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1 // dear imgui: Renderer + Platform Binding for Marmalade + IwGx
2 // Marmalade code: Copyright (C) 2015 by Giovanni Zito (this file is part of Dear ImGui)
3 
4 // Implemented features:
5 //  [X] Renderer: User texture binding. Use 'CIwTexture*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
6 
7 // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
8 // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
9 // https://github.com/ocornut/imgui
10 
11 #pragma once
12 
13 IMGUI_IMPL_API bool     ImGui_Marmalade_Init(bool install_callbacks);
14 IMGUI_IMPL_API void     ImGui_Marmalade_Shutdown();
15 IMGUI_IMPL_API void     ImGui_Marmalade_NewFrame();
16 IMGUI_IMPL_API void     ImGui_Marmalade_RenderDrawData(ImDrawData* draw_data);
17 
18 // Use if you want to reset your rendering device without losing ImGui state.
19 IMGUI_IMPL_API void     ImGui_Marmalade_InvalidateDeviceObjects();
20 IMGUI_IMPL_API bool     ImGui_Marmalade_CreateDeviceObjects();
21 
22 // Callbacks (installed by default if you enable 'install_callbacks' during initialization)
23 // You can also handle inputs yourself and use those as a reference.
24 IMGUI_IMPL_API int32    ImGui_Marmalade_PointerButtonEventCallback(void* system_data, void* user_data);
25 IMGUI_IMPL_API int32    ImGui_Marmalade_KeyCallback(void* system_data, void* user_data);
26 IMGUI_IMPL_API int32    ImGui_Marmalade_CharCallback(void* system_data, void* user_data);
27