1#version 310 es 2precision mediump float; 3precision highp int; 4 5layout(binding = 0) uniform mediump sampler2D uTex; 6 7layout(location = 0) out vec4 FragColor; 8layout(location = 0) in vec4 vColor; 9layout(location = 1) in vec2 vTex; 10 11void main() 12{ 13 FragColor = vColor * texture(uTex, vTex); 14} 15 16