• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1#version 310 es
2precision mediump float;
3precision highp int;
4
5layout(binding = 0) uniform mediump sampler2D uTex;
6
7layout(location = 0) out vec4 FragColor;
8layout(location = 0) in vec4 vColor;
9layout(location = 1) in vec2 vTex;
10
11void main()
12{
13    FragColor = vColor * texture(uTex, vTex);
14}
15
16