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1 // SPDX-License-Identifier: GPL-2.0-or-later
2 /*
3  *  Force feedback support for memoryless devices
4  *
5  *  Copyright (c) 2006 Anssi Hannula <anssi.hannula@gmail.com>
6  *  Copyright (c) 2006 Dmitry Torokhov <dtor@mail.ru>
7  */
8 
9 /*
10  */
11 
12 /* #define DEBUG */
13 
14 #define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
15 
16 #include <linux/slab.h>
17 #include <linux/input.h>
18 #include <linux/module.h>
19 #include <linux/mutex.h>
20 #include <linux/spinlock.h>
21 #include <linux/jiffies.h>
22 #include <linux/fixp-arith.h>
23 
24 MODULE_LICENSE("GPL");
25 MODULE_AUTHOR("Anssi Hannula <anssi.hannula@gmail.com>");
26 MODULE_DESCRIPTION("Force feedback support for memoryless devices");
27 
28 /* Number of effects handled with memoryless devices */
29 #define FF_MEMLESS_EFFECTS	16
30 
31 /* Envelope update interval in ms */
32 #define FF_ENVELOPE_INTERVAL	50
33 
34 #define FF_EFFECT_STARTED	0
35 #define FF_EFFECT_PLAYING	1
36 #define FF_EFFECT_ABORTING	2
37 
38 struct ml_effect_state {
39 	struct ff_effect *effect;
40 	unsigned long flags;	/* effect state (STARTED, PLAYING, etc) */
41 	int count;		/* loop count of the effect */
42 	unsigned long play_at;	/* start time */
43 	unsigned long stop_at;	/* stop time */
44 	unsigned long adj_at;	/* last time the effect was sent */
45 };
46 
47 struct ml_device {
48 	void *private;
49 	struct ml_effect_state states[FF_MEMLESS_EFFECTS];
50 	int gain;
51 	struct timer_list timer;
52 	struct input_dev *dev;
53 
54 	int (*play_effect)(struct input_dev *dev, void *data,
55 			   struct ff_effect *effect);
56 };
57 
get_envelope(const struct ff_effect * effect)58 static const struct ff_envelope *get_envelope(const struct ff_effect *effect)
59 {
60 	static const struct ff_envelope empty_envelope;
61 
62 	switch (effect->type) {
63 	case FF_PERIODIC:
64 		return &effect->u.periodic.envelope;
65 
66 	case FF_CONSTANT:
67 		return &effect->u.constant.envelope;
68 
69 	default:
70 		return &empty_envelope;
71 	}
72 }
73 
74 /*
75  * Check for the next time envelope requires an update on memoryless devices
76  */
calculate_next_time(struct ml_effect_state * state)77 static unsigned long calculate_next_time(struct ml_effect_state *state)
78 {
79 	const struct ff_envelope *envelope = get_envelope(state->effect);
80 	unsigned long attack_stop, fade_start, next_fade;
81 
82 	if (envelope->attack_length) {
83 		attack_stop = state->play_at +
84 			msecs_to_jiffies(envelope->attack_length);
85 		if (time_before(state->adj_at, attack_stop))
86 			return state->adj_at +
87 					msecs_to_jiffies(FF_ENVELOPE_INTERVAL);
88 	}
89 
90 	if (state->effect->replay.length) {
91 		if (envelope->fade_length) {
92 			/* check when fading should start */
93 			fade_start = state->stop_at -
94 					msecs_to_jiffies(envelope->fade_length);
95 
96 			if (time_before(state->adj_at, fade_start))
97 				return fade_start;
98 
99 			/* already fading, advance to next checkpoint */
100 			next_fade = state->adj_at +
101 					msecs_to_jiffies(FF_ENVELOPE_INTERVAL);
102 			if (time_before(next_fade, state->stop_at))
103 				return next_fade;
104 		}
105 
106 		return state->stop_at;
107 	}
108 
109 	return state->play_at;
110 }
111 
ml_schedule_timer(struct ml_device * ml)112 static void ml_schedule_timer(struct ml_device *ml)
113 {
114 	struct ml_effect_state *state;
115 	unsigned long now = jiffies;
116 	unsigned long earliest = 0;
117 	unsigned long next_at;
118 	int events = 0;
119 	int i;
120 
121 	pr_debug("calculating next timer\n");
122 
123 	for (i = 0; i < FF_MEMLESS_EFFECTS; i++) {
124 
125 		state = &ml->states[i];
126 
127 		if (!test_bit(FF_EFFECT_STARTED, &state->flags))
128 			continue;
129 
130 		if (test_bit(FF_EFFECT_PLAYING, &state->flags))
131 			next_at = calculate_next_time(state);
132 		else
133 			next_at = state->play_at;
134 
135 		if (time_before_eq(now, next_at) &&
136 		    (++events == 1 || time_before(next_at, earliest)))
137 			earliest = next_at;
138 	}
139 
140 	if (!events) {
141 		pr_debug("no actions\n");
142 		del_timer(&ml->timer);
143 	} else {
144 		pr_debug("timer set\n");
145 		mod_timer(&ml->timer, earliest);
146 	}
147 }
148 
149 /*
150  * Apply an envelope to a value
151  */
apply_envelope(struct ml_effect_state * state,int value,struct ff_envelope * envelope)152 static int apply_envelope(struct ml_effect_state *state, int value,
153 			  struct ff_envelope *envelope)
154 {
155 	struct ff_effect *effect = state->effect;
156 	unsigned long now = jiffies;
157 	int time_from_level;
158 	int time_of_envelope;
159 	int envelope_level;
160 	int difference;
161 
162 	if (envelope->attack_length &&
163 	    time_before(now,
164 			state->play_at + msecs_to_jiffies(envelope->attack_length))) {
165 		pr_debug("value = 0x%x, attack_level = 0x%x\n",
166 			 value, envelope->attack_level);
167 		time_from_level = jiffies_to_msecs(now - state->play_at);
168 		time_of_envelope = envelope->attack_length;
169 		envelope_level = min_t(u16, envelope->attack_level, 0x7fff);
170 
171 	} else if (envelope->fade_length && effect->replay.length &&
172 		   time_after(now,
173 			      state->stop_at - msecs_to_jiffies(envelope->fade_length)) &&
174 		   time_before(now, state->stop_at)) {
175 		time_from_level = jiffies_to_msecs(state->stop_at - now);
176 		time_of_envelope = envelope->fade_length;
177 		envelope_level = min_t(u16, envelope->fade_level, 0x7fff);
178 	} else
179 		return value;
180 
181 	difference = abs(value) - envelope_level;
182 
183 	pr_debug("difference = %d\n", difference);
184 	pr_debug("time_from_level = 0x%x\n", time_from_level);
185 	pr_debug("time_of_envelope = 0x%x\n", time_of_envelope);
186 
187 	difference = difference * time_from_level / time_of_envelope;
188 
189 	pr_debug("difference = %d\n", difference);
190 
191 	return value < 0 ?
192 		-(difference + envelope_level) : (difference + envelope_level);
193 }
194 
195 /*
196  * Return the type the effect has to be converted into (memless devices)
197  */
get_compatible_type(struct ff_device * ff,int effect_type)198 static int get_compatible_type(struct ff_device *ff, int effect_type)
199 {
200 
201 	if (test_bit(effect_type, ff->ffbit))
202 		return effect_type;
203 
204 	if (effect_type == FF_PERIODIC && test_bit(FF_RUMBLE, ff->ffbit))
205 		return FF_RUMBLE;
206 
207 	pr_err("invalid type in get_compatible_type()\n");
208 
209 	return 0;
210 }
211 
212 /*
213  * Only left/right direction should be used (under/over 0x8000) for
214  * forward/reverse motor direction (to keep calculation fast & simple).
215  */
ml_calculate_direction(u16 direction,u16 force,u16 new_direction,u16 new_force)216 static u16 ml_calculate_direction(u16 direction, u16 force,
217 				  u16 new_direction, u16 new_force)
218 {
219 	if (!force)
220 		return new_direction;
221 	if (!new_force)
222 		return direction;
223 	return (((u32)(direction >> 1) * force +
224 		 (new_direction >> 1) * new_force) /
225 		(force + new_force)) << 1;
226 }
227 
228 #define FRAC_N 8
fixp_new16(s16 a)229 static inline s16 fixp_new16(s16 a)
230 {
231 	return ((s32)a) >> (16 - FRAC_N);
232 }
233 
fixp_mult(s16 a,s16 b)234 static inline s16 fixp_mult(s16 a, s16 b)
235 {
236 	a = ((s32)a * 0x100) / 0x7fff;
237 	return ((s32)(a * b)) >> FRAC_N;
238 }
239 
240 /*
241  * Combine two effects and apply gain.
242  */
ml_combine_effects(struct ff_effect * effect,struct ml_effect_state * state,int gain)243 static void ml_combine_effects(struct ff_effect *effect,
244 			       struct ml_effect_state *state,
245 			       int gain)
246 {
247 	struct ff_effect *new = state->effect;
248 	unsigned int strong, weak, i;
249 	int x, y;
250 	s16 level;
251 
252 	switch (new->type) {
253 	case FF_CONSTANT:
254 		i = new->direction * 360 / 0xffff;
255 		level = fixp_new16(apply_envelope(state,
256 					new->u.constant.level,
257 					&new->u.constant.envelope));
258 		x = fixp_mult(fixp_sin16(i), level) * gain / 0xffff;
259 		y = fixp_mult(-fixp_cos16(i), level) * gain / 0xffff;
260 		/*
261 		 * here we abuse ff_ramp to hold x and y of constant force
262 		 * If in future any driver wants something else than x and y
263 		 * in s8, this should be changed to something more generic
264 		 */
265 		effect->u.ramp.start_level =
266 			clamp_val(effect->u.ramp.start_level + x, -0x80, 0x7f);
267 		effect->u.ramp.end_level =
268 			clamp_val(effect->u.ramp.end_level + y, -0x80, 0x7f);
269 		break;
270 
271 	case FF_RUMBLE:
272 		strong = (u32)new->u.rumble.strong_magnitude * gain / 0xffff;
273 		weak = (u32)new->u.rumble.weak_magnitude * gain / 0xffff;
274 
275 		if (effect->u.rumble.strong_magnitude + strong)
276 			effect->direction = ml_calculate_direction(
277 				effect->direction,
278 				effect->u.rumble.strong_magnitude,
279 				new->direction, strong);
280 		else if (effect->u.rumble.weak_magnitude + weak)
281 			effect->direction = ml_calculate_direction(
282 				effect->direction,
283 				effect->u.rumble.weak_magnitude,
284 				new->direction, weak);
285 		else
286 			effect->direction = 0;
287 		effect->u.rumble.strong_magnitude =
288 			min(strong + effect->u.rumble.strong_magnitude,
289 			    0xffffU);
290 		effect->u.rumble.weak_magnitude =
291 			min(weak + effect->u.rumble.weak_magnitude, 0xffffU);
292 		break;
293 
294 	case FF_PERIODIC:
295 		i = apply_envelope(state, abs(new->u.periodic.magnitude),
296 				   &new->u.periodic.envelope);
297 
298 		/* here we also scale it 0x7fff => 0xffff */
299 		i = i * gain / 0x7fff;
300 
301 		if (effect->u.rumble.strong_magnitude + i)
302 			effect->direction = ml_calculate_direction(
303 				effect->direction,
304 				effect->u.rumble.strong_magnitude,
305 				new->direction, i);
306 		else
307 			effect->direction = 0;
308 		effect->u.rumble.strong_magnitude =
309 			min(i + effect->u.rumble.strong_magnitude, 0xffffU);
310 		effect->u.rumble.weak_magnitude =
311 			min(i + effect->u.rumble.weak_magnitude, 0xffffU);
312 		break;
313 
314 	default:
315 		pr_err("invalid type in ml_combine_effects()\n");
316 		break;
317 	}
318 
319 }
320 
321 
322 /*
323  * Because memoryless devices have only one effect per effect type active
324  * at one time we have to combine multiple effects into one
325  */
ml_get_combo_effect(struct ml_device * ml,unsigned long * effect_handled,struct ff_effect * combo_effect)326 static int ml_get_combo_effect(struct ml_device *ml,
327 			       unsigned long *effect_handled,
328 			       struct ff_effect *combo_effect)
329 {
330 	struct ff_effect *effect;
331 	struct ml_effect_state *state;
332 	int effect_type;
333 	int i;
334 
335 	memset(combo_effect, 0, sizeof(struct ff_effect));
336 
337 	for (i = 0; i < FF_MEMLESS_EFFECTS; i++) {
338 		if (__test_and_set_bit(i, effect_handled))
339 			continue;
340 
341 		state = &ml->states[i];
342 		effect = state->effect;
343 
344 		if (!test_bit(FF_EFFECT_STARTED, &state->flags))
345 			continue;
346 
347 		if (time_before(jiffies, state->play_at))
348 			continue;
349 
350 		/*
351 		 * here we have started effects that are either
352 		 * currently playing (and may need be aborted)
353 		 * or need to start playing.
354 		 */
355 		effect_type = get_compatible_type(ml->dev->ff, effect->type);
356 		if (combo_effect->type != effect_type) {
357 			if (combo_effect->type != 0) {
358 				__clear_bit(i, effect_handled);
359 				continue;
360 			}
361 			combo_effect->type = effect_type;
362 		}
363 
364 		if (__test_and_clear_bit(FF_EFFECT_ABORTING, &state->flags)) {
365 			__clear_bit(FF_EFFECT_PLAYING, &state->flags);
366 			__clear_bit(FF_EFFECT_STARTED, &state->flags);
367 		} else if (effect->replay.length &&
368 			   time_after_eq(jiffies, state->stop_at)) {
369 
370 			__clear_bit(FF_EFFECT_PLAYING, &state->flags);
371 
372 			if (--state->count <= 0) {
373 				__clear_bit(FF_EFFECT_STARTED, &state->flags);
374 			} else {
375 				state->play_at = jiffies +
376 					msecs_to_jiffies(effect->replay.delay);
377 				state->stop_at = state->play_at +
378 					msecs_to_jiffies(effect->replay.length);
379 			}
380 		} else {
381 			__set_bit(FF_EFFECT_PLAYING, &state->flags);
382 			state->adj_at = jiffies;
383 			ml_combine_effects(combo_effect, state, ml->gain);
384 		}
385 	}
386 
387 	return combo_effect->type != 0;
388 }
389 
ml_play_effects(struct ml_device * ml)390 static void ml_play_effects(struct ml_device *ml)
391 {
392 	struct ff_effect effect;
393 	DECLARE_BITMAP(handled_bm, FF_MEMLESS_EFFECTS);
394 
395 	memset(handled_bm, 0, sizeof(handled_bm));
396 
397 	while (ml_get_combo_effect(ml, handled_bm, &effect))
398 		ml->play_effect(ml->dev, ml->private, &effect);
399 
400 	ml_schedule_timer(ml);
401 }
402 
ml_effect_timer(struct timer_list * t)403 static void ml_effect_timer(struct timer_list *t)
404 {
405 	struct ml_device *ml = from_timer(ml, t, timer);
406 	struct input_dev *dev = ml->dev;
407 	unsigned long flags;
408 
409 	pr_debug("timer: updating effects\n");
410 
411 	spin_lock_irqsave(&dev->event_lock, flags);
412 	ml_play_effects(ml);
413 	spin_unlock_irqrestore(&dev->event_lock, flags);
414 }
415 
416 /*
417  * Sets requested gain for FF effects. Called with dev->event_lock held.
418  */
ml_ff_set_gain(struct input_dev * dev,u16 gain)419 static void ml_ff_set_gain(struct input_dev *dev, u16 gain)
420 {
421 	struct ml_device *ml = dev->ff->private;
422 	int i;
423 
424 	ml->gain = gain;
425 
426 	for (i = 0; i < FF_MEMLESS_EFFECTS; i++)
427 		__clear_bit(FF_EFFECT_PLAYING, &ml->states[i].flags);
428 
429 	ml_play_effects(ml);
430 }
431 
432 /*
433  * Start/stop specified FF effect. Called with dev->event_lock held.
434  */
ml_ff_playback(struct input_dev * dev,int effect_id,int value)435 static int ml_ff_playback(struct input_dev *dev, int effect_id, int value)
436 {
437 	struct ml_device *ml = dev->ff->private;
438 	struct ml_effect_state *state = &ml->states[effect_id];
439 
440 	if (value > 0) {
441 		pr_debug("initiated play\n");
442 
443 		__set_bit(FF_EFFECT_STARTED, &state->flags);
444 		state->count = value;
445 		state->play_at = jiffies +
446 				 msecs_to_jiffies(state->effect->replay.delay);
447 		state->stop_at = state->play_at +
448 				 msecs_to_jiffies(state->effect->replay.length);
449 		state->adj_at = state->play_at;
450 
451 	} else {
452 		pr_debug("initiated stop\n");
453 
454 		if (test_bit(FF_EFFECT_PLAYING, &state->flags))
455 			__set_bit(FF_EFFECT_ABORTING, &state->flags);
456 		else
457 			__clear_bit(FF_EFFECT_STARTED, &state->flags);
458 	}
459 
460 	ml_play_effects(ml);
461 
462 	return 0;
463 }
464 
ml_ff_upload(struct input_dev * dev,struct ff_effect * effect,struct ff_effect * old)465 static int ml_ff_upload(struct input_dev *dev,
466 			struct ff_effect *effect, struct ff_effect *old)
467 {
468 	struct ml_device *ml = dev->ff->private;
469 	struct ml_effect_state *state = &ml->states[effect->id];
470 
471 	spin_lock_irq(&dev->event_lock);
472 
473 	if (test_bit(FF_EFFECT_STARTED, &state->flags)) {
474 		__clear_bit(FF_EFFECT_PLAYING, &state->flags);
475 		state->play_at = jiffies +
476 				 msecs_to_jiffies(state->effect->replay.delay);
477 		state->stop_at = state->play_at +
478 				 msecs_to_jiffies(state->effect->replay.length);
479 		state->adj_at = state->play_at;
480 		ml_schedule_timer(ml);
481 	}
482 
483 	spin_unlock_irq(&dev->event_lock);
484 
485 	return 0;
486 }
487 
ml_ff_destroy(struct ff_device * ff)488 static void ml_ff_destroy(struct ff_device *ff)
489 {
490 	struct ml_device *ml = ff->private;
491 
492 	/*
493 	 * Even though we stop all playing effects when tearing down
494 	 * an input device (via input_device_flush() that calls into
495 	 * input_ff_flush() that stops and erases all effects), we
496 	 * do not actually stop the timer, and therefore we should
497 	 * do it here.
498 	 */
499 	del_timer_sync(&ml->timer);
500 
501 	kfree(ml->private);
502 }
503 
504 /**
505  * input_ff_create_memless() - create memoryless force-feedback device
506  * @dev: input device supporting force-feedback
507  * @data: driver-specific data to be passed into @play_effect
508  * @play_effect: driver-specific method for playing FF effect
509  */
input_ff_create_memless(struct input_dev * dev,void * data,int (* play_effect)(struct input_dev *,void *,struct ff_effect *))510 int input_ff_create_memless(struct input_dev *dev, void *data,
511 		int (*play_effect)(struct input_dev *, void *, struct ff_effect *))
512 {
513 	struct ml_device *ml;
514 	struct ff_device *ff;
515 	int error;
516 	int i;
517 
518 	ml = kzalloc(sizeof(struct ml_device), GFP_KERNEL);
519 	if (!ml)
520 		return -ENOMEM;
521 
522 	ml->dev = dev;
523 	ml->private = data;
524 	ml->play_effect = play_effect;
525 	ml->gain = 0xffff;
526 	timer_setup(&ml->timer, ml_effect_timer, 0);
527 
528 	set_bit(FF_GAIN, dev->ffbit);
529 
530 	error = input_ff_create(dev, FF_MEMLESS_EFFECTS);
531 	if (error) {
532 		kfree(ml);
533 		return error;
534 	}
535 
536 	ff = dev->ff;
537 	ff->private = ml;
538 	ff->upload = ml_ff_upload;
539 	ff->playback = ml_ff_playback;
540 	ff->set_gain = ml_ff_set_gain;
541 	ff->destroy = ml_ff_destroy;
542 
543 	/* we can emulate periodic effects with RUMBLE */
544 	if (test_bit(FF_RUMBLE, ff->ffbit)) {
545 		set_bit(FF_PERIODIC, dev->ffbit);
546 		set_bit(FF_SINE, dev->ffbit);
547 		set_bit(FF_TRIANGLE, dev->ffbit);
548 		set_bit(FF_SQUARE, dev->ffbit);
549 	}
550 
551 	for (i = 0; i < FF_MEMLESS_EFFECTS; i++)
552 		ml->states[i].effect = &ff->effects[i];
553 
554 	return 0;
555 }
556 EXPORT_SYMBOL_GPL(input_ff_create_memless);
557