig_mode)
489 		dbg("multiport_init(): digital mode activated.\n");
490 	else {
491 		dbg("multiport_init(): unable to activate digital mode.\n");
492 		return 0;
493 	}
494 
495 	/* Get packets, store multiport state, and check state's validity */
496 	for (tries = 0; tries < 4096; tries++) {
497 		if (slots_valid(grip)) {
498 			initialized = 1;
499 			break;
500 		}
501 	}
502 	dbg("multiport_init(): initialized == %d\n", initialized);
503 	return initialized;
504 }
505 
506 /*
507  * Reports joystick state to the linux input layer.
508  */
509 
report_slot(struct grip_mp * grip,int slot)510 static void report_slot(struct grip_mp *grip, int slot)
511 {
512 	struct grip_port *port = grip->port[slot];
513 	int i;
514 
515 	/* Store button states with linux input driver */
516 
517 	for (i = 0; i < 8; i++)
518 		input_report_key(port->dev, grip_btn_gp[i], (port->buttons >> i) & 1);
519 
520 	/* Store axis states with linux driver */
521 
522 	input_report_abs(port->dev, ABS_X, port->xaxes);
523 	input_report_abs(port->dev, ABS_Y, port->yaxes);
524 
525 	/* Tell the receiver of the events to process them */
526 
527 	input_sync(port->dev);
528 
529 	port->dirty = 0;
530 }
531 
532 /*
533  * Get the multiport state.
534  */
535 
grip_poll(struct gameport * gameport)536 static void grip_poll(struct gameport *gameport)
537 {
538 	struct grip_mp *grip = gameport_get_drvdata(gameport);
539 	int i, npkts, flags;
540 
541 	for (npkts = 0; npkts < 4; npkts++) {
542 		flags = IO_RETRY;
543 		for (i = 0; i < 32; i++) {
544 			flags = get_and_decode_packet(grip, flags);
545 			if ((flags & IO_GOT_PACKET) || !(flags & IO_RETRY))
546 				break;
547 		}
548 		if (flags & IO_DONE)
549 			break;
550 	}
551 
552 	for (i = 0; i < 4; i++)
553 		if (grip->port[i]->dirty)
554 			report_slot(grip, i);
555 }
556 
557 /*
558  * Called when a joystick device file is opened
559  */
560 
grip_open(struct input_dev * dev)561 static int grip_open(struct input_dev *dev)
562 {
563 	struct grip_mp *grip = input_get_drvdata(dev);
564 
565 	gameport_start_polling(grip->gameport);
566 	return 0;
567 }
568 
569 /*
570  * Called when a joystick device file is closed
571  */
572 
grip_close(struct input_dev * dev)573 static void grip_close(struct input_dev *dev)
574 {
575 	struct grip_mp *grip = input_get_drvdata(dev);
576 
577 	gameport_stop_polling(grip->gameport);
578 }
579 
580 /*
581  * Tell the linux input layer about a newly plugged-in gamepad.
582  */
583 
register_slot(int slot,struct grip_mp * grip)584 static int register_slot(int slot, struct grip_mp *grip)
585 {
586 	struct grip_port *port = grip->port[slot];
587 	struct input_dev *input_dev;
588 	int j, t;
589 	int err;
590 
591 	port->dev = input_dev = input_allocate_device();
592 	if (!input_dev)
593 		return -ENOMEM;
594 
595 	input_dev->name = grip_name[port->mode];
596 	input_dev->id.bustype = BUS_GAMEPORT;
597 	input_dev->id.vendor = GAMEPORT_ID_VENDOR_GRAVIS;
598 	input_dev->id.product = 0x0100 + port->mode;
599 	input_dev->id.version = 0x0100;
600 	input_dev->dev.parent = &grip->gameport->dev;
601 
602 	input_set_drvdata(input_dev, grip);
603 
604 	input_dev->open = grip_open;
605 	input_dev->close = grip_close;
606 
607 	input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
608 
609 	for (j = 0; (t = grip_abs[port->mode][j]) >= 0; j++)
610 		input_set_abs_params(input_dev, t, -1, 1, 0, 0);
611 
612 	for (j = 0; (t = grip_btn[port->mode][j]) >= 0; j++)
613 		if (t > 0)
614 			set_bit(t, input_dev->keybit);
615 
616 	err = input_register_device(port->dev);
617 	if (err) {
618 		input_free_device(port->dev);
619 		return err;
620 	}
621 
622 	port->registered = 1;
623 
624 	if (port->dirty)	            /* report initial state, if any */
625 		report_slot(grip, slot);
626 
627 	return 0;
628 }
629 
grip_connect(struct gameport * gameport,struct gameport_driver * drv)630 static int grip_connect(struct gameport *gameport, struct gameport_driver *drv)
631 {
632 	struct grip_mp *grip;
633 	int err;
634 
635 	if (!(grip = kzalloc(sizeof(struct grip_mp), GFP_KERNEL)))
636 		return -ENOMEM;
637 
638 	grip->gameport = gameport;
639 
640 	gameport_set_drvdata(gameport, grip);
641 
642 	err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
643 	if (err)
644 		goto fail1;
645 
646 	gameport_set_poll_handler(gameport, grip_poll);
647 	gameport_set_poll_interval(gameport, 20);
648 
649 	if (!multiport_init(grip)) {
650 		err = -ENODEV;
651 		goto fail2;
652 	}
653 
654 	if (!grip->port[0]->mode && !grip->port[1]->mode && !grip->port[2]->mode && !grip->port[3]->mode) {
655 		/* nothing plugged in */
656 		err = -ENODEV;
657 		goto fail2;
658 	}
659 
660 	return 0;
661 
662 fail2:	gameport_close(gameport);
663 fail1:	gameport_set_drvdata(gameport, NULL);
664 	kfree(grip);
665 	return err;
666 }
667 
grip_disconnect(struct gameport * gameport)668 static void grip_disconnect(struct gameport *gameport)
669 {
670 	struct grip_mp *grip = gameport_get_drvdata(gameport);
671 	int i;
672 
673 	for (i = 0; i < 4; i++)
674 		if (grip->port[i]->registered)
675 			input_unregister_device(grip->port[i]->dev);
676 	gameport_close(gameport);
677 	gameport_set_drvdata(gameport, NULL);
678 	kfree(grip);
679 }
680 
681 static struct gameport_driver grip_drv = {
682 	.driver		= {
683 		.name	= "grip_mp",
684 	},
685 	.description	= DRIVER_DESC,
686 	.connect	= grip_connect,
687 	.disconnect	= grip_disconnect,
688 };
689 
690 module_gameport_driver(grip_drv);
691