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1# Drawing Custom Graphics Using the Canvas (Canvas)
2
3
4**Canvas** provides a canvas component for drawing custom graphics. You can use the **CanvasRenderingContext2D** and **OffscreenCanvasRenderingContext2D** objects to draw graphics on the **Canvas** component. The drawing objects can be basic shapes, text, and images.
5
6
7## Drawing Custom Graphics on the Canvas
8
9You can draw custom graphics on the canvas in any of the following ways:
10
11
12- Use [CanvasRenderingContext2D](../reference/arkui-ts/ts-canvasrenderingcontext2d.md).
13
14  ```ts
15  @Entry
16  @Component
17  struct CanvasExample1 {
18  // Configure the parameters of the CanvasRenderingContext2D object, including whether to enable anti-aliasing. The value true indicates that anti-aliasing is enabled.
19   private settings: RenderingContextSettings = new RenderingContextSettings(true)
20  // Create a CanvasRenderingContext2D object by calling CanvasRenderingContext2D object in Canvas.
21  private context: CanvasRenderingContext2D= new CanvasRenderingContext2D(this.settings)
22    build() {
23  Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
24        // Invoke the CanvasRenderingContext2D object in Canvas.
25        Canvas(this.context)
26          .width('100%')
27          .height('100%')
28          .backgroundColor('#F5DC62')
29          .onReady(() =>{
30           // You can draw content here.
31            this.context.strokeRect(50, 50, 200, 150);
32        })
33      }
34      .width('100%')
35      .height('100%')
36    }
37  }
38
39  ```
40
41  ![2023022793003(1)](figures/2023022793003(1).jpg)
42
43- Drawing offscreen onto a canvas is a process where content to draw onto the canvas is first drawn in the buffer, and then converted into a picture, and finally the picture is drawn on the canvas. This process increases the drawing efficiency. Specifically, the implementation is as follows:
44  1. Use the **transferToImageBitmap** API to create an **ImageBitmap** object for the image that is recently rendered off the screen canvas.
45  2. Use the **transferFromImageBitmap** API of the **CanvasRenderingContext2D** object to display the created **ImageBitmap** object.
46
47    For details, see [OffscreenCanvasRenderingContext2D](../reference/arkui-ts/ts-offscreencanvasrenderingcontext2d.md).
48
49  ```ts
50  @Entry
51  @Component
52  struct CanvasExample2 {
53  // Configure the parameters of the CanvasRenderingContext2D and OffscreenCanvasRenderingContext2D objects, including whether to enable anti-aliasing. The value true indicates that anti-aliasing is enabled.
54    private settings: RenderingContextSettings = new RenderingContextSettings(true)
55    private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
56  // Create an OffscreenCanvas object. width indicates the width of the offscreen canvas, and height indicates the height of the offscreen canvas.
57    private offCanvas: OffscreenCanvas = new OffscreenCanvas(600, 600)
58
59    build() {
60      Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
61        Canvas(this.context)
62          .width('100%')
63          .height('100%')
64          .backgroundColor('#F5DC62')
65          .onReady(() =>{
66            let offContext = this.offCanvas.getContext("2d", this.settings)
67            // You can draw content here.
68            offContext.strokeRect(50, 50, 200, 150);
69            // Display the image rendered by the offscreen drawing value on the common canvas.
70            let image = this.offCanvas.transferToImageBitmap();
71            this.context.transferFromImageBitmap(image);
72          })
73      }
74      .width('100%')
75      .height('100%')
76    }
77  }
78
79  ```
80
81  ![2023022793003(1)](figures/2023022793003(1).jpg)
82
83  >**NOTE**
84  >
85  >The APIs called for drawing on the canvas through the **CanvasRenderingContext2D** and **OffscreenCanvasRenderingContext2D** objects are the same. Unless otherwise specified, the value unit of the parameters in these APIs is vp.
86
87- Before loading the Lottie animation on the canvas, download the Lottie as follows:
88
89  ```ts
90  import lottie from '@ohos/lottie'
91  ```
92
93  For details about the APIs, see [Lottie](https://gitee.com/openharmony-tpc/lottieETS).
94
95
96## Initializing the Canvas Component
97
98**onReady(event: () => void)** is the event callback when the **Canvas** component initialization is complete. After this event is called, the determined width and height of the **Canvas** component can be obtained. The **CanvasRenderingContext2D** and **OffscreenCanvasRenderingContext2D** objects can then be used to call related APIs to draw graphics.
99
100```ts
101Canvas(this.context)
102  .width('100%')
103  .height('100%')
104  .backgroundColor('#F5DC62')
105  .onReady(() => {
106    this.context.fillStyle = '#0097D4';
107    this.context.fillRect(50, 50, 100, 100);
108  })
109```
110
111![2023022793350(1)](figures/2023022793350(1).jpg)
112
113
114## Canvas Component Drawing Modes
115
116Two modes are available for drawing with the **Canvas** component:
117
118- After the **onReady()** callback of the **Canvas** component is invoked, use the **CanvasRenderingContext2D** and **OffscreenCanvasRenderingContext2D** objects to call related APIs for drawing.
119
120  ```ts
121  Canvas(this.context)
122    .width('100%')
123    .height('100%')
124    .backgroundColor('#F5DC62')
125    .onReady(() =>{
126      this.context.beginPath();
127      this.context.moveTo(50, 50);
128      this.context.lineTo(280, 160);
129      this.context.stroke();
130     })
131  ```
132
133  ![2023022793719(1)](figures/2023022793719(1).jpg)
134
135- Define an individual **path2d** object to build an ideal path, and then call the **stroke** or **fill** API of the **CanvasRenderingContext2D** and **OffscreenCanvasRenderingContext2D** objects to draw the path. For details, see [Path2D](../reference/arkui-ts/ts-components-canvas-path2d.md).
136
137  ```ts
138  Canvas(this.context)
139    .width('100%')
140    .height('100%')
141    .backgroundColor('#F5DC62')
142    .onReady(() =>{
143       let region = new Path2D();
144       region.arc(100, 75, 50, 0, 6.28);
145       this.context.stroke(region);
146    })
147  ```
148
149  ![2023022794031(1)](figures/2023022794031(1).jpg)
150
151
152## Common Usage of the Canvas Component
153
154**OffscreenCanvasRenderingContext2D** and **CanvasRenderingContext2D** provide a large number of attributes and methods, which can be used to draw text and graphics and process pixels. They are the core of the **Canvas** component. Common APIs include [fill](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#fill), [clip](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#clip), and [stroke](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#stroke). In addition, attributes such as [fillStyle](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#fillstyle), [globalAlpha](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#globalalpha), and [strokeStyle](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#strokestyle) are provided to spruce up the graphics. This topic describes typical usage of the canvas.
155
156- Draw a basic shape.
157  You can draw a basic shape by calling APIs such as [arc](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#arc), [ellipse](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#ellipse), and [rect](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#rect).
158
159  ```ts
160  Canvas(this.context)
161    .width('100%')
162    .height('100%')
163    .backgroundColor('#F5DC62')
164    .onReady(() =>{
165       // Draw a rectangle.
166       this.context.beginPath();
167       this.context.rect(100, 50, 100, 100);
168       this.context.stroke();
169       // Draw a circle on the canvas.
170       this.context.beginPath();
171       this.context.arc(150, 250, 50, 0, 6.28);
172       this.context.stroke();
173       // Draw an oval on the canvas.
174       this.context.beginPath();
175       this.context.ellipse(150, 450, 50, 100, Math.PI * 0.25, Math.PI * 0, Math.PI * 2);
176       this.context.stroke();
177    })
178  ```
179
180  ![2023022794521(1)](figures/2023022794521(1).jpg)
181
182- Draw text.
183
184  You can use APIs such as [fillText](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#filltext) and [strokeText](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#stroketext) to draw text.
185
186  ```ts
187  Canvas(this.context)
188    .width('100%')
189    .height('100%')
190    .backgroundColor('#F5DC62')
191    .onReady(() =>{
192       // Draw filled text on the canvas.
193       this.context.font = '50px sans-serif';
194       this.context.fillText("Hello World!", 50, 100);
195       // Draw a text stroke on the canvas.
196       this.context.font = '55px sans-serif';
197       this.context.strokeText("Hello World!", 50, 150);
198    })
199  ```
200
201  ![2023022795105(1)](figures/2023022795105(1).jpg)
202
203- Draw images and processes image pixel information.
204
205  You can draw an image by calling APIs such as [drawImage](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#drawimage) and [putImageData](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#putimagedata). You can also process image pixel information by calling APIs such as [createImageData](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#createimagedata), [getPixelMap](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#getpixelmap), and [getImageData](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#getimagedata).
206
207  ```ts
208  @Entry
209  @Component
210  struct GetImageData {
211   private settings: RenderingContextSettings = new RenderingContextSettings(true)
212   private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
213   private offCanvas: OffscreenCanvas = new OffscreenCanvas(600, 600)
214   private img:ImageBitmap = new ImageBitmap("/common/images/1234.png")
215
216    build() {
217      Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
218        Canvas(this.context)
219          .width('100%')
220          .height('100%')
221          .backgroundColor('#F5DC62')
222          .onReady(() =>{
223            let offContext = this.offCanvas.getContext("2d", this.settings)
224            // Use the drawImage API to draw an image in the area with the width and height of 130 starting from (0, 0).
225            offContext.drawImage(this.img,0,0,130,130);
226            // Use the getImageData API to obtain the image data with the width and height of 130 starting from (50, 50).
227            let imagedata = offContext.getImageData(50,50,130,130);
228            // Use the putImageData API to draw the obtained image data in the area starting from (150, 150).
229            offContext.putImageData(imagedata,150,150);
230            // Draw the offscreen drawing content to the canvas.
231            let image = this.offCanvas.transferToImageBitmap();
232            this.context.transferFromImageBitmap(image);
233          })
234      }
235      .width('100%')
236      .height('100%')
237    }
238  }
239  ```
240
241  ![drawimage](figures/drawimage.PNG)
242
243- Other usage
244
245  **Canvas** also provides other usage. For example, regarding [CanvasGradient](../reference/arkui-ts/ts-components-canvas-canvasgradient.md), you can create a linear gradient with [createLinearGradient](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#createlineargradient) or create a radial gradient with [createRadialGradient](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#createradialgradient), among others.
246
247  ```ts
248    Canvas(this.context)
249    .width('100%')
250    .height('100%')
251    .backgroundColor('#F5DC62')
252    .onReady(() =>{
253       // Create a CanvasGradient object with radial gradient colors.
254       let grad = this.context.createRadialGradient(200,200,50, 200,200,200)
255       // Set the gradient color stop for the CanvasGradient object, including the offset and colors.
256       grad.addColorStop(0.0, '#E87361');
257       grad.addColorStop(0.5, '#FFFFF0');
258       grad.addColorStop(1.0, '#BDDB69');
259       // Fill the rectangle with the CanvasGradient object.
260       this.context.fillStyle = grad;
261       this.context.fillRect(0, 0, 400, 400);
262    })
263  ```
264
265  ![2023022700701(1)](figures/2023022700701(1).jpg)
266
267
268## Example Scenario
269
270- Draw a basic shape.
271
272  ```ts
273  @Entry
274  @Component
275  struct ClearRect {
276   private settings: RenderingContextSettings = new RenderingContextSettings(true);
277   private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings);
278
279    build() {
280      Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
281        Canvas(this.context)
282          .width('100%')
283          .height('100%')
284          .backgroundColor('#F5DC62')
285          .onReady(() =>{
286            // Set the fill color to blue.
287            this.context.fillStyle = '#0097D4';
288            // Take (50, 50) as the upper left corner and draw a rectangle with the width and height of 200.
289            this.context.fillRect(50,50,200,200);
290            // Use (70, 70) as the upper left corner and clear the area with the width of 150 and height of 100.
291            this.context.clearRect(70,70,150,100);
292        })
293      }
294      .width('100%')
295      .height('100%')
296    }
297  }
298
299  ```
300
301  ![2023022701120(1)](figures/2023022701120(1).jpg)
302
303- Draw an irregular shape.
304
305  ```ts
306  @Entry
307  @Component
308  struct Path2d {
309    private settings: RenderingContextSettings = new RenderingContextSettings(true);
310    private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings);
311
312    build() {
313      Row() {
314        Column() {
315          Canvas(this.context)
316            .width('100%')
317            .height('100%')
318            .backgroundColor('#F5DC62')
319            .onReady(() =>{
320              // Use the Path2D API to create a pentagon.
321              let path = new Path2D();
322              path.moveTo(150, 50);
323              path.lineTo(50, 150);
324              path.lineTo(100, 250);
325              path.lineTo(200, 250);
326              path.lineTo(250, 150);
327              path.closePath();
328              // Set the fill color to blue.
329              this.context.fillStyle = '#0097D4';
330              // Draw the pentagon described by Path2D in the canvas in fill mode.
331              this.context.fill(path);
332            })
333        }
334        .width('100%')
335      }
336      .height('100%')
337    }
338  }
339  ```
340
341  ![2023032422159](figures/2023032422159.jpg)
342