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1# Keyboard and Mouse Event
2
3
4Keyboard and mouse events refer to the input events of the peripheral keyboard and mouse.
5
6
7## Mouse Event
8
9The supported mouse events include the events triggered by the peripheral mouse and touchpad.
10
11Mouse events can trigger the following callbacks.
12
13| Name                                      | Description                                      |
14| ---------------------------------------- | ---------------------------------------- |
15| onHover(event: (isHover: boolean) =&gt; void) | Triggered when the mouse pointer enters or leaves the component.<br>**isHover**: whether the mouse pointer hovers over the component. The value **true** means that the mouse pointer enters the component, and the value **false** means that the mouse pointer leaves the component.|
16| onMouse(event: (event?: MouseEvent) =&gt; void) | Triggered when the component is clicked by a mouse button or the mouse pointer moves on the component. The **event** parameter indicates the timestamp, mouse button, action, coordinates of the clicked point on the entire screen, and coordinates of the clicked point relative to the component when the event is triggered.|
17
18When the component is bound to the **onHover** callback, you can use the [hoverEffect](../reference/arkui-ts/ts-universal-attributes-hover-effect.md) attribute to set the hover effect of the component in hover state.
19
20
21  **Figure 1** Mouse event data flow
22
23
24![en-us_image_0000001511900504](figures/en-us_image_0000001511900504.png)
25
26
27When ArkUI receives the mouse event, it checks whether the mouse event concerns pressing, lifting, or moving of the left mouse button, and then responds accordingly.
28
29
30- Yes: The mouse event is first converted into a touch event in the same position, and a collision test, gesture judgment, and callback response of the touch event are performed. The collision test and callback response of the mouse event are then performed.
31
32- No: Only the collision test and callback response of the mouse event are performed.
33
34
35>**NOTE**
36>
37>All touch events and gesture events that can be responded to by a single finger may be triggered and responded to by using the left mouse button. For example, to implement page redirection invoked by clicking a button with support for finger touches and left-clicks, you just need to bind one click event (**onClick**). If you want to implement different effects for the finger touch and the left-click, you can use the **source** parameter in the **onClick** callback to determine whether the current event is triggered by a finger or a mouse.
38
39
40### onHover
41
42
43```ts
44onHover(event: (isHover?: boolean) => void)
45```
46
47
48Triggered when the mouse pointer enters or leaves the component. The **isHover** parameter indicates whether the mouse pointer hovers over the component. This event does not support custom bubbling settings. By default, event bubbling occurs between parent and child components.
49
50
51If this API is bound to a component, it is triggered when the mouse pointer enters the component from outside and the value of **isHover** is **true**, or when the mouse pointer leaves the component and the value of **isHover** is **false**.
52
53
54>**NOTE**
55>
56>Event bubbling is an event propagation in the document object model (DOM) when an event is first handled by an element and then bubbles up to its parent element.
57
58
59
60
61```ts
62// xxx.ets
63@Entry
64@Component
65struct MouseExample {
66  @State isHovered: boolean = false;
67
68  build() {
69    Column() {
70      Button(this.isHovered ? 'Hovered!' : 'Not Hover')
71        .width(200).height(100)
72        .backgroundColor(this.isHovered ? Color.Green : Color.Gray)
73        .onHover((isHover?: boolean) => { // Use the onHover API to listen for whether the mouse pointer is hovered over the button.
74          if(isHover){
75            this.isHovered = isHover;
76          }
77        })
78    }.width('100%').height('100%').justifyContent(FlexAlign.Center)
79  }
80}
81```
82
83
84In this example, a **\<Button component>** is created, with the initial background color of gray and the content of **Not Hover**. The component is bound to the **onHover** callback. In the callback, **this.isHovered** is set to the callback parameter **isHover**.
85
86
87When the mouse pointer moves from outside the button to inside the button, the callback is invoked, the value of **isHover** changes to **true**, the value of **isHovered** changes to **true**, the background color of the component changes to **Color.Green**, and the content changes to **Hovered!**.
88
89
90When the mouse pointer moves from inside the button to outside the button, the callback is invoked, the value of **isHover** changes to **false**, and the component restores to its initial style.
91
92
93![onHover](figures/onHover.gif)
94
95
96### onMouse
97
98
99```ts
100onMouse(event: (event?: MouseEvent) => void)
101```
102
103
104Triggered when a mouse event occurs. It is triggered each time an action by the mouse pointer (**MouseAction**) is detected in the component. The parameter is a [MouseEvent](../reference/arkui-ts/ts-universal-mouse-key.md) object, which indicates the mouse event that triggers the callback. This event supports custom bubbling settings. By default, event bubbling occurs between parent and child components. It is commonly used for customized mouse behavior logic processing.
105
106
107You can use the **MouseEvent** object in the callback to obtain information about the triggered event, including the coordinates (**displayX**/**displayY**/**windowX**/**windowY**/**x**/**y**), button ([MouseButton](../reference/arkui-ts/ts-appendix-enums.md#mousebutton)), action ([MouseAction](../reference/arkui-ts/ts-appendix-enums.md#mouseaction)), timestamp (**timestamp**), display area of the object that triggers the event ([EventTarget](../reference/arkui-ts/ts-universal-events-click.md)), and event source ([SourceType](../reference/arkui-ts/ts-gesture-settings.md)). The **stopPropagation** callback of **MouseEvent** is used to set whether the current event blocks bubbling.
108
109
110>**NOTE**
111>
112>**MouseButton** indicates the physical mouse button being pressed or released that triggers the mouse event. The values are **Left**, **Right**, **Middle**, **Back**, **Forward**, and **None**. **None** indicates that no button is pressed or released, which means that the event is triggered by the mouse pointer moving on the component.
113
114
115
116```ts
117// xxx.ets
118@Entry
119@Component
120struct MouseExample {
121  @State isHovered: boolean = false;
122  @State buttonText: string = '';
123  @State columnText: string = '';
124
125  build() {
126    Column() {
127      Button(this.isHovered ? 'Hovered!' : 'Not Hover')
128        .width(200)
129        .height(100)
130        .backgroundColor(this.isHovered ? Color.Green : Color.Gray)
131        .onHover((isHover?: boolean) => {
132          if(isHover){
133            this.isHovered = isHover
134          }
135        })
136       .onMouse((event?: MouseEvent) => {    // Set the onMouse callback for the button.
137          if(event){
138            this.buttonText = 'Button onMouse:\n' + '' +
139            'button = ' + event.button + '\n' +
140            'action = ' + event.action + '\n' +
141            'x,y = (' + event.x + ',' + event.y + ')' + '\n' +
142            'windowXY=(' + event.windowX + ',' + event.windowY + ')';
143          }
144        })
145      Divider()
146      Text(this.buttonText).fontColor(Color.Green)
147      Divider()
148      Text(this.columnText).fontColor(Color.Red)
149    }
150    .width('100%')
151    .height('100%')
152    .justifyContent(FlexAlign.Center)
153    .borderWidth(2)
154    .borderColor(Color.Red)
155    .onMouse((event?: MouseEvent) => {    // Set the onMouse callback for the column.
156      if(event){
157        this.columnText = 'Column onMouse:\n' + '' +
158          'button = ' + event.button + '\n' +
159          'action = ' + event.action + '\n' +
160          'x,y = (' + event.x + ',' + event.y + ')' + '\n' +
161          'windowXY=(' + event.windowX + ',' + event.windowY + ')';
162      }
163    })
164  }
165}
166```
167
168
169Bind the **onMouse** API to the button based on the **onHover** example. In the callback, the values of the callback parameters, such as **button** and **action**, are displayed. The same settings are performed on the outer **\<Column>** container. The entire process can be divided into the following two actions:
170
171
1721. Moving the mouse pointer: When the mouse pointer is moved from outside the button to inside the button, only the **onMouse** callback of the **\<Column>** is triggered. When the mouse pointer is moved to the button, as the **onMouse** event bubbles up by default, both the **onMouse** callbacks of the **\<Column>** and **\<Button>** components are invoked. In this process, the mouse pointer moves, but no mouse button is clicked. Therefore, in the displayed information, the value of **button** is 0 (enumerated value of **MouseButton.None**) and the value of **action** is **3** (enumerated value of **MouseAction.Move**).
173
1742. Clicking the mouse button: After the mouse pointer enters the **\<Button>** component, the **\<Button>** component is clicked twice, namely, left-click and right-click.
175   Left-clicked: button = 1 (enumerated value of **MouseButton.Left**); action = 1 (enumerated value of **MouseAction.Press**); action = 2 (enumerated value of **MouseAction.Release**).
176
177   Right-click: button = 2 (enumerated value of **MouseButton.Right**); action = 1 (enumerated value of **MouseAction.Press**); action = 2 (enumerated value of **MouseAction.Release**)
178
179
180![onMouse1](figures/onMouse1.gif)
181
182
183To prevent the mouse event from bubbling, call the **stopPropagation()** API.
184
185
186
187```ts
188class ish{
189  isHovered:boolean = false
190  set(val:boolean){
191    this.isHovered = val;
192  }
193}
194class butf{
195  buttonText:string = ''
196  set(val:string){
197    this.buttonText = val
198  }
199}
200@Entry
201@Component
202struct MouseExample {
203  @State isHovered:ish = new ish()
204  build(){
205    Column(){
206      Button(this.isHovered ? 'Hovered!' : 'Not Hover')
207        .width(200)
208        .height(100)
209        .backgroundColor(this.isHovered ? Color.Green : Color.Gray)
210        .onHover((isHover?: boolean) => {
211          if(isHover) {
212            let ishset = new ish()
213            ishset.set(isHover)
214          }
215        })
216        .onMouse((event?: MouseEvent) => {
217          if (event) {
218            if (event.stopPropagation) {
219              event.stopPropagation(); // Prevent the onMouse event from bubbling.
220            }
221            let butset = new butf()
222            butset.set('Button onMouse:\n' + '' +
223              'button = ' + event.button + '\n' +
224              'action = ' + event.action + '\n' +
225              'x,y = (' + event.x + ',' + event.y + ')' + '\n' +
226              'windowXY=(' + event.windowX + ',' + event.windowY + ')');
227          }
228        })
229    }
230  }
231}
232```
233
234
235To prevent the mouse event of the child component (**\<Button>**) from bubbling up to its parent component (**\<Column>**), use the **event** parameter in the **onMouse** callback of **\<Button>** to call the **stopPropagation** API.
236
237
238
239```ts
240event.stopPropagation()
241```
242
243
244With bubbling prevented, the mouse event on the **\<Button>** component will trigger the **onMouse** callback of the **\<Button>** component, but not the **onMouse** callback of the **\<Column>** component.
245
246
247### hoverEffect
248
249
250```ts
251hoverEffect(value: HoverEffect)
252```
253
254
255Sets the hover effect of the component in hover state. The parameter value type is **HoverEffect**. The **Auto**, **Scale**, and **Highlight** effects are preset and do not support customization.
256
257
258  **Table 1** HoverEffect
259
260| Enum| Description                                    |
261| -------------- | ---------------------------------------- |
262| Auto           | Default hover effect, which varies by component.                    |
263| Scale          | Scale effect. When the mouse pointer is placed over the component, the component is scaled up from 100% to 105%. When the mouse pointer is moved away, the component is scaled down from 105% to 100%.|
264| Highlight      | Background fade-in and fade-out effect. When the mouse pointer is placed over the component, a white layer with 5% opacity is applied to the background color of the component, resulting in a dimmed background. When the mouse pointer is moved away, the background color of the component is restored to the original style.|
265| None           | No effect.                                 |
266
267
268
269```ts
270// xxx.ets
271@Entry
272@Component
273struct HoverExample {
274  build() {
275    Column({ space: 10 }) {
276      Button('Auto')
277        .width(170).height(70)
278      Button('Scale')
279        .width(170).height(70)
280        .hoverEffect(HoverEffect.Scale)
281      Button('Highlight')
282        .width(170).height(70)
283        .hoverEffect(HoverEffect.Highlight)
284      Button('None')
285        .width(170).height(70)
286        .hoverEffect(HoverEffect.None)
287    }.width('100%').height('100%').justifyContent(FlexAlign.Center)
288  }
289}
290```
291
292
293![hoverEffect](figures/hoverEffect.gif)
294
295
296For the **\<Button>** component, **Auto** creates the same effect as **Scale**.
297
298
299## Key Event
300
301  **Figure 2** Key event data flow
302
303![en-us_image_0000001511580944](figures/en-us_image_0000001511580944.png)
304
305
306The key event is triggered by a device such as a peripheral keyboard, and is sent to the currently focused window after being converted by the driver and multi-mode processing. After obtaining the event, the window distributes the event to the input method (which consumes the key as the input). If the input method does not consume the key event, the window sends the event to the ArkUI framework. Therefore, when an input box component has focus and an input method is enabled, most key events are consumed by the input method. For example, a letter key is used by the input method to enter a letter in the input box, and an arrow key is used by the input method to switch to the desired candidate word.
307
308
309After the key event is sent to the ArkUI framework, it first identifies the complete focus chain, and then sends the key event one by one from the leaf node to the root node.
310
311
312### onKeyEvent
313
314
315```ts
316onKeyEvent(event: (event?: KeyEvent) => void)
317```
318
319
320Triggered when the bound component has [focus](arkts-common-events-focus-event.md) and a key event occurs on the component. The callback parameter [KeyEvent](../reference/arkui-ts/ts-universal-events-key.md) can be used to obtain the information about the key event, including [KeyType](../reference/arkui-ts/ts-appendix-enums.md#keytype), [keyCode](../reference/apis/js-apis-keycode.md), keyText, [KeySource](../reference/arkui-ts/ts-appendix-enums.md#keysource), **deviceId**, **metaKey**, **timestamp**, and **stopPropagation**.
321
322
323
324```ts
325// xxx.ets
326@Entry
327@Component
328struct KeyEventExample {
329  @State buttonText: string = '';
330  @State buttonType: string = '';
331  @State columnText: string = '';
332  @State columnType: string = '';
333
334  build() {
335    Column() {
336      Button('onKeyEvent')
337        .width(140).height(70)
338        .onKeyEvent((event?: KeyEvent) => { // Set the onKeyEvent event for the button.
339          if(event){
340            if (event.type === KeyType.Down) {
341              this.buttonType = 'Down';
342            }
343            if (event.type === KeyType.Up) {
344              this.buttonType = 'Up';
345            }
346            this.buttonText = 'Button: \n' +
347            'KeyType:' + this.buttonType + '\n' +
348            'KeyCode:' + event.keyCode + '\n' +
349            'KeyText:' + event.keyText;
350          }
351        })
352
353      Divider()
354      Text(this.buttonText).fontColor(Color.Green)
355
356      Divider()
357      Text(this.columnText).fontColor(Color.Red)
358    }.width('100%').height('100%').justifyContent(FlexAlign.Center)
359    .onKeyEvent((event?: KeyEvent) => { //  Set the onKeyEvent event for the parent container <Column>.
360      if(event){
361        if (event.type === KeyType.Down) {
362          this.columnType = 'Down';
363        }
364        if (event.type === KeyType.Up) {
365          this.columnType = 'Up';
366        }
367        this.columnText = 'Column: \n' +
368        'KeyType:' + this.buttonType + '\n' +
369        'KeyCode:' + event.keyCode + '\n' +
370        'KeyText:' + event.keyText;
371      }
372    })
373  }
374}
375```
376
377
378In the preceding example, **onKeyEvent** is bound to the **\<Button>** component and its parent container **\<Column>**. After the application opens and loads a page, the first focusable non-container component in the component tree automatically obtains focus. As the application has only one **\<Button>** component, the component automatically obtains focus. Because the **\<Button>** component is a child node of the **\<Column>** component, the **\<Column>** component also obtains focus. For details about the focus obtaining mechanism, see [Focus Event](arkts-common-events-focus-event.md).
379
380
381![en-us_image_0000001511421324](figures/en-us_image_0000001511421324.gif)
382
383
384After the application is opened, press the following keys in sequence: Space, Enter, Left Ctrl, Left Shift, Letter A, and Letter Z.
385
386
3871. Because the **onKeyEvent** event bubbles by default, the **onKeyEvent** callbacks of both **\<Button>** and **\<Column>** are invoked.
388
3892. Each key has two callbacks, which correspond to **KeyType.Down** and **KeyType.Up** respectively, indicating that the key is pressed and then lifted.
390
391
392To prevent the key event of the **\<Button>** component from bubbling up to its parent container **\<Column>**, add the **event.stopPropagation()** API to the **onKeyEvent** callback of **\<Button>**.
393
394
395
396```ts
397class butypef{
398  buttonType:string = ''
399  set(val:string){
400    this.buttonType = val
401  }
402  get(){
403    return this.buttonType
404  }
405}
406@Entry
407@Component
408struct MouseExample {
409  build() {
410    Column() {
411      Button('onKeyEvent')
412        .width(140).height(70)
413        .onKeyEvent((event?: KeyEvent) => {
414          // Use stopPropagation to prevent the key event from bubbling up.
415          if(event){
416            if(event.stopPropagation) {
417              event.stopPropagation();
418            }
419            if (event.type === KeyType.Down) {
420              let butset = new butypef()
421              butset.set('Down')
422            }
423            if (event.type === KeyType.Up) {
424              let butset = new butypef()
425              butset.set('Up')
426            }
427            let butfset = new butypef()
428            let butset = new butypef()
429            butfset.set('Button: \n' +
430              'KeyType:' + butset.get() + '\n' +
431              'KeyCode:' + event.keyCode + '\n' +
432              'KeyText:' + event.keyText)
433          }
434        })
435    }
436  }
437}
438```
439
440
441![en-us_image_0000001511900508](figures/en-us_image_0000001511900508.gif)
442